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Updated live from Wikipedia, last check: June 03, 2012 16:12 UTC (53 seconds ago)

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Märchen Maze
Arcade flyer of Märchen Maze.
Developer(s) Namco
Publisher(s) Namco
Designer(s) Nak, Take
Platform(s) Arcade, Sharp X68000, TurboGrafx-16
Release date(s) JP 1988
Virtual Console
JP September 29, 2009
Genre(s) Action
Mode(s) Up to two players, alternating turns
Cabinet Upright, cabaret, and cocktail
Arcade system Namco System 1

Märchen Maze (メルヘンメイズ ?) is an arcade game that was released by Namco in 1988. It runs on Namco System 1 hardware, and was later ported to the Sharp X68000 and TurboGrafx-16 platforms. It is based on the story by Lewis Carroll titled Alice in Wonderland. In fact, it was actually renamed "Alice in Wonderland" in Western arcades. Later, a company name Yujin released gashapon figures of Alice and Time Usagi the White Rabbit as part of the "Namco Girls" collection.

Gameplay

In Märchen Maze, the player must take control of Alice who walks over scrolling platforms and knocks enemies over the edge with her bubble blower. Holding the fire button down generates bigger bubbles. The enemies fire marbles at her which can cause her to fall over the edge unless they are avoided or jumped over. The game also features voice samples in Japanese.

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Märchen Maze
Box artwork for Märchen Maze.
Developer(s) Namco
Publisher(s) Namco
Japanese title メルヘンメイズ
Release date(s)
Genre(s) Platform/Shooter
System(s) Arcade, TurboGrafx-16, Sharp X68000
Players 1-2

Märchen Maze is a platform/shooter arcade game that was released by Namco in 1988 only in Japan. It runs on Namco System 1 hardware, and is loosely based on the story of Lewis Carroll's Alice in Wonderland.

Introduction

In Marchen Maze, the player must take control of Alice who walks over scrolling platforms and knocks enemies over the edge with her bubble blower. The enemies fire marbles at her which can cause her to fall over the edge unless they are avoided or jumped over.

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