Moment of inertia, also called mass moment of inertia, rotational inertia, or the angular mass, (SI units kg·m^{2}) is a measure of an object's resistance to changes in its rotation rate. It is the rotational analog of mass, the inertia of a rigid rotating body with respect to its rotation. The moment of inertia plays much the same role in rotational dynamics as mass does in linear dynamics, determining the relationship between angular momentum and angular velocity, torque and angular acceleration, and several other quantities. The symbol I and sometimes J are usually used to refer to the moment of inertia or polar moment of inertia
While a simple scalar treatment of the moment of inertia suffices for many situations, a more advanced tensor treatment allows the analysis of such complicated systems as spinning tops and gyroscopic motion.
The concept was introduced by Euler in his book a Theoria motus corporum solidorum seu rigidorum in 1730.^{[1]} In this book, he discussed the moment of inertia and many related concepts, such as the principal axis of inertia.
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The moment of inertia of an object about a given axis describes how difficult it is to change its angular motion about that axis. Therefore, it encompasses not just how much mass the object has overall, but how far each bit of mass is from the axis. The farther out the object's mass is, the more rotational inertia the object has, and the more force is required to change its rotation rate. For example, consider two hoops, A and B, made of the same material and of equal mass. Hoop A is larger in diameter but thinner than B. It requires more effort to accelerate hoop A (change its angular velocity) because its mass is distributed farther from its axis of rotation: mass that is farther out from that axis must, for a given angular velocity, move more quickly than mass closer in. So in this case, hoop A has a larger moment of inertia than hoop B.
The moment of inertia of an object can change if its shape changes. A figure skater who begins a spin with arms outstretched provides a striking example. By pulling in her arms, she reduces her moment of inertia, causing her to spin faster (by the conservation of angular momentum).
The moment of inertia has two forms, a scalar form I (used when the axis of rotation is known) and a more general tensor form that does not require knowing the axis of rotation. The scalar moment of inertia I (often called simply the "moment of inertia") allows a succinct analysis of many simple problems in rotational dynamics, such as objects rolling down inclines and the behavior of pulleys. For instance, while a block of any shape will slide down a frictionless decline at the same rate, rolling objects may descend at different rates, depending on their moments of inertia. A hoop will descend more slowly than a solid disk of equal mass and radius because more of its mass is located far from the axis of rotation, and thus needs to move faster if the hoop rolls at the same angular velocity. However, for (more complicated) problems in which the axis of rotation can change, the scalar treatment is inadequate, and the tensor treatment must be used (although shortcuts are possible in special situations). Examples requiring such a treatment include gyroscopes, tops, and even satellites, all objects whose alignment can change.
The moment of inertia (I) is also called the mass moment of inertia (especially by mechanical engineers) to avoid confusion with the second moment of area, which is sometimes called the moment of inertia (especially by structural engineers). The easiest way to differentiate these quantities is through their units (kg.m^{2} vs m^{4}). In addition, moment of inertia should not be confused with polar moment of inertia, which is a measure of an object's ability to resist torsion (twisting) only.
A simple definition of the moment of inertia (with respect to a given axis of rotation) of any object, be it a point mass or a 3Dstructure, is given by:
where m is mass and r is the perpendicular distance to the axis of rotation.
The (scalar) moment of inertia of a point mass rotating about a known axis is defined by
The moment of inertia is additive. Thus, for a rigid body consisting of N point masses m_{i} with distances r_{i} to the rotation axis, the total moment of inertia equals the sum of the pointmass moments of inertia:
The mass distribution along the axis of rotation has no effect on the moment of inertia.
For a solid body described by a mass density function, ρ(r), the moment of inertia about a known axis can be calculated by integrating the square of the distance (weighted by the mass density) from a point in the body to the rotation axis:
where
Based on dimensional analysis alone, the moment of inertia of a nonpoint object must take the form:
where
Inertial constants are used to account for the differences in the placement of the mass from the center of rotation. Examples include:
When c is 1, the length (L) is called the radius of gyration.
For more examples, see the List of moments of inertia.
Once the moment of inertia has been calculated for rotations about the center of mass of a rigid body, one can conveniently recalculate the moment of inertia for all parallel rotation axes as well, without having to resort to the formal definition. If the axis of rotation is displaced by a distance r from the center of mass axis of rotation (e.g., spinning a disc about a point on its periphery, rather than through its center,) the displaced and centermoment of inertia are related as follows:
This theorem is also known as the parallel axes rule and is a special case of Steiner's parallelaxis theorem.
If a body can be decomposed (either physically or conceptually) into several constituent parts, then the moment of inertia of the body about a given axis is obtained by summing the moments of inertia of each constituent part around the same given axis.^{[2]}
The rotational kinetic energy of a rigid body can be expressed in terms of its moment of inertia. For a system with N point masses m_{i} moving with speeds v_{i}, the rotational kinetic energy T equals
where ω is the common angular velocity (in radians per second). The final expression I ω^{2} / 2 also holds for a mass density function with a generalization of the above derivation from a discrete summation to an integration.
In the special case where the angular momentum vector is parallel to the angular velocity vector, one can relate them by the equation
where L is the angular momentum and ω is the angular velocity. However, this equation does not hold in many cases of interest, such as the torquefree precession of a rotating object, although its more general tensor form is always correct.
When the moment of inertia is constant, one can also relate the torque on an object and its angular acceleration in a similar equation:
where τ is the torque and α is the angular acceleration.
For the same object, different axes of rotation will have different moments of inertia about those axes. In general, the moments of inertia are not equal unless the object is symmetric about all axes. The moment of inertia tensor is a convenient way to summarize all moments of inertia of an object with one quantity. It may be calculated with respect to any point in space, although for practical purposes the center of mass is most commonly used.
For a rigid object of N point masses m_{k}, the moment of inertia tensor is given by
where
and I_{12} = I_{21}, I_{13} = I_{31}, and I_{23} = I_{32}. (Thus I is a symmetric tensor.)
The diagonal elements of I are called the principal moments of inertia; the scalars I_{ij} with are called the products of inertia.
Here I_{xx} denotes the moment of inertia around the xaxis when the objects are rotated around the xaxis, I_{xy} denotes the moment of inertia around the yaxis when the objects are rotated around the xaxis, and so on.
These quantities can be generalized to an object with distributed mass, described by a mass density function, in a similar fashion to the scalar moment of inertia. One then has
where is their outer product, E_{3} is the 3 × 3 identity matrix, and V is a region of space completely containing the object.
The distance r of a particle at from the axis of rotation passing through the origin in the direction is . By using the formula I = mr^{2} (and some simple vector algebra) it can be seen that the moment of inertia of this particle (about the axis of rotation passing through the origin in the direction) is This is a quadratic form in and, after a bit more algebra, this leads to a tensor formula for the moment of inertia
This is exactly the formula given below for the moment of inertia in the case of a single particle. For multiple particles we need only recall that the moment of inertia is additive in order to see that this formula is correct.
For any axis , represented as a column vector with elements n_{i}, the scalar form I can be calculated from the tensor form I as
The range of both summations correspond to the three Cartesian coordinates.
The following equivalent expression avoids the use of transposed vectors which are not supported in maths libraries because internally vectors and their transpose are stored as the same linear array,
However it should be noted that although this equation is mathematically equivalent to the equation above for any matrix, inertia tensors are symmetrical. This means that it can be further simplified to:
By the spectral theorem, since the moment of inertia tensor is real and symmetric, it is possible to find a Cartesian coordinate system in which it is diagonal, having the form
where the coordinate axes are called the principal axes and the constants I_{1}, I_{2} and I_{3} are called the principal moments of inertia. The principal axes of a body, therefore, are a cartesian coordinate system whose origin is located at the center of mass. ^{[3]} The unit vectors along the principal axes are usually denoted as (e_{1}, e_{2}, e_{3}). This result was first shown by J. J. Sylvester (1852), and is a form of Sylvester's law of inertia. The principal axis with the highest moment of inertia is sometimes called the figure axis or axis of figure.
When all principal moments of inertia are distinct, the principal axes are uniquely specified. If two principal moments are the same, the rigid body is called a symmetrical top and there is no unique choice for the two corresponding principal axes. If all three principal moments are the same, the rigid body is called a spherical top (although it need not be spherical) and any axis can be considered a principal axis, meaning that the moment of inertia is the same about any axis.
The principal axes are often aligned with the object's symmetry axes. If a rigid body has an axis of symmetry of order m, i.e., is symmetrical under rotations of 360°/m about a given axis, the symmetry axis is a principal axis. When m > 2, the rigid body is a symmetrical top. If a rigid body has at least two symmetry axes that are not parallel or perpendicular to each other, it is a spherical top, e.g., a cube or any other Platonic solid.
The motion of vehicles is often described about these axes with the rotations called yaw, pitch, and roll.
A practical example of this mathematical phenomenon is the routine automotive task of balancing a tire, which basically means adjusting the distribution of mass of a car wheel such that its principal axis of inertia is aligned with the axle so the wheel does not wobble.
Once the moment of inertia tensor has been calculated for rotations about the center of mass of the rigid body, there is a useful laborsaving method to compute the tensor for rotations offset from the center of mass.
If the axis of rotation is displaced by a vector R from the center of mass, the new moment of inertia tensor equals
where m is the total mass of the rigid body, E_{3} is the 3 × 3 identity matrix, and is the outer product.
Using the above equation to express all moments of inertia in terms of integrals of variables either along or perpendicular to the axis of symmetry usually simplifies the calculation of these moments considerably.
The moment of inertia tensor about the center of mass of a 3 dimensional rigid body is related to the covariance matrix of a trivariate random vector whose probability density function is proportional to the pointwise density of the rigid body by:^{[citation needed]}
where n is the number of points.
The structure of the momentofinertia tensor comes from the fact that it is to be used as a bilinear form on rotation vectors in the form
Each element of mass has a kinetic energy of
The velocity of each element of mass is where r is a vector from the center of rotation to that element of mass. The cross product can be converted to matrix multiplication so that
and similarly
Thus
plugging in the definition of the term leads directly to the structure of the moment tensor.
Moment of inertia, also called mass moment of inertia^{[1]}, is the rotational analog of mass.
That is, it is the inertia of a rotating body with respect to its rotation. The moment of inertia plays much the same role in rotational dynamics as mass does in basic dynamics. It determines the relationship between angular momentum and angular velocity, torque and angular acceleration.
A simple scalar treatment of the moment of inertia is sufficient for many situations. But with a more advanced tensor treatment it is possible to allow the analysis of such complicated systems as spinning tops and gyroscope motion.
The symbols $I$ and sometimes $J$ are usually used to refer to the moment of inertia.
