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Metroid Prime 2: Echoes
Echoesboxart (Large).jpg
North American box art
Developer(s) Retro Studios
Publisher(s) Nintendo
Composer(s) Kenji Yamamoto
Series Metroid
Aspect ratio 4:3 (GameCube, Wii)
16:9 (Wii)
Native resolution 480p
Platform(s) Nintendo GameCube, Wii
Release date(s) Nintendo GameCube
NA November 15, 2004
EU November 26, 2004
AUS December 2, 2004
JP May 26, 2005
Wii
JP June 11, 2009[1]
NA August 24, 2009
EU September 4, 2009
AUS October 15, 2009
Genre(s) First-person shooter, action-adventure
Mode(s) Single-player, multiplayer
Rating(s) CERO: 12+
ESRB: T
OFLC: M15+
PEGI: 12+
Media GameCube Optical Disc, Wii Optical Disc
Input methods Nintendo GameCube controller; Wii Remote and Nunchuk

Metroid Prime 2: Echoes is a first-person, action-adventure video game developed by Retro Studios and published by Nintendo for the GameCube video game console. It is the seventh game in the Metroid series, a direct sequel to Metroid Prime, and the first game in the series with a multiplayer feature. Echoes was released in North America, Europe, and Australia in 2004, and in Japan in 2005.

The events of Echoes are set an unspecified amount of time after Metroid Prime. The story follows bounty hunter Samus Aran after she is sent to rescue Galactic Federation Marines from a ship near Aether, a planet inhabited by a race known as the Luminoth. There, she discovers that the troops were slaughtered by the Ing, an evil race that came from an alternate dimension of Aether. Samus must travel to three temples to ensure the destruction of the Ing, while battling Space Pirates and her mysterious doppelgänger called Dark Samus.

Retro decided to make the game different from its predecessor by adding more focus on storyline and including new gameplay elements. Nintendo launched a viral marketing campaign to promote the game that included several websites written as if taking place in the Metroid universe. Echoes' single player mode and graphics were praised by critics, while its steep difficulty level and multiplayer components were met less positively. Since its release, Echoes has received several video game industry awards, as well as spots on "top games" lists by Nintendo Power and IGN. Over 470,000 copies of the game were sold in North America in 2004. In 2009, an enhanced version was released for Wii as a standalone game in Japan and as part of Metroid Prime: Trilogy internationally.[2]

Contents

Gameplay

Samus' head-up display shows a radar, map and remaining missile ammunition.

Metroid Prime 2: Echoes is a first-person action-adventure game that takes place in an open-ended world with interconnected regions. Gameplay revolves around solving puzzles to uncover secrets, platform jumping, and shooting enemies. Echoes features two parallel dimensions, Light Aether and Dark Aether, where changes in either dimension often reflect changes in the other. Although the maps in both dimensions have the same general layout, rooms often vary in their designs, creatures, and objects. Progress through the game requires both dimensions to be explored, using power-ups that Samus acquires over time. Equipment players collect include the Screw Attack, which allows Samus to somersault in midair and off of certain surfaces, and new beam weapons that have limited ammunition.[3][4]

Dark Aether's atmosphere is caustic and damages Samus' Power Suit, requiring the player to move between designated "safe zones" that allow Samus' health to be regained slowly. Safe zones are either permanent, or need to be activated by firing certain beam weapons at force field generators. Power Suit upgrades can reduce or nullify damage caused by the atmosphere.[3]

The game's head-up display simulates the inside of Samus' helmet and features a radar, map, missile ammunition meter, health meter, and statistics on bosses. Several visors are available, and each performs a different function. One, also seen in the previous game, is a scanner that searches for enemy weaknesses, interfaces with mechanisms such as force fields and elevators and retrieves text entries from certain sources. The others reveal and highlight interdimensional objects or cloaked enemies, and create a visual representation of sound.[3]

Echoes also features a multiplayer mode that allows up to four players to engage in combat using a split screen. It has six arenas and two modes: Deathmatch, in which players attempt to kill their opponents as many times as possible within a set amount of time; and Bounty, which focuses on collecting coins that injured characters drop. Multiplayer in Echoes features the same control scheme as the single-player mode, including the lock-on system for circle strafing while targeting.[3]

Synopsis

Setting

Echoes takes place on planet Aether, inhabited by a race known as the Luminoth. The Luminoth live peacefully, protecting the planet's pure natural energy, which they call the "Light of Aether". Five decades before the game's events, a Phazon meteor[note 1] collides into the planet and leaves a scar causing environmental damage and splitting the planetary energy. The split creates an alternate dimension, Dark Aether, a mirror version of Aether that is dark, arid, and has a poisonous atmosphere. Dark Aether becomes home to the Ing, cruel shapeshifting creatures who intend to destroy the Luminoth, and are able to possess bodies of the living, the dead, and the artificially intelligent. Eventually, the Ing and the Luminoth engage in a war over the planet's energy—whichever race controls it is capable of destroying the other.[5]

Around this time, Space Pirates set up a base on Aether after detecting the mutagenic substance Phazon on the planet. A Galactic Federation Marine Corps patrol ship encounters one of the Pirates' supply ships leaving the planet and an altercation follows. Both ships suffer heavy damage, and after the Federation loses contact with the Marines, it calls the bounty hunter Samus Aran to investigate.[5]

Plot

Metroid series fictional chronology

Metroid (Zero Mission)
Metroid Prime
Hunters
Echoes
Corruption
Return of Samus
Super Metroid
Other M
Fusion

While looking for the Marines near Aether, Samus learns that severe lightning storms from the planet have caused electromagnetic interference that prevented the Marines from communicating with the Federation. Samus finds the troops dead and surrounded by hive creatures called Splinters. Deceased Marines suddenly rise and attack her, apparently possessed, and she fights them off. Samus then notices her evil doppelgänger, Dark Samus, and decides to follow her into Dark Aether, where Samus is attacked by a group of Ing. Upon returning to Aether, Samus learns that the Marines were attacked by Ing-possessed Splinters, and decides to enter a nearby alien temple structure to look for clues. When she reaches the structure, she meets U-Mos, the last remaining sentinel of the Luminoth. He tells Samus that the Ing have taken the Light of Aether and begs her to retrieve it.[5]

Samus goes to three regions—the Agon Wastes, a parched, rocky, desert wasteland region; Torvus Bog, a drenched swamp area that houses a partially-submerged hydrosubstation; and the Sanctuary Fortress, a cliffside fortress filled with haywire robots that serves as the Ing hive in Dark Aether—to retrieve the Light of Aether and return it to the Luminoth temples. Samus fights Space Pirates, Dark Samus, and monstrous Ing guardians on her mission.[5]

After Samus has retrieved three pieces of the Light of Aether, she enters the Ing's Sky Temple and faces the Emperor Ing, the strongest Ing who guards the remaining Light of Aether in the Dark Aether. Samus defeats the creature and retrieves the last remaining energy as Dark Aether collapses; however, her path out of the temple is blocked by a horribly phazon corrupted Dark Samus. After defeating her foe, Samus escapes as the world disappears around her. Returning to U-Mos, she finds that the Luminoth were in a frozen state but have now awakened. After a brief celebration Samus leaves Aether in her repaired gunship. If the player has collected 100 percent of the power-ups, a post-credits scene shows Dark Samus reforming herself in deep space.[5]

Development

Retro Studios, based in Austin, Texas, developed Metroid Prime 2: Echoes, as well as Metroid Prime and Metroid Prime 3: Corruption.

After the critical and commercial success of Metroid Prime, Nintendo asked Retro Studios to produce a sequel. The developers decided against recycling the features of the first game, and instead used new sound models, weapon effects, and art designs.[6] They also implemented the Screw Attack and wall jumping features seen in previous Metroid games, which were not incorporated in the first Prime due to time constraints.[7] Another element considered for the previous game was the multiplayer component.[8] Since the game was a first-person adventure and its deathmatch mode could not easily replicate other shooters in the market, Retro just tried to "make a multiplayer experience that fans of Metroid games would instantly know and recognise".[7]

The staff opted for a more immersive storyline, with increased use of cut scenes and a plot that focused less on the Space Pirates and Metroids that permeate the rest of the series.[6] Retro decided that the game would follow a theme of light and dark, which originated from "something that everyone understands: the conflict between good and evil".[9] Mike Wikan, the game's senior designer, elaborated on the theme: "We wanted a push and pull, the whole game is pushing and pulling you back and forth between the dark and the light. It ended up being that we wanted something that would feed into that dichotomy, that conflict between the two, and how the player's basic abilities reflect that."[9] The developers asked the producers of The Legend of Zelda: A Link to the Past, another Nintendo game, for advice because the game also used the theme of parallel worlds.[8]

In developing Dark Samus, Retro wanted to create a character that was similar to Samus and be the same size, as opposed to the enormous monsters of Metroid Prime. One of the inspirations for the character was a boss battle in Metroid: Zero Mission, where Samus fights a mirror image of herself. The developers considered Dark Samus a "natural choice" for the game because it fitted in well with the "dramatic feel of dark and light".[10]

Retro decided to make the game more challenging than Metroid Prime—which was supposed to familiarize players with the control scheme—and felt that "with the second Prime, we had the ability or the freedom" to do so.[10] They wanted Echoes to be focused towards a hardcore audience by making the player "always worried about his health",[8] so more mini-bosses were added to provide unique boss fights.[10] After the game's release, the developers admitted that it was more difficult to develop than they first imagined, and Michael Kelbaugh, Retro Studios' president, commented: "We wanted to expand and add to the title, and not just slam out a sequel. Nintendo doesn't do things that way."[8] Retro tried to include some extras, such as a hidden version of Super Metroid, but were halted by the short development time.[7] Producer Kensuke Tanabe later revealed in an interview that the game was just about thirty percent complete three months before the strict deadline Nintendo had set for a release in the 2004 holiday season.[11]

The music for Metroid Prime 2: Echoes was composed by Kenji Yamamoto. The themes used for areas on Dark Aether are dark variations of the themes used for the same areas on Light Aether. Some remixes of music from the previous Metroid games were also used, with the escape theme being a remix of Metroid's "Escape" theme, the "Hunters" multiplayer theme taking on Super Metroid's "Upper Brinstar" theme, and the theme for the underwater Torvus region, the "Lower Brinstar" theme from the same game.[12]

Release

Marketing

Nintendo launched several websites to initiate a viral marketing campaign for Echoes,[13] with inspiration drawn from Halo 2's alternate reality game I Love Bees.[14] The websites included Luminoth Temple, an Internet forum; Channel 51, a conspiracy theory website that featured grainy QuickTime videos of Metroid Prime 2 as if it were footage of extraterrestrials;[13] Orbis Labs, which sold a "self-contained armored machine" called "Battle Sphere", similar to the Morph Ball;[13] and Athena Astronautics, which advertised sending women into space, featured a blog,[15] and offered job positions for bounty hunters on Monster.com. Athena Astronautics gave a random selection of 25 people who replied to the offer an "interactive training manual", which was in fact a free copy of Metroid Prime 2: Echoes.[14]

A Metroid-related spoof of "I Love Bees" appeared online in October 2004, to which Nintendo reacted by stating that it was not involved with it. The campaign featured similarly named domain names such as ilovebeams.com, which each had an image of Samus with the caption: "All your bees are belong to us. Never send a man to do a woman's job."[15]

New Play Control!

Metroid Prime 2: Echoes was re-released in Japan in 2009 for Wii as part of the New Play Control! series. It has revamped controls that use the Wii Remote's pointing functionality, similar to those of Metroid Prime 3: Corruption.[16] The credit system from Prime 3 is also included to unlock the original bonus content, as well as the ability to take snapshots of gameplay.

Metroid Prime, Prime 2, and Prime 3 were bundled together on a single disc as Metroid Prime: Trilogy, released in North America on August 24, 2009. Both Prime and Prime 2 contain all of the enhancements found in their Japanese New Play Control! counterparts.[2]

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 92/100 (75 reviews)[17]
Metacritic 92/100 (60 reviews)[18]
Review scores
Publication Score
Eurogamer 9/10[19]
Game Informer 9.5/10[20]
GamePro 5/5 stars[21]
GameSpot 9.1/10[22]
GameSpy 5/5 stars[23]
IGN 9.5/10[24]
X-Play 4/5 stars[25]

The critical reception for Metroid Prime 2: Echoes was very positive.[17] When comparing it to its predecessor, Metroid Prime, GameSpot's Brad Shoemaker said that Echoes was as good as its predecessor, and delivered everything he expected.[22] IGN's Matt Casamassina called the gameplay "superb" and "nearly flawless",[24] and Vicious Sid of GamePro praised Echoes as "an extraordinary return to form".[21] Echoes was considered one of the best single-player experiences on the GameCube by Kristan Reed of Eurogamer, who also considered the story to be "intricately designed and elaborately constructed into a coherent environment".[19] GameSpot and IGN praised the campaign as a lengthy and rewarding adventure and appreciated the minimum 20 hours required to complete the game.[22][24] The game was considered suitable for players of any age by Computer and Video Games, which called Echoes essential for anyone who owned a GameCube.[26] The theme's dynamics between dark and light was lauded by GamePro, along with the "simple, quirky, and ridiculously addictive" multiplayer mode.[21]

Echoes's graphics and design received significant praise; GameSpot considered it some of the best on the GameCube,[22] and IGN called it "gorgeous" and "one of the prettiest GameCube titles".[24] The Guardian's Nick Gillett found the game entertaining and stated that its maps, terrain, and bestiary made the game an amazing epic space adventure.[27] Bryn Williams from GameSpy complimented the game's controls and level design, commenting that the game was challenging but fair.[23]

A major criticism of Echoes focused on the game's high difficulty, with Game Informer declaring that "not only are the boss fights unforgiving, the environment is sometimes difficult to follow". [20] Some reviewers found it difficult to search for the Sky Temple keys. GameSpot criticized this, and called it "a scavenger hunt much tougher than the rest of the game",[22] and 1UP.com said that the only purpose it served was to artificially extend the game's length.[28] The game's multiplayer mode was also considered unsatisfying. GameSpy called it a "secondary feature"[23], The Age's Jason Hill called it "bland and dull"[29] and Eurogamer said that the single-player features did not translate well to that mode.[19] Game Informer criticized the multiplayer mode because of its inclusion of the lock-on mechanism, considering it a feature that made multiplayer too simple.[20]

IGN was critical of Echoes' graphics and noted that the textures sometimes blurred when viewed up close, and the frame rate occasionally decreased. Publications including IGN and The Independent considered the gameplay too similar to Metroid Prime,[24][30][31] while GamePro was unhappy that the game did not have a customizable control scheme.[21] Computer and Video Games and The Age were disappointed that Echoes was not as innovative in terms of gameplay as Metroid Prime.[26][29] The Age's review also found the control scheme "unwieldy" and the difficulty "unforgiving".[29] Serge Pennings of The Observer noted there were too few opportunities to save the game while playing,[32] an aspect X-Play also criticized by saying that most of the game's difficulty was "because the save system is poorly implemented and downright cheap".[25]

Echoes sold 470,000 copies in North America in 2004,[33] and a total of 40,000 copies in Japan.[34] Echoes won an award in almost every category it was nominated for at the 2004 Nintendo Power Awards,[35] and won awards for Best GameCube Game of 2004 from IGN,[36] Electronic Gaming Monthly[37] and GameSpy.[38] It was rated the 174th best game made on a Nintendo system in Nintendo Power's Top 200 Games list,[39] the 74th best game by GameFAQs users,[40] the 15th best GameCube game by IGN,[41] and the 13th best by GameSpy.[42]

Notes

  1. ^ Retro Studios. Metroid Prime 3: Corruption. (Nintendo). (2007) "Galactic Federation Data Anhur Incident: "Planet Aether, home of the Luminoth, was struck by a "Phazon Meteor" five decades ago. The impact had catastrophic effects on the already unstable planet.""

References

  1. ^ East, Tom (2008-10-02). "Pikmin And Donkey Kong Return To Wii". Official Nintendo Magazine. http://www.officialnintendomagazine.co.uk/article.php?id=6006. Retrieved 2008-10-02.  
  2. ^ a b Harris, Craig (2009-05-22). "Metroid Prime Trilogy Hands-on". IGN. http://wii.ign.com/articles/985/985793p1.html. Retrieved 2009-05-22.  
  3. ^ a b c d Metroid Prime 2: Echoes Instruction Booklet. Nintendo. 2004.  
  4. ^ "E3 2004: Metroid Prime 2: Echoes First-Look". IGN. 2004-05-11. http://cube.ign.com/articles/513/513329p1.html. Retrieved 2008-11-03.  
  5. ^ a b c d e Nintendo Power (November 2004). Official Nintendo Metroid Prime 2: Echoes Player's Guide. Nintendo of America. ISBN 978-1930206526.  
  6. ^ a b "Metroid Prime 2 Echoes Interview". IGN. 2004-10-12. http://cube.ign.com/articles/556/556375p1.html. Retrieved 2008-10-18.  
  7. ^ a b c "Post game report: Retro Studios talk Metroid Prime 2 Echoes". Computer and Video Games. 2004-12-03. http://www.computerandvideogames.com/article.php?id=112761. Retrieved 2008-11-30.  
  8. ^ a b c d Kumar, Mathew; Leigh Alexander (2008-11-03). "MIGS 2007: Retro Studios On The Journey Of Metroid Prime". Gamasutra. http://www.gamasutra.com/php-bin/news_index.php?story=16389. Retrieved 2007-12-03.  
  9. ^ a b Castro, Juan (2004-12-03). "Echoes: Darkness and Light". IGN. http://cube.ign.com/articles/570/570746p1.html. Retrieved 2008-11-03.  
  10. ^ a b c "Metroid Prime 2 EGM Afterthoughts". 1UP.com. 2004-11-30. http://www.1up.com/do/feature?cId=3136903. Retrieved 2008-02-11.  
  11. ^ Wii.com JP, The President Asks About "Metroid Prime 3: Corruption": Virtues of the West and Virtues of the East
  12. ^ "Music 4 Games - The Future of Rock n' Roll & Interactive Entertainment. Est. 1999". Music4games. http://www.music4games.net/Features_Display.aspx?id=174. Retrieved 2008-10-18.  
  13. ^ a b c Kohler, Chris (2004-10-21). "Nintendo launches fake Metroid sites". GameSpot. http://www.gamespot.com/ds/action/dsmetroidprimehunters/news_6111052.html. Retrieved 2008-11-15.  
  14. ^ a b "'Bounty Hunter' Job Posting Generates Surprising Response". GameDaily. 2004-12-17. Archived from the original on 2005-02-25. http://web.archive.org/web/20050225085357/http://biz.gamedaily.com/features.asp?article_id=8573&section=feature. Retrieved 2008-11-15.  
  15. ^ a b Bramwell, Tom (2004-10-26). "Nintendo doesn't much care for bees". Eurogamer. http://www.eurogamer.net/article.php?article_id=57024. Retrieved 2008-11-15.  
  16. ^ Tanaka, John (2008-10-02). "First Look: Wii de Asobu Pikmin". IGN. http://wii.ign.com/articles/915/915529p1.html. Retrieved 2008-10-02.  
  17. ^ a b "Metroid Prime 2: Echoes Reviews". Game Rankings. http://www.gamerankings.com/htmlpages2/589573.asp. Retrieved 2008-10-18.  
  18. ^ "Metroid Prime 2: Echoes reviews". Metacritic. http://www.metacritic.com/games/platforms/cube/metroidprime2echoes. Retrieved 2006-09-08.  
  19. ^ a b c Reed, Kristan (2004-12-09). "Metroid Prime review". Eurogamer. http://www.eurogamer.net/article.php?article_id=57371. Retrieved 2008-11-16.  
  20. ^ a b c McNamara, Andy. "Metroid Prime 2: Echoes review". Game Informer. http://www.gameinformer.com/NR/exeres/0766BF8D-7A86-4E16-859C-FDE2EAEACF7B.htm. Retrieved 2008-11-16.  
  21. ^ a b c d Sid, Vicious (2004-11-12). "Metroid Prime 2: Echoes". GamePro. http://www.gamepro.com/article/reviews/39492/metroid-prime-2-echoes/. Retrieved 2008-11-24.  
  22. ^ a b c d e Shoemaker, Brad (2004-11-12). "Metroid Prime 2: Echoes review". GameSpot. http://www.gamespot.com/gamecube/action/metroidprime2/review.html. Retrieved 2008-11-16.  
  23. ^ a b c Williams, Bryn (2004-11-26). "Metroid Prime 2: Echoes review". GameSpy. http://uk.cube.gamespy.com/gamecube/metroid-prime-2/566621p1.html. Retrieved 2008-11-16.  
  24. ^ a b c d e Casamassina, Matt (2004-11-11). "Metroid Prime 2: Echoes review". IGN. http://cube.ign.com/articles/565/565908p1.html. Retrieved 2008-11-16.  
  25. ^ a b "Metroid Prime 2". X-Play. http://www.g4tv.com/xplay/reviews/926/Metroid_Prime_2.html. Retrieved 2008-11-29.  
  26. ^ a b Boxer, Steve (2004-12-08). "Metroid Prime 2: Echoes". Computer and Video Games. http://www.computerandvideogames.com/article.php?id=112977. Retrieved 2008-11-24.  
  27. ^ Gillett, Nick (2004-11-27). "Metroid Prime 2: Echoes". The Guardian: p. 30. http://www.guardian.co.uk/technology/2004/nov/27/games.theguide.  
  28. ^ Pfister, Andrew (2005-12-01). "Metroid Prime 2: Echoes review". 1UP.com. http://www.1up.com/do/reviewPage?cId=3147008&p=5&sec=REVIEWS. Retrieved 2008-11-16.  
  29. ^ a b c Hill, Jason (2004-12-09). "Metroid Prime 2: Echoes". The Age: p. 5.  
  30. ^ Armstrong, Rebecca (2004-12-18). "Computer Games". The Independent: p. 98.  
  31. ^ Herold, Charles (2004-11-25). "Game Theory; A Big Sequel That's Worthy Of Its Lineage". The New York Times: p. G5.  
  32. ^ Pennings, Serge (2005-04-10). "It's Prime Time". The Observer: p. 68.  
  33. ^ Casamassina, Matt (2005-01-13). "Prime Outperforms Echoes". IGN. http://cube.ign.com/articles/579/579600p1.html. Retrieved 2008-11-03.  
  34. ^ "Japan GameCube charts". Famitsu. 2007-05-06.  
  35. ^ "2004 Nintendo Power Awards". Nintendo Power 191. May 2005.  
  36. ^ "IGNcube's Best of 2004 Awards: GameCube Game of the Year". IGN. http://bestof.ign.com/2004/cube/17.html. Retrieved 2008-11-15.  
  37. ^ "Electronic Gaming Monthly and Computer Gaming World Announce the Best Games of 2004". Ziff Davis Media. 2005-02-08. http://www.ziffdavis.com/press/releases/050208.0.html. Retrieved 2008-11-16.  
  38. ^ "GameCube Game of the Year". GameSpy. http://goty.gamespy.com/2004/gcn/index10.html. Retrieved 2008-11-16.  
  39. ^ "NP Top 200". Nintendo Power 200: 58–66. February 2006.  
  40. ^ "The 10 Best Games Ever". GameFAQs. http://www.gamefaqs.com/features/contest/top10. Retrieved 2006-10-04.  
  41. ^ "The Top 25 GameCube Games of All Time". IGN. 2007-03-16. http://cube.ign.com/articles/772/772300p3.html. Retrieved 2008-11-16.  
  42. ^ "#13: Metroid Prime 2: Echoes". GameSpy. 2005-08-11. http://cube.gamespy.com/articles/639/639689p14.html. Retrieved 2008-11-16.  

External links


Strategy wiki

Up to date as of January 23, 2010
(Redirected to Metroid Prime 2: Echoes article)

From StrategyWiki, the free strategy guide and walkthrough wiki

Metroid Prime 2: Echoes
Box artwork for Metroid Prime 2: Echoes.
Developer(s) Retro Studios
Publisher(s) Nintendo
Release date(s)
Nintendo GameCube
Wii
Genre(s) FPS, Adventure
System(s) GameCube, Wii
Players 1-4
Mode(s) Single player, Multiplayer
Rating(s)
ESRB: Teen
PEGI: Ages 12+
CERO: Ages 12 and up
OFLC: Mature
USK: Ages 12+
Preceded by Metroid Prime
Followed by Metroid Prime 3: Corruption
Series Metroid

Metroid Prime 2: Echoes (Metroid Prime 2: Dark Echoes in Japan and Korea) is a first-person adventure/shooter video game taking place within the Metroid series. It is a direct sequel to Metroid Prime, although chronologically, it occurs after Metroid Prime Hunters. It was developed by Retro Studios and published by Nintendo for the Nintendo GameCube video game console. It was released on November 15, 2004 in North America. It was also the first Metroid game to have a multiplayer feature.

It was later updated for the Wii as part of the New Play Control! series, although this version was not released outside Japan until the Metroid Prime Trilogy release.

Major differences from Metroid Prime

Metroid Prime 2: Echoes, while similar to its predecessor, is majorly different in some ways. Generally, the main interface (logbook scans, the menus, etc.) are structured like Metroid Prime, but now have a rotatable category scroller, instead of being flat. This is extremely helpful, as that you can narrow down your search easily by category (like trying to find a specific enemy, you can narrow it down to 5 smaller categories, labeled with a % bar, having only around 1-8 enemies, objects, etc.) instead of having to look down a "flat" scroller (MP1's is hard to navigate and very confusing; in comparison, 1's has every enemy on one page, and there are around 40+ scans on there).

Also within the menu is the ability to see a full 3D rotatable model of the enemy you just scanned, instead of flat 2D highlights of weak points like in 1. The models move on a 2-5 second loop (for example, one enemy moves left and right every so often), and you can view it either with the text or the whole model itself standalone, which is rotatable 360 degrees and zoom-able. Only downside to this is that you only have about 6 lines worth of text per page, since the whole log is crammed down to view both the model and the text.

The last, and most important, difference between the two games (and probably throughout the whole Metroid series) is the fact that Echoes uses a unique gun feature: ammo. Although ammo is popular for the Missile Launcher, it's the only game in the whole Prime series to use ammo for the main guns (excluding the Power Beam, which has unlimited ammo). For example, the Light and Dark Guns use Light and Dark ammo, respectively, to fire off shots, while the Annihilator Gun uses both ammo (one from Light and one from Dark). Then again, there wouldn't even be a way to "lose" all of the ammo. If, for example, you wasted all of your Light ammo, you can fire a weak charged shot to open up, say, doors to progress through the game so that way you don't get stuck in a room. This usage of ammo gives off more strategy when fighting against bosses and other enemies than in any of the other games because conservation becomes a primary focus during combat.

Table of Contents

Getting Started
  • Controls
  • Interface
  • Suits and Weapons
  • Visors
  • Morph Ball Mode
  • Aether
  • Power-Ups
  • Data Network
Walkthrough
  • Introduction
  • Light Controller
Appendices
  • Map Download Locations
  • Expansion Locations
Logbook Scans
  • Enemies
  • Lore
  • Research

editMetroid series

Metroid · Metroid II: Return of Samus · Super Metroid · Metroid Prime · Metroid Fusion · Metroid: Zero Mission · Metroid Prime 2: Echoes · Metroid Prime Pinball · Metroid Prime Hunters (First Hunt) · Metroid Prime 3: Corruption · Metroid Prime Trilogy · Metroid: Other M


Gaming

Up to date as of January 31, 2010
(Redirected to Metroid Prime 2: Echoes article)

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Metroid Prime 2 Echoes

Developer(s) Retro Studios
Publisher(s) Nintendo
Release date November 15, 2004(NA)
November 26, 2004 (EU)
May 26, 2005 (JP)
Genre FPS/Adventure
Mode(s) Single player, Multiplayer
Age rating(s) ESRB: T
PEGI: 12+
CERO: 12
Platform(s) GameCube
Media GameCube Optical Disk
Input Controller
System requirements 3 Memory card blocks
Credits | Soundtrack | Codes | Walkthrough


Metroid Prime 2: Echoes is set within the Metroid series, and is a direct sequel to Metroid Prime. Like its predecessor, it was a Nintendo Gamecube first-person adventure game. The story is completely different, with new worlds and variations on Metroid Prime's enemies and weapons. The graphics have been upgraded and many things have been remodeled by Retro Studios.

Story

A Galactic Federation team has been attacked on the planet Aether, located in the Dasha region. They were following a Space Pirate frigate, as in Metroid Prime, but their ship was damaged in descent to the planet. They split into two teams, one to defend the ship and send for backup, and one to investigate the Pirate operations. Unfortunately, they soon encounter hostile indigenous creatures. However, they seem different from the previous creatures encountered, which mainly went on with their life and ignored the troopers.

Samus Aran recieves their distress beacon and quickly responds. On her arrival she discovers that the second team of troopers has been killed. She is able to recover enough of their logs to know that they were overrun by the hostile creatures. She also finds that there is someone with a strong resemblance to herself, though she seems to have a link to Phazon.

The planet is not peaceful. Once a world of light inhabited by the peaceful and enlightened Luminoth, Aether is now torn between the world of light and a mirror image world of darkness. The new world, inhabited by dark creatures known as the Ing, was created when Aether was struck by a meteorite, not unlike Tallon IV. The resulting impact, coupled with the fact that the Luminoth harness the local dimensional energy, created a pocket universe containing only Dark Aether, and the resulting imbalance caused by two planets attempting to occupy the same point in space/time created a dimensional game of tug-of-war.

As it turns out, the Ing have managed to steal the energy of Aether (which the Luminoth had embodied), the only thing keeping Aether on the winning side. Now only one of the four energy temples are functional, and the Ing have almost won. One Luminoth, U-Mos, stayed as a guardian of the energy when the others went into stasis pods. They knew that someone would soon come to banish the Ing.

The Space Pirates have discovered Aether's twin as well, and have been exploring it for mining operations. Dark Aether is rich in Phazon, a highly radioactive, mutagenic, and powerful energy source. Their mining operations have been hindered by Samus' twin, who continues to both steal Phazon and free Metroids from their energy-harnessing tanks. Soon, Samus herself must confront both her doppelganger and the Ing.

Gameplay Differences

The gameplay is almost identical to the first. Controls remain unchanged, and you'll still be controlling Samus Aran as she finds power ups and solves puzzles. However, the poisonous atmosphere of Dark Aether tends to inhibit your exploration abilities. Because of this, when you are in this world, you will often be jumping from light beacon to light beacon to avoid damage until you get the more powerful suits.

The game is also a lot harder. Some bosses require you to fight in unprotected Dark Aether areas, making your dwindling health almost like a time limit. At least one boss fight is spaced a little too far from a save point to add artificial difficulty.

The game uses temples, similar to the Zelda series. Each temple has 3 keys, which must be gathered to face the boss, which then gives you an ability that lets you proceed to the next temple. This adds a strong element of linearity compared to the previous Metroid Prime game.

Bosses


Metroid series
Metroid - Metroid 2: Return of Samus - Super Metroid - Metroid Prime - Metroid Fusion - Metroid: Zero Mission - Metroid Prime 2: Echoes - Metroid Prime Pinball - Metroid Prime: Hunters - Metroid Prime 3: Corruption - Metroid Prime Trilogy - Metroid: Other M
Characters
Samus Aran
Mother Brain - Ridley - Kraid | Metroid - Phazon
Space Pirates | X Parasite | SA-X | Ing
Misc
Metroid timeline - Samus's suits - Samus's visors - Samus's beams - Morph Ball -Screw Attack - Speed booster - Galactic Federation - Chozo
Planets: Zebes - SR388 - Aether

This article uses material from the "Metroid Prime 2: Echoes" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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