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The popular imagination is that lost cities were real, prosperous, well-populated areas, fell into terminal decline and whose location have later been lost. Some lost cities at known sites have been studied extensively by scientists. Recently abandoned cities might be referred to as ghost towns.
Lost cities generally fall into three broad categories:
The search for such lost cities by European explorers and adventurers in the Americas, Africa and in Southeast Asia from the 15th century onwards eventually led to the development of the archaeology.[1]
Cities may become lost for a variety of reasons, including geographic, economic and social (e.g. war).
Various capitals in the Middle East were abandoned; after Babylon was abandoned Ctesiphon became the capital of the new Parthian Empire, and this was in turn passed over in favor of Baghdad (and later Samarra) for the site of the Abbasid capital.
An Arabian city named Ubar (Iram of the Pillars) was abandoned after much of the city sank into a sinkhole created by the collapse of an underground cavern, which also destroyed its water supply. The city was rediscovered in 1992 when satellite photography revealed traces of the ancient trade routes leading to it.
Other settlements are lost with few or no clues to guide historians, such as the Colony of Roanoke. In August 1590, John White returned to the former English colony, which had housed 91 men (including White), 17 women (two of them pregnant) and 11 children when he left, to find it completely empty, with no indication of struggle or any visible reason for the mass disappearance.
Malden Island, in the central Pacific, was deserted when first visited by Europeans in 1825, but ruined temples and the remains of other structures found on the island indicate that a small population of Polynesians had lived there for perhaps several generations some centuries earlier. Prolonged drought seems the most likely explanation for their demise. The ruins of another city, called Nan Madol, have been found on the Micronesian island of Ponape. In more recent times Port Royal, Jamaica sank into the Caribbean Sea after an earthquake.
Many cities have been destroyed by natural disasters and rebuilt, sometimes repeatedly. But in other cases the destruction has been so complete that the sites were abandoned completely. Classic examples include the Roman cities of Pompeii and Herculaneum, buried with many of their inhabitants under a thick layer of volcanic ash after an eruption of Vesuvius. A lesser known example is Akrotiri, on the island of Thera, where in 1967, under a blanket of ash, the remains of a Minoan city were discovered. The volcanic explosion on Thera was immense, and had disastrous effects on the Minoan civilization. It has been suggested that this disaster was the inspiration that Plato used for the story of Atlantis.
Less dramatic examples of the destruction of cities by natural forces are those where the coastline has eroded away. Cities which have sunk into the sea include the one-time centre of the English wool-trade, at Dunwich, England, and the city of Rungholt in Germany which sank into the North Sea during a massive storm surge in 1362.
Cities are also often destroyed by wars. This was the case, for instance, with Troy and Carthage, though both of these were subsequently rebuilt, and the Achaemenid capital at Persepolis was accidentally burnt by Alexander the Great.
Some cities which are considered lost are (or may be) places of legend such as the Arthurian Camelot, Russian Kitezh, Lyonesse and Atlantis. Others, such as Troy and Bjarmaland, having once been considered legendary, are now known to have existed.
incomplete list – for further information, see Maya civilization
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[[File:]] Lost Cities | |
| Designer | Reiner Knizia |
|---|---|
| Publisher |
Kosmos Rio Grande Games |
| Players | 2 |
| Age range | 10 and up |
| Setup time | 2 minutes |
| Playing time | 30 minutes |
| Random chance | Medium |
| Skills required | Strategic thought |
Lost Cities is a 60-card card game, designed in 1999 by game designer Reiner Knizia and published by several publishers. The objective of the game is to mount profitable expeditions to one or more of the five lost cities (the Himalayas, the Brazilian Rain Forest, the Desert Sands, the Ancient Volcanos and Neptune's Realm). The game was originally intended as a 2-player game, but rule variants have been contributed by fans to allow 1 or 2 further players, causing Reiner Knizia himself to later provide semi-official 4-player rules.[1]
Contents |
Lost Cities is a fast-moving game, with players playing or discarding, and then replacing, a single card each turn. Cards represent progress on one of the five color-coded expeditions. Players must decide, during the course of the game, how many of these expeditions to actually embark upon. Card play rules are quite straightforward, but because players can only move forward on an expedition (by playing cards which are higher-numbered than those already played), making the right choice in a given game situation can be quite difficult. An expedition that has been started will earn points according to how much progress has been made when the game ends, and after three rounds, the player with the highest total score wins the game. Each expedition that is started but not thoroughly charted incurs a negative point penalty (investment costs).
Interaction between players is indirect, in that one cannot directly impact another player's expeditions. However, since players can draw from the common discard piles, they are free to make use of opposing discards. Additionally, since the available cards for a given expedition are finite, progress made by an opponent in a given color can lead to difficulty making progress in that same color.
The game's board, while designed to supplement the theme, is optional and consists only of simple marked areas where players place discards. If Lost Cities had four expeditions instead of five, it could be played with a standard deck of playing cards. When doing so, the face cards would represent investment cards, with numbered cards two through ten serving as the expedition progress cards.
Lost Cities was published by Sierra Online for the Xbox Live Arcade platform on April 23, 2008 for 800 Microsoft Points. The title supports both online play against other humans and solo play against computer-controlled opponents.
It was delisted on 20 February 2009 after a merger between Activision and Vivendi[2]. It is currently not available for purchase.
The 2008 game Keltis was re-themed and published in the USA as Lost Cities: The Board Game. The game supports up to four players.
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Wikimedia Commons has media related to: Lost Cities |
| Designer | Reiner Knizia |
|---|---|
| Publisher | Kosmos Rio Grande Games |
| Players | 2 |
| Age range | 10 and up |
| Setup time | 2 minutes |
| Playing time | 30 minutes |
| Random chance | Medium |
| Skills required | Strategic thought |
Lost Cities is a 60-card card game, designed in 1999 by game designer Reiner Knizia and published by several publishers. The objective of the game is to mount profitable expeditions to one or more of the five lost cities (the Himalayas, the Brazilian Rain Forest, the Desert Sands, the Ancient Volcanos and Neptune's Realm). The game was originally intended as a 2-player game, but rule variants have been contributed by fans to allow 1 or 2 further players, causing Reiner Knizia himself to later provide semi-official 4-player rules.[1]
Contents |
Lost Cities is a rather fast-moving game, with players playing or discarding, and then replacing, a single card each turn. Cards represent progress on one of the five color-coded expeditions. Players must decide, during the course of the game, how many of these expeditions to actually embark upon. Card play rules are quite straightforward, but because players can only move forward on an expedition (by playing cards which are higher-numbered than those already played), making the right choice in a given game situation can be quite difficult. An expedition that has been started will earn points according to how much progress has been made when the game ends, and after three rounds, the player with the highest total score wins the game. Each expedition that is started but not thoroughly charted incurs a negative point penalty (investment costs).
Interaction between players is indirect, in that one cannot directly impact another player's expeditions. However, since players can draw from the common discard piles, they are free to make use of opposing discards. Additionally, since the available cards for a given expedition are finite, progress made by an opponent in a given color can lead to difficulty making progress in that same color.
The game's board, while well designed to supplement the theme, is essentially optional and consists only of simple marked areas where players place discards. If Lost Cities had four expeditions instead of five, it could be played with a standard deck of playing cards. When doing so, the face cards would represent investment cards, with numbered cards two through ten serving as the expedition progress cards.
Lost Cities was published by Sierra Online for the Xbox Live Arcade platform on April 23, 2008 for 800 Microsoft Points. The title supports both online play against other humans and solo play against computer-controlled opponents.
The 2008 game Keltis was re-themed and published in the USA as Lost Cities: The Board Game. The game supports up to four players.
|
Wikimedia Commons has media related to: Lost Cities |
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Lost cities were real cities that for some reason their location was lost. Many of these cities are generally called ghost towns.
Contents |
incomplete list – for further information, see Maya civilization
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