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Ramses II at Kadesh.jpgGustavus Adolphus at the Battle at Breitenfeld.jpgM1A1 abrams front.jpg Military history


Modern warfare, although present in every historical period of military history, is generally used to refer to the concepts, methods and technologies that have come into use during and after the Second World War and the Korean War. The concepts and methods have assumed more complex forms of the 19th and early-20th century antecedents largely due to the widespread use of highly advanced information technology.

Although Total war was thought to be the form of international conflicts from the experience of the French Revolutionary Wars to the Second World War, the term no longer describes warfare in which countries or nations use all of their resources to destroy another country's or nation's organized ability to engage in war. The practice of total war which had been in use for over a century, as a form of war policy has been changed dramatically with greater awareness of tactical, operational and strategic battle information.

The most identifiable consequence of total war in modern times has been the inclusion of civilians and civilian infrastructure as targets in destroying a country's ability to engage in war. The targeting of civilians developed from two distinct theories. The first theory was that if enough civilians were killed, factories could not function. The second theory was that if civilians were killed, the country would be so demoralized that it would have no ability to wage further war. However UNICEF reports that civilian fatalities are down from 20 percent prior to 1900 AD to less than 5 per cent of fatalities in the wars beginning in the 1990s.

With the advent of nuclear weapons, the concept of full-scale war carries the prospect of global annihilation, and as such conflicts since WWII have by definition been "low intensity" conflicts, typically in the form of proxy wars fought within local regional confines, using what are now referred to as "conventional weapons," typically combined with the use of asymmetric warfare tactics and applied use of intelligence.

More recently the US Department of Defence introduced a concept of Battlespace as the integrated information management of all significant factors that impact on combat operations by armed forces for the military theatre of operations, including information, air, land, sea and space. It includes the environment, factors and conditions that must be understood to successfully apply combat power, protect the force, or complete the mission. This includes enemy and friendly forces; facilities; weather; terrain; and the electromagnetic spectrum within the operational areas and areas of interest.[1]


Types of modern warfare

Some argue that the changing forms of three-dimensional warfare represents nothing more than an evolution of earlier technology.[2]

Asymmetric warfare

A military situation in which two belligerents of unequal strength interact and take advantage of their respective strengths and weaknesses. This interaction often involves strategies and tactics outside the bounds of conventional warfare, often referred to as terrorism.

Biological warfare

Biological warfare, also known as germ warfare, is the use of any organism (bacteria, virus or other disease-causing organism) or toxin found in nature, as a weapon of war. It is meant to incapacitate or kill an adversary. It may also be defined as the employment of biological agents to produce casualties in man or animals and damage to plants or material; or defense against such employment.

Network-centric warfare

Network-centric warfare is essentially a new military doctrine made possible by the Information Age. Weapons platforms, sensors and command and control centers are being connected through high-speed communication networks. The doctrine is related to the Revolution in Military Affairs debate.

The overall network which enables this strategy in the United States military is called the Global Information Grid.

Chemical warfare

Chemical warfare is warfare (associated military operations) using the toxic properties of chemical substances to kill, injure or incapacitate an enemy.

Electronic warfare

Electronic warfare refers to mainly non-violent practices used chiefly to support other areas of warfare. The term was originally coined to encompass the interception and decoding of enemy radio communications, and the communications technologies and cryptography methods used to counter such interception, as well as jamming, radio stealth and other related areas. Over the later years of the twentieth century and early years of the twenty-first century this has expanded to cover a wide range of areas: the use of, detection of and avoidance of detection by Radar and Sonar systems, computer hacking, Space warfare etc.

Fourth generation warfare

Fourth generation warfare (4GW) is a concept defined by William S. Lind and expanded by Thomas X. Hammes, used to describe the decentralized nature of modern warfare. The simplest definition includes any war in which one of the major participants is not a state but rather a violent ideological network. Fourth Generation wars are characterized by a blurring of the lines between war and politics, soldier and civilian, conflict and peace, battlefield and safety.

While this term is similar to terrorism and asymmetric warfare, it is much narrower. Classical insurgencies and the Indian Wars are examples of Pre-Modern War, not 4GW. Fourth generation warfare usually has the insurgency group or non-state side trying to implement their own government or reestablish an old government over the one currently running the territory. The blurring of lines between state and non-state is further complicated in a democracy by the power of the media.

Ground warfare

Ground warfare involves three types of combat units, Infantry, Armor and Artillery.

Infantry in modern times would consist of Mechanized infantry and Airborne forces. Usually having a type of rifle or sub-machine gun, an infantryman is the basic unit of an army.

Armored warfare in modern times involves a variety of Armored fighting vehicles for the purpose of battle and support. Tanks or other armored vehicles (such as armored personnel carriers or tank destroyers) are slower, yet stronger hunks of metal. They are invulnerable to enemy machine gun fire but prone to rocket infantry, mines, and aircraft so are usually accompanied by infantry. In urban areas, because of smaller space, an armored vehicle is exposed to hidden enemy infantry but as the so called "Thunder Run" at Baghdad in 2003 showed, armored vehicles can play a critical role in urban combat. In rural areas, an armored vehicle does not have to worry about hidden units though muddy and damp terrain have always been a factor of weakness for Armored tanks and vehicles.

Artillery in contemporary times, is distinguished by its large calibre, firing an explosive shell or rocket, and being of such a size and weight as to require a specialized mount for firing and transport. Weapons covered by this term include "tube" artillery such as the howitzer, cannon, mortar, and field gun and "rocket" artillery. The term "artillery" has traditionally not been used for projectiles with internal guidance systems, even though some artillery units employ surface-to-surface missiles. Recent advances in terminal guidance systems for small munitions has allowed large calibre shells to be fitted with precision guidance fuses, blurring this distinction.

Guerrilla warfare

Guerrilla warfare is defined as fighting by groups of irregular troops (guerrillas) within areas occupied by the enemy. When guerrillas obey the laws of conventional warfare they are entitled, if captured, to be treated as ordinary prisoners of war; however, they are often executed by their captors. The tactics of guerrilla warfare stress deception and ambush, as opposed to mass confrontation, and succeed best in an irregular, rugged, terrain and with a sympathetic populace, whom guerrillas often seek to win over or dominate by propaganda, reform, and terrorism. Guerrilla warfare has played a significant role in modern history, especially when waged by Communist liberation movements in Southeast Asia (most notably in the Vietnam War) and elsewhere.

Guerrilla fighters gravitate toward weapons which are easily accessible, low in technology and low in cost. A typical arsenal of the modern guerrilla would include the AK-47, RPGs and Improvised explosive devices. The guerrilla doctrines' main disadvantage is the inability to access more advanced equipment due to economic, influence, and accessibility issues. They must rely on small unit tactics involving hit and run. This situation leads to low intensity warfare and asymmetrical warfare. the rules of Guerrilla warfare are to fight a little and then to retreat.

Intelligence warfare


Propaganda is an ancient form of disinformation concerted with sending a set of messages aimed at influencing the opinions or behavior of large numbers of people. Instead of impartially providing information, propaganda in its most basic sense presents information in order to influence its audience. The most effective propaganda is often completely truthful, but some propaganda presents facts selectively to encourage a particular synthesis, or gives loaded messages in order to produce an emotional rather than rational response to the information presented. The desired result is a change of the cognitive narrative of the subject in the target audience.

Psychological warfare

Psychological warfare had its beginnings during the campaigns of Ghengis Khan through the allowance of certain civilians of the nations, cities, and villages to flee said place , spreading terror and fear to neighboring principalities. psychological actions have the primary purpose of influencing the opinions, emotions, attitudes, and behavior of hostile foreign groups in such a way as to support the achievement of national objectives.

Information warfare

Made possible by the widespread use of the electronic media during the Second World War, Information warfare is a kind of warfare where information and attacks on information and its system are used as a tool of warfare. Some examples of this type of warfare are electronic "sniffers" which disrupt international fund-transfer networks as well as the signals of television and radio stations. Jamming such signals can allow participants in the war to use the stations for a misinformation campaign.

Naval warfare

Naval warfare takes place on the high seas (blue water navy). Usually, only large, powerful nations have competent blue water or deep water navies. Modern navies primarily use aircraft carriers, submarines, frigates, cruisers, and destroyers for combat. This provides a versatile array of attacks, capable of hitting ground targets, air targets, or other seafaring vessels. Most modern navies also have a large air support contingent, deployed from aircraft carriers. In World War II, small craft (motor torpedo boats variously called PT boats, MTBs, MGBs, Schnellbooten, or MAS-boats) fought near shore. This developed in the Vietnam War into riverine warfare (brown water navy), in intertidal and river areas. Irregular warfare makes this sort of combat more likely in the future.

Nuclear warfare

Nuclear war is a type of warfare which relies on nuclear weapons. There are two types of warfare in this category. In a limited nuclear war, a small number of weapons are used in a tactical exchange aimed primarily at opposing military forces. In a full-scale nuclear war, large numbers of weapons are used in an attack aimed at entire countries. This type of warfare would target both military bases and civilians.

Space warfare

Space warfare is warfare that occurs outside the Earth's atmosphere. The weapons would include Orbital weaponry and Space weapons. High value outer space targets would include satellites and weapon platforms. Notably no real weapons exist in space yet, though ground-to-space missiles have been successfully tested against civilian satellites.

Modern wars

This map shows the geographic areas of the present-day world where armed conflict is currently ongoing as of August 2008.


Major modern wars


  1. ^ US DOD dictionary - battlespace [1]
  2. ^ MacGregor, Knox; Williamson, Murray, eds (2001). The Dynamics of Military Revolution, 1300-2050. Cambridge, UK: Cambridge University Press. p. 132. ISBN 052180079X. 

Strategy wiki

Up to date as of January 23, 2010
(Redirected to Call of Duty 4: Modern Warfare article)

From StrategyWiki, the free strategy guide and walkthrough wiki

Call of Duty 4: Modern Warfare
Box artwork for Call of Duty 4: Modern Warfare.
Developer(s) Infinity Ward
Publisher(s) Activision
Distributor(s) Steam, Direct2Drive
Designer(s) Keith Arem
Latest version 1.7
Release date(s)
PlayStation 3, Xbox 360
Mac OS
Genre(s) FPS
System(s) Xbox 360, PlayStation 3, Windows, Mac OS, Wii
Players 1-4 local, 2-18 online, 2-24 system link
Mode(s) Single player, Multiplayer
ESRB: Mature
BBFC: 15
OFLC: Mature Accompanied & Restricted
PEGI: Ages 16+
System requirements (help)
CPU clock speed


System RAM


768 RAM for Vista, 1.8Ghz dual-core processor supported

CPU clock speed


System RAM


Dual-core CPU, 2048 MB RAM for Vista,

3.0 Shader Support

Preceded by Call of Duty 3
Followed by Call of Duty: World at War
Series Call of Duty
For the Nintendo DS game, see Call of Duty 4: Modern Warfare (Nintendo DS).

Call of Duty 4: Modern Warfare, known as Call of Duty: Modern Warfare: Reflex on the Wii, is a first-person shooter video game, developed by Infinity Ward and published by Activision for the Microsoft Windows and Mac OS X personal computers and the Xbox 360, PlayStation 3 and Wii video game consoles. The game was released in North America, Australia, and Europe in November 2007 for video game consoles and Windows, was released for the Mac in September 2008, and was be released for the Wii in November, 2009. It is the fourth installment in the Call of Duty video game series, excluding expansion packs, and is followed by a direct sequel, Call of Duty: Modern Warfare 2. The game breaks away from the World War II setting of previous games in the series and is instead set in modern times. Call of Duty 4 was in development for two years, and it uses a proprietary game engine.

During the single-player campaign, the player controls six different characters from a first-person perspective. The player assumes the role of a young SAS member named "Soap" MacTavish for most of the game, starting with his enrollment in 22nd SAS. Sergeant Paul Jackson is part of USMC 1st Force Recon deployed to the Middle East, and the player controls Jackson's character during five levels of Act 1. Captain/Lieutenant Price is an officer of 22 SAS who is playable in a flashback. Price is voiced by actor Billy Murray, most famous for playing Don Beech on the television series The Bill. Yasir Al-Fulani is the president of the unnamed Middle Eastern country mentioned in the game, and is playable only in the game's opening credit sequence before he is executed. The player assumes the role of an American thermal-imaging TV operator aboard an AC-130 gunship during one level, and a British SAS counter-terrorist operative infiltrating a hijacked airliner to save a VIP in the epilogue level.

Table of Contents

Getting Started
  • Controls
  • HUD
  • Tips
  • Achievements
  • Enemy Intelligence
  • Arcade Mode
  • F.N.G
  • Crew Expendable
  • The Coup
Act 1
  • Blackout
  • Charlie Don't Surf
  • The Bog
  • Hunted
  • Death from Above
  • War Pig
  • Shock and Awe
  • Aftermath
Act 2
  • Safehouse
  • All Ghillied Up
  • One Shot, One Kill
  • Heat
  • The Sins of the Father
Act 3
  • Ultimatum
  • All In
  • No Fighting in the War Room
  • Game Over
  • Mile High Club
  • Features
  • Ranks
  • Strategies
  • Glossary
Ranks and Unlockables
  • Assault Rifles
  • Light Machine-guns
  • Sub Machine-guns
  • Sniper Rifles
  • Shotguns
  • Perk 1
  • Perk 2
  • Perk 3
  • Boot Camp
  • Operations
  • Killer
  • Humiliation
  • Elite
  • Ambush
  • Backlot
  • Bloc
  • Bog
  • Countdown
  • Crash
  • Crossfire
  • District
  • Downpour
  • Overgrown
  • Pipeline
  • Shipment
  • Showdown
  • Strike
  • Vacant
  • Wet Work
  • Winter Crash (PC only)
Downloadable Maps
  • Broadcast
  • Chinatown
  • Creek
  • Killhouse

editCall of Duty series

Call of Duty (United Offensive) · Call of Duty 2 · Call of Duty 3 · Modern Warfare · World at War · Modern Warfare 2

Console versions: Finest Hour · Big Red One · Roads to Victory · World at War: Final Fronts · Modern Warfare: Reflex

Nintendo DS versions: Modern Warfare · World at War · Modern Warfare: Mobilized

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