| Mighty Bomb Jack | |
|---|---|
![]() |
|
| Developer(s) | Tecmo |
| Publisher(s) | Tecmo |
| Platform(s) | Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, NES, Virtual Console |
| Release date(s) | 1986 |
| Genre(s) | Platform game |
| Mode(s) | Single player, 2-player alternating |
| Input methods | 4-way Joystick, 1 button |
Mighty Bomb Jack (マイティボンジャック) is a 1986 arcade game that was later released for the Nintendo Entertainment System (NES) in 1987 by Tecmo, and later for the Amiga, Atari ST and Commodore 64. The NES version was released on the Wii Virtual Console on May 7, 2007. It is a sequel to Bomb Jack.
Contents |
The hero of the game, Jack, must make his way through 16 levels of a pyramid in order to defeat the demon Belzebut and rescue the royal Pamera family.
Each level is split into two parts; an action zone and a Royal Palace room. The mechanics and level designs of the Royal Palace rooms are directly lifted from Bomb Jack. Action zones can be split up into several portions, and contain power-ups usually hidden in treasure chests such as money bags, Mighty Coins and Mighty Drinks. Mighty Coins allow Jack to change colors; blue allows Jack to open orange treasure chests, orange allows him to open any treasure chest by simply touching it from the side, and green transforms all enemies on the screen into coins for 5 seconds. Mighty Drinks add 10 seconds to the game's timer. Secret passages can also be found in the action zones, activated by finding a Sphinx in a visible or hidden treasure chest.
To prevent the player from becoming too "greedy", the game automatically sends the player to a Torture Room if they obtain more than 9 Mighty Coins or 99 seconds on the game's timer. The only way to escape a Torture Room without losing a life is to complete a number of jumps, which are counted down on the screen. Once the player exits the torture room, Jack automatically loses all Mighty Coins, the timer is reset to 60 seconds, and the game recommences from the beginning of the current level.
A Vs. Series version of the game was released in 1986 for the Japanese market (not to be confused with the original dedicated arcade version)
Differences between the original and vs. series versions include adding a two-player mode, changing the locations of some secret passages and removing a warp trick in the Royal Palace rooms. In the NES version, Jack could warp forward to the next Royal Palace room if he touched the first lit bomb in the current room after the other 23 bombs were collected; however, if Jack died in the warping process, he would be sent back to the beginning of the level from which the trick commenced.
| Mighty Bomb Jack | |
|---|---|
![]() |
|
| Developer(s) | Tecmo |
| Publisher(s) | Tecmo (home computer versios by Elite) |
| Japanese title | マイティボンジャック |
| Release date(s) |
|
| Genre(s) | Action |
| System(s) | NES, Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64/128, MS-DOS, Sinclair ZX Spectrum, Wii Virtual Console |
| Players | 1 |
| Rating(s) | |
| Preceded by | Bomb Jack |
Mighty Bomb Jack is was a game developed by Tecmo in 1986. It was originally released on the Nintendo Famicom. It was based on the original arcade title, Bomb Jack. It was later converted for play on the Nintendo "Vs. arcade" system as Vs. Mighty Bomb Jack. The game gained considerable popularity in Europe, where it was ported to several popular home computer platforms by Elite in 1987. The original version was later released for download on the Wii Virtual Console in 2007.
The original Bomb Jack featured our hero attempting to clear stage after stage of bomb-filled rooms while avoiding collisions with enemies. Mighty Bomb Jack expands on this formula by providing platform-like stages between bomb rooms, which Jack must navigate. Many of the chambers have multiple exits, some of which advance Jack forward, and some of which send him back. There are many hidden items that Jack can uncover, some of which are required to successfully complete the game.
Mighty Bomb Jack is a considerably difficult game to beat. It highlights a system known as the Grade Deviation system (abbreviated GDV) which grades the player on a scale of 47 to 99 on the basis of their performance through the game. Other features prevent the player from collecting too many power ups by punishing them and sending them to the torture room, from which they must escape by jumping 50 times.
![]() Advertisement flyer |
![]() NES box |
![]() Computer box |
![]() Title screen |
There was a legendary King Pamera, who maintained peace and order all over the world. Nobody could ever catch sight of King Pamera. One day the demon king Belzebul had a wicked plot to bring the world into ruin by abducting the merciful King Pamera, his beloved queen, and their beloved princess.
The brothers Mighty fought bravely against Belzebul in order to save King Pamera. Every brother was defeated by the demon king except Jack, the youngest and lone survivor. Jack gained additional courage and challenged the demon king to a final fight, in order to restore peace all over the world.
Good Luck Jack!
|
|