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Updated live from Wikipedia, last check: June 03, 2012 02:20 UTC (52 seconds ago)

From Wikipedia, the free encyclopedia

Mega Force was a futuristic military vehicle toy line produced by Kenner in 1989. The line consisted of two different armies, the Triax and the V-Rocs. Vehicles belonging to the Triax army had a symbol that consisted of a red "Y" on top of a white triangle, while vehicles belonging to the V-Rocs army had a yellow star on top of a black circle.

One thing that made the Mega Force line unique from other military toys was the fact that neither side was promoted by Kenner as being the "good guys" or the "bad guys." Instead, the decision regarding who was good or evil was left up to the child playing with the toys.

Details of the Toyline

Another unique feature of Mega Force was the size of the toys. The smallest vehicles were around an inch or less in size while larger vehicles could nearly be a couple of feet in size. Despite this significant gap, all the vehicles were scaled to about 1:87 or close to the same size as Micro Machines. Larger vehicles would act as carriers for the smallest vehicles in the line. The larger the vehicle was, typically, the more of the smallest vehicles it could hold.

With the exception of the Triaxs' "Goliath" (a land based mobile fortress with similarities to an aircraft carrier and the largest of the Mega Force toys), the two opposing armies were essentially balanced. The smallest vehicles were in fact exactly matched with vehicles in the other armies arsenal.

Smallest Vehicles

- Anti-Aircraft Tanks (regular tanks that could stand up on their rear ends and have their turrents swing from a vertical to a horizontal position at the top of the tank)

- Attack Helicopters

- Battle Tanks

- Fighter/Bomber Jets

- Rocket Launchers

- Vertical Take-Off and Landing Jets

Level One Large Vehicles

- BRIMSTONE Tactical Missile Carrier (V-Rocs). Came with an Anti-Aircraft Tank.

- TAR-TRACKS Armored Transport (Triax). Came with a Rocket Launcher.

- TRIDENT Rapid Deployment Fueler (V-Rocs). Came with a Vertical Take-Off and Landing Jet.

- XT ENFORCER mobile Catapult (Triax). Came with a Fighter/Bomber Jet.

Level Two Large Vehicles

- CROSSBOLT Mobile Armored Helipad (Triax). Came with an Attack Helicopter.

- SKORPION Armored Assault Launcher (V-Rocs). Came with a "Turbine Propelled Attack Vehicle."

- STRIKEMASTER Orbital Attack Shuttle (Triax). Came with a Battle Tank.

- THUNDERWOLF Heavy Lift Helicopter (V-Rocs). Came with a Rocket Launcher.

Level Three Large Vehicles

- BACKLASH Air Assault Rapid Deployer (Triax). Came with a Battle Tank.

- RAM FIST Spearhead Command Vehicle (Triax). Came with a Rocket Launcher.

- STRATOFORTRESS Air Superiority Bomber (V-Rocs). Came with a Fighter/Bomber Jet.

- THORHAMMER Mobile Launch Complex (V-Rocs). Came with a Battle Tank.

Largest Vehicle

- GOLIATH Mobile Battle Headquarters (Triax). Came with a Fighter/Bomber Jet.

Packaging

The smallest vehicles came packaged in groups of three. Two of the vehicles were identical, while the third, considered a "commander vehicle" had extra details. This included such things as two extra blades on the Attack Helicopter, larger rockets on the Rocket Launchers, and double-barrels on the Anti-Aircraft and Battle Tanks.

The smallest vehicles and level one large vehicles were packaged on plastic blistered cards while the rest were in boxes. An interesting characteristic of the packaging was a schematic of the vehicle on the back. Along with the schematic, which showed several cutaways shots of the interior were the vehicles' specifications, similar to the blueprints included with G.I. Joe vehicles of the 1980s. Additionally, each set of the smallest vehicles came with a plastic piece of military infrastructure, such as fortified barricades, bridges, and landing pads.

Each of the large vehicles came packaged with a special version of the smallest vehicles. Usually these were modelled after the non-commander vehicles, but had different paint schemes.

Sources

Mega Force information at toyarchive.com


Strategy wiki

Up to date as of January 23, 2010
(Redirected to Star Force article)

From StrategyWiki, the free strategy guide and walkthrough wiki

Star Force
Box artwork for Star Force.
Developer(s) Tecmo
Publisher(s) Tecmo
Japanese title スターフォース
Release date(s)
Genre(s) Shooter
System(s) Arcade, NES, MSX, Sharp X68000, Sega SG-1000, Mobile, Virtual Console
Players 1-2
Followed by Super Star Force
Star Force marquee

Star Force is a vertical shooter developed by Tecmo (known at the time as Tehkan). It was released in some arcades outside of Japan as Mega Force. The game consists of a single fighter ship flying through space, and occasionally over floating terrain while being attacked by enemy ships, and destroying land based targets. The only weapon is the ship's guns, but they can be enhanced through a single power up that attaches to the ship and grants the player rapid fire capability.

Received considerably better in Japan than it was in the U.S., Star Force is considered repetitive by many American players, while others applaud the game for its degree of challenge. It was converted to several popular Japanese systems such as the Famicom, MSX, Sega SG-1000, and the Sharp X68000 home computer, as well as a Mobile phone app. The only system to ever see an American release was the NES, where the game was actually improved over the original Japanese release. Star Force was remade in 1995, along with two other NES shooters with very little upgraded, for the Super Nintendo in the Japan only release of the Caravan Shooting Collection. It was also included in Hudson's compilation of Famicom shooters in 2006 in Hudson Best Collection Vol. 5.

Contents

Story

In the year 2010 of Dimension Almanac, there was a mysterious planet named GORDESS which was moving in the darkness of the cosmos for the purpose of mass murder and plunder. Everyone gave up fighting against GORDESS because of its awesome power. One day a brave soldier riding a space patroller challenged GORDESS to fight. People called this space patroller "FINAL STAR", wishing to be saved. You must bring an end to the murders which have been committed for the past 2,000 years.

Controls

  • Joystick: Use the joystick to move the ship in any one of eight directions. The ship is capable of moving to any location on the visible screen.
  • Fire: Press Fire to shoot twin bullets in an upward direction. If you collect the power-up known as the purser, you can hold the Fire button down for rapid fire.
  • 1-2 Players: Press to start a one or two player game.

Gameplay

The player must pilot a spaceship over series series of islands - drifting in outer-space - shooting enemy spacecraft and ground-based targets. Special symbols appear at regular intervals and can be shot or collected for bonuses. The levels are designated by letters of the Greek alphabet.

A single power-up, known as a purser, must first be shot before it can be collected. It first appears as a brown circle. Contact with this circle will destroy your ship. Once it is shot, the purser appears in the form of a smaller ship, which can be collected in order to grant your ship rapid fire power.

Each level has an end-of-level boss that must be defeated before the player can progress to the next level. The boss itself has no offensive abilities other than collision, however the platform that it launches from contains two cannons that fire a few shots at your ship before scrolling off the screen. Each level also has a mid-level boss that can be defeated before it forms entirely, granting the player a large point reward.

Tips & Tricks

  • You can determine which direction the end of level boss will move before it even appears by looking at your score. If the hundreds digit is odd, the boss will move to the left. If it is even, it'll move right (the tens and units digits are always zero).
  • 1,000,000 Points Bonus : On the violet continent, if you see a coelacanth fossil on the left side, go to the right side and shoot. Cleopatra appears - shoot her and you'll get a million-point bonus. The coelacanth may only appear on the third violet continent.
  • 80,000 Points Bonus : At some points in the game you will see two columns of green arrows down the center of the screen. Concentrate on either the left or right column of these arrows, and try to shoot 16 in a row. You will be awarded an 80,000 bonus for doing this. The first time these appear, it is possible to get two such bonuses in a row (if there are not many enemies around!), and sometimes more if the level ends before the column has finished appearing. Later on there is a short column of only 16, so only one bonus is possible here.
  • 50,000 Point Bonus : There is a stage mid-boss that combines into parts. When you hear the tune indicating that it is about to appear, stop shooting (You don't actually have to stop shooting altogether, but if you hit part of the enemy before the center part flashes white the bonus will not work). Position your ship so that you are just underneath the center part of the enemy and wait for it to flash white. Once this has happened, shoot the center part several times : the enemy will be destroyed and you will be awarded the 50,000 point special bonus.

Home Conversions

The Famicom, Sega SG-1000, and MSX conversions are close replications of the arcade game, but as expected, the 16-bit Sharp X68000 boasts a near perfect translation of the arcade game (the X68000 was particularly famous for the accuracy of its arcade translations.) The NES conversion of Star Force contained a few graphical and gameplay improvements over the Famicom version that improved the accuracy of the port. Star Force was also converted for play on mobile phones.


Gaming

Up to date as of January 31, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Mega Force

Developer(s) 20th Century Fox
Publisher(s) 20th Century Fox
Designer(s) Doug Neubauer
Release date Atari 2600:
1983 (NA)
Genre Scrolling Shoot 'em up
Mode(s) Single player
Age rating(s) N/A
Atari 2600
Platform(s) Atari 2600
Input Atari 2600 Joystick
Credits | Soundtrack | Codes | Walkthrough

Mega Force is a game released for the Atari 2600. It is based on the movie of the same name.

Story

Because of your reputation as a clever and daring memeber of the MEGAFORCE, you have been sent to Sardoun, a strategically important Democratic nation currently under attack. Your mission is to destroy the Enemy Headquaters. Armed with the world's most advanced fighting machine, the Moto-Fighter, you are dropped off just outside Sardoun. You must pass the city and make your way across the barren desert to the Enemy Headquarters on a limited supply of fuel. You'll be challenged the entire way by heavy air and ground attack. Should you travel too far into the barren desert, flashing arrows will direct you back toward the enemy--that's the only help you can expect.

Gameplay

Tilt the joystick forward, backward, left and right to maneuver the Moto-Fighter around the screen. The Moto-Fighter fires missiles at a downward angle when on the ground. When the Moto-Fighter takes to the air, it fires straight foward. Either way, the Moto-Fighter can fire while moving forward or backward or while stationary.

All game information is displayed in a bar at the top of the screen. The first line displays the current scome and warming messages. "ALERT" warns that deadly Enemy Aircraft are approaching from the right. "DEFEND" lets you knoe that Enemy Aircraft are close to, or are attacking Sardoun. The information bar will flash from blue to BLACK when Sardoun has been totally destroyed. Your Fuel supply and extra Moto-Fighters are tallied on the second line.

Each game of MEGAFORCE is made up of several, increasingly difficult, "rounds." A round ends when the Enemy Headquarters had been destroyed. Reamaing Moto-Fighters are carried over into each new round. All Objects, Prizes and Fuel are replenished. You must use the Game Select lever to advance to another play level.

One gallon of Fuel is lost for every second of game play. Your Moto- Fighter will flash when its tank is almost empty. Running out of Fuel causes you to lose one Moto-Fighter, as does allowing Sardoun to be destroyed. Moto-Fighters are also lost by carashing into or being shot by Enemy Aircraft and Ground Rockets. Points, Fuel and extra Moto- Fighters are earned by destroying various Objects and Prizes (see below). NOTE: ONCE SARBOUN IS DESTROYED, NO MORE POINTS CAN BE EARNED IN THAT "ROUND" OF THE GAME. The game ends when you run out of Moto- Fighters.

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