| Mario VS. Donkey Kong | |
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| Developer(s) | NST |
| Publisher(s) | Nintendo |
| Platform(s) | Game Boy Advance |
| Release date(s) | NA May 24, 2004 EU November 19, 2004 |
| Genre(s) | Platform, Puzzle |
| Mode(s) | Single-player |
| Rating(s) | CERO:
A ESRB: E |
| Media | Cartridge |
Mario vs. Donkey Kong is a Game Boy Advance spiritual sequel to the first Donkey Kong game for Game Boy. The game concept revolves around a combination of platform and puzzle elements, challenging Mario to find keys, reach a locked door, and rescue mini-Marios. This game revives Mario and Donkey Kong's old rivalry. The game's sequel, Mario vs. Donkey Kong 2: March of the Minis, is on the Nintendo DS. This is the seventh Mario game for the Game Boy Advance.
The game is an evolution of Donkey Kong Plus, a title on display at E3 2002. During the show, Plus had a feature that allowed players to design and save their own levels on the GameCube, then copy them across to the Game Boy Advance using a link cable. It was essentially an updated version of Donkey Kong 94, but the game had disappeared by the following year. It was replaced with the pre-rendered graphics and gameplay additions of Mario vs. Donkey Kong. The Create-a-Level feature was removed from this version (but appears in its sequel.)
The game is one of the few Mario games developed in the US. In International releases of the game, a special effect is added to the timer when Mario goes through and comes out of a door.
It is a little known fact that this game has a hidden e-Reader support.[1] Nintendo of Japan had a competition where 1,000 people won cards. However, there is space for twelve levels, and there were only five cards released. They are considered to be among the rarest of e-Cards. It is not tested if these cards also work for non-Japanese versions, but it is likely a Japanese exclusive.
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The game plays similarly to the Game Boy Donkey Kong game, giving Mario the ability to perform handstands and backflips. There are several different environments, ranging from a lava environment to the classic construction site, and there are five different types; in the first, and most common, Mario has to pick up a key and take it to the locked door. At the second part of the level, Mario had to pick up a Toy Mario at the end of the level. The second type is where Mario must guide the Mini Mario toys to the Toy Box, and protecting them from dangerous environments. The third type is the boss level, where Mario must fight Donkey Kong in order to proceed to the next world. The fourth type is the Master Boss, where Mario must throw barrels at Donkey Kong. The Plus game, which is a repeat of the Main game, is unlocked. In this mode, the story continues from the main game, where Donkey Kong obtains a new batch of Mini-Marios, but with their containers broken because DK fell from the roof, into the truck. In each plus level, Mario must activate a Mini-Mario in the level, which is holding a key, and take it to the door. The fifth type of level is the Expert levels. In this mode, Mario must get the key and lead it to the door in a very hard level. Getting through the door beats the level in Plus and Expert modes, rather than sending Mario to a 2nd part.
The game was generally well-received by critics. Gamespot said it does a good job "both on its own and as a tribute to Mario's legacy."[2] Most critics' complaints seem to be about Mario's voice being heard often throughout the game.
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This page is a stub. Help us expand it, and you get a cookie.
| Mario vs. Donkey Kong | |
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| Developer(s) | Nintendo Software Technology |
| Publisher(s) | Nintendo |
| Release date(s) | |
| Genre(s) | Platform, Puzzle |
| System(s) | Game Boy Advance |
| Players | 1 |
| Rating(s) | |
| Followed by | Mario vs. Donkey Kong 2: March of the Minis |
| Series | Mario vs. Donkey Kong |
| Portal: Action/Adventure | |
Mario vs. Donkey Kong at Nintendopedia |
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| Mario vs. Donkey Kong | |
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| Developer(s) | Nintendo |
| Publisher(s) | Nintendo |
| Release date | May 24, 2004 |
| Genre | Platformer, Puzzle |
| Mode(s) | Single player |
| Age rating(s) | ESRB: E |
| Platform(s) | Game Boy Advance |
| Media | Game Boy Advance cartridge |
| Input | Controller |
| Credits | Soundtrack | Codes | Walkthrough | |
Mario vs. Donkey Kong is a puzzle game with gameplay based on the Game Boy game Donkey Kong, but with better graphics/sound and new level designs.
Mario starts up a toy factory that creates miniature versions of Mario called Mini-Marios. It is extremely successful and the Mini-Marios sell out everywhere. One day, Donkey Kong sees a commercial for them that encourages people to "buy them all!", so DK decides to do just that. But when he reaches the store, he finds that they have sold out. He sees a Mini-Mario factory nearby and steals all the Mini-Marios, putting them into a big sack. So now Mario must chase after DK and get the 'Marios back! Exciting!
Mario can walk, jump, duck, grab, and throw. Grabbing grabs keys and some enemies in Super Mario Bros. 2 "hold-over-head" style. Throwing throws grabbed objects. If Mario ducks and jumps, he'll do a handstand. During a handstand, Mario can move slowly or jump upright again. Shortly after landing from a handstand jump, Mario can jump again to perform a really high jump upward. If Mario walks in one direction, turns around, and jumps, he'll do a somersault, which sends him pretty far upward as well.
The game is made up of six worlds. Each world has 6 normal levels, a Mini-Mario level, and a boss level.
The normal levels have two areas. In the first, Mario has to get the key and bring it to the door, which leads to the second area. In the second, Mario simply has to find the Mini-Mario's crystal ball and grab it.
The Mini-Mario levels start with six MMs following Mario wherever he goes. Mario must have them grab the letters T-O-Y without leading them too close to danger. After all letters are collected, Mario has to find the toy chest, bring the MMs to it, let them hop in, and grab the chest. You can lose up to five of your MMs and still beat the level, but the number of MMs you save affect your lives in the boss stage.
The boss stage is simply a fight against Donkey Kong, usually involving barrels. Every time either Mario or DK is hit, they lose a life. DK gets three lives and Mario gets a life for every Mini-Mario he saved in the previous stage. If you go to the boss fight directly, Mario only has one life.
After the final boss fight, the credits roll, but it's not over! DK falls off the building onto a delivery truck full of... well, I think you can guess. Mario's got to go after him again!
The Plus worlds have the same names and themes as the normal worlds, but have different gameplay and levels. DK drops a Mini-Mario at the start of the level that has a key. Mario has to get to the MM to make it follow him, then get it to the door. If the MM dies, so does Mario. There is no second area or MM stage.
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