| Marc Eckō's Getting Up: Contents Under Pressure | |
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| Developer(s) | The Collective, Inc. |
| Publisher(s) | Atari |
| Platform(s) | PlayStation 2, Microsoft Windows, Xbox, Mobile phone |
| Release date(s) | US: February
14, 2006 EU: February 24, 2006 |
| Genre(s) | Third-person Action-adventure |
| Mode(s) | Single player |
| Rating(s) | ESRB: M OFLC (NZ): R18 OFLC: RC (re-rating) OFLC: MA15+ (original) PEGI: 16+ |
| Media | 1 DVD |
Marc Eckō's Getting Up: Contents Under Pressure is a video game released on February 14, 2006. It was developed by The Collective, Inc. and published by Atari under license by Marc Ecko. There were two editions of the game, one being a limited edition and the other being the normal release.
The game focuses on an amateur graffiti artist known as Trane who uses graffiti and tagging as a way to protest against the corrupt Dystopic city of New Radius, in a future world where freedom of expression is suppressed by a tyrannical, Orwellian city government. The "Contents Under Pressure" title refers to the warning found on most aerosol spray paint cans.
The gameplay is set up like a non-linear fighting game; the story progresses in a linear fashion, without the player needing to complete side missions, as in Grand Theft Auto III, but a certain amount of freedom and open-endedness is available to the player as they complete "Tag Wars" in the first part of the game.
The musical score for the game was produced by underground hip hop artist RJD2.
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Ecko has described the challenges of developing the game in interviews.[2] These range from a missed Black Friday release date ("The code just wasn’t ready."), to communicating his vision to the developers ("The gaming community has a natural tendency to take anything cool and make it cartoonish. That was a big learning curve.") and the banning of the game in several markets ("I think it’s demonization of graffiti, demonization of technology, the generational disconnect. I think videogames are just a misunderstood medium.").
The Game is split into two halves. In the first half your main goal is to make a name for yourself using graffiti, known as "getting up". Early on in the game you are beat up by rival graffiti crew known as the Vandals of New Radius, or VaNR. Throughout the course of the story you meet different graffiti legends, get revenge on the VaNR, start your own crew called Still Free Crew, and show the public that you are not a "toy" (an inexperienced graffiti writer). You also fight with the Civil Conduct Keepers, a government controlled police force, and soon discover they have been fueling the war between you and the VaNR. In the second part of the game you ally with the VaNR to publicly humiliate and expose the CCK. To your shock, you find out that the CCK's plan to "eradicate" graffiti artists is simply to kill them. You also find out that Mayor Sung killed your father some years ago as part of some conspiracy plan to get into office. After the CCK destroy your hideout and kill your mentor, "Decoy", you go all out to expose Mayor Sung and the CCK for what they did. After a series of "artistic attacks" that include painting the side of a bridge, putting up hundreds of posters, defacing government propaganda billboards, and dropping thousands of anti-sung pamphlets from a government blimp on New Years, Sung resigns from office and all his anti-graffiti campaigns are dropped.
Still Free Crew (SFC) This is the protagonist's "crew" in the game. It was created after Trane saved Kry-1 from some VaNR crew members. Kry-1 actually had to talk Trane into making a crew and even came up with the name. The name, Still Free Crew, comes from the words "Still Free" on Trane's hooded jumper. The crew members are Trane, Kry-1, and later White Mike. Their base is located at the abandoned art school.
Vandals of New Radius (VaNR) The antagonist "crew" of the game. The members include Gabe, Dip, and Spleen. There are also many other nameless members that the player constantly encounters throughout the game. They worship the New Radius Stunners basketball team, particularly one player, #33:Van "Vandal" Dallister. Their base is in the abandoned section of the meat factory.
Government Officials
The Australian ABC News channel has reported that Getting Up has now been refused classification in Australia after its initial "MA15+" rating was overturned after appeals by Queensland's Local Government Association, effectively banning its release in the country. The Federal Classification Review Board, responsible for reviewing the game and concluding to refused classification of the game (under a majority 3 to 2 decision), cited that the game promotes, and provides instruction for illegal graffiti and real-life graffiti artists.[1] Marc Ecko stated that he was extremely disappointed with this legal move.
The full review board report, including case-by-case analysis of contentious material, may be found here: [3].
Marc Ecko's Getting Up: Contents Under Pressure received average reviews, scoring 69 out of 100 ("Mixed or average reviews") in Metacritic's average. It received positive press from a few outlets, scoring 87% in GamesMaster magazine, and 8.7 out of 10 on Gamespot. Common criticisms were related to the game's presentation, controls, and camera, although many outlets were impressed by the potential of the concept, and hopes for a more refined sequel. Edge magazine gave that title a 4/10 score and thought it ironic that the game was unpolished, given that it is "based on a culture of reputation, craftsmanship and leaving a mark". Official US PlayStation Magazine was disappointed that the game was "so damn serious" in comparison to Jet Set Radio, a title with a similar premise.
In early 2007, MTV Films signed a contract to make a film for the video game, No info on filming has been released at this moment. In Early 2009, Info got out about a 2010-2012 Release
Penny Arcade criticized the game, calling it "God's punishment for an evil world."[2]
In an interview in Metro New York,[3] Marc Ecko was outspoken in his response to these critics, describing gamers as "the guys who got wedgies in high school" and "divas" with a "predisposition to have a bug up their ass for anything urban", who dismissed the game as riding on the coat-tails of Grand Theft Auto solely for having a black character on the cover. The reviewers, he says, are "slaves to the code" and not "slaves to the branding, products, or experience" as he would prefer, and they unfairly compare the game to better-received titles, such as Prince of Persia: The Sands of Time. He admits that the game was "not as precise as I would have liked to see" , blaming the game's failures on system limitations "that people just can’t understand", and that the title was "as polished as you can make it on a no-hard-drive console like the PS2".
The following are some of the confirmed songs for the game's soundtrack
In August 2006 Marc Ecko's Getting Up: Contents Under Pressure won the MTV Video Music Award for best Video Game Soundtrack.
Prior to the release of the official soundtrack, and the videogame itself, Marc Ecko, Talib Kweli, and DJ Exclusive put together an official Mixtape to help promote the up-coming video game.
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