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Mega Man 9
Megaman9cover.jpg
Developer(s) Inti Creates, Capcom
Publisher(s) Capcom
Composer(s) Ippo Yamada
Yu Shimoda
Ryo Kawakami
Hiroki Isogai
Series Mega Man
Platform(s) PlayStation Network, WiiWare, Xbox 360 (XBLA)
Release date(s) WiiWare
NA September 22, 2008[1]
JP September 24, 2008
EU September 26, 2008
AUS September 26, 2008

PSN
NA September 25, 2008
EU September 25, 2008
JP June 24, 2009

XBLA
NA October 1, 2008
EU October 1, 2008
JP June 24, 2009
Genre(s) Platform, Action[2]
Mode(s) Single-player
Rating(s) CERO: A
ESRB: E
OFLC: G[3]
PEGI: 7+
Media Download
Input methods Wii Remote, Classic Controller, Gamepad

Mega Man 9 (ロックマン9 野望の復活!! Rokkuman 9: Yabō no Fukkatsu!!?, lit. Rockman 9: Revival of Ambition!!) is a platform game developed by Capcom and Inti Creates. It is the ninth game in the original Mega Man series, and the first series release since the 1997 game Mega Man 8. The game was published by Capcom in 2008 on the PlayStation Network, WiiWare and Xbox Live Arcade.[4] Mega Man 9 continues Mega Man's fight against Dr. Wily and his robot creations.

Although the game was developed for modern consoles, Mega Man 9 uses graphics and sounds similar to the Nintendo Entertainment System as a throwback to the earlier games in the series. The cover art, too, is a nod to the covers of the early Western titles. The game was a commercial success and received mostly positive reviews from critics, which prompted Capcom to follow the game up with a sequel, Mega Man 10.

Contents

Story

Mega Man's designer Dr. Light is blamed for a robotic rampage and Dr. Wily himself has no apparent connection to it (even showing a video of Dr. Light declaring planetary domination and Wily refusing to follow him), announcing that he needs monetary donations to complete the robots he built to combat those of Dr. Light. Mega Man vows to fight to prove his creator's innocence and expose Wily's true intentions.[5][6]

Dr. Light is soon arrested. After a victory over a certain Robot Master, a piece of scrap metal is left behind, revealing that the robot was shortly due for recycling. Mega Man eventually picks up the last Robot Master's memory chip, which is analyzed to reveal Dr. Wily vowing to help the robots survive this expiration date, and ended up reprogramming them; however, before the information can become public, Wily swoops in and steals the chip in his flying saucer.

Mega Man fights and defeats Wily, who immediately begs for forgiveness, at which point Mega Man scolds him by using Rush as a projector to show images of Wily's previous begging from all previous main Mega Man series games (with scenes from Mega Man 7, Mega Man 8, and Mega Man & Bass re-imagined in an 8-bit style). Mega Man then discovers that Wily was responsible for arresting Dr. Light, and that Light has fallen ill. Afterward, Proto Man comes in and warns Mega Man that it's a setup, saying that the seemingly ill Dr. Light is an impostor used by Wily to make the initial news video. Mega Man then takes his chances with Wily, and while he is disabled when Wily's fortress comes down on him, Proto Man returns quickly to save him. Wily escapes, Dr. Light is freed, and the status quo is restored. The eight Robot Masters are rebuilt and given new functions working alongside Dr. Light and his other robots.

Gameplay

Using Mega Man and Mega Man 2 as the main inspiration for the title, Mega Man lacks the Power Slide and Charge Shot featured in later games, although the game does feature items such as the Rush Coil, Rush Jet, Eddie, and Beat. Proto Man, however, is able to slide and charge up his buster, but takes double the knockback and damage from attacks, can have only two shots on the screen at a time (as opposed to Mega Man's three), and cannot buy items from the shop.[7] The game features several challenges where certain requirements are met to be completed. Other features include a time attack mode, an endurance mode, and a shop where Mega Man can purchase items such as energy tanks, as well as bonus options such as removing his helmet.

Like most games in the series, Mega Man faces eight new Robot Masters. This lineup includes Tornado Man, Galaxy Man, Hornet Man, Plug Man, Magma Man, Concrete Man, Jewel Man, and the first (and so far only) female boss character in the original series: Splash Woman.[5]

Unlike NES games, the game is playable up to 480i in the Wii version and 1080p on the Xbox 360 and PlayStation 3 versions. The Legacy Mode feature emulates the low video processing power of the NES by partially rendering sprites, causing them to flicker when too many are on screen.

Development

Mega Man 9 was developed by Inti Creates, a company which developed games in the Mega Man Zero and Mega Man ZX series.[5] Much of the staff previously worked at Capcom, and developed several Nintendo Entertainment System titles, including the early Mega Man games.

The game is a return to the series's roots, as the graphics and music resemble how their original games looked and sounded on the Nintendo Entertainment System's hardware. All the graphics and sound are made from scratch.[citation needed][5] The game runs on a new, proprietary engine that simulates the behavior of 8-bit video games, even going so far as to include the option to add sprite flicker, known as Legacy Mode.[8]

The cover artwork, designed by Gerald de Jesus of i am 8-bit, is reminiscent of the European boxart for the original Mega Man game. According to Capcom employee Chris Kramer, the marketing group felt that if they were going to release a game that looked like it came from 1987, it would be best to have the marketing campaign reflect that.[9]

A "limited edition" press kit using that cover art was then created by i am 8-bit Productions. Being as faithful to the original 1987 release as possible, the i am 8-bit crew disassembled hundreds of vintage NES cartridges, magnetized them, and inserted mini "asset" CDs inside, featuring an array of screenshots, character art, etc. originally intended for members of the media, but later sold to fans via the online Capcom Store. That was then packaged in a custom-created, classic-looking NES box, complete with shrink-wrap and bargain bin price tags (i.e. SALE $9.99). The fanfare for the press kit resulted in eBay listings of upwards of $1,200, making it one of the most sought-after promotional items in videogame history.[10]

An interview with the game's producer, Hironobu Takeshita, reveals that the franchise creator Keiji Inafune helped design both Plug Man and Splash Woman, while the design team at Inti Creates developed the remaining six bosses. Plug Man was designed to guide young designers in the team to make the characters with simple but characteristic features. The idea for Splash Woman was spawned by a petition from the planning team to create a female boss.[11]

According to Inafune, the simple fun of a classic Mega Man game "doesn't fit into the grandiose and expansive world that the consumer gaming industry has become, and so you have to make games that match the current expectations". He also believed that pushing for the creation of a Mega Man in the style of the original "would be quickly criticized for things like being simplistic, outdated, or too expensive", thus making it too difficult to develop such games in the current climate. He then stated that the rise of retrogame services like Nintendo's Virtual Console allowed the development team to put together Mega Man 9.[5]

Capcom of Japan announced the game on July 4, 2008. Eleven days later, on July 15, Capcom's American division formally announced the game in a press release. The July 18 issue of Weekly Famitsu has reported a September release for Japan.[12] Official details were first confirmed via Nintendo Power magazine, revealing that the title would be appearing on the Wii as a WiiWare title.[5] It was initially slated "for WiiWare only," with earlier reports of Xbox Live Arcade and PlayStation Network versions being confirmed as false, according to Capcom.[13][14] However, gaming site IGN later confirmed it for PSN and XBLA,[15] and has since been released for all three.

To help promote the game, a Rockman 9 Original Soundtrack was released on September 12, 2008, and a Rockman 9 Arrange Album was released on October 10, 2008, in Japan.[16][17]

A follow-up, Mega Man 10, was revealed in the January 2010 issue of Nintendo Power and will continue the 8-bit theme.[18] It was released in March 2010 for WiiWare, PlayStation Network and Xbox Live Arcade.

Audio

Rockman 9 Original Soundtrack

Rockman 9 Original Soundtrack is the first of two albums to be made. It was released on September 12, 2008 by Inti Creates. First print copies of this album received promotional buttons, which varied depending on where the album was purchased.[19]

Rockman 9 Arrange Soundtrack is the second of the two albums. Released on October 10, 2008 by Inti Creates, some of the arranges in this album were composed by previous Mega Man composers like Yasuaki Fujita (BUN BUN) (Mega Man 3) and Manami Matsumae (Mega Man 2).

Downloadable content

Downloadable content for the game was made available for purchase during October 2008. These include giving players the ability to play as Proto Man, more difficult modes, an endless stage, and a special level featuring a new boss, Fake Man.[20][21]

Reception

 Reception
Aggregate scores
Aggregator Score
Metacritic PS3: 77/100[22]

Wii: 83/100[23]

Review scores
Publication Score
1UP.com B+[24]
Edge 6/10[22]
Electronic Gaming Monthly B+
GameSpot 8.5/10[25]
GamesRadar 9/10[26]
IGN 8.6/10[27]

Mega Man 9 has received positive reviews. Electronic Gaming Monthly gave the game a B+, praising it's "old school-aesthetic and challenge". IGN gave the game an 8.6/10 and awarded it with an Editor's Choice award across all platforms.[28][29] It was praised for 'having some of the best level design in the series'.[30] GamesRadar and WiiWare World gave the game 9/10.[31][32] GameSpot gave the WiiWare, PlayStation Network, and Xbox Live Arcade versions 8.5 out of 10.[33] The Official Nintendo Magazine gave the game 90% noting that "it will keep you busy for hours" and "screams retro". It did mark it down because "it might be too frustrating". However, in Edge issue 195 the game scored a six out of ten. Edge responded positively to the game's enemy design, though criticized the game for trying to fit in to the "retro cool category" and being not as good as the previous games. StageSelect.com reviewed Mega Man 9, awarding it 7 out of 10 and applauding its demonstration of classic 8-bit game design and development in an age of next generation systems.[34]

It was nominated for Best Platforming Game for the Wii by IGN in its 2008 video game awards.[35] It was also nominated for "Best Wii Game" and "Best Downloadable Console Game" on GameSpot's Best of 2008. Gaming Target selected it as part of their "40 Games We'll Still Be Playing From 2008" feature.[36] In Nintendo Power's Game of the Year section, Mega Man 9 was scored as the best WiiWare game.

References

  1. ^ "Two WiiWare Games and Two Virtual Console Games Added to Wii Shop Channel". Nintendo of America. 2008-09-22. http://www.nintendo.com/whatsnew/detail/e0y50PCLy6ekTyFfdiSDBE6EUXRehFaO. Retrieved 2008-09-22. 
  2. ^ "Mega Man 9 Page". GamePro. http://www.gamepro.com/article/news/206373/capcom-retrofitting-mega-man-9-with-intentional-bugs/. Retrieved 2008-08-06. 
  3. ^ "Mega Man 9 classification". Australian OFLC. 2008-06-13. http://www.classification.gov.au/special.html?n=46&p=156&sTitle=mega+man+9&sMediaFilm=1&sMediaPublications=1&sMediaGames=1&sDateFromM=1&sDateFromY=1970&sDateToM=6&sDateToY=2008&record=228120. Retrieved 2008-08-29. 
  4. ^ Matt Casamassina (2008-07-10). "Pre-E3 2008: Mega Man 9 Trailer and Details". IGN. http://wii.ign.com/articles/888/888041p1.html. Retrieved 2008-08-29. 
  5. ^ a b c d e f Hoffman, Chris. "True Blue". Nintendo Power 231 (August 2008): p. 20–22. 
  6. ^ "Mega Man 9 - E32008: Opening Cam Gameplay". GameTrailers. 2008-07-16. http://www.gametrailers.com/video/e32008-opening-mega-man-9/36517. Retrieved 2008-07-16. 
  7. ^ Brett Elston (2008-09-18). "Mega Man 9 – Proto Man DLC on the way". GamesRadar. http://www.gamesradar.com/f/mega-man-9-proto-man-dlc-on-the-way/a-20080918175646958001. Retrieved 2008-09-19. 
  8. ^ Christian Nutt (2008-08-04). "He Is 8-Bit: Capcom's Hironobu Takeshita Speaks". Gamasutra. http://www.gamasutra.com/view/feature/3752/he_is_8bit_capcoms_hironobu_.php. Retrieved 2008-08-19. 
  9. ^ Chris Kramer (2008-07-22). "Mega Man 9 crazy "boxart" spotted in the wild at E3". Capcom. http://www.capcom-unity.com/kramez/blog/2008/07/22/mega_man_9_crazy_boxart_spotted_in_the_wild_at_e3. Retrieved 2008-07-27. 
  10. ^ John Diamonon (2008-09-16). "Mega Man 9 Retail Package?!?". Capcom. http://www.capcomdigital.com/blog/2008/09/16/mega_man_9_retail_package. Retrieved 2008-09-22. 
  11. ^ "Mega Man 9 Special Stage Q&A". GameSpot. 2008-10-16. http://www.gamespot.com/wii/action/megaman9/news.html?sid=6199525&tag=topslot;thumb;1. Retrieved 2008-10-18. 
  12. ^ Weekly Famitsu. p. 232. http://img45.imagevenue.com/img.php?image=80960_viploader688627_122_260lo.jpg. 
  13. ^ Ned Fetterhoff (2008-06-30). "Mega Man 9 is WiiWare Exclusive". Video Game Plyerz. http://videogameplayerz.net/content/mega-man-9-wiiware-exclusive. Retrieved 2008-08-29. 
  14. ^ Frank Caron (2008-06-27). "Retro-themed Megaman 9 to hit WiiWare". Ars Technica. http://arstechnica.com/gaming/news/2008/06/megaman-9-to-be-the-first-game-to-hit-wiiware-xbla-and-psn.ars. Retrieved 2008-06-27. 
  15. ^ Casamassina, Matt (2008-07-10). "Pre-E3 2008: Mega Man 9 Trailer and Details". IGN. http://wii.ign.com/articles/888/888041p1.html. Retrieved 2008-08-29. 
  16. ^ Greenhough, Chris (2008-08-08). "Mega Man 9 soundtrack to Rock(man) Japan soon". Wii Fanboy. http://nintendo.joystiq.com/2008/08/08/mega-man-9-soundtrack-to-rock-man-japan-soon/. Retrieved 2008-08-29. 
  17. ^ Spencer (2008-08-15). "Mega Man energy tanks ready for real life consumption". Siliconera. http://www.siliconera.com/2008/08/15/mega-man-energy-tanks-ready-for-real-life-consumption/. Retrieved 2008-08-29. 
  18. ^ http://www.nintendopower.com/images/NP250_DLmega.jpg
  19. ^ "Rockman 9 OST bonus: Can Badges". 2008-09-11. http://rredux.wordpress.com/2008/09/11/rockman-9-ost-bonus-can-badges/. Retrieved 2008-09-12. 
  20. ^ "Fakeman mentioned in interview". GameSpot. 2008-10-16. http://www.gamespot.com/wii/action/megaman9/news.html?sid=6199525&tag=topslot;thumb;1. Retrieved 2008-10-18. 
  21. ^ "Mega Man 9 - Full Guide to DLC". GoNintendo. 2008-09-22. http://gonintendo.com/viewstory.php?id=56748. Retrieved 2008-09-22. 
  22. ^ a b "Mega Man 9 (ps3: 2008): Reviews". Metacritic.com. 2008-09-25. http://www.metacritic.com/games/platforms/ps3/megaman9. Retrieved 2010-02-08. 
  23. ^ "Mega Man 9 (wii: 2008): Reviews". Metacritic.com. 2008-09-22. http://www.metacritic.com/games/platforms/wii/megaman9. Retrieved 2010-02-08. 
  24. ^ "Mega Man 9 Review". 1up.com. http://www.1up.com/do/reviewPage?cId=3170077&p=37. Retrieved 2010-02-08. 
  25. ^ Anderson, Lark (2008-09-25). "Mega Man 9 Review for PlayStation 3 - GameSpot". GameSpot<!. http://www.gamespot.com/ps3/action/megaman9/review.html. Retrieved 2010-02-08. 
  26. ^ "Mega Man 9 - EXCLUSIVE reveal, Mega Man 9 - WiiWare Wii Previews | GamesRadar". GamesRadar<!. http://www.gamesradar.com/wii/mega-man-9-wiiware/preview/mega-man-9-exclusive-reveal/a-20080702154756565049/g-20080626165055938021. Retrieved 2010-02-08. 
  27. ^ Bozon, Mark. "IGN: Mega Man 9 Review". Ps3.ign.com. http://ps3.ign.com/articles/911/911743p1.html. Retrieved 2010-02-08. 
  28. ^ "Mega Man 9 (2008) on PlayStation 3". Ps3.ign.com. http://ps3.ign.com/objects/142/14265756.html. Retrieved 2010-02-08. 
  29. ^ "IGN: Mega Man 9". Xbox360.ign.com. http://xbox360.ign.com/objects/142/14265758.html. Retrieved 2010-02-08. 
  30. ^ Bozon, Mark (2008-09-19). "IGN Mega Man 9 Review". IGN. http://wii.ign.com/articles/911/911715p1.html. Retrieved 2008-09-19. 
  31. ^ Elston, Brett (2008-09-22). "Gamesradar Mega Man 9 Review". Gamesradar. http://www.gamesradar.com/wii/mega-man-9-wiiware/review/mega-man-9/a-2008092295045498066/g-20080626165055938021. Retrieved 2008-09-22. 
  32. ^ Dillard, Corbie (2008-09-23). "Review: Mega Man 9 (WiiWare)". WiiWare World. http://wiiware.nintendolife.com/reviews/2008/09/mega_man_9. Retrieved 2008-09-23. 
  33. ^ Anderson, Lark (2008-09-22). "Mega Man 9 Review for Wii - GameSpot". GameSpot<!. http://www.gamespot.com/wii/action/megaman9/review.html. Retrieved 2010-02-08. 
  34. ^ "Mega Man 9 Review". StageSelect.com. http://stageselect.com/44127--Reviews--mega-man-9.aspx. 
  35. ^ "IGN Wii: Best Platform Game 2008". IGN. 2008-12-18. http://bestof.ign.com/2008/wii/4.html. Retrieved 2008-12-19. 
  36. ^ "40 Games We'll Still Be Playing From 2008:". Gaming Target. 2009-01-06. http://www.gamingtarget.com/article.php?artid=9246. Retrieved 2009-01-10. 

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Mega Man 9
Box artwork for Mega Man 9.
Developer(s) Inti Creates
Publisher(s) Capcom
Release date(s)
WiiWare
PlayStation Network
Xbox Live Arcade
Genre(s) Platform
System(s) Xbox Live Arcade, PlayStation Network, WiiWare
Rating(s)
ESRB: Everyone
OFLC: General
Website http://www.capcom.co.jp/rockman/9
Preceded by Mega Man & Bass
Followed by Mega Man 10
Series Mega Man

Mega Man 9 (ロックマン9 野望の復活!! Rokkuman 9: Yabō no Fukkatsu!! ?, lit. Rockman 9: The Ambition's Revival!!) is a platform game by Capcom. It is the latest game in the original Mega Man series, and the first numbered entry since 1996's Mega Man 8. Its existence was first hinted through the Australian OFLC ratings board, which listed the title on the site and classified it as multi-platform. The game is currently available for download on WiiWare, PlayStation Network and Xbox Live Arcade.

Using Mega Man and Mega Man 2 as the main inspiration for the title, Mega Man lacks the Power Slide and Mega Buster featured in later games, although the game does feature items such as the Rush Coil, Rush Jet, and Beat. In a downloadable add-on, Proto Man becomes playable and is able to slide and charge up his buster. The game features several Challenges that require certain requirements to be met to be completed. Other features include a Time Attack mode and a shop where Mega Man can purchase items such as E-cans, as well as bonus options like removing his helmet.

Downloadable content for the game includes giving players the ability to play as Proto Man, more difficult modes and special levels featuring a new boss.

Story

Mega Man's creator Dr. Light is blamed for a robotic rampage and Dr. Wily himself has no apparent connection to it (even showing a video of Dr. Light declaring world domination and Dr. Wily refusing to follow him), announcing that he needs donations to complete the robots he created to combat those of Dr. Light. Mega Man must fight to prove his creator's innocence and expose Wily's true intentions.

Table of Contents

Getting Started
Appendices

editMega Man series

Mega Man · Mega Man 2 · Mega Man 3 · Mega Man 4 · Mega Man 5 · Mega Man 6 · Mega Man 7 · Mega Man 8 · Mega Man & Bass · Rockman & Forte: Challenger from the Future · Mega Man 9 · Mega Man 10

Sub-series: Mega Man X · Mega Man Legends · Mega Man Battle Network · Mega Man Zero · Mega Man ZX · Mega Man Star Force


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Mega Man 9

Developer(s) Capcom
Publisher(s) Capcom
Release date WiiWare:
September 22, 2008 (NA)
September 24, 2008 (JP)
PlayStation Network:
September 25, 2008 (NA)
Xbox Live Arcade:
October 1, 2008 (NA)
Genre 2D Platformer
Mode(s) Single player
Age rating(s) ESRB: E
Xbox Live Arcade
PlayStation Network
WiiWare
Platform(s) Xbox Live Arcade
PlayStation Network
WiiWare
Media 88 Megabyte Download
Xbox Live Arcade
66 Blocks Download
WiiWare
Input Xbox 360 Controller
Playstation 3 Sixaxis Controller
Wii Remote
Classic Controller
Credits | Soundtrack | Codes | Walkthrough

Robot Masters

  • Concrete Man
  • Jewel Man
  • Hornet Man
  • Tornado Man
  • Plug Man
  • Galaxy Man
  • Magma Man
  • Splash Woman

Downloadable Content

  • Mega Man 9: Pay & Play



Mega Man series
Mega Man classic series
Mega Man - Mega Man 2 - Mega Man 3 - Mega Man 4 - Mega Man 5 - Mega Man 6 - Mega Man 7 - Mega Man 8 - Mega Man & Bass - Mega Man 9 - Mega Man 10
Mega Man X series
Mega Man X - Mega Man X2 - Mega Man X3 - Mega Man X4 - Mega Man X5 - Mega Man X6 - Mega Man X7 - Mega Man X8 - Mega Man Xtreme - Mega Man Xtreme2 - Mega Man X: Command Mission
Mega Man Zero series
Mega Man Zero - Mega Man Zero 2 - Mega Man Zero 3 - Mega Man Zero 4
ZX series / Legends series
Mega Man ZX - Mega Man ZX Advent
Mega Man Legends - The Misadventures of Tron Bonne - Mega Man Legends 2
other
Mega Man weapons - Mega Man vehicles - Mega Man characters - Mega Man enemies - Mega Man bosses
Mega Man Battle Network series
Mega Man stub
This Mega Man-related article is a stub. You can help by adding to it.

Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles.


This article uses material from the "Mega Man 9" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

Mega Man 9
Developer(s) Inti Creates, Capcom Japan
Publisher(s) Capcom
Series Mega Man
Platform(s) Wii (WiiWare)
Release date(s) 2008
Genre(s) Platform
Mode(s) Single player
Rating(s) OFLC: G

Mega Man 9, known in Japan as Rockman 9: The Ambition's Revival!! (ロックマン9 野望の復活!! Rokkuman Nain Yabō no Fukkatsu!!?), is a platform video game made by Capcom for the Wii's WiiWare service, PlayStation Network, and Xbox Live Arcade. It is the first game in the original Mega Man series to be made since the release of Mega Man 8 for the PlayStation in 1996. It has the same graphics as the NES Mega Mans.

Contents

Plot

Gameplay

Development

Music

Reception








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