From Wikipedia, the free encyclopedia
- For the Italian designer, see Gaetano Pesce
Mark Pesce in Sydney, Australia circa 2006
Mark Pesce, (born December 8, 1962, in Everett, Massachusetts, USA) (pronounced
/ˈpɛʃi/) one of the early pioneers in Virtual Reality is a writer, researcher,
teacher, hack and shameless self-promoter. The co-inventor of VRML, he is the author of five books
and numerous papers on the future of technology.
Biography
Pesce briefly attended MIT. He dropped
out in 1982, working at various software engineering jobs before he
joined Shiva Corporation, which pioneered and popularized dial-up networking. Pesce's role in the
company was to develop user interfaces. His research in this area
would lead him deeper into the questions posed by virtual reality,
and in 1991 he founded the Ono-Sendai Corporation, named for a
fictitious company in the William Gibson novel Neuromancer. The
company's R&D included the development of a key technology for
the emerging industry and earned Pesce his first patent for a "Sourceless Orientation Sensor,"
which is used to track the motion of persons in virtual
environments.
This development springboarded Pesce into the development of the
Virtual Reality Modeling Language (VRML),
with which his name has been synonymous ever since, and into a
career which has included extensive writings for both the popular
and scientific press, teaching and lecturing at universities and
conferences around the globe, performances, presentations, and
films.
On 21 October 2003, Pesce relocated to Australia, where he continues to live.[1] He is
currently an Honorary Lecturer at the University of Sydney and is a
judge on The New Inventors, a nationally
televised television program in Australia. He is currently
developing a new project called Hyperpeople.[2]
VRML
In 1993, Pesce formed the VRML Architecture Group (VAG) for the
further development of VRML, the Virtual Reality Modeling Language,
which Pesce presented to the world in 1994. The purpose of VRML was
to allow for the creation of 3-D environments within the World Wide Web,
accessible through a web
browser. Working in conjunction with such corporations as Microsoft, Netscape, Silicon
Graphics, Sun Microsystems, and Sony, Pesce was able to get the industry to accept
the new protocol as a standard for desktop virtual reality.
Teaching
Pesce began his teaching career in 1996 as a VRML instructor at
both the University of California at Santa Cruz and
San Francisco State
University, where he would later create the school's
certificate program in the 3-D Arts. In 1998, Pesce was asked to
join the faculty of the University of Southern
California, as the founding chair of the Graduate Program in
Interactive Media at the USC
School of Cinema-Television. From January 2004 through January
2006, Pesce was the senior lecturer in Emerging Media and
Interactive Design at the Australian Film
Television and Radio School (AFTRS) in Sydney, Australia. He
now holds an Honorary Appointment at the University of Sydney. The video
available on Google Video "Piracy is Good?"[3] is a
lecture by Mark Pesce at the Australian Film
Television and Radio School about the future of TV distribution
in the age of P2P networks.
Books
- Mark Pesce, The Human Network: Sharing, Knowledge and Power
in the 21st Century. projected publication date mid-2009.
- Mark Pesce, Programming DirectShow and Digital Video. Seattle,
Washington, Microsoft Press, May 2003.
- Mark Pesce, The Playful World: How Technology Transforms
our Imagination. New York, Ballantine Books (Random House),
October 2000.
- Aaron Walsh and Mark Pesce, Core Web3D. New York,
Prentice-Hall Publishing, June 2000.
- Mark Pesce, Learning VRML: Design for Cyberspace.
Cambridge, Massachusetts: Ziff-Davis Publishing, 1997.
- Mark Pesce, VRML: Flying through the Web.
Indianapolis, Indiana: New Riders Publishing, 1996.
- Mark Pesce, VRML: Browsing and Building Cyberspace.
Indianapolis, Indiana: New Riders Publishing, 1995.
- Introduction to Celia Pearce, The Interactive Book.
Indianapolis, Indiana: Macmillan Technical Publishing, 1997.
Anthologies
- Richard
Metzger, editor, The Book of Lies. New York, Disinformation Press, August 2003.
- Mark Pesce, et al., Game On: Head Games. London,
Barbican Center Books (Corporation of London), March 2002.
- Vernor Vinge,
et al., True Names and the Opening of the Cyberspace
Frontier. New York, TOR Books, December 2001.
- Russ Kick, editor,
You Are Being Lied To. New York, The Disinformation Company, March 2001.
- Loren Buhle, Mark Pesce, Vinay Kumar, et al. The
Webmaster’s Professional Reference. Indianapolis, Indiana: New
Riders Publishing, 1996.
Articles (available
online)
- Mark Pesce. “Sense and Sensitivity”, FLUX Magazine, February
2005
- Mark Pesce. “Social Impotence”, Internet. AU, January 2005
- Mark Pesce. “Out of Control: The
Sequel”, Disinfo.com,
December 2004
- Mark Pesce. “Rolling Your Own Network”, Internet. AU, December
2004
- Mark Pesce. repair.shtml “Reinventing
Television”, Mindjack Magazine, May 2004
- Mark Pesce. “McBurners”, TRIP
Magazine, October 2003
- Mark Pesce. “Reviewing Breaking Open the Head’, Journal of
Cognitive Liberties, Winter 2003.
- Mark Pesce. “Year of Jubilee”, Entheogen Review, Winter
2002-3
- Mark Pesce. “The Revolution, Televised: The
Future of Entertainment”, PC Magazine, September 2002.
- Mark Pesce. “Even Better than the Real
Thing: The Future of Video Gaming”, PC Magazine, September
2001.
- Mark Pesce. “Xbox: 1,000,000,000,000
Operations per Second”, WIRED Magazine, May 2001.
- Mark Pesce. “Living Language”, FEED Magazine, January
2001.
- Mark Pesce. “Birth of a Station”, FEED Magazine, October
2000.
- Mark Pesce. “Toys and the Playful World”, The Sciences, August
2000.
- Mark Pesce. “Meet Big Brother”, SALON
Magazine, July 2000.
- Mark Pesce. “Welcome to the Firehose”, in FEED Magazine,
February 2000.
- Mark Pesce. “The Trigger Principle”, in FEED Magazine, February
2000.
- Mark Pesce. “Reductionism versus Holism: Multiple models of the
Spiritual Quest”, in Technology in Society 21, 1999.
- Mark Pesce. “Magic Mirror: The Novel as Software Development
Environment”, for Media In Transition, Comparative Media Studies
Program, Massachusetts Institute of Technology, October 1999.
- Mark Pesce. “Thinking Small”, in FEED Magazine, October
1999.
- Mark Pesce. “OSMOSE,” in Salon Magazine, 15 July 1998.
- Mark Pesce. “The Power of Babel,” FEED Magazine, February
1998.
- Mark Pesce. “Ritual and the Virtual,” Consciousness Reframed,
Center for the Advanced Inquiry into the Interactive Arts,
University of Newport, Wales, 1997.
- Mark Pesce. “Ontos and Techne,” in Computer-Mediated
Communication Magazine, April 1997.
- Mark Pesce. “The Great Leap Downward”, FEED Magazine, March
1997.
- Gavin Bell, Rikk Carey, Mark Pesce, et al. “The VRML 2.0
Specification,” in VRML 97 Proceedings, February 1997.
- Mark Pesce. “Proximal and Distal Unity,” in Proceedings of the
Fifth International Conference on Cyberspace, Madrid, June
1996.
- Mark Pesce. “Root, Trunk, Branch, Crown: Growing VRML,” in VRML
95 Proceedings, December 1995.
- Mark Pesce. “Ontos, Eros, Noos, Logos,” in Proceedings of the
International Symposium on Electronic Arts, Montreal, September
1995.
- Gavin Bell, Anthony Parisi, Mark Pesce. “The VRML 1.0
Specification,” in Proceedings of the Second International
Conference on the World Wide Web, Chicago, October 1994.
- Mark Pesce, Peter Kennard, Anthony Parisi, “Cyberspace,” in
Proceedings of the First International Conference on the World Wide
Web, Geneva, May 1994.
- Mark Pesce. “Final Amputation: Pathogenic Ontology in
Cyberspace,” in Proceedings of the Third International Conference
on Cyberspace, Austin, Texas, May 1993.
Film
projects
- Man With a Movie Tube,
short form video, January 2007
- Unbomb, short form video,
August 2003.
- Body Hits (BBC 3), location producer, November 2002.
- This Strange Eventful
History, feature length video about Burning Man, August 2002
- Becoming Transhuman,
feature length video, inspired by Terence McKenna and others, August
2001
References
External
links