The Full Wiki

Marvel vs. Capcom 2: Wikis


Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.


From Wikipedia, the free encyclopedia

Marvel vs. Capcom 2: New Age of Heroes
Marvel vs Capcom 2.PNG
Promotional poster for the arcade version.
Developer(s) Arcade, Dreamcast, PlayStation 2, Xbox
Capcom [1]
PlayStation 3, Xbox 360
Backbone Entertainment
Publisher(s) Capcom Production Studio 1 [2]
Composer(s) Tetsuya Shibata
Mitsuhiko Takano
Platform(s) Arcade, Dreamcast, VMU, PlayStation 2, PlayStation Network, Xbox, Xbox Live Arcade
Release date(s) Arcade

JP March 30, 2000[3]
NA June 29, 2000
EU July 16, 2000[4]
PlayStation 2
JP September 19, 2002
NA November 19, 2002
EU November 29, 2002[3]
JP September 19, 2002
NA March 30, 2003[5]
EU November 29, 2002
Xbox 360
NA July 29, 2009
PlayStation 3
NA August 13, 2009
EU August 13, 2009

Genre(s) Fighting[6]
Mode(s) Up to 2 players simultaneously[6]
Rating(s) ESRB: T[7]
OFLC: M15+[7]
USK: 12+[7]
VET/SFB: 11[7]
Media GD-ROM (Dreamcast)
CD (PS2)
DVD (Xbox)
Input methods 8-way joystick, 6 buttons[6]
Cabinet Upright
Arcade system NAOMI [8]

Marvel vs. Capcom 2: New Age of Heroes (マーヴル VS. カプコン 2 ニューエイジ オブ ヒーローズ) is a fighting game, developed and published by Capcom. It is the fourth game in the Marvel vs. Capcom series of fighting games. With the fourth installment of this series, Capcom simplified the player controls to make the gameplay more accessible to the wider audience of casual players. The button configuration was trimmed down to 4 main buttons and 2 assist buttons. The game also features a different air-combo system and 3 on 3 tag, compared to the 2 on 2 tag from previous games in the series.

The original arcade release of Marvel vs. Capcom 2 was the only game in the series to use the NAOMI arcade platform. Though the character artwork feature traditional 2D-animated sprites, the fighting arena (background), the Abyss' sphere, and many effects animations are 3D-polygon based.

This is the first and only Marvel vs. Capcom game without character-specific endings, as one will get the same end regardless of the characters one uses or how quickly one defeats the final opponent.



Two years after the battle against Onslaught, peace in the planet Earth was restored until a mysterious entity named Abyss, shrouded the atmosphere with his dark energy. It was consumed within a sphere that the being was holding close to him; With his immense strength, it blew passed a desert and the plant life was also ruined. A pirate known as Ruby Heart discovered the energy and warned the heroes and villians from the two camps who were fighting amongst themselves. Together, they must stop this new nemesis before the Earth and the universe is destroyed by Abyss' terrible power.

In the end of the battle, the heroes and villians make a truce while taking a joy cruise on Ruby Heart's ship flying through the skies of the Earth; She holds the orb in her hand then casts it into the sea thus seeing the last of Abyss and closing the rivalry between Marvel and Capcom.


Players select three fighters from the roster of Marvel and Capcom characters and fight one-on-one until one of the teams have no remaining players. Each character has at least one super combo and the entire team shares a single super meter. The characters can draw on this (at a minimum cost of one super meter level) to perform their super combos or other special super moves.

Control is similar to the previous Vs. games, which itself derives from the Street Fighter games, except that the screen is now wider. The major difference is that instead of three punch/kick attack strength, there are only two, with the last two buttons being replaced by assist buttons. Most often, a weak attack can chain two different hits. The second is a medium attack which was featured in the previous games.

The player can also call in an off-screen character to do a selected special move by pressing the corresponding assist button. Each character has three assist types which cause them to execute different special moves (or in some cases, a regular move); this is chosen before the match. The player can call an assist at any time, except during a super jump or when executing special or super moves, and the assist character is vulnerable to attack or even knock out. The characters also receive double damage than normal when attacked during an assist, but will be able to recover all the health lost for as long as they remain unplayed.

Marvel vs. Capcom 2 introduces the ability to force an opponent's teammate into the fight with a move commonly called a "snapback", which requires one super meter to execute. The character will flash for a moment and do a normal attack which will knock the opponent out of the playing field if it's not blocked. If successful, the current character will be knocked out of play and the next available partner will enter the fight on their behalf. If the move connects with both the active and an assist character, it introduces the possibility of the assist character being knocked out without the opponent being able to defend him/her.

The arcade version features an "experience" system which unlocks hidden characters after a certain number of experience points are earned. This system was removed in the console versions in favor of the "Secret Factor" menu, where the player can buy hidden characters, backgrounds, and artworks using points (earned through normal playing). In the Xbox 360 and Playstation 3 version, all characters are unlocked from the start.[9]

The Xbox 360 and PlayStation 3 version is based on the Dreamcast code base and features Online Multiplayer, using the online system from Super Street Fighter II Turbo HD Remix, as well as widescreen support. It also features an optional graphics filter, using 2x or 3x bilinear filtering for smoother or crisper graphics.[10] These versions also allow custom soundtracks, for those not keen on the game's jazz-like soundtrack. Capcom will be releasing a hip-hop mixtape on their websites around the release of the game, and are said to be currently exploring options of distributing it through the respective console's services.[11]


The game adds all characters from previous games in the Vs. series, with the exception of Norimaro (a character exclusive to the Japanese version of Marvel Super Heroes vs. Street Fighter) and characters who were palette swaps of existing characters such as U.S. Agent and Lilith-Mode Morrigan. Some, like Doctor Doom, have added moves, while bosses like Thanos are toned down for competitive purposes. Ryu plays akin to his counterpart from X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, instead of the "Complete Change" Ryu seen in the original Marvel vs. Capcom, since Ken and Akuma are once again part of the selectable roster (although they are hidden characters that must be unlocked).

In addition, many new characters were added: Marvel's side now includes Cable, Wolverine with a regular bone skeleton, and Marrow, while Capcom's adds Felicia, Anakaris, and Baby Bonnie Hood from Vampire Savior, Guile from Street Fighter Alpha 3, and 2D fighting game debuts of Hayato (Star Gladiator), Jill Valentine (Resident Evil), Tron Bonne, and Servbot (Mega Man Legends).

Also, several original characters were added to the Capcom side (Ruby Heart, SonSon — actually the granddaughter of the SonSon from a previous Capcom game — and Amingo), as well as a completely new boss (Abyss). There is a total of 56 characters to choose from.


Ruby Heart

Ruby Heart (ルビィハート) is the lead character of the game. She is a French pirate who owns the flying ship that is responsible for carrying the Marvel and Capcom heroes into battle.


The only solid information on Amingo is that he is on a search for a wind that is sweeping across his land and destroying any plant and water life that it happens to come into contact with. His appearance is that of a round, cactus-like humanoid with a Charro hat. He can reshape his entire body into several forms for some of his attacks using a plant theme, and plant smaller, child like versions of himself. He is one of the few characters in the game also to feature a healing assist.


SonSon (ソンソン) is a little monkey girl who is the granddaughter of a character who is also named SonSon, who starred in the 1984 Capcom arcade game SonSon. In the game, she tries to find out why her village was struck by an unknown illness. Sonson and her grandfather are both based on Sun Wukong, the main character of the Chinese novel Journey to the West, which also inspired the anime and manga Dragon Ball. Several of her attacks are derived from that series, such as the size-changing bo staff, Wukong's ability to replicate himself using the hairs of his body, or Sonson trying to cook her opponent in the Shinka Hakke Jin and turn them into sake.


Abyss was responsible for a mysterious wind that spread across the world, killing plant life in its wake. This phenomenon prompted numerous heroes and villains to band together and investigate. He's something akin to entropy incarnate, a fabled monstrosity that would bring the world back to primordial times, killing all life in the process.

Abyss' true form is apparently that of a large glowing sphere that hovers around in the background. Abyss changes into three different forms when fighting and fortunately for the player, all of these forms are incapable of blocking.

In the first stage of the battle, the metal sphere surrounds itself with a giant suit of armor which is slow moving with powerful attacks. The fight takes place in a large temple like structure, presumably underground.

After this form is defeated, the armor melts into the floor and the temple crumbles, leaving the fighters standing in a green pool of slime. The abyss sphere floats in the background as the second form reveals itself: a small green humanoid capable of creating paralyzing bubbles, shooting fire and energy beams, and sinking into the floor to avoid attacks.

After this form is destroyed, the green slime turns orange and a large demonic beast forms around the Abyss sphere. This third form attacks with powerful energy attacks and sheer brute strength. If this form is defeated, the sphere apparently loses its power and the cave and island the monster inhabits begins to sink.

Marvel vs. Capcom 2 has only one ending, which all the characters share. In it, the various fighters celebrate their victory over Abyss on the ship of the pirate, Ruby Heart. Although this varies on which version the player is playing on; the artwork depicts characters that are available from the start, which is different in the arcade version than the console version. At the start of this sequence, Ruby is seen holding Abyss's cracked sphere, which she drops into the ocean, and it sinks into the depths.

Playable characters

Promotional poster for the 2009 version of the game featuring 12 of the 56 playable characters. The poster came with the announcement of the game's re-release on PlayStation 3 and Xbox 360 Summer 2009.[12]

Marvel side

Capcom side


Marvel vs. Capcom 2 was later ported to the Dreamcast, Xbox, and PlayStation 2. The PlayStation 2 and Xbox ports of this game saw a limited print run due to Capcom losing the Marvel license. While these versions are merely uncommon, high demand has caused their prices to skyrocket both in stores and online. The Dreamcast version is considered to be the most faithful conversion of the home console ports, likely due to the similarity between the Dreamcast and NAOMI arcade hardware. Although the Xbox version is on the backward compatibility list for the Xbox 360, it suffers from slow downs and broken character sprites and backgrounds when played on the 360.[13]

On April 27, 2009, Marvel and Capcom jointly announced that the game would be coming to the Xbox 360 through Xbox Live Arcade and PlayStation 3 through the PlayStation Store, with online multiplayer the summer of 2009.[14] A demo was released on April 30 exclusively for the PlayStation Network. The full version of the game was released July 29, 2009 for Xbox Live Arcade and August 13, 2009 for the PlayStation Network to fairly positive reviews. The Xbox Live Arcade and PSN version was developed by Foundation 9 and is based on the Dreamcast version. Capcom has stated that they are unable to release the game on Wii due to licensing restrictions (they can only release it as a downloadable title) and WiiWare's filesize restrictions.[15]

Changes for the PS3 and Xbox 360 Version include three different filters for sprites, Smooth, Crisp, and Classic. The game can also be displayed in widescreen format, though gameplay has not been changed, and is still restricted to the standard square playable area. Since the game was originally designed with a 4:3 ratio in mind, some of the sprites are cut off in the widescreen format. The opening 'attract' screen has been removed, and the menus have been updated. There are multiplayer lobbies, with online play, as well as the ability to spectate matches while waiting to play. There is no longer a process for unlocking characters, their colors, or extra stages, as they are all available from the start. Several characters on the selection screen are also moved to slightly different locations. In addition, in Xbox 360 and PS3 versions, the "Dash" move can no longer be set as one button but must be done manually making combinations with certain characters significantly more difficult than in older versions.


  1. ^ "Capcom". IGN. Retrieved 2006-12-01.  
  2. ^ "Capcom Production Studio 1". IGN. Retrieved 2006-12-01.  
  3. ^ a b "Marvel vs Capcom 2: New Age of Heroes". MobyGames. Retrieved 2007-02-19.  
  4. ^ Gantayat, Anoop (2000-06-29). "Marvel vs Capcom 2: New Age of Heroes". IGN. Retrieved 2006-12-01.  
  5. ^ Boulding, Aaron (2003-04-01). "Marvel vs Capcom 2 Review". IGN. Retrieved 2006-12-01.  
  6. ^ a b c "Marvel Vs. Capcom 2: New Age Of Heroes". The International Arcade Museum. Retrieved 2007-02-17.  
  7. ^ a b c d "Rating Systems for Marvel vs Capcom 2: New Age of Heroes". MobyGames. Retrieved 2007-02-18.  
  8. ^ "Marvel vs Capcom 2: New Age of Heroes". IGN. Retrieved 2006-12-01.  
  9. ^
  10. ^
  11. ^
  12. ^ Diamonon, John; Playstation.Blog (April 27, 2009). "Marvel Vs. Capcom 2 Revealed, Demo Exclusive to PSN!". Sony. pp. 1. Retrieved 2009-04-29.  
  14. ^
  15. ^

External links

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Marvel vs. Capcom 2
Box artwork for Marvel vs. Capcom 2.
Developer(s) Capcom
Xbox Live Arcade, PlayStation Network
Backbone Entertainment
Release date(s)
Sega Dreamcast
PlayStation 2
Xbox Live Arcade
PlayStation Network
Genre(s) Fighting
System(s) Arcade, Sega Dreamcast, PlayStation 2, Xbox, Xbox Live Arcade, PlayStation Network
Players 1-2
Mode(s) Single player, Multiplayer
ESRB: Teen
OFLC: Mature
USK: Ages 12+
VET: Everyone 11+
Preceded by Marvel vs. Capcom
Series Marvel Super Heroes

Marvel vs. Capcom 2 (subtitled "New Age of Heroes") is an arcade game developed by Capcom in 2000. The game features 3 on 3 tag, compared to the 2 on 2 tag from previous games in the series. It is the only game in the series to use the NAOMI system, an arcade version of the Sega Dreamcast hardware. Marvel vs. Capcom 2 was later ported to the Sega Dreamcast, Xbox, and PlayStation 2. It is also slated to be released as a downloadable title on Xbox 360 and PlayStation 3 this summer. A demo was released exclusively on PlayStation Network on April 30, 2009.

With the final installment of the series, Capcom simplified the engine so that it would be more accessible to casual players, in order to bring in new players, as interest in arcade fighting games had declined. Changes were made to the air combo system and the button configuration was trimmed down to 4 main buttons and 2 assist buttons. This is the first and only Marvel vs. Capcom game without character-specific endings, as one will get the same end regardless of the characters one uses or how quickly one defeats the final opponent.

The PlayStation 2 and Xbox ports of this game saw a limited print run due to Capcom losing the Marvel license. While these versions are merely uncommon, high demand has caused their prices to skyrocket both in stores and online. Ironically, the Dreamcast version is the closest of the three home console ports to the arcade version, and at the same time it is the cheapest due to a higher number of copies produced.

When the earth and everything on it begins to die, Ruby Heart traces the source to an evil being known as Abyss, the Armor of Erosion. She summons the greatest heroes to her airship to find the being. Ultimately, its source of power is revealed to be a mysterious black metal ball within its center. The ending suggests that the sphere may be worthless now given the massive crack in it; Ruby holds it in her hand and regards it briefly before throwing it over her back into the water, letting it sink to the bottom.

Table of Contents


Got something to say? Make a comment.
Your name
Your email address