The Mega Man Zero, known as Rockman Zero (ロックマンゼロ Rokkuman Zero) in Japan, series is the third series in the main Mega Man story-line, and the fifth series in Capcom's Mega Man video game franchise, co-produced by Keiji Inafune, and directed by Mega Man Legends series director Yoshinori Kawano.[1] Consisting of four games developed for the Game Boy Advance by Inti Creates, the series began with the release of Mega Man Zero in 2002.
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Like the Mega Man X and classic Mega Man series, the Mega Man Zero series is a bidimensional platform game with run and gun elements that places a heavy emphasis on memorizing boss patterns and selecting the correct weapons to use against enemies. Unlike previous series, the stages of Mega Man Zero are connected, with the player being assigned missions. However, Mega Man Zero 2 and later entries returned to the standard format that allowed the player to select a mission from a stage select screen.
One noticeable change from previous Mega Man series is the ability of the main character, Zero, to level up his weapons[2] and gain new skills by defeating enemies, though the leveling up of weapons was eventually discontinued from Mega Man Zero 3 onwards.
The Zero series also introduced a brand new Cyber Elf System,[3] which allows Zero to equip small helper beings known as "Cyber Elves" to assist him in combat. This system can cause permanent changes such as increasing Zero's life bar or even covering dangerous spikes, or grant temporary enhancements, such as the ability to deflect bullets for a short time.[4] Zero can use three different types of Cyber Elves, but your overall game score will be deducted for every Elf used. Later entries in the Zero series had more lenient prerequisites for the usage and consumption of Cyber Elves.
Another new addition to the franchise is the presence of elemental weapons; in every game except Zero 4, Zero gains three element chips that can be attached to any of his four weapons[2] — the Buster Shot, the Z-Saber, the Triple Rod (which changes appearance and function with each game except for the 4th installment), and the Shield Boomerang. Doing so adds elemental effects to his attacks and allows him to use them to attack bosses' weak points. The elements consist of Fire, Lightning and Ice. Fire beats Ice, Ice beats Lightning and Lightning beats Fire.
Approximately a century after being sealed away (at the year 22XX), the legendary Maverick Hunter, Zero, is awakened to help the Reploids who are being pursued by the government body, called Neo Arcadia. It has been roughly 100 years since the end of the Mega Man X series, but what events have transpired since then are unclear. Unsure of who he is, Zero helps the band of Reploids, who in turn marvel at his skills. Ciel, a human who lives with the Reploids, explains that Neo Arcadia has begun destroying all Reploids out of paranoia of them turning Maverick, so they rushed out of the city. X, she claims, leads the government now, and Zero agrees to battle the Neo Arcadian regime, seemingly unaware of his and X's past. Finding that the 'X' he battles is only a mere copy, angers Copy X. Still Zero destroys him and a huge explosion follows with Zero managing to escape. He finds himself in a desert as a group of Neo Arcadians surround him, ending the game.
Set one year after the events of the first game, Neo Arcadia still actively hunts Zero, and the battle comes to a head out in the desert. Zero survives the assault, but collapses soon afterward, and is rescued (oddly) by Harpuia. He is brought back to the Resistance Base, where he meets the new leader of the Resistance, Elpizo. Zero assists in various missions against Neo Arcadia, but Elpizo becomes mad with power with the baby elves, copies of the Dark Elf. Elpizo eventually revives the Dark Elf by finding and destroying X's physical body, which acted as a seal. As Elpizo powers up with 2 baby elves and the revived Dark Elf, Zero confronts and defeats him. Elpizo is transformed to a cyber-elf and flies away, while Cyber-elf X appears, explaining the origins of the Dark Elf to Zero.
Two months have passed since Elpizo turned mad with power and freed the Dark Elf by destroying the body of the original X. Ciel has finally finished her research on a new energy supply, and Zero is leading a group towards Neo Arcadia to make peace at last. However, readings similar to the Dark Elf emanate from a snow field, and they stop to investigate. Inside a gigantic spaceship that fell from orbit, Zero discovers a massive Reploid, Omega, and the enigmatic Dr. Weil, the one X spoke of when talking about the curse of the Dark Elf. It seems Weil isn't alone this time, either - he has built a new Copy X, and together, the two of them instate a new regime in Neo Arcadia. Zero eventually destroys Omega. While fighting him, he finds that (apparently) his body was merely a copy, while Omega had Zero's true form. Weil, trying to tempt him with this fact, didn't turn out successful. Zero killed Omega with the help of the remaining 3 guardians (Harpuia, Leviathan, Fefnir) and The Dark Elf breaks free of her curse completely, ending the game.
Not long after the defeat of Omega, Weil now has a malicious objective and has taken hold of Neo Arcadia as the dictator and replacing the Pantheons with his own personal fleet of "Variants". Weil unfairly infringes upon citizen's rights, both reploid and human. Tired of the oppression from Neo Arcadia, humans migrate to a location known as Area Zero in hopes of starting a new life. Unfortunately, Weil's operation "Ragnarok" threatens to destroy this peace. The main character of the Area, Niege (a reporter) tells Zero to stay out of Area Zero since 'Heroes like you aren't welcome'. At first, the humans who fled to Area Zero didn't trust Zero, but after Zero saves Neige when she is captured by Dr. Weils new commander, Craft, (who just happens to be one of Neige's friends from Neo Arcadia) Zero gained their trust. In the end of the game, Zero finds that Weil intends on using the Ragnarok to destroy Area Zero, but before a fight with Zero, Commander Craft (Niege's reploid friend)switches the target, striking Neo Arcadia instead. Neo Arcadia is reduced to ruins. Zero confronts Weil and eventually finds himself on a piece of the Ragnarok falling to Earth from space. Zero decides to destroy Weil instead of transferring back to Base. Before the fight, Weil reveals that he is a human transferred to a reploid body. Weil binds himself to the ship in a last-ditch attempt to destroy Area Zero. After Weil is defeated, unable to escape, Zero falls with the ship remains. Ciel, watching the pieces fall to earth, thanks Zero for all the help he has provided and promises to recreate the Earth as a better place where there will be peace between Reploids and Humans. Ending the series with Zero's helmet half buried in the sand and a mysterious figure standing whose appearance is blocked by the rising sun.
Mega Man ZX, the first game in the Mega Man ZX series, takes place 200 years after the end of Mega Man Zero 4.[5] The sequel, Mega Man ZX Advent, takes place 4 years and 8 months later.
Capcom will be bundling all four Mega Man Zero games in a single release for the DS titled "Megaman Zero Collection". The game will be released in Japan on April 22, 2010 under the name "Rockman Zero Collection", and sell for approximately 4,190 yen. A US release is scheduled for June of 2010.[6]
However, it has been recently announced on the game's official site that the Japan release date for the game has been pushed back due to development issues.There is no word on whether the delay will affect the North American release or not.[7]
In the original Japanese version (Rockman Zero) upon being wounded or cut in half, enemies and NPCs would usually spurt blood. Much of this was removed in the North American and European versions (Mega Man Zero). This is most notable in the opening sequence of Mega Man Zero, although some blood was left in. It was probably taken out to avoid the line between human and Reploid. Ironically, enemies that don't resemble any life form, such as cannons and turrets, "bleed".
When the first game in the series came out, reviewers were quick to hail a return to what they considered "the Mega Man roots", however some fans criticized that the lack of knowing which boss the player will face next was a change for the worse, and that it "takes away what made the series unique in the past".[3]
Mega Man Zero games have earned generally positive reviews from most review sources, with metacritic scores averaging in the high 70s to low 80s for most games in the series. Review sources both criticized and praised the high difficulty level of the game, and remarked that they were similar in nature to earlier installments in the Mega Man Series. Positive reviews noted the variety of abilities and customization while negative reviews focused on the series repetitiveness and lack of originality. Review scores were lower for the last two titles in the series, with critics pointing out that the games were just using the same gameplay without introducing anything new.[8]
A manga series was authored by Hideto Kajima and serialized in CoroCoro Comic in 2003. However, the series diverges greatly from the video-game series in terms of storyline and tone. Whereas the video-games are always dark and serious, the manga is light-hearted and comical. Zero and Ciel in particular experience greatly altered personalities. Ciel is much more dominating and callous than her video-game persona, while Zero now experiences a sort of split-personality disorder: typically, he is weak, frail, and cowardly (indicated by a lack of a helmet), but when danger arises, his helmet appears and he transforms into the powerful "Rockman Zero." This usually occurs in order to protect Lito, a young boy who accompanies Zero throughout the manga. The series has since been released across three tankōbon.
The Mega Man Zero games often alluded to scenarios and names from the Bible, Greek, Roman, Norse, and on the rare occasion Hindu stories.
Also, Omega Zero refers to himself as the Messiah in his final battle in Mega Man Zero 3, though more in reference to his moniker as the God of Destruction.
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| Mega Man Zero | |
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| Developer(s) | Inti Creates |
| Publisher(s) | Capcom |
| Release date(s) | |
| Genre(s) | Action, Platform |
| System(s) | Game Boy Advance |
| Players | 1 |
| Rating(s) | |
| Followed by | Mega Man Zero 2 |
| Series | Mega Man Zero |
| Mega Man Zero | |
| Developer(s) | Inti-Creates |
| Publisher(s) | Capcom |
| Release date | April 26, 2002 (JP) November 9, 2002 (NA) |
| Genre | Platformer |
| Mode(s) | Single player |
| Age rating(s) | ESRB: E |
| Platform(s) | GBA |
| Credits | Soundtrack | Codes | Walkthrough | |
Mega Man Zero is the first game in the Mega Man Zero series.
The story begins with a human scientist named Ciel and her reploid companions being chased through an underground bunker. Their relentless pursuers are mass produced X look-a-likes called Pantheons, among other terrible machines. After heavy losses, Ciel and company arrive at a sealed chamber containing Zero who has been powered down for 100 years.
After sleeping for a hundred years, Zero awakens to a world where reploids are being constantly accused of being Mavericks and systematically "retired", apparently under the direction of X himself. Assisting Ciel in her escape from the bunker, Zero begins his fight against X's utopia, Neo Arcadia, and its Four Guardians: Harpuia, Leviathan, Fefnir, and Phantom.
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| Mega Man series |
|---|
| Mega Man classic series |
| Mega Man - Mega Man 2 - Mega Man 3 - Mega Man 4 - Mega Man 5 - Mega Man 6 - Mega Man 7 - Mega Man 8 - Mega Man & Bass - Mega Man 9 - Mega Man 10 |
| Mega Man X series |
| Mega Man X - Mega Man X2 - Mega Man X3 - Mega Man X4 - Mega Man X5 - Mega Man X6 - Mega Man X7 - Mega Man X8 - Mega Man Xtreme - Mega Man Xtreme2 - Mega Man X: Command Mission |
| Mega Man Zero series |
| Mega Man Zero - Mega Man Zero 2 - Mega Man Zero 3 - Mega Man Zero 4 |
| ZX series / Legends series |
| Mega Man ZX - Mega Man ZX Advent Mega Man Legends - The Misadventures of Tron Bonne - Mega Man Legends 2 |
| other |
| Mega Man weapons - Mega Man vehicles - Mega Man characters - Mega Man enemies - Mega Man bosses |
| Mega Man Battle Network series |
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