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Updated live from Wikipedia, last check: June 03, 2012 02:21 UTC (49 seconds ago)

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The Mega Man X (Rockman X in Japan) series is the second Mega Man franchise released by Capcom. It debuted December 17, 1993 in Japan (February 1994 in North America) on the Super NES/Super Famicom. It is the first continuation in plot of the series, preceded by the classic Mega Man series. The first six games in the series are currently available in the anthology collection Mega Man X Collection.

Plot

Mega Man X, often referred to as simply "X", was created by Dr. Thomas Light about 30 years after the Mega Man series. Unlike the original Mega Man, X was a new type of robot with the ability to make his own decisions. After completing X, Light realized that there was a possibility X might choose to turn against humankind. He also feared that even if X chose a beneficent path in life with regard to human welfare, people would inexorably be unable to accept him, and that X would be viewed as a technological anomaly at best and an abomination at worst. Both would result in X's rejection as the cogent thinking machine Light originally intended him to be. Fearing that his life's work and magnum opus would be destroyed by fearful human beings, Light sealed X away in a diagnostic capsule for thirty years of testing to make sure he would not choose an evil path in life. It is unknown what happened to him during these 30 years, but Dr. Light presumably died and left his diagnostic experiments unfinished. X's capsule was eventually uncovered by an archaeologist named Dr. Cain almost 100 years after X's creation. With X's help, Cain created a legion of new robots that replicated X's free will; these robots were called "Reploids" (Repliroids in Japan). For a time, everything seemed calm and peaceful.

However, a virus began spreading that caused Reploids to turn against humans. This was due to the fact that X's circuitry was duplicated imperfectly.[citation needed] These Reploids were dubbed "Mavericks" (Irregulars in Japan), and a force called the Maverick Hunters (Irregular Hunters) was formed to combat them. The Maverick Hunters were originally led by Sigma until he, too, became a Maverick. Because of his betrayal and eventual declaration of war against the humans, X took it upon himself to join the Maverick Hunters and current leader Zero, another powerful robot (created by the evil Dr. Wily), on a mission to save Earth from Sigma.

Throughout the series, X, Zero, and later Axl battle against Sigma and his Maverick followers to stop their many diabolical plots to destroy the human race.

Series history

Capcom released Mega Man X for the Super NES to give a new image to the Mega Man game series. There is a total of 11 games in the Mega Man X series: Mega Man X, X2, and X3 on the Super NES (with ports of X and X3 to the PC, and a Japan/Europe only port of X3 to the PlayStation and Sega Saturn), Mega Man X4, X5, and X6 on the PlayStation (X4 also being on the Sega Saturn, as well as X4 and X5 being ported to the PC), Mega Man X7 and X8 on the PlayStation 2 (X7, X8 also being on the PC in Korea, Japan and Europe), the RPG Mega Man X: Command Mission on the Nintendo GameCube and PlayStation 2, and Mega Man Xtreme and Xtreme 2 (Rockman X: CyberMission and Rockman X2: Soul Eraser in Japan) on the Game Boy Color. The original Mega Man X was remade on the PlayStation Portable as Mega Man Maverick Hunter X.

Mega Man X Collection on the PlayStation 2 and Nintendo GameCube comprises the first six Mega Man X games, plus one additional Classic series game.

Gameplay

Mega Man X plays identically to its predecessor series Mega Man, but with various new features: X has the ability to dash along the ground at any time, X can cling to walls and Wall Jump, and he can dash and jump at the same time, increasing his speed in the air. This all gives X more mobility than his Classic counterpart; these modifications make it possible to go through the majority of the game without using any other gun than the default, which is very different from previous Mega Man games where players had to rely heavily on weapons won in previous fights against boss characters in previously conquered stages.

In every Mega Man X game from X3 and onward, Zero (the leader of the Maverick Hunters in the first Mega Man X) is a playable character at some point. From the second game onward, Zero is armed with a beam saber, relying on this weapon almost exclusively from X4 and onward instead of the traditional "buster" gun. In X5, both X and Zero gained the ability to duck; an ability previously unavailable in earlier predecessors. In X6, there is a new rescue system where the player must rescue reploids. In X7, a new character known as Axl is introduced, playable alongside X and Zero. Axl utilizes two guns known as Axl Bullets. In X8, a new Double Attack feature is introduced, where two characters can attack at the same time. X8 is the latest entry in the franchise.

Mavericks replace the Robot Masters, and Sigma replaces Dr. Wily. The Mavericks are based on various types of organisms (usually animals) instead of being humanoid in appearance, as were most of the bosses in the classic series, although their attacks and names are usually based on mechanical or chemical phenomena or laws of physics like the original games.

Though some Mavericks have new, never-before-seen powers (e.g., "Toxic Seahorse"), most have the traditional element-based weapons of the past games, such as fire, water, ice, lightning, wind, and earth.


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Mega Man X
Box artwork for Mega Man X.
Developer(s) Capcom
Publisher(s) Capcom
Distributor(s) Nintendo
Release date(s)
SNES
MS-DOS
Genre(s) Action, Platform
System(s) SNES, MS-DOS, Nintendo Power (SNES)
Rating(s)
ESRB: Everyone
Followed by Mega Man X2
Series Mega Man X
This is the first game in the Mega Man X series. For other games in the series see the Mega Man X category.

Mega Man X is the first Mega Man X series game released in 1993 by Capcom, featuring a whole new style of gameplay. The main difference between X and the normal Mega Man series is mobility, setting, and characters, in which Mega Man is given new abilities (like wall jumping) and partnered up with characters like Zero in a different time period. The game was released for the SNES first, and was then ported to Windows in 1995. It was remade as Mega Man Maverick Hunter X in 2006 for the PSP and was re-released as part of the Mega Man X Collection for the GameCube and PlayStation 2.

Story

Dr. Cain, an archaeologist searching in the year 21XX for fossil records relating to Mesozoic plant life, accidentally stumbles upon ruins of a robotics facility used by the great Dr. Thomas Light. Inside, Dr. Cain finds a capsule which contains a highly-advanced robot, Mega Man X, who had human-like intelligence and emotions. Dr. Cain was fascinated, and began to study X. Several months later, he successfully develops the first "robot android" (or Reploid), which can act and think exactly like a human being.

However, with the free will Reploids had caused them to commit crimes, unknown to robots at the time; such rogue Reploids were said to have "gone maverick" and were later referred to as Mavericks. Crimes escalated, and the government stepped in, and under the advice of Dr. Cain, formed an elite military police organization called the Maverick Hunters. The Hunters would capture or disable any Reploids that posed a danger to humans and protect humans at all costs.

Dr. Cain designed a highly-sophisticated robot as the leader of the Maverick Hunters, named Sigma. He headed the force for three years before becoming a Maverick himself; he took many other hunters with him and then took over an island, driving out the humans living there. He believed humans were inferior to Reploids and started a mass extinction effort. Only one other hunter, the mysterious Zero, was willing to fight Sigma; X, ridden with guilt for being the basis of the rogue Reploids, also joined Zero's cause, and together they fight to stop Sigma.

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