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.Massively multiplayer online role-playing game (MMORPG) is a genre of computer role-playing games in which a very large number of players interact with one another within a virtual game world.^ Dow Jones Or Jones its a computer game that you can play with 4 players.
  • In The 80s - Vintage Computer Games of the Eighties 2 February 2010 14:11 UTC www.inthe80s.com [Source type: General]

^ Massively multiplayer online games as an educational technology: An outline for research.
  • Computer Games in Education 2 February 2010 14:11 UTC blogs.nyu.edu [Source type: FILTERED WITH BAYES]

^ Massive game worlds should be the norm.
  • Keen and Graev’s Gaming Blog » Blog Archive » Another piece of what MMORPGs have lost over time 1 February 2010 3:03 UTC www.keenandgraev.com [Source type: General]

.As in all RPGs, players assume the role of a fictional character (often in a fantasy world),[1] and take control over many of that character's actions.^ The 2007 iteration takes place two decades later from the previous games and introduces role-playing game (RPG) elements to the gameplay.
  • Every Video Game � Arcade 7 January 2010 8:53 UTC www.everyvideogame.com [Source type: FILTERED WITH BAYES]
  • Every Video Game � Arcade 7 January 2010 8:53 UTC www.everyvideogame.com [Source type: FILTERED WITH BAYES]

^ FAMOUS inFAMOUS is a third-person open-world action-adventure game in which players take control of Cole, an urban explorer / bike messenger changed by a mysterious blast that grants him electricity-based superpowers.
  • List of Major Game Releases - giantbomb.com 23 January 2010 23:28 UTC www.giantbomb.com [Source type: General]

^ Simple controls make the game easy and fun to play, so that players of all skill levels can swing and climb their way to new heights!
  • Best Nintendo DS Games 16 January 2010 3:29 UTC www.mrbass.org [Source type: General]

[2] .MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world, usually hosted by the game's publisher, which continues to exist and evolve while the player is away from the game.^ Creatures in a MMORPG are usually faster then a player.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ This is how single-player games are designed.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Single-player games .
  • Massively multiplayer online games, Part 1: A performance-based approach to sizing infrastructure 23 January 2010 8:17 UTC www.ibm.com [Source type: General]

.This is often referred to as being offline.^ So successful in fact, that people who aught to know better, often accuse me of being excessive when I refer to the Christian right in this way.
  • Talk To Action | The Purpose Driven Life Takers (Part 1) 7 January 2010 8:53 UTC www.talk2action.org [Source type: General]

.MMORPGs are played throughout the world.^ (And the same is true of other MMORPGs I’m familiar with; I’m just discussing World of Warcraft because, well, that’s the one everyone I know is playing.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Knight Online World is a free-to-play fantasy MMORPG that has over 10 million players all over the world.
  • Free MMORPG and Free MMO Games - FreeMMOGamer.com 16 January 2010 19:59 UTC www.freemmogamer.com [Source type: General]

^ Also that MMORPG's cause people to have a sense of connection to their character, making them rather play, for instance, World of Warcraft than doing academic work.
  • Video Games: A Cause of Violence and Aggression | Serendip's Exchange 7 January 2010 8:53 UTC serendip.brynmawr.edu [Source type: FILTERED WITH BAYES]

[3] .Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005,[4] and Western revenues exceeded US$1 billion in 2006.[5] In 2008, Western consumer spending on subscription MMOGs grew to $1.4 billion.^ January 2009 2008 2007 2006 2005 2004 2003 2002 2001 2000 1999 1998 .
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

^ Nintendo had realized approximately half of the total US$5.6 billion in software sales for the N64 prior to UltraHLE's introduction.
  • Use of a Game Over: Emulation and the Video Game Industry, A White Paper 7 January 2010 8:53 UTC www.law.northwestern.edu [Source type: General]

^ Such emulators have the potential to significantly damage a worldwide entertainment software industry, which generates over fifteen billion dollars annually, and tens of thousands of jobs.
  • Use of a Game Over: Emulation and the Video Game Industry, A White Paper 7 January 2010 8:53 UTC www.law.northwestern.edu [Source type: General]

[6] World of Warcraft, a popular MMORPG, had over 11.5 million subscribers as of December, 2008.[7]

Contents

Common features

.Although modern MMORPGs sometimes differ dramatically from their antecedents, many of them share some basic characteristics.^ There are many different forms of transportation in a MMORPG. The most common form of transportation is traveling by foot.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ The real difference between the MUDs of yore and the modern MMORPG client isn’t the sim on the backend; it’s the fact that the datastream is tokenized.
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

^ I share many of your own concerns about MMORPGs.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.These include several common themes: some form of progression, social interaction within the game, in-game culture, system architecture, and character customization.^ Artist Colony is an enjoyable and pleasantly different simulation game which contains some very adult themes, including alcoholism and sexual affairs.

^ Computer games not only include the ones traditionally presented in computer systems but also include those use game consoles (PS2/PS3, XBOX) as well as hand-held devices.
  • Computer Games in Education 2 February 2010 14:11 UTC blogs.nyu.edu [Source type: FILTERED WITH BAYES]

^ The visual theme of these games is so heavily dependent on previously pillaged artistic ideas from Dungeons & Dragons and Tolkien that evil ambiance is delivered by shorthand.
  • video games (kottke.org) 23 January 2010 23:28 UTC www.kottke.org [Source type: FILTERED WITH BAYES]

.Characters can often be customized quite extensively, both in the technical and visual aspects, with new choices often added over time by the developers.^ The game blends the fast and frantic elements of serving customers and keeping them happy while adding brand-new features.
  • Best Nintendo DS Games 16 January 2010 3:29 UTC www.mrbass.org [Source type: General]

^ Super Street Fighter IV Super Street Fighter IV is a standalone update to the previous iteration, adding new characters, modes and expanding the overall experience of Street Fighter IV. .
  • List of Major Game Releases - giantbomb.com 23 January 2010 23:28 UTC www.giantbomb.com [Source type: General]

^ I have played many of these and usually find myself quitting…or re-starting a new character half-way to the level cap.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.Many games also offer some form of modding in order to allow for even greater flexibility of choice.^ Can text games, for all the flexibility they offer, compete with increasingly dynamic graphics games?
  • The Future of Computer Games: Ten Industry Leaders Speak Out 10 February 2010 10:36 UTC www.atarimagazines.com [Source type: General]

^ Add in the fact that there are so many MMOs out there now; the choice can be overwhelming for some so they stick with popular ones, maybe due to the worry that other games will not last.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Players who pre-order the game will also receive a code for a "head start", allowing game play beginning this Friday at 1PM EST. There are also additional exclusives that retailers are offering in order to encourage pre-order sales.
  • DailyTech - Star Trek Online to Boldly Go Where No MMO Has Gone Before 1 February 2010 3:03 UTC www.dailytech.com [Source type: FILTERED WITH BAYES]

Character abilities are often very specific due to this. .Depending on the particular game, the specialties might be as basic as simply having a greater affinity in one statistic, gaining certain bonuses of in-game resources related in-game race, job, etc.^ The basic rules of the game involve adding the value of an initial two card hand in hopes of being dealt a value of twenty-one.
  • Every Video Game � Arcade 7 January 2010 8:53 UTC www.everyvideogame.com [Source type: FILTERED WITH BAYES]
  • Every Video Game � Arcade 7 January 2010 8:53 UTC www.everyvideogame.com [Source type: FILTERED WITH BAYES]

^ Is it the comfort that comes from playing a familiar game, or that the game is simply so amazing that one can't help but play it so much and for so long?
  • UConn Video Game Organization 7 January 2010 8:53 UTC vgo.uconn.edu [Source type: General]

^ Consumers would then gain access to a complete game collection for a particular console in an integrated setting.
  • Use of a Game Over: Emulation and the Video Game Industry, A White Paper 7 January 2010 8:53 UTC www.law.northwestern.edu [Source type: General]

Themes

.The majority of popular MMORPGs are based on traditional fantasy themes, often occurring in an in-game universe comparable to that of Dungeons & Dragons.^ The visual theme of these games is so heavily dependent on previously pillaged artistic ideas from Dungeons & Dragons and Tolkien that evil ambiance is delivered by shorthand.
  • video games (kottke.org) 23 January 2010 23:28 UTC www.kottke.org [Source type: FILTERED WITH BAYES]

^ Ultima Series Similar to the Dungeon and Dragons series (but prior to) and the Gauntlet video games, you played an adventurer on a quest for Lord British.
  • In The 80s - Vintage Computer Games of the Eighties 2 February 2010 14:11 UTC www.inthe80s.com [Source type: General]

^ I often wonder if role-playing games (I mean tabletop-type role-playing games, not MMORPGs) could ever become close to mainstream if there were any significant effort to promote them in mainstream venues.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

[1] .Some employ hybrid themes that either merge or substitute fantasy elements with those of science fiction, sword and sorcery, or crime fiction.^ They can also choose writing genre fiction [crime, fantasy or science fiction], writing for graphic novels, screenwriting, or creative non-fiction and life writing.
  • Blog: Are computer games a literary genre? | Education | guardian.co.uk 2 February 2010 14:11 UTC www.guardian.co.uk [Source type: General]

^ To some extent, this game embeds those elements well in the play experience.
  • Computer Games in Education 2 February 2010 14:11 UTC blogs.nyu.edu [Source type: FILTERED WITH BAYES]

^ Please come and join us as we cover the written word of science fiction, fantasy and beyond.
  • Welcome to Dragon*Con! - Welcome to Dragon*Con! 1 February 2010 3:03 UTC www.dragoncon.org [Source type: General]

.Still others use more obscure themes, including American comic books, the occult, and other recognizable literary genres.^ It's still more abstract and harder to use than a lot of people are willing to put up with.
  • The Future of Computer Games: Ten Industry Leaders Speak Out 10 February 2010 10:36 UTC www.atarimagazines.com [Source type: General]

^ Still going strong after one year with North American players, it’s time to know more about it and its inner demons.
  • Free MMORPG and Free MMO Games - FreeMMOGamer.com 16 January 2010 19:59 UTC www.freemmogamer.com [Source type: General]

^ The development and release of movies, TV shows, books, and games (including online games) will be coordinated much more directly than today.

[1] .Often these elements are developed using similar tasks and scenarios involving quests,[1] monsters, and loot.^ Some quests involve the use of tradeskills.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ At least wikipedia is referenced, unlike newspapers, which are often used as sources of information during these debates.

^ There's a hint button for an extra free letter nearby, but you may eventually find yourself using it often because of these limitations.
  • Jay is Games - Flash and Casual Game reviews, walkthroughs, room escape games, point and click games, puzzle games and more! 16 January 2010 3:29 UTC jayisgames.com [Source type: General]

Progression

.In nearly all MMORPGs, the development of the player's character is a primary goal.^ Fighting Games provide a wide range of minor to major game changing events stemming from nearly all player decisions.
  • Combat in MMORPGs [Archive] - Sirlin.net Forums 1 February 2010 3:03 UTC forums.sirlin.net [Source type: General]

^ Once a player becomes familiar with a MMORPG and their in game character has obtained some experience they can begin their first venture into a dungeon.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ Planned for release in the second half of 2009, WonderKing is an unconventional MMORPG from the developer Ryu & Soft that is designed for gamers of all skill level.
  • Thumb Gods » MMOGs/MMORPGs 1 February 2010 3:03 UTC thumbgods.com [Source type: General]

[1] .Many MMORPGs feature a character progression system in which players earn experience points for their actions and use those points to reach character "levels", which makes them better at whatever they do.^ MMORPGs are being designed for too many players .
  • Keen and Graev’s Gaming Blog » Blog Archive » MMORPGs are being designed for too many players 1 February 2010 3:03 UTC www.keenandgraev.com [Source type: General]

^ The higher the player scores in each area the more points they earn.
  • Best Nintendo DS Games 16 January 2010 3:29 UTC www.mrbass.org [Source type: General]

^ MMORPGs don’t have many blind players.
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

[1] .Traditionally, combat with monsters and completing quests for NPCs, either alone or in groups, are the primary ways to earn experience points.^ In the game, you can attack monsters and complete quests to gain experience, which you need to advance onto a new ...
  • Gaming Reviews & Computer Games 10 February 2010 10:36 UTC sharedreviews.com [Source type: General]

^ Interacting with NPCs, in ways that involve treating them as actual characters and not just one-note sources of information or quest-givers.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Quests that require a group will hold better rewards then one's completed solo.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

.The accumulation of wealth (including combat-useful items) is also a way to progress in many MMORPGs, and again, this is traditionally best accomplished via combat.^ It allows the user to interact with items on screen via movement and pointing through the use of accelerometer and optical sensor technology.
  • Introduction to Computers/Personal - Wikiversity 2 February 2010 16:42 UTC en.wikiversity.org [Source type: General]

^ Thus, many players flock to these events as they are usually major turning points in the progression of the MMORPG's storyline.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ As for making combat interesting in MMORPGs, I love Arathi Basin in WoW. It's not because the combat is so interesting, but the way a team must distribute the players in the field.
  • Combat in MMORPGs [Archive] - Sirlin.net Forums 1 February 2010 3:03 UTC forums.sirlin.net [Source type: General]

.The cycle produced by these conditions, combat leading to new items allowing for more combat with no change in gameplay, is sometimes pejoratively referred to as the level treadmill,[1] or 'grinding'. The role-playing game Progress Quest was created as a parody of this trend.^ Money plays a large role in the game.
  • Chapter 7 - Designing Computer Games - Hundred Years War 2 February 2010 16:42 UTC www.hyw.com [Source type: General]

^ But more than I play games, I edit them.
  • Video Games: A Cause of Violence and Aggression | Serendip's Exchange 7 January 2010 8:53 UTC serendip.brynmawr.edu [Source type: FILTERED WITH BAYES]

^ Questing is a great alternative to level grinding.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

.Also, traditional in the genre is the eventual demand on players to team up with others in order to progress at the optimal rate.^ Basketball Had two player team and vs. First Bball game to allow player adjustments -- post player or shooter, and allowed a certain number of rating points for each.
  • In The 80s - Vintage Computer Games of the Eighties 2 February 2010 14:11 UTC www.inthe80s.com [Source type: General]

^ When you team up and everyone plays well then the grindfest suddenly becomes a joy as players start leveling quickly.
  • DailyTech - Star Trek Online to Boldly Go Where No MMO Has Gone Before 1 February 2010 3:03 UTC www.dailytech.com [Source type: FILTERED WITH BAYES]

^ With our new clan system coming out you can also team up with other players and play competitively around the world.
  • Free MMORPG and Free MMO Games - FreeMMOGamer.com 16 January 2010 19:59 UTC www.freemmogamer.com [Source type: General]

.This sometimes forces players to change their real-world schedules in order to "keep up" within the game-world.^ The world is in the player, not the game.
  • Blog: Are computer games a literary genre? | Education | guardian.co.uk 2 February 2010 14:11 UTC www.guardian.co.uk [Source type: General]

^ I play in a game that has a world, that we shape, and change.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ FAMOUS inFAMOUS is a third-person open-world action-adventure game in which players take control of Cole, an urban explorer / bike messenger changed by a mysterious blast that grants him electricity-based superpowers.
  • List of Major Game Releases - giantbomb.com 23 January 2010 23:28 UTC www.giantbomb.com [Source type: General]

Social Interaction

.MMORPGs almost always have tools to facilitate communication between players.^ Reputation is how the community in a MMORPG views a player.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ Grouping is one of the most important aspects of a MMORPG. One should always communicate with the rest of the community to find out who the best groupers are.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ There are, however, still mmorpgs that have a better atmosphere, a community that is strong, with no players griefing or camping.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.Many MMORPGs offer support for in-game guilds or clans (though these will usually form whether the game supports them or not).^ There are many different forms of transportation in a MMORPG. The most common form of transportation is traveling by foot.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ It is this very argument through which many form the moral justification to download and play these ROMs.

^ I’m relatively new to MMORPGs, though I was a chit-and-dixie-cup (pre-dice) Basic D&D player many moons ago.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.In addition, most MMOs require some degree of teamwork for parts of the game.^ It takes some of the best parts of multiple MMOs and a bit more imagination and combines them into one game.
  • MMORPGs Dead; Phoenix, Arise! | Gamers With Jobs 1 February 2010 3:03 UTC www.gamerswithjobs.com [Source type: General]

^ Look at the game that most people state as one of the best mmos of all time, UO. They met the same criteria as wow, but it was at a time when MMO's were new.
  • How well do features from UO translate to modern MMORPGs? - Page 3 - Mortal Online Forums 1 February 2010 3:03 UTC www.mortalonline.com [Source type: General]

^ In addition, for each of the four game packages, participants were required to rate how enjoyable they presumed the product to be (using a scale from 1 "not enjoyable at all" to 6 "very enjoyable").
  • Gender and Computer Games: Exploring Females' Dislikes 2 February 2010 14:11 UTC jcmc.indiana.edu [Source type: Academic]

.These tasks usually require players to take on roles in the group, such as those protecting other players from damage (called tanking), "healing" damage done to other players or damaging enemies.^ There are a lot of other skills that do require skill to use (diversion, most interrupts, protection spells) but not all of them.
  • Combat in MMORPGs [Archive] - Sirlin.net Forums 1 February 2010 3:03 UTC forums.sirlin.net [Source type: General]

^ Furthermore, players should treat other players with respect in their group.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ Thus, many players flock to these events as they are usually major turning points in the progression of the MMORPG's storyline.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

.MMORPG's generally have Game Moderators or Game Masters (frequently abbreviated to GM), which may be paid employees or unpaid volunteers who attempt to supervise the world.^ Thus, each time a new console generation is launched, consumers who wish to play the new games must purchase new hardware.
  • Use of a Game Over: Emulation and the Video Game Industry, A White Paper 7 January 2010 8:53 UTC www.law.northwestern.edu [Source type: General]

^ The best MMORPG is World of Warcraft, i quit RS for this game and it was the best thing i ever did online.
  • Personal Finance Lessons from Online Adventure Game (RuneScape) | Wise Bread 2 February 2010 16:42 UTC www.wisebread.com [Source type: General]

^ This is for all the people who think GTA is nothing but violence and evil and may hasten the end of the world .
  • Video Games: A Cause of Violence and Aggression | Serendip's Exchange 7 January 2010 8:53 UTC serendip.brynmawr.edu [Source type: FILTERED WITH BAYES]

.Some GMs may have additional access to features and information related to the game that are not available to other players and roles.^ Web site includes game news, reviews, interviews, and other features.
  • personal computer game definition - Wi-FiPlanet.com 2 February 2010 16:42 UTC wi-fiplanet.webopedia.com [Source type: General]

^ The game features several protagonists, who can lose their sanity in the course of the game tied to several scenes that are supposed to trick the player by breaking the fourth wall.
  • List of Major Game Releases - giantbomb.com 23 January 2010 23:28 UTC www.giantbomb.com [Source type: General]

^ Text is available under the Creative Commons Attribution/Share-Alike License ; additional terms may apply.
  • Introduction to Computers/Personal - Wikiversity 2 February 2010 16:42 UTC en.wikiversity.org [Source type: General]

Roleplaying

.MMORPGs may encourage players to roleplay their characters, providing rules, functionality and content to this end.^ Other games may provide it an in-game feature, where your level of control over how your character appears to others is determined by character skills that can be/must be learned.

^ There may be portions of our Site, content, functionality or features ( e.g, digital streaming media player(s)) (" Viral Features ") that we make available to users for your personal use.
  • Computer games at work | SPIKE 2 February 2010 16:42 UTC www.spike.com [Source type: General]

^ Tools can be provided to enable that sort of person to engage in player created content after a fashion using existing tools.

.Games may offer "roleplay-only" servers that prohibit out-of-character interactions for those who wish to immerse themselves in the game in this way.^ Other games you may wish to check out: .
  • Best Nintendo DS Games 16 January 2010 3:29 UTC www.mrbass.org [Source type: General]

^ It's only a game for crying out loud!
  • Video Game Addiction As An Official Disorder? | Techdirt 23 January 2010 23:28 UTC www.techdirt.com [Source type: FILTERED WITH BAYES]

^ Watch this interactive film game and track down the Little Dancer by clicking quickly and solving puzzles along the way.
  • Show Me - free games and fun stuff for kids from UK museums, galleries and science centres 16 January 2010 3:29 UTC www.show.me.uk [Source type: General]

[8] .Community resources such as forums and guides exist in support of this play style.^ That will continue as long as the community is such an integral part of game-play.

^ Related Links: > > Consumer Support Forum > > More on HP TouchSmart PCs > > More on HP PCs > > More on HP Wireless Printing HP Uncut/How I Do It - Communication .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Related Links: > > Consumer Support Forum > > HP Pavilion HDX Entertainment Notebook PC > > Accessories Feature Guide > > Need Help Finding a Great Notebook?
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

.Roleplaying players typically develop characterizations for their avatar, including personality and personal history, and then speak, act, and interact with others as their character would, and may or may not pursue other goals such as wealth or experience.^ Player interaction with each other and this interaction creates storylines.
  • MMORPGs Dead; Phoenix, Arise! | Gamers With Jobs 1 February 2010 3:03 UTC www.gamerswithjobs.com [Source type: General]

^ Complementarily, we hypothesized that females would report stronger interest in a given computer game if it does not include a gender-role stereotyped protagonist, is free of violence, and permits rich social interactions with other characters.
  • Gender and Computer Games: Exploring Females' Dislikes 2 February 2010 14:11 UTC jcmc.indiana.edu [Source type: Academic]

^ Other games may provide it an in-game feature, where your level of control over how your character appears to others is determined by character skills that can be/must be learned.

.Guilds or similar groups with a focus on roleplaying may develop extended in-depth narratives using the setting and resources of the game world.^ We used a new system, and decided to develop the game for 128K computers.
  • The Future of Computer Games: Ten Industry Leaders Speak Out 10 February 2010 10:36 UTC www.atarimagazines.com [Source type: General]

^ Predictors of children's electronic media use: An examination of three ethnic groups: Media Psychology Vol 5(2) May 2003, 107-137.
  • Computer games - Psychology Wiki 2 February 2010 14:11 UTC psychology.wikia.com [Source type: Academic]

^ This course combines real world filmmaking techniques with animation and game development to produce short films.
  • Garnet Hertz - Academic Research, Teaching, Course Outlines, Examples of Student Work, Research Statements, Teaching Experience, Community Service 2 February 2010 16:42 UTC www.conceptlab.com [Source type: FILTERED WITH BAYES]

Culture

.Since MMORPGs have so many elements in common, and those elements are experienced by so many people, a common culture of MMORPGs has developed which exists in addition to the culture present within any given game.^ Since this is a MMORPG a player will run into other people in game.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ Computer games not only include the ones traditionally presented in computer systems but also include those use game consoles (PS2/PS3, XBOX) as well as hand-held devices.
  • Computer Games in Education 2 February 2010 14:11 UTC blogs.nyu.edu [Source type: FILTERED WITH BAYES]

^ There are many different forms of transportation in a MMORPG. The most common form of transportation is traveling by foot.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

.For example, since MMORPGs often feature many different character "classes", the games must be balanced in order to be fair to all players, and this has led players of many games to expect "buffing" or "nerfing", which is a term describing the strengthening or weakening of a subset of players, respectively.^ Since this is a MMORPG a player will run into other people in game.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ MMORPGs don’t have many blind players.
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

^ The game features several protagonists, who can lose their sanity in the course of the game tied to several scenes that are supposed to trick the player by breaking the fourth wall.
  • List of Major Game Releases - giantbomb.com 23 January 2010 23:28 UTC www.giantbomb.com [Source type: General]

.In many game cultures, however, "buffing" also refers to protective spells that certain classes of characters can cast on others to protect them in battle.^ Other games may provide it an in-game feature, where your level of control over how your character appears to others is determined by character skills that can be/must be learned.

^ Many female characters in computer games are weak victims who are protected or rescued by powerful males (i.e., they have a low task-attractivity, McCroskey & McCain, 1974).
  • Gender and Computer Games: Exploring Females' Dislikes 2 February 2010 14:11 UTC jcmc.indiana.edu [Source type: Academic]

^ Update: This interview with Wright at Game Studies contains a list of references from the conversation, many of which have influenced Wright's body of work.
  • video games (kottke.org) 23 January 2010 23:28 UTC www.kottke.org [Source type: FILTERED WITH BAYES]

.As another example, in many older MMORPGs the fastest way to progress was simply by killing the same monsters over and over again, and as this is still common in the genre all MMORPG players know the process as "grinding", or "camping" (sitting at a monster's spawn point in order to attack it as soon as it respawns).^ At the basis, it’s all about killing monsters.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ And while before the MMO genre it was still 8 player action/grind.
  • DailyTech - Star Trek Online to Boldly Go Where No MMO Has Gone Before 1 February 2010 3:03 UTC www.dailytech.com [Source type: FILTERED WITH BAYES]

^ MMORPGs don’t have many blind players.
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

.The importance of grinding in MMORPGs, and how much "fun" it contributes to the experience, is constantly debated.^ I’m going 10 out of 10 for sound and graphics, but playability is a paltry 4 [if you consider how long it takes to grind a pitiful amount of money and how long it takes to gain experience].
  • MMORPG called “Outside” - redemption in a blog 16 January 2010 19:59 UTC blog.codefront.net [Source type: General]

^ How much do you really know about the financial success of MMORPG companies?
  • The trouble with MMORPGs: Grinding me down - Article - play.tm 1 February 2010 3:03 UTC play.tm [Source type: FILTERED WITH BAYES]

^ So if you're all for risk vs reward I don't see how you didn't enjoy FFXI unless grinding was too much for you, as for some people.
  • DailyTech - Star Trek Online to Boldly Go Where No MMO Has Gone Before 1 February 2010 3:03 UTC www.dailytech.com [Source type: FILTERED WITH BAYES]

.Many MMORPGs have taken steps to eliminate or reduce grinding, but few such attempts have met with success, and it is generally accepted by players and developers alike that some amount of 'grind' is required to maintain a stable playing experience.^ I agree that many attempts will be made to allow the players to generate the content.

^ MMORPGs don’t have many blind players.
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

^ Thus, many players flock to these events as they are usually major turning points in the progression of the MMORPG's storyline.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

MMORPG addiction, which has been a source of concern for parents,[9] also affects the culture. .Some players might look down on those who invest huge amounts of time and or money into a game, while others might scorn those who can't put in the time to "play properly". The validity of such viewpoints is heavily debated, with both sides of the issue being discussed frequently on most games' forums.^ And then I suppose those might not be “games” anymore.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Play shooters or other games.
  • Unreality - The Six Most Soul-Sucking Video Games | 23 January 2010 23:28 UTC unrealitymag.com [Source type: FILTERED WITH BAYES]

^ Money plays a large role in the game.
  • Chapter 7 - Designing Computer Games - Hundred Years War 2 February 2010 16:42 UTC www.hyw.com [Source type: General]

System architecture

.Most MMORPGs are deployed using a client-server system architecture.^ But all this comparing to most mmorpg fighting systems, this is heaven.
  • Combat in MMORPGs [Archive] - Sirlin.net Forums 1 February 2010 3:03 UTC forums.sirlin.net [Source type: General]

^ The most obvious alternate method to use is the standard Cartesian coordinate system.
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

^ The clients do matter for usage and for the context where people say that MMORPG’s are not MUD’s because usage here steps from experiences and perceptions and not server infrastructures.
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

.The software that generates and persists the "world" runs continuously on a server, and players connect to it via client software.^ Players can also blow their friends out of the sky, as they dogfight 8 players over a local wireless connection -- or take on 4 players from around the world on Nintendo Wi-Fi Connection.
  • Best Nintendo DS Games 16 January 2010 3:29 UTC www.mrbass.org [Source type: General]

^ MS rules the world of business on the client side, and Linux on the server side.
  • The Future of Personal Computing ? « blog maverick 2 February 2010 16:42 UTC blogmaverick.com [Source type: General]

^ Allow the players to host their own worlds on the game’s server arrays or on their own server space.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.The client software may provide access to the entire playing world, or further 'expansions' may be required to be purchased to allow access to certain areas of the game.^ I play in a game that has a world, that we shape, and change.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ But I think we'll also see games begin to include real actors playing characters in the game world.

^ Other games may provide it an in-game feature, where your level of control over how your character appears to others is determined by character skills that can be/must be learned.

.EverQuest and World of Warcraft are two examples of games that use such a format.^ I know there are perfectly fun and safe ways to play games like World of Warcraft , but just be careful it doesn’t become more than a game.
  • Unreality - The Six Most Soul-Sucking Video Games | 23 January 2010 23:28 UTC unrealitymag.com [Source type: FILTERED WITH BAYES]

^ He took the examples of the games he had been working with and noted that those games are special because they simulate real places, things, problems in the real world.
  • Computer Games in Education 2 February 2010 14:11 UTC blogs.nyu.edu [Source type: FILTERED WITH BAYES]

^ A lot of Blizzard game such as Starcraft and Warcraft also deserve respect for their storylines but most computer games, even those with relatively extensive plots, succumb to a lot of cliches.
  • Blog: Are computer games a literary genre? | Education | guardian.co.uk 2 February 2010 14:11 UTC www.guardian.co.uk [Source type: General]

.Players generally must purchase the client software for a one-time fee, although an increasing trend is for MMORPGs to work using pre-existing "thin" clients, such as a web browser.^ Tools can be provided to enable that sort of person to engage in player created content after a fashion using existing tools.

^ Thus, each time a new console generation is launched, consumers who wish to play the new games must purchase new hardware.
  • Use of a Game Over: Emulation and the Video Game Industry, A White Paper 7 January 2010 8:53 UTC www.law.northwestern.edu [Source type: General]

^ As for making combat interesting in MMORPGs, I love Arathi Basin in WoW. It's not because the combat is so interesting, but the way a team must distribute the players in the field.
  • Combat in MMORPGs [Archive] - Sirlin.net Forums 1 February 2010 3:03 UTC forums.sirlin.net [Source type: General]

.Some MMORPGs require payment of a monthly subscription to play.^ A free 2D steampunk MMORPG, Golemizer requires no download or plug-in to play and features a rich sandbox environment.
  • Thumb Gods » MMOGs/MMORPGs 1 February 2010 3:03 UTC thumbgods.com [Source type: General]

^ Some posters have never played a MMORPG in their life.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ Maybe most MMORPG favor the one that played the most, In a 1vs1 situation this seems to be true, the one with the best gear(which require alot to time spent on the game) will have the advantage.
  • Skill and MMORPGs - An Unhappy Marriage 1 February 2010 3:03 UTC www.actiontrip.com [Source type: FILTERED WITH BAYES]

.By nature, "massively multiplayer" games are always online, and most require some sort of continuous revenue (such as monthly subscriptions and advertisements) for maintenance and development.^ Massively multiplayer online games as an educational technology: An outline for research.
  • Computer Games in Education 2 February 2010 14:11 UTC blogs.nyu.edu [Source type: FILTERED WITH BAYES]

^ Some video games are violent by nature.
  • Video Games: A Cause of Violence and Aggression | Serendip's Exchange 7 January 2010 8:53 UTC serendip.brynmawr.edu [Source type: FILTERED WITH BAYES]

^ What went wrong with The Sims Online: Cultural learning and barriers to identification in a massively multiplayer online role-playing game.
  • Gender and Computer Games: Exploring Females' Dislikes 2 February 2010 14:11 UTC jcmc.indiana.edu [Source type: Academic]

.Some games, such as Guild Wars, have disposed of the 'monthly fee' model entirely, and recover costs directly through sales of the software and associated expansion packs.^ I own some gory games like the Silent Hill games, Metal Gear 3: Snake Eater, God of War, HALO, HALO 2, and so on.
  • Video Games: A Cause of Violence and Aggression | Serendip's Exchange 7 January 2010 8:53 UTC serendip.brynmawr.edu [Source type: FILTERED WITH BAYES]

^ Most often these games are distributed through DVDs and CDs or through online delivery services such as Direct2Drive and Stream.

^ Personally I don't play any online games that have a monthly fee to accomodate for.
  • The trouble with MMORPGs: Grinding me down - Article - play.tm 1 February 2010 3:03 UTC play.tm [Source type: FILTERED WITH BAYES]

.Depending on the number of players and the system architecture, an MMORPG might actually be run on multiple separate servers, each representing an independent world, where players from one server cannot interact with those from another; World of Warcraft is a prominent example, with each separate server housing several thousand players.^ The servers host thousands of players all at once in one gigantic world.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ The character you create will be the character that represents the player in the MMORPG world.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ Interacting with NPCs, in ways that involve treating them as actual characters and not just one-note sources of information or quest-givers.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.In many MMORPGs the number of players in one world is often limited to around a few thousand, but a notable example of the opposite is EVE Online which accommodates several hundred thousand players on the same server, with over 50,000 playing simultaneously (February 2009[10]) at certain times.^ Eve online SUCKS big time.
  • The trouble with MMORPGs: Grinding me down - Article - play.tm 1 February 2010 3:03 UTC play.tm [Source type: FILTERED WITH BAYES]

^ Knight Online World is a free-to-play fantasy MMORPG that has over 10 million players all over the world.
  • Free MMORPG and Free MMO Games - FreeMMOGamer.com 16 January 2010 19:59 UTC www.freemmogamer.com [Source type: General]

^ News for February 10, 2009: .
  • UConn Video Game Organization 7 January 2010 8:53 UTC vgo.uconn.edu [Source type: General]

.Some games allow characters to appear on any world, but not simultaneously (such as Seal Online: Evolution), others limit each character to the world in which it was created.^ Create a character after enter the game; 4.
  • Free MMORPG and Free MMO Games - FreeMMOGamer.com 16 January 2010 19:59 UTC www.freemmogamer.com [Source type: General]

^ Most often these games are distributed through DVDs and CDs or through online delivery services such as Direct2Drive and Stream.

^ But I think we'll also see games begin to include real actors playing characters in the game world.

World of Warcraft has, however, experimented with "cross-realm" (i.e. cross-server) interaction in PvP battlegrounds, using server clusters or "battlegroups" to co-ordinate players looking to participate in structured PvP content such as the Warsong Gulch or Wintergrasp battlegrounds.[11] .Additionally, in the recent patch 3.3, released on December 8 2009, introduced a cross-realm "looking for group" system to help players form groups for instanced content (though not for open-world questing) from a larger pool of characters than their home server can necessarily provide.^ This server will ask that players remain in character.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ This site provides a One-Click solution that looks at your computer's hardware and system software to determine whether or not your current system can run a product.

^ The Star Trek Online Open Beta was patched with a massive update recently, addressing many of the issues highlighted in a recently published State of the Game Address.
  • MMORPG.com - Your Headquarters for Online Multiplayer Games, RPG Online Games, Online Role Playing Free Games! 23 January 2010 8:17 UTC www.mpog.com [Source type: General]

[12]

History

MUD, an early multi-user roleplaying game
.Although MMORPGs, as defined today, have only existed since the early 1990s,[2] MMORPGs can trace a lineage back to the earliest multi-user games which started appearing in the late 1970s.^ During the late 1970s and early 1980s, new models and competing operating systems seemed to appear daily.

^ When I think back at what we’ve lost, or have begun to lose, in the MMORPGs of today, I keep coming back to one thing: The World.
  • Keen and Graev’s Gaming Blog » Blog Archive » Another piece of what MMORPGs have lost over time 1 February 2010 3:03 UTC www.keenandgraev.com [Source type: General]

^ User Info lederhosen @ 09:47 am: Lessons of MMORPGs Via Daily Illuminator: What are the lessons of MMORPGs today?You never, ever, ever change jobs.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

[2] .The first of these was Mazewar, though more would soon be developed for the PLATO system.^ Perhaps these shifts would make it too fast to even appeal to MMO players anymore though.
  • Combat in MMORPGs [Archive] - Sirlin.net Forums 1 February 2010 3:03 UTC forums.sirlin.net [Source type: General]

^ I would be hesitant to say, though, that broadband alone can revolutionize the ways in which we develop content.
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

^ I would certainly like to see more games with a complex enough system to allow for more inspired gameplay– that is inspired actions from the players, not gameplay as in LAF issues.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

[13] .1984 saw a roguelike (semi-graphical) multi-user game, called Island of Kesmai.^ The Bard's Tale (and II, III) Combination of graphic and text RPG games, Bard's Tale was one of the early users of the 1st person (3D) viewpoint.
  • In The 80s - Vintage Computer Games of the Eighties 2 February 2010 14:11 UTC www.inthe80s.com [Source type: General]

^ PS: Diablo is crippled roguelike game, with added graphic engine.
  • The trouble with MMORPGs: Grinding me down - Article - play.tm 1 February 2010 3:03 UTC play.tm [Source type: FILTERED WITH BAYES]

[13] .The first "truly" graphical multi-user RPG was Neverwinter Nights, which was delivered through America Online in 1991 and was personally championed by AOL President Steve Case.^ It is the first personal computer with color graphics.
  • PC Timeline. The Freeman PC Museum... Largest Collection of Vintage Computers On The Web. 2 February 2010 16:42 UTC www.thepcmuseum.net [Source type: General]

^ Neverwinter Nights 2 is looking like it will replace the MMO as my multiplayer online experience of choice.

^ "In Star Trek Online , the Star Trek universe will appear for the first time on a truly massive scale.
  • DailyTech - Star Trek Online to Boldly Go Where No MMO Has Gone Before 1 February 2010 3:03 UTC www.dailytech.com [Source type: FILTERED WITH BAYES]

[13] Other early proprietary graphical MMORPGs include three on The Sierra Network: The Shadow of Yserbius in 1992, The Fates of Twinion in 1993, and The Ruins of Cawdor in 1995.
.When NSFNET restrictions were lifted in 1995, the Internet was opened up to developers, which allowed for the first really "massive" titles.^ NetHack NetHack was the pre-Internet, pre-"Open Source" open-source Internet developed expansion to Hack and Rogue, two games that began their lives on UNIX systems in the late 70's.
  • In The 80s - Vintage Computer Games of the Eighties 2 February 2010 14:11 UTC www.inthe80s.com [Source type: General]

^ Rescue on Fractalus One of the first titles ever developed by LucasArts (nee LucasFilm Games).
  • In The 80s - Vintage Computer Games of the Eighties 2 February 2010 14:11 UTC www.inthe80s.com [Source type: General]

^ First party title development allows console manufacturers to capture all the rents associated with development, distribution, and licensing.
  • Use of a Game Over: Emulation and the Video Game Industry, A White Paper 7 January 2010 8:53 UTC www.law.northwestern.edu [Source type: General]

.The first success after this point was Meridian 59, which also featured first-person 3D graphics,[14] although The Realm Online appeared nearly simultaneously and may be credited with bringing the genre to a wider player-base.^ It is the first personal computer with color graphics.
  • PC Timeline. The Freeman PC Museum... Largest Collection of Vintage Computers On The Web. 2 February 2010 16:42 UTC www.thepcmuseum.net [Source type: General]

^ Meridian 59 Meridian 59 was the first graphical massively multi-player game.
  • List of Major Game Releases - giantbomb.com 23 January 2010 23:28 UTC www.giantbomb.com [Source type: General]

^ Then I make a comprehensive chart of the remaining titles based on their genres and how likely they are to appeal to a wide audience based on the tastes of each person who visits the site.
  • Jay is Games - Flash and Casual Game reviews, walkthroughs, room escape games, point and click games, puzzle games and more! 16 January 2010 3:29 UTC jayisgames.com [Source type: General]

[13] .Ultima Online, released in 1997, may be credited with first popularizing the genre,[13] though Nexus: The Kingdom of the Winds, released in 1996, was primarily responsible for mainstream attention in Asia, and EverQuest for the West.^ I first became aware of what would one day be called the MMORPG, before Ultima Online came out, when I was in college.
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

^ SOCOM: U.S. Navy SEALs SOCOM was one of the first popular online games for the PS2.
  • List of Major Game Releases - giantbomb.com 23 January 2010 23:28 UTC www.giantbomb.com [Source type: General]

^ Not a single game on this list compares to Ultima Online, it is what started the MMORPG genre.
  • Unreality - The Six Most Soul-Sucking Video Games | 23 January 2010 23:28 UTC unrealitymag.com [Source type: FILTERED WITH BAYES]

[13]
.These early titles' financial success has ensured competition in the genre since that time.^ To identify competitive game genres, time pressure and any kind of conflict or threat were defined as common manifestations of competition in computer games.
  • Gender and Computer Games: Exploring Females' Dislikes 2 February 2010 14:11 UTC jcmc.indiana.edu [Source type: Academic]

.MMORPG titles now exist on consoles and in new settings, and their players enjoy higher-quality gameplay.^ Answer – As of now, there are no plans by Cave or Atlus to release another MMORPG set in the Megaten universe, so they have their full support behind this current title!
  • Free MMORPG and Free MMO Games - FreeMMOGamer.com 16 January 2010 19:59 UTC www.freemmogamer.com [Source type: General]

^ Set a course to 60 planets with new and classic gameplay modes to master All-new multiplayer modes deliver all new levels of chaos.
  • Best Nintendo DS Games 16 January 2010 3:29 UTC www.mrbass.org [Source type: General]

^ Analysis: The good news is that the second episode in this strange series continues the high standards of quality the original set.
  • Jay is Games - Flash and Casual Game reviews, walkthroughs, room escape games, point and click games, puzzle games and more! 16 January 2010 3:29 UTC jayisgames.com [Source type: General]

.The current market for MMORPGs has Blizzard Entertainment's World of Warcraft dominating as the largest pay-to-play MMORPG,[15] alongside earlier such titles like Final Fantasy XI and Phantasy Star Online, though an additional market exists for free-to-play MMORPGs, which are supported by advertising and purchases of in-game items.^ The best MMORPG is World of Warcraft, i quit RS for this game and it was the best thing i ever did online.
  • Personal Finance Lessons from Online Adventure Game (RuneScape) | Wise Bread 2 February 2010 16:42 UTC www.wisebread.com [Source type: General]

^ You're paying for the priviledge to play in the world, not to be entertained.
  • The trouble with MMORPGs: Grinding me down - Article - play.tm 1 February 2010 3:03 UTC play.tm [Source type: FILTERED WITH BAYES]

^ I liked the Final Fantasy games though, and they have a lot of artistic merit.
  • Blog: Are computer games a literary genre? | Education | guardian.co.uk 2 February 2010 14:11 UTC www.guardian.co.uk [Source type: General]

.This free-to-play model is particularly common in Korean MMORPGs such as MapleStory and Rohan: Blood Feud.^ They discuss everything from the back story to the finer details of this amazing free MMORPG. Dragonica, a free to play MMO that hopefully all kinds of people will enjoy.
  • Free MMORPG and Free MMO Games - FreeMMOGamer.com 16 January 2010 19:59 UTC www.freemmogamer.com [Source type: General]

^ A free 2D steampunk MMORPG, Golemizer requires no download or plug-in to play and features a rich sandbox environment.
  • Thumb Gods » MMOGs/MMORPGs 1 February 2010 3:03 UTC thumbgods.com [Source type: General]

^ Being an avid gamer, I’ve played many, many free MMORPGs.
  • Free MMORPG and Free MMO Games - FreeMMOGamer.com 16 January 2010 19:59 UTC www.freemmogamer.com [Source type: General]

.Also, there are some free-to-play games, such as RuneScape &Tibia (computer game), where only about half the game is free and one would have to pay monthly to play the full version.^ Back to the Future There was a Back to the Future game that was played on the Amiga computer.
  • In The 80s - Vintage Computer Games of the Eighties 2 February 2010 14:11 UTC www.inthe80s.com [Source type: General]

^ Yes, but WoW is only one game.
  • How well do features from UO translate to modern MMORPGs? - Page 3 - Mortal Online Forums 1 February 2010 3:03 UTC www.mortalonline.com [Source type: General]

^ There are also some constraints in design such as resources and game design factors.
  • Computer Games in Education 2 February 2010 14:11 UTC blogs.nyu.edu [Source type: FILTERED WITH BAYES]

.Guild Wars is an exception.^ Now Guild Wars is an interesting exception...
  • Skill and MMORPGs - An Unhappy Marriage 1 February 2010 3:03 UTC www.actiontrip.com [Source type: FILTERED WITH BAYES]

.It avoids competition with other MMORPGs by only requiring the initial purchase of the game to play.^ I’ll never play any other game again.
  • MMORPG called “Outside” - redemption in a blog 16 January 2010 19:59 UTC blog.codefront.net [Source type: General]

^ Play shooters or other games.
  • Unreality - The Six Most Soul-Sucking Video Games | 23 January 2010 23:28 UTC unrealitymag.com [Source type: FILTERED WITH BAYES]

^ It seems Brandon had become totally immersed in playing a particular game -- Call of Duty 4: Modern Warfare -- during which he interacted with other on-line players over the Internet.
  • Video Games - Education for Parents 23 January 2010 23:28 UTC www.parentstv.org [Source type: FILTERED WITH BAYES]

Psychology

.Since the interactions between MMORPG players are real, even if the environments are virtual, psychologists and sociologists are able to use MMORPGs as tools for academic research.^ It is the convergence between reality and virtual reality.
  • The Future of Personal Computing ? « blog maverick 2 February 2010 16:42 UTC blogmaverick.com [Source type: General]

^ Many players play in a highly instrumental fashion, using a “brief” mode that doesn’t even show the full room description, just the title.
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

^ I really don't like how this idea of skill is perpetuated in MMORPGs, especially since I come from a FPS background (so to speak).
  • Skill and MMORPGs - An Unhappy Marriage 1 February 2010 3:03 UTC www.actiontrip.com [Source type: FILTERED WITH BAYES]

.Sherry Turkle, a clinical psychologist, has conducted interviews with computer users including game-players.^ User Video Computer games at work .
  • Computer games at work | SPIKE 2 February 2010 16:42 UTC www.spike.com [Source type: General]

^ Dow Jones Or Jones its a computer game that you can play with 4 players.
  • In The 80s - Vintage Computer Games of the Eighties 2 February 2010 14:11 UTC www.inthe80s.com [Source type: General]

^ Self-esteem of computer games players in adolescence: Ceskoslovenska Psychologie Vol 44(3) 2000, 279-286.
  • Computer games - Psychology Wiki 2 February 2010 14:11 UTC psychology.wikia.com [Source type: Academic]

.Turkle found that many people have expanded their emotional range by exploring the many different roles (including gender identities) that MMORPGs allow a person to explore.^ There are many different forms of transportation in a MMORPG. The most common form of transportation is traveling by foot.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ College students' video game participation and perceptions: Gender differences and implications: Sex Roles Vol 56(7-8) Apr 2007, 537-542.
  • Computer games - Psychology Wiki 2 February 2010 14:11 UTC psychology.wikia.com [Source type: Academic]

^ The role of violent cognition in the relationship between personality and the involvement in violent films and computer games: Personality and Individual Differences Vol 41(2) Jul 2006, 381-392.
  • Computer games - Psychology Wiki 2 February 2010 14:11 UTC psychology.wikia.com [Source type: Academic]

[16]
.Nick Yee has surveyed more than 35,000 MMORPG players over the past several years, focusing on psychological and sociological aspects of these games.^ "MMORPG" and "MUD" the experiential reality of these games is more important … .
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

^ RL is more important than a game.
  • Unreality - The Six Most Soul-Sucking Video Games | 23 January 2010 23:28 UTC unrealitymag.com [Source type: FILTERED WITH BAYES]

^ More players drink Mountain Dew than I ever thought possible.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.Recent findings included that 15% of players become a guild-leader at one time or another, but most generally find the job tough and thankless;[17] and that players spend a considerable amount of time (often a third of their total time investment) doing things that are external to gameplay but part of the metagame.^ "One element is timing, another is luck.
  • The Future of Computer Games: Ten Industry Leaders Speak Out 10 February 2010 10:36 UTC www.atarimagazines.com [Source type: General]

^ It seems Brandon had become totally immersed in playing a particular game -- Call of Duty 4: Modern Warfare -- during which he interacted with other on-line players over the Internet.
  • Video Games - Education for Parents 23 January 2010 23:28 UTC www.parentstv.org [Source type: FILTERED WITH BAYES]

^ To start the game off in the proper spirit, the English players (about one third the total) are allowed a week to discuss things among themselves and elect those of their number deemed most suitable to be magnates and the king.
  • Chapter 7 - Designing Computer Games - Hundred Years War 2 February 2010 16:42 UTC www.hyw.com [Source type: General]

[18]
.Many players report that the emotions they feel while playing an MMORPG are very strong, to the extent that 8.7% of male and 23.2% of female players in a statistical study have had an online wedding.^ MMORPGs don’t have many blind players.
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

^ They have evidently been very poor parents who have been disengaged emotionally from their children and, when crisis time hits, they have all the wrong tools at their disposal.
  • Unreality - The Six Most Soul-Sucking Video Games | 23 January 2010 23:28 UTC unrealitymag.com [Source type: FILTERED WITH BAYES]

^ They were also reported to have habits of playing video games.
  • Video Games: A Cause of Violence and Aggression | Serendip's Exchange 7 January 2010 8:53 UTC serendip.brynmawr.edu [Source type: FILTERED WITH BAYES]

[19] .Other researchers have found that the enjoyment of a game is directly related to the social organization of a game, ranging from brief encounters between players to highly organized play in structured groups.^ It first of all examines the relation between game and play (both can be subset of the other).
  • Computer Games in Education 2 February 2010 14:11 UTC blogs.nyu.edu [Source type: FILTERED WITH BAYES]

^ Multiplayer games are usually more enjoyable than two player encounters, yet solitaire play is the most common because of the difficulty in getting the players together.
  • Chapter 7 - Designing Computer Games - Hundred Years War 2 February 2010 16:42 UTC www.hyw.com [Source type: General]

^ The bridge player: A brief acute psychotic episode in an elderly man due to playing computer games: International Journal of Geriatric Psychiatry Vol 14(12) Dec 1999, 1075-1076.
  • Computer games - Psychology Wiki 2 February 2010 14:11 UTC psychology.wikia.com [Source type: Academic]

[20]
.In a study by Zaheer Hussain and Mark D. Griffiths, it was found that just over one in five gamers (21%) said they preferred socializing online to offline.^ The Holy Land of Seal’s five dungeons, the Hells of Pain, Silence, Fire, Ruin, and Seal, are some of the most challenging areas found in Deco Online, but the rewards they hold are worth taking a few risks.
  • Free MMORPG and Free MMO Games - FreeMMOGamer.com 16 January 2010 19:59 UTC www.freemmogamer.com [Source type: General]

^ Therefore, I urge you to study and work, if only for just this one week.
  • UConn Video Game Organization 7 January 2010 8:53 UTC vgo.uconn.edu [Source type: General]

^ If it was just the socializing, then I'd NEVER solo, and games that are anti-solo like D&D Online would not be getting savaged in the gaming press."

.Significantly more male gamers than female gamers said that they found it easier to converse online than offline.^ However, it has evolved quite a bit since then, and now it's much more than that.Steam has a very safe, online store, where you ca...
  • Gaming Reviews & Computer Games 10 February 2010 10:36 UTC sharedreviews.com [Source type: General]

^ It follows that if computer games are more attractive to boys than to girls, they perpetuate gender imbalance in access to modern information technologies.
  • Gender and Computer Games: Exploring Females' Dislikes 2 February 2010 14:11 UTC jcmc.indiana.edu [Source type: Academic]

^ Aufero said on February 26th, 2006 at 9:48 pm : Hm – I view this more as a list of ideas to try than as a lament.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.It was also found that 57% of gamers had created a character of the opposite gender, and it is suggested that the online female persona has a number of positive social attributes.^ Complementarily, we hypothesized that females would report stronger interest in a given computer game if it does not include a gender-role stereotyped protagonist, is free of violence, and permits rich social interactions with other characters.
  • Gender and Computer Games: Exploring Females' Dislikes 2 February 2010 14:11 UTC jcmc.indiana.edu [Source type: Academic]

^ Gender role portrayal and violence contributed less to a change of game preference, suggesting that the amount of social interaction is the dominant content feature in German females' evaluation of a computer game.
  • Gender and Computer Games: Exploring Females' Dislikes 2 February 2010 14:11 UTC jcmc.indiana.edu [Source type: Academic]

^ WoW arena is closer to TF2 than picking a character in ST. And the varied number of spells creates some interaction during combat...
  • Combat in MMORPGs [Archive] - Sirlin.net Forums 1 February 2010 3:03 UTC forums.sirlin.net [Source type: General]

[21]
.Richard Bartle classified multiplayer RPG-players into four primary psychological groups.^ Remember, a generous player will find himself being invited into a number of groups.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ It focuses heavily on multiplayer, as up to four players can join in and go through the game simultaneously at any time.
  • List of Major Game Releases - giantbomb.com 23 January 2010 23:28 UTC www.giantbomb.com [Source type: General]

^ Trains are groups of mobs that a player may have run into.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

.His classifications were then expanded upon by Erwin Andreasen, who developed the concept into the thirty-question Bartle Test that helps players determine which category they are associated with.^ However, your post lacks one detail, they put a player economy into the game.
  • DailyTech - Star Trek Online to Boldly Go Where No MMO Has Gone Before 1 February 2010 3:03 UTC www.dailytech.com [Source type: FILTERED WITH BAYES]

^ Once a player becomes familiar with a MMORPG and their in game character has obtained some experience they can begin their first venture into a dungeon.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ When developers manage to do something where an emergent, player-driven plot combines with strong gameplay, they'll really have something.
  • Blog: Are computer games a literary genre? | Education | guardian.co.uk 2 February 2010 14:11 UTC www.guardian.co.uk [Source type: General]

.With over 200,000 test responses as of 2006, this is perhaps the largest ongoing survey of multiplayer game players.^ Video gaming promotes concussion knowledge acquisition in youth hockey players: Journal of Adolescence Vol 29(3) Jun 2006, 351-360.
  • Computer games - Psychology Wiki 2 February 2010 14:11 UTC psychology.wikia.com [Source type: Academic]

^ Second Life, perhaps the largest success in terms of player content, is completely devoid of the sorts of external restrictions/stories that you want to inject.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ We’ve been working hard since before the end of our closed beta test to refine the game based on player feedback.
  • Free MMORPG and Free MMO Games - FreeMMOGamer.com 16 January 2010 19:59 UTC www.freemmogamer.com [Source type: General]

[22]
.In World of Warcraft, a temporary design glitch attracted the attention of psychologists and epidemiologists across North America, when the "Corrupted Blood" disease of a monster began to spread unintentionally—and uncontrollably—into the wider game world.^ The Massively Multiplayer Online (MMO) game officially launches next week, on Tuesday, February 2, 2010 in North America and February 5, 2010 across Europe and Australia.
  • DailyTech - Star Trek Online to Boldly Go Where No MMO Has Gone Before 1 February 2010 3:03 UTC www.dailytech.com [Source type: FILTERED WITH BAYES]

^ I know there are perfectly fun and safe ways to play games like World of Warcraft , but just be careful it doesn’t become more than a game.
  • Unreality - The Six Most Soul-Sucking Video Games | 23 January 2010 23:28 UTC unrealitymag.com [Source type: FILTERED WITH BAYES]

^ Gee distinguishes game and Game, the former is the software which we normally refer to as game whereas the latter is the social setting into which a game is situated (therefore there is a difference between game-design and Game-design).
  • Computer Games in Education 2 February 2010 14:11 UTC blogs.nyu.edu [Source type: FILTERED WITH BAYES]

.The Center for Disease Control used the incident as a research model to chart both the progression of a disease, and the potential human response to large-scale epidemic infection.^ Virtual worlds are large and complex, but we still use the same low-bandwidth human-computer interfaces to manipulate them.

^ With his expertise in Civilization, Squire makes argument in the article that open-ended games have large potentials to be used in educational setting with educational purposes.
  • Computer Games in Education 2 February 2010 14:11 UTC blogs.nyu.edu [Source type: FILTERED WITH BAYES]

^ I've read about specialized workstations where researchers can visualize structures and investigate potential binding sites using force-feedback that is driven by physical rules.

[23]

Economics

A user browsing the market for items in EVE Online
Many MMORPGs feature living economies. .Virtual items and currency have to be gained through play and have definite value for players.^ The practice was eventually industrialised, with gold-farming sweatshops cropping up in China and India, where staff played games for countless hours, earning in-game currency and items that were then sold on to players for real cash.
  • Video games: the decade when playtime took over | Technology | The Guardian 23 January 2010 23:28 UTC www.guardian.co.uk [Source type: General]

^ This sequel introduces drop-in, drop-out online co-op with the availability to play through the entire single player campaign with a friend.
  • List of Major Game Releases - giantbomb.com 23 January 2010 23:28 UTC www.giantbomb.com [Source type: General]

^ If you play through most of a stage, use some items, then die, you start at the beginning of the stage with all those items you used...gone.
  • Combat in MMORPGs [Archive] - Sirlin.net Forums 1 February 2010 3:03 UTC forums.sirlin.net [Source type: General]

[24] .Such a virtual economy can be analyzed (using data logged by the game)[24] and has value in economic research; more significantly, these "virtual" economies can have an impact on the economies of the real world.^ "MMORPG" and "MUD" the experiential reality of these games is more important … .
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

^ Do virtual worlds lead to real world extinction?

^ But almost all games on the market involve competitive elements, such as sports contests, armed duels, car racing, or economic rivalry.
  • Gender and Computer Games: Exploring Females' Dislikes 2 February 2010 14:11 UTC jcmc.indiana.edu [Source type: Academic]

.One of the early researchers of MMORPGs was Edward Castronova, who demonstrated that a supply-and-demand market exists for virtual items and that it crosses over with the real world.^ The illusion of love: Does virtual pet provide the same companionship as a real one?
  • Computer games - Psychology Wiki 2 February 2010 14:11 UTC psychology.wikia.com [Source type: Academic]

^ When I think back at what we’ve lost, or have begun to lose, in the MMORPGs of today, I keep coming back to one thing: The World.
  • Keen and Graev’s Gaming Blog » Blog Archive » Another piece of what MMORPGs have lost over time 1 February 2010 3:03 UTC www.keenandgraev.com [Source type: General]

^ I really thought they nailed the world for a fantasy mmorpg.
  • Keen and Graev’s Gaming Blog » Blog Archive » Another piece of what MMORPGs have lost over time 1 February 2010 3:03 UTC www.keenandgraev.com [Source type: General]

[25] This crossover has some requirements of the game:
.
  • The ability for players to sell an item to each other for in-game (virtual) currency.
  • Bartering for items between players for items of similar value.
  • The purchase of in-game items for real-world currency.
  • Exchanges of real-world currencies for virtual currencies.
  • The creation of meta-currencies such as DKP, or Dragon kill points, to distribute in-game rewards.^ True virtual reality gaming.
    • The Future of Personal Computing ? « blog maverick 2 February 2010 16:42 UTC blogmaverick.com [Source type: General]

    ^ That all the other games really sucked.
    • The trouble with MMORPGs: Grinding me down - Article - play.tm 1 February 2010 3:03 UTC play.tm [Source type: FILTERED WITH BAYES]

    ^ I can tell between games and reality.
    • Video Games: A Cause of Violence and Aggression | Serendip's Exchange 7 January 2010 8:53 UTC serendip.brynmawr.edu [Source type: FILTERED WITH BAYES]

    [26]
.The idea of attaching real-world value to "virtual" items has had a profound effect on players and the game industry, and even the courts.^ True virtual reality gaming.
  • The Future of Personal Computing ? « blog maverick 2 February 2010 16:42 UTC blogmaverick.com [Source type: General]

^ The world is in the player, not the game.
  • Blog: Are computer games a literary genre? | Education | guardian.co.uk 2 February 2010 14:11 UTC www.guardian.co.uk [Source type: General]

^ Do virtual worlds lead to real world extinction?

.Castronova's first study in 2002 found that a highly liquid (if illegal) currency market existed, with the value of Everquest's in-game currency exceeding that of the Japanese yen.^ In Figure 3, the first "bowtie" illustrates the video game value chain prior to the advent of emulators, and the second "bowtie" illustrates the disruptive nature of emulation.
  • Use of a Game Over: Emulation and the Video Game Industry, A White Paper 7 January 2010 8:53 UTC www.law.northwestern.edu [Source type: General]

^ Cumulative use of multiplayer online first-person shooter video games and self-reported aggression: A correlational study.
  • Computer games - Psychology Wiki 2 February 2010 14:11 UTC psychology.wikia.com [Source type: Academic]

^ November 1972 Atari is founded by Nolan Bushnell and ships Pong, the first video game.
  • PC Timeline. The Freeman PC Museum... Largest Collection of Vintage Computers On The Web. 2 February 2010 16:42 UTC www.thepcmuseum.net [Source type: General]

[27] .Some people even make a living by working these virtual economies; these people are often referred to as gold farmers, and may be employed in game sweatshops.^ All these games are referred to as digital games.
  • Computer Games in Education 2 February 2010 14:11 UTC blogs.nyu.edu [Source type: FILTERED WITH BAYES]

^ People who make antimatter for a living.
  • Welcome to Dragon*Con! - Welcome to Dragon*Con! 1 February 2010 3:03 UTC www.dragoncon.org [Source type: General]

^ I think the market will always have a place for subscription-based games, but I’m certain that the ratio of subscription vs. Even in subscription games there is an active and thriving secondary economy based on character, item, and gold sales that oftentimes is worth far more than what the publishers make on subscriptions which shows there’s a definite demand there.
  • Free MMORPG and Free MMO Games - FreeMMOGamer.com 16 January 2010 19:59 UTC www.freemmogamer.com [Source type: General]

[28]
.Game publishers usually prohibit the exchange of real-world money for virtual goods, but others actively promote the idea of linking (and directly profiting from) an exchange.^ True virtual reality gaming.
  • The Future of Personal Computing ? « blog maverick 2 February 2010 16:42 UTC blogmaverick.com [Source type: General]

^ As in real life, money drives this game.
  • Chapter 7 - Designing Computer Games - Hundred Years War 2 February 2010 16:42 UTC www.hyw.com [Source type: General]

^ Do virtual worlds lead to real world extinction?

.In Second Life and Entropia Universe, the virtual economy and the real-world economy are directly linked.^ The sims(Another game I don’t understand… You’d make a character, get a job…clean house…live a virtual life…just do it for real?
  • Unreality - The Six Most Soul-Sucking Video Games | 23 January 2010 23:28 UTC unrealitymag.com [Source type: FILTERED WITH BAYES]

^ I think the point is that a fresh snowfall and making snowmen in a game is always going to be a distant second-place to the same activities in real life.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ How close do you want this virtual world to mirror real life?
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.This means that real money can be deposited for game money and vice versa.^ As in real life, money drives this game.
  • Chapter 7 - Designing Computer Games - Hundred Years War 2 February 2010 16:42 UTC www.hyw.com [Source type: General]

^ Sony PS3 has had no great games, and its a waste in buying it, ask real gamers and you\’ll know what I mean (yuck).
  • The Future of Personal Computing ? « blog maverick 2 February 2010 16:42 UTC blogmaverick.com [Source type: General]

^ Sorry, I didn’t really mean that as a “game game”, that was more my being snarky.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

Real-world items have also been sold for game money in Entropia, and some players of Second Life have generated revenues in excess of $100,000.[29]
Some of the issues confronting online economies include:
.
  • The use of "bots" or automated programs, that assist some players in accumulating in-game wealth to the disadvantage of other players.^ Steam is a computer program made by Valve, developed for the release of their first game using the Source engine, Half-Life 2.The objective of Steam was, originally, to download and install patches for games automatically, in the least intrusive way as possible.
    • Gaming Reviews & Computer Games 10 February 2010 10:36 UTC sharedreviews.com [Source type: General]

    ^ It seems Brandon had become totally immersed in playing a particular game -- Call of Duty 4: Modern Warfare -- during which he interacted with other on-line players over the Internet.
    • Video Games - Education for Parents 23 January 2010 23:28 UTC www.parentstv.org [Source type: FILTERED WITH BAYES]

    ^ Some placed a great emphasis on recognizing games that were historically "relevant" or "innovative" while others simply celebrated games that were fun to play.

    [30]
  • .
  • The use of unsanctioned auction sites, which has led publishers to seek legal remedies to prevent their use based on intellectual-property claims.^ Topics include online privacy, security, freedom of expression, intellectual property, online activism, social networking, online publishing, and multi-player gaming.
    • Welcome to Dragon*Con! - Welcome to Dragon*Con! 1 February 2010 3:03 UTC www.dragoncon.org [Source type: General]

    ^ These terms and conditions regarding your use of the Site constitute a legally binding agreement between you and the Site and the Parent Companies.
    • Play Video Games - Online Games, Video Game, Cheat Codes, Online Video Games, PC Games, Computer Games 7 January 2010 8:53 UTC www.spike.com [Source type: General]
    • Computer games at work | SPIKE 2 February 2010 16:42 UTC www.spike.com [Source type: General]

    ^ On notice, we will act expeditiously to remove content on the Site that infringes the copyright rights of others and will disable the access to the Site and its services of anyone who uses them to repeatedly to infringe the intellectual property rights of others.
    • Play Video Games - Online Games, Video Game, Cheat Codes, Online Video Games, PC Games, Computer Games 7 January 2010 8:53 UTC www.spike.com [Source type: General]
    • Computer games at work | SPIKE 2 February 2010 16:42 UTC www.spike.com [Source type: General]

    [31]
  • .
  • The emergence of virtual crime, which can take the form of both fraud against the player or publisher of an online game, and even real-life acts of violence stemming from in-game transactions.^ True virtual reality gaming.
    • The Future of Personal Computing ? « blog maverick 2 February 2010 16:42 UTC blogmaverick.com [Source type: General]

    ^ Violence caused by the GAME? Really?
    • Video Games: A Cause of Violence and Aggression | Serendip's Exchange 7 January 2010 8:53 UTC serendip.brynmawr.edu [Source type: FILTERED WITH BAYES]

    ^ Even online gaming in Vietnam.

    [32]
.Linking real-world and virtual economies is rare in MMORPGs, as it is generally believed to be detrimental to gameplay.^ I really thought they nailed the world for a fantasy mmorpg.
  • Keen and Graev’s Gaming Blog » Blog Archive » Another piece of what MMORPGs have lost over time 1 February 2010 3:03 UTC www.keenandgraev.com [Source type: General]

^ It’s the work of a student named Katharine Berry, and a great demonstration of why MUDs and MMORPGs (and virtual worlds!
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

^ How close do you want this virtual world to mirror real life?
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.If real-world wealth can be used to obtain greater, more immediate rewards than skillful gameplay, the incentive for strategic roleplay and real game involvement is diminished.^ Sorry "truth," this game is more than a game.
  • Talk To Action | The Purpose Driven Life Takers (Part 1) 7 January 2010 8:53 UTC www.talk2action.org [Source type: General]

^ But more than I play games, I edit them.
  • Video Games: A Cause of Violence and Aggression | Serendip's Exchange 7 January 2010 8:53 UTC serendip.brynmawr.edu [Source type: FILTERED WITH BAYES]

^ RL is more important than a game.
  • Unreality - The Six Most Soul-Sucking Video Games | 23 January 2010 23:28 UTC unrealitymag.com [Source type: FILTERED WITH BAYES]

.It could also easily lead to a skewed hierarchy where richer players gain better items, allowing them to take on stronger opponents and level up more quickly than less wealthy but more committed players.^ Up to 4 players could play and could take hours or even a year or more to win.
  • In The 80s - Vintage Computer Games of the Eighties 2 February 2010 14:11 UTC www.inthe80s.com [Source type: General]

^ Multiplayer games are usually more enjoyable than two player encounters, yet solitaire play is the most common because of the difficulty in getting the players together.
  • Chapter 7 - Designing Computer Games - Hundred Years War 2 February 2010 16:42 UTC www.hyw.com [Source type: General]

^ More players drink Mountain Dew than I ever thought possible.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

[33]

Development

Players interacting in Ultima Online, a classic MMORPG.
.The cost of developing a competitive commercial MMORPG title often exceeds $10 million.^ As Raph Koster, the Chief Creative Officer at Sony Online Entertainment is often wont to do, he has posted an amusing and often spot on lament titled, "What are the lessons of MMORPGs today?"
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Development costs reported to be in excess of $50 million plus $100 million for the software.
  • PC Timeline. The Freeman PC Museum... Largest Collection of Vintage Computers On The Web. 2 February 2010 16:42 UTC www.thepcmuseum.net [Source type: General]

^ Knight Online World is a free-to-play fantasy MMORPG that has over 10 million players all over the world.
  • Free MMORPG and Free MMO Games - FreeMMOGamer.com 16 January 2010 19:59 UTC www.freemmogamer.com [Source type: General]

[34] .These projects require multiple disciplines within game design and development such as 3D modeling, 2D art, animation, user interfaces, client/server engineering, database architecture, and network infrastructure.^ These developments imply a shift away from the traditional gender gap to gender-specific adaptations of video games.
  • Gender and Computer Games: Exploring Females' Dislikes 2 February 2010 14:11 UTC jcmc.indiana.edu [Source type: Academic]

^ Most often these games are distributed through DVDs and CDs or through online delivery services such as Direct2Drive and Stream.

^ HP SkyRoom How To's Learn how easy it is to share data such as videos, 3D models, documents or slides with other HP SkyRoom users during a SkyRoom visual collaboration session.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

[35]
.The front-end (or client) component of a commercial, modern MMORPG features 3D graphics.^ Text MUDs tend to be client-platform independent (aka: Telnet), while graphical MMORPGs tend to be PC only.
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

^ The real difference between the MUDs of yore and the modern MMORPG client isn’t the sim on the backend; it’s the fact that the datastream is tokenized.
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

^ How well do features from UO translate to modern MMORPGs?
  • How well do features from UO translate to modern MMORPGs? - Page 3 - Mortal Online Forums 1 February 2010 3:03 UTC www.mortalonline.com [Source type: General]

.As with other modern 3D games, the front-end requires expertise with implementing 3D engines, real-time shader techniques and physics simulation.^ The game was a real time-spender.
  • In The 80s - Vintage Computer Games of the Eighties 2 February 2010 14:11 UTC www.inthe80s.com [Source type: General]

^ This program, (a Graphic Front End or GFE) will incorporate a datacomm program to connect with GEnie (more specifically, the Hundred Years War game) and have an editor for writing messages to other players and the graphics capability to display game activities in more detail.
  • Chapter 7 - Designing Computer Games - Hundred Years War 2 February 2010 16:42 UTC www.hyw.com [Source type: General]

^ Despite their groundbreaking work in many genres, in the end it seems that PC games have been unable to really capture the public's imagination in the same way console games have.

.The actual visual content (areas, creatures, characters, weapons, spaceships and so forth) is developed by artists who typically begin with two-dimensional concept art, and later convert these concepts into animated 3D scenes, models and texture maps.^ I too once bought into these concepts.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Two existing in-game maps will be converted from standard adventuring areas into new player vs. (PvP) War Zones for level 40 and above: the Hidden Port in the Pirates of the Black Dragon Base and the Rainbow Highland on Chester Island.
  • Thumb Gods » MMOGs/MMORPGs 1 February 2010 3:03 UTC thumbgods.com [Source type: General]

^ It contained a videodisk full of animated cartoons drawn by artists who had worked at Walt Disney Studios.
  • The Secret Guide to Computers - Games 2 February 2010 14:11 UTC www.secretguide.net [Source type: General]

[36]
.Developing an MMOG server requires expertise with client/server architecture, network protocols, security, and relational database design.^ Ultimately, I think we will end up with peer to peer distributed architectures for virtual worlds, but even then, we will likely have client/servers that have firewalls between them, architecturally speaking.
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

^ Related Links: > > Consumer Support Forum > > More on HP TouchSmart PCs > > More on HP PCs Home wireless network security .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ The only difference to MMOs und MUDs is, most games do not require a Client/Server environment, and most games do not have such a long text based tradition.
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

MMORPGs include reliable systems for a number of vital tasks. .The server must be able to handle and verify a large number of connections, prevent cheating, and apply changes (bug fixes or added content) to the game.^ It's very hard to know what game your children are playing when the tone and content can change drastically and rapidly.

^ But it is overly complicated to balance the game with the way they have added content (even if lots of skills are subpar).
  • Combat in MMORPGs [Archive] - Sirlin.net Forums 1 February 2010 3:03 UTC forums.sirlin.net [Source type: General]

^ Computer games and game addiction is often the subject of criticism, focusing largely on the influence of objectionable and violent content and prolonged gameplay on minors.
  • Computer games - Psychology Wiki 2 February 2010 14:11 UTC psychology.wikia.com [Source type: Academic]

.A system for recording the game's data at regular intervals, without stopping the game, is also important.^ Unlike PCs, whose processing power can be upgraded at regular intervals, video game consoles consist of static technology for the duration of the console's life cycle.
  • Use of a Game Over: Emulation and the Video Game Industry, A White Paper 7 January 2010 8:53 UTC www.law.northwestern.edu [Source type: General]

^ We’ve already agreed that combat will be our least important bit, and I’m working on a mechanical system for player politics that’s malleable, like the rest of the game will be.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Emulating a video game system for the first time, without detailed information on the parent system's hardware and software, can be a time consuming process.
  • Use of a Game Over: Emulation and the Video Game Industry, A White Paper 7 January 2010 8:53 UTC www.law.northwestern.edu [Source type: General]

[37]
Maintenance requires sufficient servers and bandwidth, and a dedicated support staff. .Insufficient resources for maintenance lead to lag and frustration for the players, and can severely damage the reputation of a game, especially at launch.^ Compared to the number of players it serves, the Flash game ecosystem makes little money, launches few careers, and sustains few developer owned businesses.
  • video games (kottke.org) 23 January 2010 23:28 UTC www.kottke.org [Source type: FILTERED WITH BAYES]

^ Doctorow wants to see computer games that involve several players, rather than one or two.
  • The Future of Computer Games: Ten Industry Leaders Speak Out 10 February 2010 10:36 UTC www.atarimagazines.com [Source type: General]

^ Also i know several investigators (5 to be exact) that play HALO a video game that involves shooting other players and is under the catagory as violent and they are not violent at all.
  • Video Games: A Cause of Violence and Aggression | Serendip's Exchange 7 January 2010 8:53 UTC serendip.brynmawr.edu [Source type: FILTERED WITH BAYES]

.Care must also be taken to ensure that player population remains at an acceptable level by adding or removing servers.^ This server will ask that players remain in character.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ Either choice must give you the same access to level-ups, because otherwise players will select the choice that gives them the most skills and the context becomes irrelevant.
  • Blog: Are computer games a literary genre? | Education | guardian.co.uk 2 February 2010 14:11 UTC www.guardian.co.uk [Source type: General]

.Peer-to-peer MMORPGs could theoretically work cheaply and efficiently in regulating server load, but practical issues such as asymmetrical network bandwidth and CPU-hungry rendering engines make them a difficult proposition.^ Originally it took loads of grinding and hard work, and now they practically hand it to the player with a nice big bow.
  • DailyTech - Star Trek Online to Boldly Go Where No MMO Has Gone Before 1 February 2010 3:03 UTC www.dailytech.com [Source type: FILTERED WITH BAYES]

^ They kept complaining that they could not work when the server was down or slow.
  • The Future of Personal Computing ? « blog maverick 2 February 2010 16:42 UTC blogmaverick.com [Source type: General]

^ Today, or soon anyway, the entire thing could be loaded into an MMORPG for the entire community to discover.

.Additionally, they would probably become vulnerable to other problems including new possibilities for cheating.^ In fact we are currently working on a new costume/gear system where we asked the players what kind of gear they would like to see.
  • Free MMORPG and Free MMO Games - FreeMMOGamer.com 16 January 2010 19:59 UTC www.freemmogamer.com [Source type: General]

^ It isn\’t impossible they could move to C# or D (both proprietary) but it is more likely that something new will supplant Java and all other C- like languages.
  • The Future of Personal Computing ? « blog maverick 2 February 2010 16:42 UTC blogmaverick.com [Source type: General]

^ MMORPGs, on the other hand, will probably continue to be much like they are now, only there will be more and more of them, produced more and more cheaply.

.The hosted infrastructure for a commercial-grade MMORPG requires the deployment of hundreds (or even thousands) of servers.^ There are usually hundreds and possibly even thousands of different quests in a MMORPG. Player's will obtain satisifaction knowing they are the first to complete a quest.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ However, even if we do allow that the servers are the same, it doesn’t mean that MMORPG’s and MUD’s are the same.
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

^ The clients do matter for usage and for the context where people say that MMORPG’s are not MUD’s because usage here steps from experiences and perceptions and not server infrastructures.
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

.Developing an affordable infrastructure for an online game requires developers to scale to large numbers of players with less hardware and network investment.^ On another, some stark flaws line the institution of large scale online games.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ The development of an ARCS Gaming Scale: Journal of Instructional Psychology Vol 25(4) Dec 1998, 215-221.
  • Computer games - Psychology Wiki 2 February 2010 14:11 UTC psychology.wikia.com [Source type: Academic]

^ Basketball Had two player team and vs. First Bball game to allow player adjustments -- post player or shooter, and allowed a certain number of rating points for each.
  • In The 80s - Vintage Computer Games of the Eighties 2 February 2010 14:11 UTC www.inthe80s.com [Source type: General]

[38]
.In addition, the development team will need to have expertise with the fundamentals of game design: world-building, lore and game mechanics,[39] as well as what makes games fun.^ It’s a list of things that don’t need to be in a game to make a game fun.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Well, this game will be fun just to watch.
  • Chapter 7 - Designing Computer Games - Hundred Years War 2 February 2010 16:42 UTC www.hyw.com [Source type: General]

^ Anyways, it makes sense for consoles to do DVDs, play music and slideshows (in addition to games) because those are “couch” activities.
  • The Future of Personal Computing ? « blog maverick 2 February 2010 16:42 UTC blogmaverick.com [Source type: General]

[40]

Non-corporate development

.Though the vast majority of MMORPGs are produced by companies, many small teams of programmers and artists have contributed to the genre.^ Thus, many players flock to these events as they are usually major turning points in the progression of the MMORPG's storyline.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ Similar to the Hollywood model, small studios typically develop a game concept and then seek funding from a major producer called a software publisher.
  • Use of a Game Over: Emulation and the Video Game Industry, A White Paper 7 January 2010 8:53 UTC www.law.northwestern.edu [Source type: General]

^ Well, while some percentage of the population is capable of producing quality "mods", the vast majority are not capable and not motivated to do so.

.As shown above, the average MMORPG development project requires enormous investments of time and money, and running the game can be a long-term commitment.^ OTOOH, I’ve stopped playing it in favor of WoW, as WoW requires less of a time commitment and time is my most precious commodity.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ This little non-game has even shown up in Time magazine .
  • video games (kottke.org) 23 January 2010 23:28 UTC www.kottke.org [Source type: FILTERED WITH BAYES]

^ I’ll just do quest X three times and it will all average out.” The issues brought up in the list can’t be fixed in any existing game because to do so would require a fundamental change to the design.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.As a result, non-corporate (or independent, or "indie") development of MMORPGs is less common compared with other genres.^ Not a single game on this list compares to Ultima Online, it is what started the MMORPG genre.
  • Unreality - The Six Most Soul-Sucking Video Games | 23 January 2010 23:28 UTC unrealitymag.com [Source type: FILTERED WITH BAYES]

^ By substituting "independent video game" for "short story" in The Ambition of the Short Story , (mashedmarket) turned the essay into a manifesto of sorts for indie game developers .
  • video games (kottke.org) 23 January 2010 23:28 UTC www.kottke.org [Source type: FILTERED WITH BAYES]

.Still, many independent MMORPGs do exist, representing a wide spectrum of genres, gameplay types, and revenue systems.^ The Pet system on this game offered many different types of pets and also allowed pets to be much more than just an attractive sidekick.
  • Free MMORPG and Free MMO Games - FreeMMOGamer.com 16 January 2010 19:59 UTC www.freemmogamer.com [Source type: General]

^ Freespace 2 Freespace 2 is a Space-Sim developed by Volition Incorporated and released in 1999 for the PC. It is still considered by many to be the finest example of its genre.
  • List of Major Game Releases - giantbomb.com 23 January 2010 23:28 UTC www.giantbomb.com [Source type: General]

^ There exist three basic types of emulators—pure software, pure hardware, and hybrid systems 21 —which are detailed in Exhibit 1.
  • Use of a Game Over: Emulation and the Video Game Industry, A White Paper 7 January 2010 8:53 UTC www.law.northwestern.edu [Source type: General]

.Some independent MMORPG projects are completely open source, while others like PlaneShift feature proprietary content made with an open-source game engine.^ Why no "real" open beta like other games?
  • DailyTech - Star Trek Online to Boldly Go Where No MMO Has Gone Before 1 February 2010 3:03 UTC www.dailytech.com [Source type: FILTERED WITH BAYES]

^ Steam is a computer program made by Valve, developed for the release of their first game using the Source engine, Half-Life 2.The objective of Steam was, originally, to download and install patches for games automatically, in the least intrusive way as possible.
  • Gaming Reviews & Computer Games 10 February 2010 10:36 UTC sharedreviews.com [Source type: General]

^ "As Tandy and some of the other clone manufacturers have brought the price of their computers down, it's opened up a whole new category of buyer.
  • The Future of Computer Games: Ten Industry Leaders Speak Out 10 February 2010 10:36 UTC www.atarimagazines.com [Source type: General]

.The developers of Endless Online have also released development information with details about their coding.^ Includes Comprehensive detailed information about old hard drive specifications, jumpers, controller cards, parameters, settings and manufacturers.
  • discount Windows and Dos software and old computer games and hardware 2 February 2010 16:42 UTC www.oldsoftware.com [Source type: General]

^ The development and release of movies, TV shows, books, and games (including online games) will be coordinated much more directly than today.

^ More Information about ROSE Online and Gravity can be found at http://www.roseonlinegame.com/ .
  • Free MMORPG and Free MMO Games - FreeMMOGamer.com 16 January 2010 19:59 UTC www.freemmogamer.com [Source type: General]

[41]
.The WorldForge project has been active since 1998 and formed a community of independent developers who are working on creating framework for a number of open-source MMORPGs.^ For user-created content to work, there must be enough of those kinds of people to support the crowds of people who aren't like that.

^ NetHack NetHack was the pre-Internet, pre-"Open Source" open-source Internet developed expansion to Hack and Rogue, two games that began their lives on UNIX systems in the late 70's.
  • In The 80s - Vintage Computer Games of the Eighties 2 February 2010 14:11 UTC www.inthe80s.com [Source type: General]

^ Grouping is one of the most important aspects of a MMORPG. One should always communicate with the rest of the community to find out who the best groupers are.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

[42] .The Multiverse Network is also creating a network and platform specifically for independent MMOG developers.^ LittleBigPlanet A game based on LittleBigPlanet for the PS3, developed for the PSP. It features the same platforming gameplay, creation tools, and sharing abilities.
  • List of Major Game Releases - giantbomb.com 23 January 2010 23:28 UTC www.giantbomb.com [Source type: General]

^ We have had the same ideas about creating a thin, hard, small, appliance-like computing platform and have been in development for the past four years.
  • The Future of Personal Computing ? « blog maverick 2 February 2010 16:42 UTC blogmaverick.com [Source type: General]

^ Tools such as Multiverse are just now starting to make themselves known to allow the indie developer to create their own massive virtual worlds.

[43]

Trends as of 2008

.As there are a number of wildly different titles within the genre, and since the genre develops so rapidly, it is difficult to definitively state that the genre is heading in one direction or another.^ One of the things that we expect to happen is that people who are into different styles of behavior will drift in different directions."
  • The Future of Computer Games: Ten Industry Leaders Speak Out 10 February 2010 10:36 UTC www.atarimagazines.com [Source type: General]

^ What makes them different is that Douglas, an Iowa State University assistant professor of psychology, is one of the country's top researchers on the effects of media on children.
  • Video Games - Education for Parents 23 January 2010 23:28 UTC www.parentstv.org [Source type: FILTERED WITH BAYES]

^ The method of display of said data is truly arbitrary; while different simulation models will suggest different displays, there’s nothing that specifically binds a given set of information to one method of display.
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

.Still, there are a few obvious developments.^ While the popular WOW is now really a game for kids as everything is so easy to do and get, there are still a few games out there that punishes you if you die or suck at playing the game.
  • DailyTech - Star Trek Online to Boldly Go Where No MMO Has Gone Before 1 February 2010 3:03 UTC www.dailytech.com [Source type: FILTERED WITH BAYES]

^ According to this website, there are a few servers for EQ 2 (not sure how close this is to the original EQ) that are still decently populated.
  • Keen and Graev’s Gaming Blog » Blog Archive » Another piece of what MMORPGs have lost over time 1 February 2010 3:03 UTC www.keenandgraev.com [Source type: General]

^ But I do realize there are few people who, like me, can play WoW and have two endgame characters and still tell what is real life.
  • Unreality - The Six Most Soul-Sucking Video Games | 23 January 2010 23:28 UTC unrealitymag.com [Source type: FILTERED WITH BAYES]

.One of these developments is the raid group quest, or "raid",[44] which is an adventure designed for large groups of players (often twenty or more).^ Although many traditional adventure/RPGs follow embedded narratives (upon completion of one quest/level can a player reach the nest one) and other sandbox mode games (such as the Sims and SimCity) give players more space of possibility to generate their own emergent gameplay, many games combine both these two design approaches.
  • Computer Games in Education 2 February 2010 14:11 UTC blogs.nyu.edu [Source type: FILTERED WITH BAYES]

^ I’d love to see a huge open world MMO where dynamically generated quests led players all off in different directions, each one (or group) forging their own path and telling their own story.
  • Keen and Graev’s Gaming Blog » Blog Archive » Another piece of what MMORPGs have lost over time 1 February 2010 3:03 UTC www.keenandgraev.com [Source type: General]

^ BTW, on the single-player games thng, the more I play Live, the more I think I shouldn’t have backed off the hyperbole one iota.
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

Instance dungeons

.Instance dungeons, sometimes shortened to "instances", are game areas that are "copied" for individual players or groups, which keeps those in the instance separated from the rest of the game world.^ The world is in the player, not the game.
  • Blog: Are computer games a literary genre? | Education | guardian.co.uk 2 February 2010 14:11 UTC www.guardian.co.uk [Source type: General]

^ Players could be searching the game world for the meaning of those symbols.
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

^ I would suggest a player forms a group when entering a dungeon unfamiliar to them for the first time.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

This reduces competition, while also reducing the amount of data that needs to be sent to and from the server, reducing lag. .The Realm Online was the first MMORPG to begin to use a rudimentary form of this technique and Anarchy Online would later take it to another level by creating a robust instance-based game experience.^ Gangs were not formed based on video games.
  • Video Games: A Cause of Violence and Aggression | Serendip's Exchange 7 January 2010 8:53 UTC serendip.brynmawr.edu [Source type: FILTERED WITH BAYES]

^ US military agrees, and uses simulators that are similar to first-person shooter video games to desensitize soldiers to violence and mentally prepare them to kill.
  • Video Games - Education for Parents 23 January 2010 23:28 UTC www.parentstv.org [Source type: FILTERED WITH BAYES]

^ Chernobyl (C64) Probably one of the very first simulation-based games.
  • In The 80s - Vintage Computer Games of the Eighties 2 February 2010 14:11 UTC www.inthe80s.com [Source type: General]

.Since then, instancing has become increasingly more common.^ Since the genre moved online, this has become an even more rigid convention.

The "raids", as mentioned above, often involve instance dungeons.

Player-created content

.Increased amounts of "Player-created content" may be another trend.^ Player created content is another good way.
  • MMORPGs Dead; Phoenix, Arise! | Gamers With Jobs 1 February 2010 3:03 UTC www.gamerswithjobs.com [Source type: General]

^ Furthermore, players that create rude of vulgar names may risk having them changed at a GM's discretion in game.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ Tools can be provided to enable that sort of person to engage in player created content after a fashion using existing tools.

[45] .From the beginning, the Ultima Online world included blank 30-page books that players could write in, collect into personal libraries and trade; in later years players have been able to design and build houses from the ground up.^ The books were actual ingame books where players could write on.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ In this respect books are also unregulated, anyone can write a book, anyone can set up a publishing company.

^ The stories created by player interation will always be better than anything that a write will think up as a backdrop (that no one usually pays attention to anyway).

.Some non-combat-based MMORPGs rely heavily on player-created content, including everything from simple animations to complete buildings using player-created textures and architecture like A Tale in the Desert.^ Some MMORPGs allow players to build their own structures.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ Tools can be provided to enable that sort of person to engage in player created content after a fashion using existing tools.

^ As for making combat interesting in MMORPGs, I love Arathi Basin in WoW. It's not because the combat is so interesting, but the way a team must distribute the players in the field.
  • Combat in MMORPGs [Archive] - Sirlin.net Forums 1 February 2010 3:03 UTC forums.sirlin.net [Source type: General]

.However, these games are very different from the far more popular "standard" MMORPGs revolving around combat and limited character trade skills.^ Very popular educational game for children!
  • discount Windows and Dos software and old computer games and hardware 2 February 2010 16:42 UTC www.oldsoftware.com [Source type: General]

^ "MMORPG" and "MUD" the experiential reality of these games is more important … .
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

^ Assuming these lists represent voices of authority in the gaming community, we can easily make a cumulative list averaging out the most universally popular games.

.Player-created content in these games would be in the form of areas to explore, monsters to kill, quests to carry out and specific in-game items to obtain.^ Loot -- Items found when a player completes a quest or kills a mob.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ These epics were the best items that player's could obtain at the time.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ User-created content as the future of gaming?

.The Saga of Ryzom was the first of these "standard" MMORPGs to offer players the ability to create this type of content.^ There will be a lot of sub-standard content created with these tools.

^ Tools can be provided to enable that sort of person to engage in player created content after a fashion using existing tools.

^ Thus, many players flock to these events as they are usually major turning points in the progression of the MMORPG's storyline.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

.City of Heroes and Villains released Issue 14: Mission Architect (April 8, 2009), which added completely player-created missions.^ I'd absolutely adore a single player version of City of Heroes/Villains with faster advancement, more destructible/transformable environments, and slightly more interesting quests.

^ Also, City of Heroes/Villains has superb character customisation.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Advance Controls for Avatar Creation (City of Heroes/Villians) The character creation controls for City of Heroes is the best part of the game.

.A problem popped up immediately: Some players were taking advantage of user-created content by designing easy missions that offer an unfair risk-to-reward ratio.^ User-created content is a pipe-dream.

^ I think there will be -some- user created content (by the strictest definition).

^ User-created content as the future of gaming?

.Dealing with such problems is an ongoing issue in many MMORPGs.^ Problem is, if you want to combat many of the problems listed in your lament, you have to do some genre mixing; otherwise, it’s not ‘realistic’ as such.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

Use of licenses

.The use of intellectual property licensing, common in other video game genres, has also appeared in MMORPGs.^ We likewise respect the intellectual property of others.
  • Play Video Games - Online Games, Video Game, Cheat Codes, Online Video Games, PC Games, Computer Games 7 January 2010 8:53 UTC www.spike.com [Source type: General]
  • Computer games at work | SPIKE 2 February 2010 16:42 UTC www.spike.com [Source type: General]

^ My other passion is Video Games.

^ US military agrees, and uses simulators that are similar to first-person shooter video games to desensitize soldiers to violence and mentally prepare them to kill.
  • Video Games - Education for Parents 23 January 2010 23:28 UTC www.parentstv.org [Source type: FILTERED WITH BAYES]

.2007 saw the release of The Lord of the Rings Online, based on J. R. R. Tolkien's Middle-earth.^ Lord of the Rings Online .
  • MMORPG.com - Your Headquarters for Online Multiplayer Games, RPG Online Games, Online Role Playing Free Games! 23 January 2010 8:17 UTC www.mmorpg.com [Source type: General]

^ Lord of the Rings Online 8.3 .
  • MMORPG.com - Your Headquarters for Online Multiplayer Games, RPG Online Games, Online Role Playing Free Games! 23 January 2010 8:17 UTC www.mmorpg.com [Source type: General]

^ Dev Diary Feedback: Oh, a-Raiding We Will Go - Page 37 - The Lord of the Rings Online™: Shadows of Angmar™ Forums wrote on May 14th, 2007 at 6:19 am : [...
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.Other licensed MMORPGs include The Matrix Online, based on the Matrix trilogy of films, Warhammer Online, based on Games Workshop's table top game, Star Trek Online, Star Wars Galaxies, Champions Online and Age of Conan.^ Maybe Star Trek Online is a better game, but WoW is boring.
  • DailyTech - Star Trek Online to Boldly Go Where No MMO Has Gone Before 1 February 2010 3:03 UTC www.dailytech.com [Source type: FILTERED WITH BAYES]

^ Includes license but no other documentation.
  • discount Windows and Dos software and old computer games and hardware 2 February 2010 16:42 UTC www.oldsoftware.com [Source type: General]

^ Name was based on a Star Trek episode.
  • PC Timeline. The Freeman PC Museum... Largest Collection of Vintage Computers On The Web. 2 February 2010 16:42 UTC www.thepcmuseum.net [Source type: General]

Additionally, several licenses from television have been optioned for MMORPGs, for example Stargate Worlds, which is currently in development.

Console-based MMORPGs

.The first console-based MMORPG was Final Fantasy XI for the Sony PlayStation 2.^ Connectix releases first commercially vended Sony PlayStation emulator for the Mac, the Virtual Game Station (VGS).
  • Use of a Game Over: Emulation and the Video Game Industry, A White Paper 7 January 2010 8:53 UTC www.law.northwestern.edu [Source type: General]

^ I laughed when I watched my friends play World of Warcraft and Final Fantasy XI. It’s just funny to watch the fight.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ From consoles, i’ve clocked up at least 100 hours on 6 of the Final Fantasy games.
  • Unreality - The Six Most Soul-Sucking Video Games | 23 January 2010 23:28 UTC unrealitymag.com [Source type: FILTERED WITH BAYES]

.EverQuest Online Adventures, also on the PlayStation 2, was the first console MMORPG in North America.^ The Massively Multiplayer Online (MMO) game officially launches next week, on Tuesday, February 2, 2010 in North America and February 5, 2010 across Europe and Australia.
  • DailyTech - Star Trek Online to Boldly Go Where No MMO Has Gone Before 1 February 2010 3:03 UTC www.dailytech.com [Source type: FILTERED WITH BAYES]

^ I first became aware of what would one day be called the MMORPG, before Ultima Online came out, when I was in college.
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

^ May 1980 Online Systems starts business with the first hi-res graphics adventure Mystery House for the Apple II. .
  • PC Timeline. The Freeman PC Museum... Largest Collection of Vintage Computers On The Web. 2 February 2010 16:42 UTC www.thepcmuseum.net [Source type: General]

.Although console-based MMORPGs are considered more difficult to produce,[46] the platform is gaining more attention.^ The game was released in Japan in 1986 but was considered too difficult/weird for US gamers and a different Mario 2 (based on a Japanese game called Yume Kojo: Doki Doki Panic) was released to the US. .
  • video games (kottke.org) 23 January 2010 23:28 UTC www.kottke.org [Source type: FILTERED WITH BAYES]

^ MMORPGs, on the other hand, will probably continue to be much like they are now, only there will be more and more of them, produced more and more cheaply.

^ I tend to disagree with your point that more and more will be done through gaming consoles considering the initial cost of a PS3 is 500+ dollars.
  • The Future of Personal Computing ? « blog maverick 2 February 2010 16:42 UTC blogmaverick.com [Source type: General]

Funcom's Age of Conan is to be released on the Xbox 360 in 2010.[47][48] Turbine, Inc. announced they are working on a console-based MMO.[49] Final Fantasy XI was originally released for PlayStation 2 and PC, but was later extended to Xbox 360, and later emulated as a PlayStation 2 game on the PlayStation 3. .Also, Cryptic Studios will release Star Trek Online and Champions Online to both PC and console.^ The Star Trek Online Open Beta was patched with a massive update recently, addressing many of the issues highlighted in a recently published State of the Game Address.
  • MMORPG.com - Your Headquarters for Online Multiplayer Games, RPG Online Games, Online Role Playing Free Games! 23 January 2010 8:17 UTC www.mpog.com [Source type: General]

^ Immerse yourself in the future of the Trek universe as it moves into the 25th century: a time of shifting alliances and new discoveries," wrote Cryptic Studios in a statement.
  • DailyTech - Star Trek Online to Boldly Go Where No MMO Has Gone Before 1 February 2010 3:03 UTC www.dailytech.com [Source type: FILTERED WITH BAYES]

^ Why I'll Play Star Trek Online Jan 20, 2010 - Scott Jennings MMORPG.com Columnist Scott Jennings lays out the reasons, both good and bad,...
  • MMORPG.com - Your Headquarters for Online Multiplayer Games, RPG Online Games, Online Role Playing Free Games! 23 January 2010 8:17 UTC www.mmorpg.com [Source type: General]

[50]
.Final Fantasy XIV, Square Enix's second MMORPG in the Final Fantasy series has been announced for release in 2010 for Microsoft Windows and Sony's PlayStation 3.^ Developed 4 years after the Sony PlayStation was released.
  • Use of a Game Over: Emulation and the Video Game Industry, A White Paper 7 January 2010 8:53 UTC www.law.northwestern.edu [Source type: General]

^ Connectix releases first commercially vended Sony PlayStation emulator for the Mac, the Virtual Game Station (VGS).
  • Use of a Game Over: Emulation and the Video Game Industry, A White Paper 7 January 2010 8:53 UTC www.law.northwestern.edu [Source type: General]

^ Even RPGs that include Sci-Fi elements tend to be a combination of both Sci-Fi and Fantasy settings (Like the Final Fantasy Series or Anarchy Online post Shadowlands).
  • MMORPGs Dead; Phoenix, Arise! | Gamers With Jobs 1 February 2010 3:03 UTC www.gamerswithjobs.com [Source type: General]

[51]

See also

References

  1. ^ a b c d e f g Tobold (16 July 2003). "What IS an MMORPG actually?". Tobold's MMORPG Blog. http://mmorgzone.forumotion.com/index.htm. Retrieved 2007-04-01. 
  2. ^ a b c Anissimov, Michael (2007). "What is an MMORPG?". wiseGEEK. http://www.wisegeek.com/what-is-a-mmorpg.htm. Retrieved 2007-04-01. 
  3. ^ Chart of Subscriber Growth, http://www.mmogchart.com
  4. ^ Parks Associates (2005). "Online Gaming Revenues to Triple by 2009". http://www.parksassociates.com/press/press_releases/2005/gaming-1.html. Retrieved 2007-05-02. 
  5. ^ Harding-Rolls, Piers (PDF). Western World MMOG Market: 2006 Review and Forecasts to 2011. London, UK: Screen Digest. http://www.screendigest.com/reports/07westworldmmog/NSMH-6ZFF9N/sample.pdf. Retrieved 2007-05-17. 
  6. ^ Harding-Rolls, Piers (PDF). Subscription MMOGs: Life Beyond World of Warcraft. London, UK: Screen Digest. http://www.screendigest.com/press/releases/pdf/PR-LifeBeyondWorldOfWarcraft-240309.pdf. Retrieved 2009-03-30. 
  7. ^ "World of warcraft subscriber base reaches 11.5 million worldwide". Blizzard Entertainment. 2008-12-23. http://eu.blizzard.com/en/press/081223.html. 
  8. ^ See e.g. World of Warcraft Roleplaying Policy
  9. ^ Indystar on game addiction
  10. ^ "EVE Online: Breaks The Wall Yet Again!". http://www.eveonline.com/news.asp?a=single&nid=2765&tid=1. 
  11. ^ http://www.wow-europe.com/en/info/basics/battlegroups.html
  12. ^ http://www.wow-europe.com/en/patchnotes/
  13. ^ a b c d e f Koster, Raph. "Online World Timeline". http://www.raphkoster.com/gaming/mudtimeline.shtml. Retrieved 2007-04-03. 
  14. ^ "Welcome to the world of Meridian 59!". http://www.meridian59.com/. Retrieved 2007-04-03. 
  15. ^ Snow, Blake (2008-01-23). "World of Warcraft addicts 10 million subscribers". GamePro.com. http://www.gamepro.com/news.cfm?article_id=157968. Retrieved 2008-06-15. 
  16. ^ Sherry Turkle (1997), Life on the Screen: Identity in the Age of the Internet, ISBN 0-684-83348-4
  17. ^ Yee, Nick (2006-03-20). "Life as a Guild Leader". The Daedalus Project. http://www.nickyee.com/daedalus/archives/001516.php. Retrieved 2007-05-16. 
  18. ^ Yee, Nick (2006-08-29). "Time Spent in the Meta-Game". The Daedalus Project. http://www.nickyee.com/daedalus/archives/001535.php. Retrieved 2007-05-16. 
  19. ^ Yee, Nick (2006-08-29). "An Ethnography of MMORPG Weddings". The Daedalus Project. http://www.nickyee.com/daedalus/archives/000467.php. Retrieved 2007-05-16. 
  20. ^ Nardi, Harris (2006), Strangers and Friends: Collaborative Play in World of Warcraft, Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
  21. ^ Hussain, Zaheer (2008), Gender Swapping and Socializing in Cyberspace: An Exploratory Study
  22. ^ Bartle Test of Gamer Psychology, http://www.gamerdna.com/bartle.php
  23. ^ "Looking Back... World of Warcraft". CVG. 2005-01-04. http://www.computerandvideogames.com/article.php?id=131791. Retrieved 2006-08-05. 
  24. ^ a b Privantu, Radu (2007-02-17). "Tips on Developing an MMO Economy, Part I". DevMaster.net. http://www.devmaster.net/articles/mmo-economy/part1.php. Retrieved 2007-04-21. 
  25. ^ Castronova, Edward. Synthetic Worlds: The Business and Culture of Online Games. ISBN 0-226-09626-2, University Of Chicago Press
  26. ^ Castronova (2007), Dragon Kill Points: a Summary White Paper, http://papers.ssrn.com/sol3/papers.cfm?abstract_id=958945
  27. ^ Whiting, Jason (2002-11-06). "Online Game Economies Get Real". Wired News. http://www.wired.com/news/games/0,2101,55982,00.html. Retrieved 2007-05-16. 
  28. ^ Lee, James (2005-07-05). "Wage Slaves". 1UP.com. http://www.1up.com/do/feature?cId=3141815. Retrieved 2007-04-21. 
  29. ^ Hof, Robert (2006-05-01). "My Virtual Life". BusinessWeek. http://www.businessweek.com/magazine/content/06_18/b3982001.htm. Retrieved 2007-05-16. 
  30. ^ Robert Shapiro (2003), How online games teach us about economics, http://www.slate.com/id/2078053/
  31. ^ Blizzard Goes to War, http://terranova.blogs.com/terra_nova/2004/12/blizzard_goes_t.html
  32. ^ BBC News (2005), Game Theft led to Fatal Attack, http://news.bbc.co.uk/1/hi/technology/4397159.stm
  33. ^ "Gamble your life away in ZT Online". http://www.danwei.org/electronic_games/gambling_your_life_away_in_zt.php. 
  34. ^ Adam Carpenter (2003), Applying Risk-Based Analysis to Play Balance RPGs, Gamasutra, http://www.gamasutra.com/features/20030611/carpenter_01.shtml
  35. ^ Jon Radoff (2007), "Anatomy of an MMORPG," PlayerVox, http://radoff.com/blog/2008/08/22/anatomy-of-an-mmorpg/
  36. ^ Frank Luna (2006), "3D Game Programming with DirectX 9.0c, a Shader Approach," Worldware Publishing, ISBN 1-59822-016-0
  37. ^ Jay Lee (2003), Gamasutra, Relational Database Guidelines for MMOGs, http://www.gamasutra.com/resource_guide/20030916/lee_01.shtml
  38. ^ GDC Proceedings 2005, Online Game Architecture: Back-End Strategies, http://www.gamasutra.com/gdc2005/features/20050310/esbensen_01.shtml
  39. ^ Chris Crawford (2003), Chris Crawford on Game Design, New Riders Games, ISBN 0-13-146099-4
  40. ^ Koster and Wright (2004), "A Theory of Fun for Game Design," Paraglyph Press, ISBN 1-932111-97-2
  41. ^ "Endless Online Technical Information". http://www.endless-online.com/information.html. Retrieved 11 M a r c h 2007. 
  42. ^ "WorldForge History". http://worldforge.org/doc/history. Retrieved 11 M a r c h 2007. 
  43. ^ "About Multiverse". Multiverse. http://www.multiverse.net/about/index.jsp?cid=5&scid=0. Retrieved 11 M a r c h 2007. 
  44. ^ Wilson, Steve (December 14, 2006). "Casual Play: Raiding Needs to Die". http://www.mmorpg.com/showFeature.cfm/loadFeature/1028. Retrieved 2007-05-02. 
  45. ^ Jon Radoff (March 20, 2007), Gamasutra, Five Prescriptions for Viral Games, http://www.gamasutra.com/features/20070320/radoff_01.shtml
  46. ^ "Analysis: Why Aren't There More Console MMOs?". http://www.gamasutra.com/php-bin/news_index.php?story=18768. 
  47. ^ "Age of Conan dawning on 360". http://www.gamespot.com/news/6163064.html. 
  48. ^ "Age of Conan 360 a year behind". http://www.eurogamer.net/article.php?article_id=93033. 
  49. ^ "Turbine Confirms Console MMO in the Works". http://www.1up.com/do/newsStory?cId=3168185. 
  50. ^ "Cryptic boards Star Trek Online". http://www.gamespot.com/news/6195056.html. 
  51. ^ "Square Enix Press release for Final Fantasy XIV on PC and PlayStation 3 (Japanese)". http://release.square-enix.com/news/j/2009/06/nq6nzldaj.html. 

External links


Gaming

Up to date as of February 01, 2010

.From Wikia Gaming, your source for walkthroughs, games, guides, and more!^ More Games for your Wii?
  • Video Games & Computer Games 2 February 2010 14:11 UTC www.buzzle.com [Source type: FILTERED WITH BAYES]

^ (At least not more then 5% of YOUR gaming market.
  • The trouble with MMORPGs: Grinding me down - Article - play.tm 1 February 2010 3:03 UTC play.tm [Source type: FILTERED WITH BAYES]

^ Gaming Today: Could you tell our readers a little bit more about yourself, your role in the development of Borderlands, and what you do at Gearbox?

.Massively Multiplayer Online Role-Playing Games (MMORPGs) are a form of role-playing game played online.^ Massively multiplayer online games: the past, the present, and the future .
  • spiked-essays | Essay | Why don't women play computer games? 2 February 2010 16:42 UTC www.spiked-online.com [Source type: FILTERED WITH BAYES]

^ Massively multiplayer online games .
  • Massively multiplayer online games, Part 1: A performance-based approach to sizing infrastructure 23 January 2010 8:17 UTC www.ibm.com [Source type: General]

^ Massively multiplayer online games as an educational technology: An outline for research.
  • Computer Games in Education 2 February 2010 14:11 UTC blogs.nyu.edu [Source type: FILTERED WITH BAYES]

.They differ from other RPGs with online capability in that they are designed to be played with other people, most often with no single player portion.^ It is the games that they want people to play.
  • The Future of Personal Computing ? « blog maverick 2 February 2010 16:42 UTC blogmaverick.com [Source type: General]

^ This is how single-player games are designed.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ People play to have a different type of gameplay.
  • How well do features from UO translate to modern MMORPGs? - Page 3 - Mortal Online Forums 1 February 2010 3:03 UTC www.mortalonline.com [Source type: General]

.Also, the scale of the online experience is vast compared to normal RPGs, with servers often supporting populations of thousands of players, and multiple servers on offer.^ The Continuum - [ Details ] ( ) The Continuum™, the online fantasy RPG/wargame, combines strategy with a deep and involving narrative to create an all-new kind of gaming experience.
  • MMORPG & MMO - MMORPG Games Text/Browser, 2D/3D, Multiplayer Online Gaming, Communities... 16 January 2010 19:59 UTC mmorpg.top100arena.com [Source type: General]
  • MMORPG & MMO - MMORPG Games Text/Browser, 2D/3D, Multiplayer Online Gaming, Communities... 16 January 2010 19:59 UTC mmorpg.top100arena.com [Source type: General]

^ I began to really enjoy the game and since this game is quite small compared to the online RPG games which normally require a lot of system space and time devotion, I play it even more often just with a fever to achieve higher scores and hear the cheering sound when I did.
  • Computer Games in Education 2 February 2010 14:11 UTC blogs.nyu.edu [Source type: FILTERED WITH BAYES]

^ But then she recants, "telling a story in a world populated by thousands of players is a big challenge."
  • "RPG" missing from today's MMORPGs 1 February 2010 3:03 UTC puzzle.joystiq.com [Source type: FILTERED WITH BAYES]
  • "RPG" missing from today's MMORPGs 1 February 2010 3:03 UTC www.joystiq.com [Source type: FILTERED WITH BAYES]

.Because of server upkeep, games usually charge a monthly fee, though there are exceptions with free trials (Anarchy Online) or a one-time fee (Guild Wars).^ Personally I don't play any online games that have a monthly fee to accomodate for.
  • The trouble with MMORPGs: Grinding me down - Article - play.tm 1 February 2010 3:03 UTC play.tm [Source type: FILTERED WITH BAYES]

^ Just charge me the monthly fee and let me play the game.
  • Turbine on spinning console MMORPGs - PC News at GameSpot 1 February 2010 3:03 UTC www.gamespot.com [Source type: General]

^ Choose online free game: Select Game .
  • Play Free Online Games: Lots of Arcade Games, Puzzle Games, Board and Shooter Games - Absolutist.com 16 January 2010 3:29 UTC absolutist.com [Source type: FILTERED WITH BAYES]

.However, there are games whose publishers rely on the real-money sale of in-game items for their income.^ As in real life, money drives this game.
  • Chapter 7 - Designing Computer Games - Hundred Years War 2 February 2010 16:42 UTC www.hyw.com [Source type: General]

^ The incredible secret future of videogames The battle for the future of gaming has begun, but whose predictions should we believe and what really lies ahead?
  • Gaming News, Reviews, Previews, Cheats & Tips - ComputerAndVideoGames.com 2 February 2010 14:11 UTC www.computerandvideogames.com [Source type: FILTERED WITH BAYES]

^ I think the market will always have a place for subscription-based games, but I’m certain that the ratio of subscription vs. Even in subscription games there is an active and thriving secondary economy based on character, item, and gold sales that oftentimes is worth far more than what the publishers make on subscriptions which shows there’s a definite demand there.
  • Free MMORPG and Free MMO Games - FreeMMOGamer.com 16 January 2010 19:59 UTC www.freemmogamer.com [Source type: General]

These games are typically termed "free-to-play".

Contents

The Character System

.Playing in a MMORPG requires playing as a certain character.^ A free 2D steampunk MMORPG, Golemizer requires no download or plug-in to play and features a rich sandbox environment.
  • Thumb Gods » MMOGs/MMORPGs 1 February 2010 3:03 UTC thumbgods.com [Source type: General]

^ Maybe most MMORPG favor the one that played the most, In a 1vs1 situation this seems to be true, the one with the best gear(which require alot to time spent on the game) will have the advantage.
  • Skill and MMORPGs - An Unhappy Marriage 1 February 2010 3:03 UTC www.actiontrip.com [Source type: FILTERED WITH BAYES]

^ Certain software and hardware is required for users to download and view and/or play Content through RSS Feeds.
  • Play Video Games - Online Games, Video Game, Cheat Codes, Online Video Games, PC Games, Computer Games 7 January 2010 8:53 UTC www.spike.com [Source type: General]
  • Computer games at work | SPIKE 2 February 2010 16:42 UTC www.spike.com [Source type: General]

.In a level-based MMORPG, which is the most common type of MMORPG, this character starts off at a low level and begins to train to reach a higher level, where better skills and weapons and armor that are of a higher level can be accessed.^ Re:Level based or skill based?
  • Slashdot Games Story | Star Trek Online Open Beta Starts Today 16 January 2010 19:59 UTC games.slashdot.org [Source type: FILTERED WITH BAYES]

^ J Some other disappointments that came along with this update were the low drop rates of a lot of the items, the level requirements for most of the activities were biased toward higher levels, and there were not enough new stuff/areas.
  • Free MMORPG and Free MMO Games - FreeMMOGamer.com 16 January 2010 19:59 UTC www.freemmogamer.com [Source type: General]

^ Tales of Pirates is a 3D MMORPG based on 5000 years of background history with Piracy as its central them, with a comical side and humorous looking characters.
  • MMORPG List: Eight Free Anime Mmorpgs | Gameolosophy 1 February 2010 3:03 UTC gameolosophy.com [Source type: FILTERED WITH BAYES]

.Characters in these games can also be separated into classes, or jobs.^ In these games when characters get shot a large spray of blood covers the walls and floor near the character, and on the occasions when explosives are used, the characters burst into small but recognizable body parts.
  • Video Games: A Cause of Violence and Aggression | Serendip's Exchange 7 January 2010 8:53 UTC serendip.brynmawr.edu [Source type: FILTERED WITH BAYES]

^ The sims(Another game I don’t understand… You’d make a character, get a job…clean house…live a virtual life…just do it for real?
  • Unreality - The Six Most Soul-Sucking Video Games | 23 January 2010 23:28 UTC unrealitymag.com [Source type: FILTERED WITH BAYES]

^ These games cannot devolve into infinite uphill carrot chasing achievement engines at thier core.

.In these MMORPGs each individual type of class have their own strengths and weaknesses, which can lead to certain builds that can be used to counter each class.^ The transplanted version uses the same design on a different set of strengths and weaknesses; it will almost certainly be a lesser product.

^ Obviously there\’ll be different \”platforms\” to support these different types of use, even by the same user.
  • The Future of Personal Computing ? « blog maverick 2 February 2010 16:42 UTC blogmaverick.com [Source type: General]

^ The battle engine is superb, including terrain advantages, lots of unit types, morale, leadership, experience, unit strengths and weaknesses, weather conditions, fatigue, etc.

.This class-oriented system can lead to a more versatile gameplay.^ Multimedia disc playback and an included iPod dock add even more versatility to the system’s cachet.
  • PDAToday a PDA and gadget blog 2 February 2010 16:42 UTC www.pdatoday.com [Source type: General]

^ Classes became more diverse thanks to the addition of the post-changing system.
  • Free MMORPG and Free MMO Games - FreeMMOGamer.com 16 January 2010 19:59 UTC www.freemmogamer.com [Source type: General]

^ If devs want people to traverse a wide, open world, hunting in groups for goals of their own devising, the gameplay and, especially, the group dynamics of the classes, have to be more engaging.
  • Keen and Graev’s Gaming Blog » Blog Archive » MMORPGs are being designed for too many players 1 February 2010 3:03 UTC www.keenandgraev.com [Source type: General]

.Bonuses also exist in each class which are not present in others.^ Two other games reviews this week and will be presented in class: http://www.youtube.com/watch?v=MoWv47BepEI http://www.youtube.com/watch?v=_cqQIS23kwg .
  • Computer Games in Education 2 February 2010 14:11 UTC blogs.nyu.edu [Source type: FILTERED WITH BAYES]

Guild and Quests

.MMORPGS usually have a guild system, where players can unite to form a kind of force that help each other defeat enemies.^ Creatures in a MMORPG are usually faster then a player.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ Players will have to assemble approximately ten other players to form a guild.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ In other kinds of games, the player can by all means keep banging his head against the wall until a break occurs somewhere.

.This form of organization can create friendly competition amongst guilds which enhances multiplayer gameplay.^ Ultimate Wide-tile view for Notebooks Explore HP TouchSmart Canvas, where you can organize your photos in a free form space, and create collages.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Ultimate Wide-tile view for Desktops Explore HP TouchSmart Canvas and organize your photos in a free form space, and create collages.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

.Quests are usually side adventures and stories that are linked in some way to the game.^ GtA has linked into that idea, and luckily has a coherent amusing story arc that leads you, but there are few other games that can equal its scope.
  • Video games: the decade when playtime took over | Technology | The Guardian 23 January 2010 23:28 UTC www.guardian.co.uk [Source type: General]

^ Furthermore, these services are usually accessed at the same moment in the game, during pauses in questing.
  • Aesthetics of Play: Online Proceedings 1 February 2010 3:03 UTC aestheticsofplay.org [Source type: FILTERED WITH BAYES]

^ Ultima Series Similar to the Dungeon and Dragons series (but prior to) and the Gauntlet video games, you played an adventurer on a quest for Lord British.
  • In The 80s - Vintage Computer Games of the Eighties 2 February 2010 14:11 UTC www.inthe80s.com [Source type: General]

.A quest usually consists of some form of task which has to be completed.^ There are usually hundreds and possibly even thousands of different quests in a MMORPG. Player's will obtain satisifaction knowing they are the first to complete a quest.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ After married both players will have to complete a quest of some sort and the price is a kid for each player.

^ Quests can be completed solo but some quests may require a group.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

.At the end of a quest, a reward is usually the privilege that the player gets, for example an item or access to a hidden area or service.^ Multiplayer games are usually more enjoyable than two player encounters, yet solitaire play is the most common because of the difficulty in getting the players together.
  • Chapter 7 - Designing Computer Games - Hundred Years War 2 February 2010 16:42 UTC www.hyw.com [Source type: General]

^ Loot -- Items found when a player completes a quest or kills a mob.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

^ This involves the player taking a note or some kind of item to another NPC. Once the player successfully delivers the item to the NPC they will be rewarded.
  • World of Warcraft - The Ultimate Guide to MMORPGs 1 February 2010 3:03 UTC wow.stratics.com [Source type: General]

Themes

.Most MMORPGs use a fantasy theme in their worlds.^ I really thought they nailed the world for a fantasy mmorpg.
  • Keen and Graev’s Gaming Blog » Blog Archive » Another piece of what MMORPGs have lost over time 1 February 2010 3:03 UTC www.keenandgraev.com [Source type: General]

^ While I see non-fiction worlds like Second Life and the Sims gaining in population, I predict that the fantasy setting will always be the most prevalent.

^ Shaiya is a critically acclaimed, fantasy-themed MMORPG game.
  • Why Pay for WOW? Check Out These Free MMORPGs | AMOG 1 February 2010 3:03 UTC amog.com [Source type: General]

.Hybrid themes incorporating elements of other themes, including sorcery and spellcraft, swordsmanship, guns and even the dead are explored in various MMORPGs.^ SUPERBREAKOUT introduced variations on this theme with moving walls, extra balls, and other tricks.

.Most of these games use exploration as a primary part of their games, to make the game last longer and to make gameplay unpredictable.^ These processors allow the computer to simultaneously process multiple tasks, called threads , allowing the use of more complex graphics, artificial intelligence and in-game physics.
  • Computer game (Linux Reviews) 2 February 2010 16:42 UTC linuxreviews.org [Source type: General]

^ The Thrill of Flight: Flying is a strategic and integral part of the game, adding a fresh dynamic to all aspects of the genre, including combat, quests, and exploration.

^ Action makes up part of the game, but what motivates a gamer to continue on with the usually long gameplay of an RPG is a good storyline revolving around a group of intriguing characters.
  • 80 Absolutely Beautiful Video Game Wallpapers | Wallpapers 23 January 2010 23:28 UTC www.hongkiat.com [Source type: FILTERED WITH BAYES]

.Monsters, another major theme of this genres, may contain drops which characters could use.^ What could another provider do so differently to make me want to use a phone with half (considering most people don't use most of the features their phones are capable of) the functionality ...
  • iPhone: The New Personal Computer 2 February 2010 16:42 UTC www.readwriteweb.com [Source type: General]

^ While the ideas of iconography and theme may be appropriate tools for analyzing Hollywood films as well as many video games, another area, interactivity, is an essential part of every game's structure and a more appropriate way of examining and defining video game genres.

^ Depending on who I was using, he may want to just drop to the ground without teching to avoid that whole situation.
  • Combat in MMORPGs [Archive] - Sirlin.net Forums 1 February 2010 3:03 UTC forums.sirlin.net [Source type: General]

Items such as healing items (restoratives) and skill catalysts are a primary part of a character's tactics. .The obvious theme, consisting of the HP (health) and SP or Mana bar, determines how long a player can withstand hits and the amount of mental stamina left to use skills.^ Other games may provide it an in-game feature, where your level of control over how your character appears to others is determined by character skills that can be/must be learned.

^ Scoring is usually based on either how many questions are answered correctly, or on the amount of money players have after betting on their answers.

^ For multiplayer online games, the number of concurrent players in an instance of the game is primarily determined by the technology used in the engine.
  • Massively multiplayer online games, Part 1: A performance-based approach to sizing infrastructure 23 January 2010 8:17 UTC www.ibm.com [Source type: General]

Text MMORPGs

.A text-based MMORPG is usually one that is based on text navigation, usually on an internet browser.^ A few things I miss from playing an text based MMORPG Called Gemstone 3 about 20 years ago.
  • Keen and Graev’s Gaming Blog » Blog Archive » Another piece of what MMORPGs have lost over time 1 February 2010 3:03 UTC www.keenandgraev.com [Source type: General]

^ The linguistics in use has evolved from a experiential context where the important distinction is that “MUD” connotes text-based online RPG’s and “MMORPG” connotes graphical online RPG’s.
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

^ Text MUDs tend to be hobbyist based (or at least small companies) while MMORPGs tend to be from companies of 50+.
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

.While these text-based MMORPGs do not draw as many gamers into them due to the lack of hands-on action and interactivity, these games have a tendency to be free in cost and in lag.^ Being an avid gamer, I’ve played many, many free MMORPGs.
  • Free MMORPG and Free MMO Games - FreeMMOGamer.com 16 January 2010 19:59 UTC www.freemmogamer.com [Source type: General]

^ A text-based driving game.
  • In The 80s - Vintage Computer Games of the Eighties 2 February 2010 14:11 UTC www.inthe80s.com [Source type: General]

^ Browsed based and free games list.
  • MMORPG INDEX - - Massive Multiplayer Online Games Top 100 - 1 February 2010 3:03 UTC mmorpgindex.com [Source type: General]

These games have been criticized greatly for having no action and repetitive in nature, using only text and images to make attempts to recreate what would be a real environment in a real MMORPG.

The Client-Server System

.The software that operates the game is usually run on a server which is connected to via clients by players.^ Multiplayer games are usually more enjoyable than two player encounters, yet solitaire play is the most common because of the difficulty in getting the players together.
  • Chapter 7 - Designing Computer Games - Hundred Years War 2 February 2010 16:42 UTC www.hyw.com [Source type: General]

^ A realm, or a server, is an instance of the game, and players cannot move to or communicate with players on other realms.
  • Aesthetics of Play: Online Proceedings 1 February 2010 3:03 UTC aestheticsofplay.org [Source type: FILTERED WITH BAYES]

^ Also I have found that games that don't tell as much and are less intrusive (such as Ico) work better at creating an emotional connection between the player and their avatar.
  • Blog: Are computer games a literary genre? | Education | guardian.co.uk 2 February 2010 14:11 UTC www.guardian.co.uk [Source type: General]

.In private servers of games, GMs run the server using revenue that is generated by subscription fees or donations.^ Are you running any kind of online games or private servers ?
  • MMORPG INDEX - - Massive Multiplayer Online Games Top 100 - 1 February 2010 3:03 UTC mmorpgindex.com [Source type: General]

^ T4C is run on private licensed servers.
  • DailyTech - Star Trek Online to Boldly Go Where No MMO Has Gone Before 1 February 2010 3:03 UTC www.dailytech.com [Source type: FILTERED WITH BAYES]

^ What makes MUDs and MMOs identical isn’t that the game is run on a server and the clientside application does very little, or that MUDs and MMOs both stream data to the client.
  • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

Criticism

.
  • Some gamers feel that constantly paying for a game is too high a cost, even if it is necessary to the survival of the game.
  • Many MMORPGs feature what is described as a level treadmill or grind feeling that eventually settles in.^ Video games are not necessary to survive.
    • Video Game Addiction As An Official Disorder? | Techdirt 23 January 2010 23:28 UTC www.techdirt.com [Source type: FILTERED WITH BAYES]

    ^ MMORPG games based on Cost.
    • The RPG and MMORPG Character Monuments 1 February 2010 3:03 UTC www.theburialgrounds.com [Source type: FILTERED WITH BAYES]

    ^ It’s that the high-level game mechanics are identical.
    • Raph’s Website » Are MUDs and MMORPGs the same thing? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: FILTERED WITH BAYES]

    The constant striving and repetative tasks & training to reach that next level or get that new item can come off as more of a chore and less of a game to some players.

Examples

See also

Smallwikipedialogo.png This page uses content from Wikipedia. .The original article was at Massively multiplayer online role-playing game.^ Massively multiplayer online games: the past, the present, and the future .
  • spiked-essays | Essay | Why don't women play computer games? 2 February 2010 16:42 UTC www.spiked-online.com [Source type: FILTERED WITH BAYES]

^ Massively multiplayer online games .
  • Massively multiplayer online games, Part 1: A performance-based approach to sizing infrastructure 23 January 2010 8:17 UTC www.ibm.com [Source type: General]

^ Massively multiplayer online games as an educational technology: An outline for research.
  • Computer Games in Education 2 February 2010 14:11 UTC blogs.nyu.edu [Source type: FILTERED WITH BAYES]

The list of authors can be seen in the page history. .As with Wikia Gaming, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike 3.0 (unported) license.^ This work is licensed under a Creative Commons License .
  • Derek E. Baird :: Barking Robot: video games 23 January 2010 23:28 UTC www.debaird.net [Source type: General]

^ COPPA This work is licensed under a Creative Commons License TypePad Profile .
  • Derek E. Baird :: Barking Robot: video games 23 January 2010 23:28 UTC www.debaird.net [Source type: General]

^ Text is available under the Creative Commons Attribution/Share-Alike License ; additional terms may apply.
  • Introduction to Computers/Personal - Wikiversity 2 February 2010 16:42 UTC en.wikiversity.org [Source type: General]







This article uses material from the "Massively multiplayer online role-playing game" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

A Massively Multiplayer Online Role-Playing Game (MMORPG) is a MMOG in the role-playing game (RPG) genre. It is an RPG which is played online (on the internet) by a very large number of people at the same time.

Some popular MMORPG games

Other websites


Citable sentences

Up to date as of December 28, 2010

Here are sentences from other pages on Massively multiplayer online role-playing game, which are similar to those in the above article.








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