| Mega Man X8 | |
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| Developer(s) | Capcom Production Studio 1 |
| Publisher(s) | Capcom/Taito Corporation Japan |
| Designer(s) | Eiro Shirahama |
| Artist(s) | Tatsuya Yoshikawa |
| Writer(s) | Makoto Ikehara Kohsuke Nasu |
| Composer(s) | Yuko Komiyama Naoto Tanaka Shinya Okada |
| Platform(s) | PlayStation 2, Microsoft Windows |
| Release date(s) | PlayStation 2 NA 2004-12-07 PAL 2005-02-11 JP 2005-03-10 Windows KOR January 1, 2005 JP 2005-03-10 NA GameStop.com download PAL November, 2005 |
| Genre(s) | Platformer |
| Mode(s) | Single player |
| Rating(s) | CERO: All Ages ESRB: Everyone PEGI: 7+ |
| Media | 1 DVD (PlayStation 2), 2 CDs (PC) |
| System requirements | PC: 1.0 GHz CPU, 128 MB RAM, DirectX 8.1 compatible 64 MB video card, 8x CD drive |
| Input methods | Keyboard and mouse, Gamepad |
Mega Man X8 (ロックマンX8 Rokkuman Ekkusu Eito, Rockman X8 in Japan) is a platform shooter video game published by Capcom and Taito Corporation Japan in 2004.
The game plot focuses on the abduction of a "next-generation" reploid from the construction site of a space elevator, and the subsequent pursuit of his captors. During the course of game play the motivations of these captors comes into focus, and it is up to the heroes, led by Mega Man X, to stop them.
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Gameplay is similar to previous Mega Man X games. After an introductory stage, Mega Man X8 presents the player with a choice of 8 stages, with a Maverick robot serving as the stage boss. After defeating the 8 bosses, a series of fortress stages open up for the player to complete in linear progression until the final boss is defeated. This general format is the template of all X series games.
X, Axl, and Zero have character-specific attributes to assist them in navigating the terrain and defeating enemies:
The story is set during the late 21XX. The Reploid rebellions across the past years continue, seemingly with no possible solution.
To escape these troubles, mankind has begun the next generation of research and development by constructing an orbital elevator able to take equipment and handwork to the moon where they seek to expand their horizons to space. This operation is labeled as "Jakob Project", with the orbital elevator bearing its name, and a Reploid named Lumine is placed in charge of the project.
As another part of the project, an advanced generation of Reploids is dispatched to the moon surface in order to work on the project. These New Generation Reploids are able to use DNA data to change their shapes. They are the perfect workers because they can change their shape according to a task, and have subroutines built in to prevent them from going Maverick. (In Mega Man X7, it was revealed that Axl is the first of his kind, a prototype next-generation Reploid.)
Everything seems to be running smoothly until Vile, who has apparently been resurrected from his earlier defeat in Mega Man X3, kidnaps Lumine for unknown reasons. It becomes the Maverick Hunters' mission to rescue him.
However, what the Hunters do not know is that Sigma has returned. Contained on every single copy chip in these robots is Sigma's own DNA, meaning that the next-generation 'Maverick-Proof' reploids are in fact able to go Maverick. Sigma seeks to remove the "old generation" and repopulate it with his "children".
When Sigma is defeated in his palace, Lumine steps in to take the entire operation over and kill the Maverick Hunters. Lumine gloats to the Hunters that, in order for evolution to take its course, he and his fellow new-generation Reploids must destroy both humans and "obsolete" Reploids. After a massive struggle, Lumine is defeated. When Axl walks up to Lumine's body, however, he is shocked as a tentacle springs from it and damages the crystal on his head.
As the three different characters ride back down the Jakob Elevator, Zero wonders if he no longer has to fight now that Sigma is dead for good, while X ponders Lumine's words on evolution. Axl is unconscious, but his shattered crystal can be seen glowing with a tiny fragment of a crystal shard.
The Rockman X8 Original Soundtrack was released on April 13, 2005 by Suleputer.
| Rockman X8 Original Soundtrack (1:15:56) | |||||||||
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| # | Title | Length | |||||||
| 1. | "Theme Of "RockmanX8"" | ||||||||
| 2. | "Noah's Park" | ||||||||
| 3. | "Intrusion Crabz-Y" | ||||||||
| 4. | "VS Maverick" | ||||||||
| 5. | "Troia Bass~Passage" | ||||||||
| 6. | "Troia Bass~Fowarding" | ||||||||
| 7. | "Primrose" | ||||||||
| 8. | "Pitch Black~Sneaking" | ||||||||
| 9. | "Pitch Black~Discovery" | ||||||||
| 10. | "Dynasty" | ||||||||
| 11. | "Inferno~Descending" | ||||||||
| 12. | "Inferno~Going up" | ||||||||
| 13. | "Central White" | ||||||||
| 14. | "Metal Valley~Evade" | ||||||||
| 15. | "Metal Valley~Overheat" | ||||||||
| 16. | "Booster Forest" | ||||||||
| 17. | "Booster Forest~Ride Armor "CYCLOPS"" | ||||||||
| 18. | "VS Boss Demo" | ||||||||
| 19. | "VS 8Boss" | ||||||||
| 20. | "Angry 8Boss" | ||||||||
| 21. | "Jakob" | ||||||||
| 22. | "VS VAVA" | ||||||||
| 23. | "Gateway" | ||||||||
| 24. | "Gateway~Escape" | ||||||||
| 25. | "VS CopySigma" | ||||||||
| 26. | "Sigma Palace" | ||||||||
| 27. | "VS Sigma Demo" | ||||||||
| 28. | "VS Sigma" | ||||||||
| 29. | "VS Lumin~The first form" | ||||||||
| 30. | "VS Lumin Demo" | ||||||||
| 31. | "VS Lumin~The second form" | ||||||||
| 32. | "Paradise Lost" | ||||||||
| 33. | "Intermission" | ||||||||
| 34. | "Dr.Light's Capsule" | ||||||||
| 35. | "Title" | ||||||||
| 36. | "Hunter Base~Going to the front" | ||||||||
| 37. | "Hunter Base~Doubt" | ||||||||
| 38. | "Hunter Base~Wickedness" | ||||||||
| 39. | "Stage Start" | ||||||||
| 40. | "Stage Clear" | ||||||||
| 41. | "Weapon Get!" | ||||||||
| 42. | "Result!" | ||||||||
| 43. | "Menu" | ||||||||
| 44. | "Save&Load" | ||||||||
| 45. | "Option" | ||||||||
| 46. | "Demo~Deepening mystery" | ||||||||
| 47. | "Demo~Sorrow" | ||||||||
| 48. | "Demo~Perplexity" | ||||||||
| 49. | "Demo~Advancement" | ||||||||
| 50. | "Demo~With the Hunter Base" | ||||||||
| 51. | "Ending" | ||||||||
The PC version can run in windowed mode, in addition to full screen, and includes mouse and keyboard features, although it does support using a controller. The PC version also features several languages, which can be changed from the main menu or after starting a new game. All of the music and cutscene dialogue is encoded in Ogg Vorbis format.
X8 received a mixed reception. It was generally praised for returning to a more classic style of Mega Man gameplay and removing the criticized gameplay elements of Mega Man X7. On the other hand, X8 was most criticized for its level design, which often made the game extremely frustrating to play. Critics also derided the story, remarking that it "dabbles in a lot of nonsensical anime-style ramblings about things that are of little importance to the actual game."[1]
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This page is a stub. Help us expand it, and you get a cookie.
| Mega Man X8 | |
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| Developer(s) | Capcom |
| Publisher(s) | Capcom |
| Release date(s) |
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| Genre(s) | Action, Platform |
| System(s) | Windows, PlayStation 2 |
| Players | 1 |
| Preceded by | Mega Man X7 |
| Followed by | Mega Man X: Command Mission |
| Series | Mega Man X |
| Mega Man X8 | |
|---|---|
| Developer(s) | Capcom Production Studio 1 |
| Publisher(s) | Capcom/Taito Corporation Japan |
| Platform(s) | PlayStation 2, Microsoft Windows |
| Release date(s) | PlayStation 2 NA July 12, 2004 PAL February 11, 2004 JP March 10, 2005 Windows KOR January 1, 2005JP March 10, 2005 PAL November 2005 |
| Genre(s) | Platformer |
| Mode(s) | Single player |
| Rating(s) | CERO: All Ages ESRB: Everyone PEGI: 7+ |
| Media | 1 DVD (PlayStation 2), 2 CDs (PC) |
| System requirements | Action Replay Max (PlayStation 2) and Trainer (PC, download from web) for use codes |
Mega Man X8 (ロックマンX8 Rokkuman Ekkusu Eito?, Rockman X8 in Japan) is a platform video game made by Capcom for the PlayStation 2 game console. It's the sequel to Mega Man X7, and the latest game in the Mega Man X series.
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