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Metal Gear Solid
Cover art
Developer(s) Konami Computer Entertainment Japan (West), TOSE
Publisher(s) Konami
Designer(s) Shinta Nojiri (director)
Composer(s) Kazuki Muraoka
Norihiko Hibino
Series Metal Gear
Platform(s) Game Boy Color
Release date(s) JP April 27, 2000

NA May 5, 2000
EU May 5, 2000

Genre(s) Stealth game
Mode(s) Single player Two-players competitive
Rating(s) ELSPA: 11+
ESRB: E
Media 16-megabit cartridge

Metal Gear Solid, released as Metal Gear: Ghost Babel (メタルギア ゴーストバベル ?) in Japan and Asia, is a 2000 stealth action game produced by Konami for the Game Boy Color. Based on the 1998 PlayStation game of the same title, the Game Boy Color version of Metal Gear Solid (or Ghost Babel) is not a conversion of the previous game, but an original game produced specifically for the portable platform. The story of Ghost Babel is not set in the same continuity as the original Metal Gear Solid, but instead serves as an alternate sequel to the events of the original Metal Gear, set seven years after Solid Snake's mission in Outer Heaven.

Contents

Gameplay

The first stage of Ghost Babel. The game features 2D gameplay similar to Metal Gear 2: Solid Snake, but with several play mechanics that were introduced in Metal Gear Solid.

Ghost Babel uses the same 2D overhead view of the early Metal Gear games for the MSX2 and NES. The gameplay format is largely similar to the previous 2D Metal Gear game, Metal Gear 2: Solid Snake, in addition to several elements from the PlayStation game Metal Gear Solid. As with previous Metal Gear games, the objective is to infiltrate an occupied enemy base while avoiding detection from guards and surveillance systems. The player can acquire numerous items and weapons to help them fulfill their mission. Unlike the earlier MSX2 games, the game's screen scrolls while the player is moving through a single area instead of using flip screens. Another difference is that Snake can now move in eight directions instead of just four, allowing him to move diagonally in addition to the four basic directions. The player can also lean into walls and move the position of the camera above Snake's back like in Metal Gear Solid and tap into walls. Almost all the weapons from the PlayStation version are included, with the exception of the Stinger missiles (which required the use of the radar in Metal Gear 2) and the sniper rifle. Like in Metal Gear 2: Solid Snake and Metal Gear Solid, the player can use the Codec communication device to receive information from allies and save their progress.

Unlike the console installments, Ghost Babel uses a stage-based structure, with a total of 13 stages. After completing a stage, the player's performance is graded from "Terrible" to "Excellent". The player can replay previously completed stages in the Stage Select mode for a higher ranking. After the game is completed, a Special sub-mode becomes available where the player can replay the stages with new objectives (such as collecting FOXHOUND emblems or completing the stage without being seen). Other additional game modes include VR Training, where the player can test their sneaking and shooting skills in over 180 missions (most of them taken from the Metal Gear Solid: VR Missions expansion), and Vs. Battle, where one player competes against another in a mission via link cable.

Plot

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Characters

Solid Snake with heroine Chris Jenner.

Like in the original Metal Gear Solid, the main character in the game is Solid Snake, who was once a legendary hero following the events of the Outer Heaven mission in the original Metal Gear but has since left unit FOXHOUND and is now living in retirement in Alaska.[1] He is brought back out of retirement by former FOXHOUND commander, Roy Campbell, who serves as Snake's commanding officer in his new mission. The rest of Snake's radio support crew includes Mei Ling (the only other character from the original Metal Gear Solid besides Snake and Campbell), a communication expert who saves the player's progress; Ronard "Weasel" Lensenbrink, a mercenary who provides information about the weapons Snake uses and the enemy he faces;[2], and Brian McBride, a CIA agent who provides information about the geopolitical environment of Gindra.[3] Snake is also assisted on-site by Sgt. Christine Jenner, a surviving member of the Delta Force unit sent to Galuade before Snake[4], and James "Jimmy the Wizard" Harks, a teenage prodigy involved in the development of the new Metal Gear project.[3]

Snake's main adversaries are a separatist guerrilla faction known as the Gindra Liberation Force, led by a mercenary named Augustine Eguabon, also known as "The General".[3] The GLF are assisted by four surviving members of Black Chamber, a defunct special forces unit whose members are given animal-themed codenames similar to FOXHOUND. Black Chamber are led by Black Arts Viper, a boobytrap specialist who wields a prosthetic left arm.[5] The other three members are Slasher Hawk, an An Australian Aborigine armed with two giant boomerangs who is accompanied in battle by a hawk, a guardian deity in his tribe[6]; Marionette Owl, a former serial killer endowed with owl-like nocturnal vision and attacks with his two bunraku puppets named Osan and Kohal[7]; and Pyro Bison, a pyromaniac armed with a specially prepared flamethrower and fuel pack.[8]

Story

A new Metal Gear prototype (codename Gander) has been stolen by a separatist guerrilla group in the region of Gindra in Central Africa. The group, known as the Gindra Liberation Front (or GLF), plans on using the prototype as a means of achieving victory in an ongoing civil war. Solid Snake, the FOXHOUND operative responsible for the destruction of the original Metal Gear seven years before, is brought back from his retirement in Alaska. His mission is to infiltrate the group's headquarters Galuade, the fortress that was formerly Outer Heaven.

During the course of his mission, Snake teams up with Chris Jenner, a surviving member of the Delta Force that was sent before him to retrieve Gander. His main adversaries are Black Chamber, a group of mercenaries with abilities and codenames resembling those of FOXHOUND. In the end, he uncovers a conspiracy involving the GLF and US Government.

Production

The game was produced under the request of Konami's European division to release a Game Boy Color version of Metal Gear Solid.[9]

In the Japanese and European releases of the game, the CODEC frequency 140.07 (a frequency that was also used in Metal Gear 2 and the Japanese PlayStation version of Metal Gear Solid: Integral) is included next to Shuyo Murata's entry in the credits. Calling this channel in-game launches Idea Spy 2.5, a comical radio play. Murata would go on to write a similarly styled extra in Metal Gear Solid 2: Sons of Liberty, before co-writing Metal Gear Solid 3: Snake Eater and becoming co-director of Metal Gear Solid 4: Guns of the Patriots. In 2006, Idea Spy 2.5 was adapted into an actual radio drama streamed on Konami of Japan's website, with Metal Gear creator Hideo Kojima playing the title role. Shuyo Murata also plays one of the boss characters. The full drama was released on CD in Japan on February 14th, 2007.

Reception

The game was extremely well received by critics, achieving an average of 95.92% at Game Rankings. It is the 11th best-rated game on the site.[10]

It achieved a perfect 10/10 on video game website IGN.[11]

References

  1. ^ Konami Computer Entertainment Japan website staff. "Metal Gear: Ghost Babel - Solid Snake profile" (in Japanese). http://www.konami.jp/gs/game/ghostbabel/japanese/character/snake.html.  
  2. ^ Konami Computer Entertainment Japan website staff. "Metal Gear: Ghost Babel - Campbell, Weasel, Mei-Ling profiles" (in Japanese). http://www.konami.jp/gs/game/ghostbabel/japanese/character/cam_wea.html.  
  3. ^ a b c Konami Computer Entertainment Japan website staff. "Metal Gear: Ghost Babel - Jimmy, McBride, General profiles" (in Japanese). http://www.konami.jp/gs/game/ghostbabel/japanese/character/mcb_gen.html.  
  4. ^ Konami Computer Entertainment Japan website staff. "Metal Gear: Ghost Babel - Chris Jenner profile" (in Japanese). http://www.konami.jp/gs/game/ghostbabel/japanese/character/chris.html.  
  5. ^ Konami Computer Entertainment Japan website staff. "Metal Gear: Ghost Babel - Black Arts Viper profile" (in Japanese). http://www.konami.jp/gs/game/ghostbabel/japanese/character/viper.html.  
  6. ^ Konami Computer Entertainment Japan website staff. "Metal Gear: Ghost Babel - Slasher Hawk profile" (in Japanese). http://www.konami.jp/gs/game/ghostbabel/japanese/character/hawk.html.  
  7. ^ Konami Computer Entertainment Japan website staff. "Metal Gear: Ghost Babel - Marionette Owl profile" (in Japanese). http://www.konami.jp/gs/game/ghostbabel/japanese/character/owl.html.  
  8. ^ Konami Computer Entertainment Japan website staff. "Metal Gear: Ghost Babel - Pyro Bison profile" (in Japanese). http://www.konami.jp/gs/game/ghostbabel/japanese/character/bison.html.  
  9. ^ "Metal Gear Solid Preview - Game Boy Color News at GameSpot". http://www.gamespot.com/gbc/adventure/metalgearsolid/news.html?sid=2536191&mode=previews.  
  10. ^ http://www.gamerankings.com/browse.html
  11. ^ Metal Gear Solid Reviews

External links



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