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MediEvil
Medievil cover.jpg
Cover art
Developer(s) SCE Studios Cambridge
Publisher(s) SCE
Composer(s) Andrew Barnabas & Paul Arnold
Platform(s) PlayStation, PlayStation Network
Release date(s) PlayStation
EU October, 1998
NA October, 1998
JP June 17, 1999
PlayStation Network
EU September 20, 2007
NA September 20, 2007
Genre(s) Platform
Mode(s) Single-player
Rating(s) ELSPA: 11+
ESRB: Teen
OFLC: G8+

MediEvil is a platform game released in October 1998 for the Sony PlayStation in Europe and North America, and in June 1999 in Japan. The game was followed by MediEvil 2 in 2000. Then, in 2005, the original game was remade as MediEvil: Resurrection. In 2007, the original PlayStation version was made available via the PlayStation Store to be played on PSP and PlayStation 3.

MediEvil was released as a Platinum title.

Contents

Plot

The game starts out as a flashback in the 13th century in the fictional English Kingdom of Gallowmere. The game puts the player in control of Sir Daniel Fortesque: a brave (according to him) knight who, despite his tales of gallantry, was the first to die during the battle against the evil wizard Zarok; he was hit in the eye by an arrow in the first charge in a battle with Zarok's undead armies back in 1286.

One century later, in 1386, Zarok returns, robs the citizens in a nearby village of their souls and awakens his undead army. But the waves of necromantic energy he has unleashed upon the countryside have unwittingly revitalized the skeletal corpse of Sir Fortesque, still missing the eye where he was hit. Sir Dan pulls a cobweb out of his eye socket, shakes off the trauma and then grins at the player. Unable to go to the Hall of Heroes in death due to his failures in life, Sir Fortesque sets out from his crypt to exact his revenge upon Zarok and "prove himself a true hero" now that he has been given a second chance.

After finding a way out of the cemetery, getting through the rest of Gallowmere and making his way to the entrance of Zarok's lair as well as getting past every other obstacle the lair has, Dan finally makes his way to the lair's arena, where Zarok is waiting. There, Zarok sends out his fleet of skeletal warriors (who are all immune to mortal weapons). But before doing this, Dan places one of the chalices he collected throughout the game onto the white circle in the middle of the arena. This summons the souls belonging to the soldiers who fought in the war a century ago. Seeing that they are all ghosts, their weapons will affect Zarok's warriors, so they charge straight towards them and start fighting while Dan keeps his side alive by zapping them with some good lightning (if the player fails to do this, Zarok's side will knock Dan out, resulting in an immediate game over.)

Once Zarok's side lose, Dan's warriors cheer while turning into health vials that Dan collects to get as much energy back as possible (he loses it while using the good lightning on his side.) Zarok then summons his champion, Lord Kardok, a skeletal man wielding a mace riding a skeletal horse. After Dan defeats him, Zarok finally has enough of Dan getting in the way of his plans and goes to his lab. There, he tries to turn himself into a monster capable of defeating Dan, while (humorously) having trouble casting the right spell. Zarok eventually gets it right and then goes downstairs while revealing himself to be a wingless dragon of some sorts. The two fight, with Dan ending up victorious. Zarok then explodes into his normal form, while admitting defeat.

Zarok then states that if he is to fail, then all shall perish and that Sir Dan is doomed to stay in his lair forever. He then zaps the ceiling with his trident, which makes the roof cave in. While this happens, a big hunk of debris falls on top of Zarok. Dan then runs for his life.

Dan makes his way out to the arena entrance while the lair is falling apart. A small flying creature flies towards him, then the two get blown back by the explosion of a sundial that was next to them. Dan manages to hang onto one of the floating cogs from The Time Device till he gets to a small cave. After sorting himself out, Dan runs away from the fire caused from the lair blowing up and falls to his doom. Luckily, a vulture who helped Dan out earlier, catches him and takes him back to his crypt while the stolen souls return to the people. The vulture then drops him, Dan goes back inside and returns to his eternal rest.

As for the ending, it will differ depending if the player did the following:

No chalices: After Dan goes back to being dead, the camera will zoom into the eye socket where Dan wasn’t shot till the screen is completely black. The player is awarded with a simple ‘the end’ message. Then the credits roll.

All chalices: The same exact thing happens, only this time, Dan ends up going to the Hall of Heroes. When he arrives, the rest of the heroes have come to life (to the point where they're not even statues anymore) and are partying. They then notice that Dan has arrived and stop at once. Dan then does a few acrobatics on the table till he lands into a chair and catches a cup that he flipped into the air with his foot. One of the heroes fills it up with wine, Dan then unsuccessfully drinks it (he is still in his skeletal form, therefore he lacks a throat) and the other heroes applaud Dan for finally having the courage to defeat Zarok once and for all. The camera then zooms out of the Hall (it also shows that it was really on Earth, not in the heavens) and into outer space till it stops at a constellation of Dan preparing to defend himself. The message from before pops up & the credits roll.

Characters

Sir Daniel Fortesque (Born in 1250 died 1286) a.k.a. Sir Dan was King Peregrin's champion of Gallowmere. Sir Dan was apparently an adventurer and something of a braggart; he humored the King with entertaining and engrossing stories of his past heroics and deeds. He quickly became a favorite within the Kings court and was subsequently knighted. As the captain of the King's guard, it was not long before Sir Dan was chosen to lead the King's armies against Zarok's undead horde of demons in 1286. Sir Dan's unit had the privilege to lead the first charge against Zarok's horde. When Sir Dan and his soldiers charged at Zarok's demons, Dan is mortally wounded straight through the eye with an arrow during the first defensive volley. With the remaining soldiers outnumbered and without Sir Dan to lead them, they continue the charge. Sir Dan is subsequently left for dead and dies on the battlefield. In the end despite suffering tremendous losses, King Peregrin’s forces are victorious in pushing back Zarok and his demons with the cost of Sir Dan's life. Over the years Sir Dan grows into something of a tall tale. Determined to make Sir Dan's memory last, people along with King Peregrin began to make up stories of their version of the battle, and with that made Sir Dan out to be a tremendous god like legend who single handedly defeated the demons only to then kill Zarok with his last dying breath. Songs were sung on how demons fell before Sir Dan like wheat before a scythe while Sir Dan flung himself into the accursed multitude. Gallowmere's citizens built and laid Sir Dan to rest in an elaborate necropolis with all the honors of a hero. 100 years later in 1386, Zarok comes out of hiding, and with him a special spell which awakens all those who are dead who in turn become the living undead. However, unbeknownst to Zarok, he also awakens his old dead enemy, Sir Dan. With Zarok wreaking havoc across the land the now resurrected Sir Dan is immediately aware of what he must do. Sir Dan has now been given another opportunity to defeat Zarok and prove that he is indeed a true hero, something he could not do in life. He was voiced by Jason Wilson in the English version, and by Kenyu Horiuchi in the Japanese version.

Zarok is the evil necromancer who uses a magic spell book to control all the bodies of Gallowmere. He has the intent to use necromantic power to bring the dead back to life, and also to hypnotize the people of Gallowmere into attacking Sir Dan. Zarok has used science (referred to as "the darkest of all magics") to create The Time Device, a city of large and dangerous machinery controlled by complex cogs and levers, which merely seems to only calculate and manage time. Zarok has his own personal train which has rails surrounding his lair. Zarok has some problems casting spells in the last level of the game, which, after transforming into a dragon monster, cause him to cluck like a chicken. Zarok gains control of the Stone Monsters and the Shadow Demons, which Sir Dan encounters. He is voiced by Paul Darrow in English, and by Norio Wakamoto in Japanese.

The boat man a.k.a. Death. This character ferries all the souls on their final journey to the world of the dead. Ever since Zarok raised the dead he is constantly going about his job a bit too much. He offers to take Sir Dan to Mellowmede once he has collected 8 souls in the level " the pools of the ancient dead".

Gameplay

During the game, the player may go through several places, from graveyards full of zombies, to a flying ghost ship full of undead pirates and to a levitating game board in an enchanted forest with flying demons. There are also several collectible items found in the levels in order to proceed to further areas or levels. Some items collected early on are required in later levels.

There are several books placed upon stands all over areas in the game which may offer advice to Sir Dan, or generally the history of the area. Some of them are placed in hidden places, some contain humorous jokes, but most of the time they are found along the path that Sir Dan takes. They can be read if struck with a close range weapon. One example of a book says:

Welcome back to your beloved Gallowmere. The stinking dead have risen up to dance with the lifeless living, and they want to do it over your dead body.

Life

Gameplay starts in Dan's crypt, which starts Sir Dan off with Dan's Arm and no green life bottles. One life bottle counts as 300 health points, and the maximum amount of life bottles is 9. When a life bottle is depleted after damage from an enemy or the environment, Dan loses a life. Life bottles are collected in the game and can be replenished using energy vials or green fountains that emanate energy. If Dan loses all his life, it is game over and Dan must play from where he last saved. The game will also be over if Dan fails certain objectives.

When attacked by an enemy, Dan's health reduces minimally, but when Dan falls into water or magma, or falls from a great height, he loses a whole life. If he has fallen, Dan will first lose a life, and his body will also be automatically returned to a safe position.

Dan's current life meter is placed at the top of the screen in the center, indicated by a moving green bar. If this bar has been emptied during battle, any remaining bottles and life points will automatically replace empty ones. Dan glows with green dust particles when he has been replenished with a new life bottle. Usually only one life bottle is found per level.

Dan can replenish his health by standing over a glowing "green eruption" of slime called a "Fountain of Rejuvenation" or "Health Fountain". This chimney will run out after 600 points, which will fill two life bottles. Once a fountain in one level has been used up, it will refill if the level is replayed.

Energy vials give Dan 225 health points, and are much thinner than the life bottle. Energy vials are usually found with one or two others as to replace a whole life quickly. If all of Sir Dan's life bottles are full, Dan will still take the energy vials, but will not gain any more health points from collecting it.

Chicken Drumsticks give Dan 20 health points.

Weapons

Dan starts the game with just his detachable arm, which can be used as both a melee weapon and a projectile, but is incredibly weak. Soon however he obtains a small sword. The majority of weapons Dan encounters are received from the Hall of Heroes by collecting the Chalice in each level, and range from swords, axes and hammers to projectile weapons such as crossbows and spears. There are other weapons that Dan encounters through the course of the game, such as a club that can be used as a torch, but breaks after too much use, Dragon Potion that lets Dan breathe fire and protects him from flame attacks, and Chicken Drumsticks that can turn enemies into Roast Chicken for health recovery. Dan is also able to find a variety of shields to protect him, ranging from copper to gold in strength.


Note in MediEvil: Resurrection the Dragon Potion has been changed into a Dragon Armor, the effects are identical, except that the armor in the first game are more deadly when breathing fire then the armor in Medievil: Resurrection

Money

Dan can also collect money in this game which can be used to buy products or services from merchants (they look like blue gargoyles). Money comes in the form of red bags, which give Dan 10G, Kill Rat or Hands which give Dan 1G or 2G or golden treasure chests, which give Dan 50G. Red money bags appear often during early levels, and golden treasure chests appear if long tasks are completed as a large reward. Parts of buildings that are initially concealed also contain several chests.

Gargoyles

Gargoyles are large stone heads found upon the surface of walls. Gargoyles can be called upon by hitting them with weaponry. The game is paused when speaking to a gargoyle, so any enemies nearby cannot attack the player.

Green gargoyles tell of old stories about the history of Gallowmere. They usually speak in the collective first-person narration, and offer advice to Dan in his quest. However, generally all the gargoyles criticize Sir Dan and emphasise his failure in battle a century ago. They tend to be clairvoyant, and tell Dan exactly how to perform some tasks. Some of these gargoyles automatically start a conversation with Sir Dan when he walks in their view, depending on how important their speech is and if they have been listened to before.

Merchant gargoyles will offer Dan a variety of armour supplies and ammunition in his quest, for an unbelievable price. It is the player's responsibility within the game to collect as much money as possible in order to buy services and supplies. These gargoyles may also offer weapons that have been traded by the imps that steal from Sir Dan, categorised under "Second Hand Goods".

Chalices

Throughout the levels Sir Dan is presented with an opportunity to collect that particular level's chalice, by filling it up with the souls of his enemies. This mystical item enables him to visit the Hall of Heroes after the conclusion of the level. Dan can only collect the chalice in each level when he has dispatched enough "defeated adversaries" to reach 100%. Chalices are hidden well and are not always at the end of a level, so Dan must back-track to the beginning to find it. In the "Afterlife's Hall of Heroes", he can converse with past heroes, "await spiritual guidance" and receive useful items or weapons to help him in his quest. Collecting all the chalices allows the player to see the true ending.

Rune Stones

In order for Dan to access different areas of the levels, he must use a range of collectible runes that are found in awkward places or revealed in secret areas. Each rune, which may be Chaos (red), Moon (blue), Earth (green), Time (silver) or Star (gold), will either open a door or gate, or activate part of a sequence in order to proceed to the next scene or room. Runes are placed upon stone hands which they remain for the level.

Enemies

Alongside certain weapons, there are also many colourful and varying enemies, though particularly zombies in the opening levels, which Dan must defeat. Later on through the epic journey through Gallowmere, Dan will encounter a number of other monsters and creatures, most of which are modelled after gothic demons associated with the time period (and a few made just for fun). Sticky-fingered Imps, demonic Scarecrows and even mechanical Cossack-type Guards with Russian accents are but a few of the ghastly and varied monstrosities that inhabit the levels...

Very simple weapons will require much use in order to finish off a single enemy. Some enemies can only be attacked either at certain times or using specific weapons, such as the Scarecrows. Many weapons, such as swords and throwing daggers, can be charged up to produce a more powerful attack to finish beasts off quicker.

Reception

MediEvil received positive reviews. Game Magazine gave it a 91% while popular multimedia site IGN heralded it as "...a fun game and one of PlayStation's classics". Other awards include:

Soundtrack

Problems listening to this file? See media help.

The original soundtrack of this game was made using electronic synthesizers to simulate an entire orchestra and organ. The 2005 PlayStation Portable (PSP) game MediEvil: Resurrection used parts of the Medievil score along with original elements composed by the artists Bob and Barn and performed by a live orchestra and choir.[1] An album was made from this music and signed copies can be purchased from the artists' website.

Other information

The official MediEvil website, designed to contain several flash elements, information about the game and free downloads, has been shut down.

MediEvil was one of the first games to support a DualShock controller.

Additional content

Inside original copies of the MediEvil PlayStation box is enclosed a poster featuring an insight into MediEvil's sequel, MediEvil II. This details new characters and levels, set in 19th century London.

On the reverse of this image are map instructions for the first four levels of the game. These include details of the locations of vials, the chalice, life bottles, rune stones, gargoyles, rune hands, bronze and silver shields, primary weapons and other secrets which may only be accessible after finding certain items or completing certain tasks.

The weapons that are described for the first few levels are: a small sword, throwing daggers, a crossbow and a club. There are several more weapons available.

References

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

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MediEvil
Box artwork for MediEvil.
Developer(s) SCE Studio Cambridge
Publisher(s) Sony Computer Entertainment
Release date(s)
PlayStation
 October, 1998
 October, 1998
PlayStation Network
Genre(s) Platform
System(s) PlayStation, PlayStation Network
Mode(s) Single player
Rating(s)
ESRB: Teen
ELSPA: Ages 11+
OFLC: General 8+
Followed by MediEvil II
Series MediEvil
This is the first game in the MediEvil series. For other games in the series see the MediEvil category.

Table of Contents

Getting Started
  • Controls
Walkthrough
Appendices

Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Medievil
Image:medievil.jpg
Developer(s) Millenium Interactive
Publisher(s) Sony Computer Entertainment
Release date 1998, (United States, Europe) 1999, (Japan)
Genre Action
Mode(s) Single player
Age rating(s) ESRB: T
Platform(s) Playstation
Media CD-ROM
Input Controller
Credits | Soundtrack | Codes | Walkthrough


MediEvil was a popular action game for the Playstation. It was quickly followed by a sequel MediEvil 2 before fading into obscurity, but was later revived with the release of MediEvil: Resurrection for the Playstation Portable.

Contents

Overview

Medievil is an action game developed by Millenium Interactive and published by Sony Computer Entertainment. It was released in 1998 on the Playstation.

Gameplay

The gameplay of Medievil mostly consisted of hacking, slashing, jumping, opening chests, and occasionally solving a small puzzle. Throughout the levels, you will fill up chalices by killing a certain amount of enemies. If you fill up the chalice and complete the level, you will be transported to the Hall of Heroes, where a statue of a hero will reward you with a weapon, gold, etc.

Between Levels

When you aren't playing a level, you will be on the map of Gallowmere. This map is where you choose a level. You can also enter the options menu, and save, from the map. At the bottom of the screen, the game displays the name of the level, if you've gotten the chalice, and if you've completely finished the level (signified by a chalice and checkmark, respectively).

Game Info

Story

The history books of Gallowmere tell of a hero, Sir Daniel Fortesque, who single-handedly halted an invasion by the zombie hoards of Zarok the Sorcerer... but then, history books are known to lie. For years, Daniel Fortesque had regaled the nobles of Gallowmere with wild tales of slain dragons and vanquished legions. King Peregrin was so impressed that he made Daniel a Knight and appointed him head of the Royal Battalion. Of course it was only an honorary post - Gallowmere had not seen a war in centuries - but the King liked stories, and Sir Dan was an excellent storyteller. But then evil Zarok the mad magician returned from years of exile. Embittered and filled with wrath, he threatened to unleash an army of darkness that he had built using the most sinister of magic. The King was in desperate need of a hero and knew exactly who he wanted. Sir Dan was thrust at the front of the King's army to face a monstrous enemy. The battle commenced and within seconds Sir Dan fell to the ground, struck in the eye with the very first arrow fired. His wound was fatal and the army was left to fight without him. Zarok's legions were defeated, but Zarok himself was never found. Embarrassed by Sir Dan's poor show, and realizing his subjects needed to feel safe, King Peregrin declared that Sir Daniel Fortesque had died in mortal combat, seconds after killing the sinister wizard. A hero's tomb was erected for Sir Dan, the history books inscribe with tales of his valor. Zarok was soon forgotten, a lost character in history's plays. But Zarok himself never forgot. He lay in hiding, creating a bigger, stronger army of mutated monsters. Until 100 years later, his scheming complete, Zarok returned...

Characters

Sir Daniel Fortesque: The main character of the game, he was killed by first arrow fired in the war between Gallowmere and Zarok. Dan was appointed head of the the royal battalion, but only due to the fact that the king like his stories, and had not anticipated a war.

Zarok the Sorcerer: He is the focus of Dan's quest. Zarok was exiled from Gallowmere, most likely because of his love of arcane magic. He was supposedly killed in the war, but he had retreated back to his lair to plot his revenge. After 100 years, he is back to have his vengeance on Gallowmere.

King Peregrin: The King of Gallowmere is only seen once in the game, but has alot to do with the story. He exiled Zarok, and appointed Sir Dan to head of the royal battalion. This was a careless act on his part, as Dan had no experience fighting. When they went to war with Zarok and his army, Gallowmere was nearly destroyed because of the kings carelessness.

Endings

There are two confirmed endings to Medievil. If you don't get all the chalices, you'll get the normal ending, where a bird carries Dan back to the crypt and goes to "sleep". If you get all the chalices, you'll see Dan partying with everyone at the Hall of Heroes.

According to IGN Cheats (formerly GameSages), there is an expanded ending. The following is taken from IGN Cheats: To get the expanded ending get all the cups (19) in all 19 boards and then go back to the Enchanted Earth and use the rune to summon the witch at the pot. Become small and go into the ant hill. Rescue all the fairies and get at least seven pieces of amber. Kill the ant queen and once you leave, the witch will give you a drumstick and the fairy will grant you passage to the hall of heroes. You will see your statue solidified. Then beat the game to see the extra part at the end.

Apparently, this is unconfirmed.


This article uses material from the "MediEvil" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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