Mario Party 4: Wikis

  

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Mario Party 4
Mario Party 4.jpg
North American cover art
Developer(s) Hudson Soft
Publisher(s) Nintendo
Composer(s) Ichiro Shimakura
Series Mario Party
Platform(s) Nintendo GameCube
Release date(s) NA October 21, 2002
JP November 8, 2002
PAL November 29, 2002
Genre(s) Party
Mode(s) Single-player, Multiplayer
Rating(s) ELSPA: 3+
ESRB: E (Everyone)
OFLC: G 8+
PEGI: 3+
Media 1 × GameCube disc
Input methods Gamepad

Mario Party 4 (マリオパーティ 4 Mario Pātī Fō?) is the fourth installment in a series of board game style and is the first game in the series to be released for Nintendo Gamecube, featuring popular Nintendo characters. Mario Party 4 was released in North America on October 21, 2002, in Japan on November 8, 2002, and in the PAL region on November 29, 2002. It is the fourth game in the Mario Party series.

Mario Party 4 features eight characters from the Mario series, who can be directed as characters on six themed game boards in the game. The objective of the game is to earn as many stars as possible, which are obtained by purchase from a single predefined space on the game board. Each character's movement is determined by a roll of a die, with a roll from each player forming a single turn. Each turn in Mario Party 4 is followed by a minigame, which is competed to earn money for the character, used to buy items and stars.

Mario Party 4 received a generally positive reaction from the media, although there were several complaints regarding a lack of originality and slow pacing during games.[1] The game won the "Family Game of The Year" award at the Interactive Achievement Awards of 2003.[2]

Contents

Gameplay

Characters must hit a die to move forward on the board; the mushroom represents an Item Shop.

Mario Party 4 is based on an interactive board game played by four characters from the Mario series, which are controlled either by the player or the game's computer. The game features eight playable characters, although they do not have any different gameplay attributes from each other. For the first time ever in Mario party players can have teams, or play independently in a battle royale.[3] As with most board games, each participant takes turns in rolling a dice block (1 to 10) to determine the number of spaces moved on the board. A minigame follows each round of four turns,[4] which yields a coin prize for the winner. A set number of these are required to purchase a star, with the victor being the character with the most stars at the end of the game.[5] The length of a game can vary as the predetermined number of minigames is adjustable in multiples of five. Stars are usually attained by purchase at the specific space on the board where it is set, with the star location changing to another space after every acquisition. Three extra stars can be obtained if "Bonus mode" is switched on, with a star each awarded to the player with the most minigames won, most coins collected, and most "happenings" visited.[6] This mode also contains hidden blocks, which will grant either coins or a star when located and hit.

Mario Party 4 features six boards, five of which take their name from a secondary Mario character, such as Goomba.[7] The boards are themed to correspond with their titular character, and contain specialised features to reflect this such as the roulette wheel in the casino-based "Goombas' Greedy Gala". The on-board characters follow a set route, although this becomes optional when arriving at a junction.[8] The boards also contain multiple "Events", which are generic stations placed on every board. These include "Lottery Shops", where money is gambled on item prizes, and "Boo Houses", where Boo is paid to steal either coins or a star from an opponent. The majority of spaces on the boards are denoted by either blue or red circles, with blue granting coins and red deducting them.[3] Alternative spaces are also available, such as "happening spaces", which trigger an event exclusive to the current board. "Mushroom Spaces" grant the user either a "Mega" or "Mini" Mushroom—"Mega Mushrooms" extend the movement range while "Mini Mushrooms" curtail it. Additionally, giant characters will bypass "Events" and stars while reduced characters can access special areas on the board via pipes.[1] Multiple other items can be bought from on-board shops, such as "Swap Cards", which exchanges items between two players.

The minigames in Mario Party 4 are short, unrelated events with a specified objective that the players must attempt to meet to earn coins as a reward. Minigames are unlocked during the main "Party Mode", although they can be played outside of the game board context in "mini-game mode".[9] This allows the player to select which minigames they want, and control conditions for victory in a match, such as the "3-win-match". Minigames are split into seven categories: "four-player", "1 vs 3", "2 vs 2",[3] Battle, bowser (Which is new) story (Duels) Etc. The first three occur randomly after each set of turns during a party, while "Battle" can only be triggered by landing on the corresponding space on the board. Unlike regular minigames, the players must contribute their money and then compete to reclaim it or earn more by winning the minigame. There are also rarer groups of minigames, such as the Bowser minigames requiring the loser to forfeit items or coins and the minimini games,[1] which can only be accessed by characters reduced by the "Mini Mushroom". A set of minigames that cannot be played during normal conditions are located in the "Extra room", featuring Thwomp and Whomp.

The game features a loose plot in that the player must progress through "Story mode" to earn presents from the eponymous characters of the pertaining boards. These are presents that had been brought to the player's birthday party in the game,[10] which must be completed by earning the most stars in a board game and subsequently defeating the present giver in a special one-on-one Story minigame. This is all contained within the "Party cube", which grants the wishes of its users; the story's climax comes in the form of Bowser, who wishes to disrupt the party with his own board, hosted by Mini Bowser.


Characters: All the characters from Mario party 3 are in the game. This is also the last where Donkey kong is featured as a playable character.


trivia: This also the last game to feature the mushroom space, and battle space. This is also the first game to feature the mini-mega system. This also the last game to feture reqular items. In other future games items will be capsuals, orbs, or candy.

Development

Mario Party 4, like all games in the Mario Party series, was developed by Hudson Soft and published by Nintendo. The game was first announced in a 2002 Nintendo press conference in Tokyo, with the announcements made by Shigeru Miyamoto and Satoru Iwata.[11] It was targeted as part of the 2002 roster of Nintendo games, which they rated as their "biggest year" for software at the time. Nintendo presented a playable demonstration of the game at the E3 conference of 2002, featuring a limited set of minigames.[12] The game featured voice acting from Charles Martinet (Mario, Luigi, Wario and Waluigi), Jen Taylor (Peach, Daisy and Toad), and Kazumi Totaka (Yoshi), who all had worked on previous games in the Mario franchise.[13]

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 74% [14]
Metacritic 70% [15]
Review scores
Publication Score
Electronic Gaming Monthly 8.33 out of 10 [14]
Eurogamer 5 out of 10 [3]
Game Informer 3 out of 10 [14]
GameSpot 7.2 out of 10 [16]
IGN 6.9 out of 10 [5]

Mario Party 4 received a generally mixed response from critics, with reviewers criticising the lack of originality, but praising the game's minigames.[5][16] GameSpot's Ryan Davis praised the game's minigame format, although he noted that "players who have already exhausted themselves on previous Mario Party titles may not find enough here to draw them back again".[16] Eurogamer's Tom Bramwell acknowledged the variety and thematic features of the boards, but thought they were too large, resulting in a "glacial pace" when coupled with the on-board animations.[3] Despite this, IGN praised the boards for the thematic features on each one, which helped to "ease the tediousness".[5] The game's controls where lauded for their compatibility with the minigames and simplicity, with most minigames requiring simple actions and button presses.[3] New gameplay features, such as the "Mushroom" system, received a negative response from multiple critics, with frustration being expressed at not being able to enter shops or purchase stars with big characters.[17] New character additions from the Mario franchise, such as Waluigi, were welcomed by reviewers.[5]

The game's multiplayer was praised by reviewers, especially in comparison to the single-player "Story Mode".[5] The multiplayer element was noted for appealing to a diverse demographic for its party game qualities and being an "'everybody' title".[5] Conversely, "Story mode" was criticised for exacerbating issues relating to pace, which was already remarked as having "snail's pace".[3] Additionally, the Artificial Intelligence involved was bemoaned for contributing an imbalance in the game, with the random availability of quality items giving players an unfair advantage.[1] The "reversal of fortune" space, which initiates a minigame by which the victor would receive another player's stars or coins, was criticised for similar reasons, as it potentially penalises players who do well in the game.[3] The minigames were mainly met with a positive reaction, with critics praising their simplicity.[5][16] The grouping feature in the minigames were also welcomed for contributing a new dynamic of gameplay, although Eurogamer's Tom Bramwell commented that "It might seem a little odd to gang up with your competitors in some cases".[3]

Most reviewers noted the game's graphical improvement from its predecessors,[16] with the minigames' visual style in particular receiving praise.[5] Although IGN remarked that the game was graphically a "huge improvement since we last saw the franchise", they proceeded to comment that "It's a mixed bag of good and bad".[5] GameSpot complained that the character animations appear "a bit lifeless" and that the boards were not aesthetically pleasing.[16] The game's audio was met with an ambivalent reaction, with critics enjoying the music but complaining about the "annoying" character catchphrases.[16] While not memorable, the music was lauded for fitting the game's whimsical nature.[5] Mario Party 4 won the "Family Game of The Year" award at the 2003 Interactive Achievement Awards.[2] The game sold 1.1 million units from its release to December 27, 2007 in North America.[18]

References

  1. ^ a b c d Craig Majaski (2003-07-01). "Mario Party 4 – Gaming Age". Gaming Age. http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=gamecube&game=marioparty4. Retrieved 2008-07-13. 
  2. ^ a b "AIAS Awards announced". IGN. 2003-02-28. http://uk.cube.ign.com/articles/387/387671p1.html. Retrieved 2008-07-13. 
  3. ^ a b c d e f g h i Tom Bramwell (2002-11-28). "Mario Party 4 – Eurogamer". Eurogamer. http://www.eurogamer.net/article.php?article_id=4100. Retrieved 2008-07-13. 
  4. ^ Mario Party 4 Instruction Booklet, pg.14
  5. ^ a b c d e f g h i j k Fran Mirabella III (2002-11-14). "Mario Party 4 – IGN". IGN. http://uk.cube.ign.com/articles/374/374329p1.html. Retrieved 2008-07-13. 
  6. ^ Mario Party 4 Instruction Booklet, pg.32
  7. ^ Mario Party 4 Instruction Booklet, pg.33
  8. ^ Mario Party 4 Instruction Booklet, pg.19
  9. ^ Mario Party 4 Instruction Booklet, pg.42
  10. ^ Mario Party 4 Instruction Booklet, pg.5
  11. ^ "Nintendo Promises Big in 2002". IGN. 2002-03-28. http://uk.cube.ign.com/articles/356/356313p1.html. Retrieved 2008-07-12. 
  12. ^ "Mario Party 4 preview". IGN. 2002-05-22. http://uk.cube.ign.com/articles/360/360395p1.html. Retrieved 2008-07-12. 
  13. ^ "Charles Martinet". Internet Movie Database. http://www.imdb.com/name/nm0553409/. Retrieved 2008-07-15. 
  14. ^ a b c "Game Rankings – Mario Party 4". Game Rankings. http://www.gamerankings.com/htmlpages4/560621.asp. Retrieved 2008-07-13. 
  15. ^ "Mario Party 4 – Metacritic". Metacritic. http://www.metacritic.com/games/platforms/cube/marioparty4. Retrieved 2008-07-18. 
  16. ^ a b c d e f g Ryan Davis (2002-11-19). "Mario Party 4 for Game Cube Review". GameSpot. http://uk.gamespot.com/gamecube/puzzle/marioparty4/review.html. Retrieved 2008-07-13. 
  17. ^ Bryn Williams (2004-11-20). "Mario Party 4 – GameSpy". GameSpy. http://archive.gamespy.com/reviews/october02/marioparty4gcn. Retrieved 2008-07-13. 
  18. ^ "US Platinum Videogame Chart". The Magic Box. http://www.the-magicbox.com/Chart-USPlatinum.shtml. Retrieved 2008-07-13. 

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Mario Party 4
Box artwork for Mario Party 4.
Developer(s) Hudson Soft
Publisher(s) Nintendo
Japanese title マリオパーティ 4 or Mario Pāti 4
Release date(s)
Genre(s) Party
System(s) Nintendo GameCube
Players 1-4
Mode(s) Single player, Multiplayer
Rating(s)
ESRB: Everyone
Preceded by Mario Party 3
Followed by Mario Party 5
Series Mario Party

Table of Contents

Getting Started
  • Controls
Walkthrough
Appendices

Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Mario Party 4
Mario Party 4 Box art
Developer(s) Hudson
Publisher(s) Nintendo
Release date October 21, 2002 (NA)

November 8, 2002 (JP)
November 29, 2002 (EU)

Genre Party game
Mode(s) Single player, 1-4 players
Age rating(s) ESRB: E
Platform(s) GameCube
Credits | Soundtrack | Codes | Walkthrough


The first Mario Party game to reach the GameCube.


Mario Party series
Mario Party | Mario Party 2 | Mario Party 3 | Mario Party 4 | Mario Party 5 | Mario Party 6 | Mario Party Advance | Mario Party 7 | Mario Party 8 | Mario Party DS
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