| Monster Madness: Battle for Suburbia | |
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![]() North American box art |
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| Developer(s) | Artificial Studios Immersion Games |
| Publisher(s) | SouthPeak Interactive |
| Engine | Unreal Engine 3.0 with PhysX |
| Platform(s) | Xbox 360, Microsoft Windows |
| Release date(s) | NA June 12, 2007 EU June 22, 2007 |
| Genre(s) | Shoot 'em up, Action, Adventure |
| Mode(s) | Single-player, Multiplayer |
| Rating(s) | ESRB: T PEGI: 12+ |
| Media | DVD |
| System requirements | Windows XP SP2 or Windows Vista (64-bit version of Vista is not supported) Intel Pentium 4 - 1.5Ghz or Equivalent Processor 512 MB of RAM (Windows XP) or 1GB of RAM (Windows Vista) 128 MB Direct3D Compatible Video Card (Note: Nvidia GeForce FX and under cards are not supported) DirectX 9.0c (Included in DVD) 8X or Faster DVD-ROM Drive 800 MB of free Hard Drive Space Broadband Internet Connection for Online Play |
| Input methods | Keyboard and mouse, Gamepad |
Monster Madness: Battle for Suburbia is a video game for the Xbox 360 and Windows. Developers Artificial Studios and Immersion Games say that players are able to combine objects found around the town to create bigger and better weapons with which to destroy the monster menace. The game includes five environments and hundreds of enemies. Four-player cooperative play is available as well. It is evidently influenced by[1], and commonly referenced to, the LucasArts' cult classic Super Nintendo and Sega Genesis game, Zombies Ate My Neighbors.
Contents |
Players control one of four playable characters and attempt to escape the monster-infested locale, defeating various forms of zombies and other monsters and boss creatures in order to progress through the game. There are five chapters in Monster Madness: Suburban Nightmare, Shopping Maul, High School Hell, Cemetery Scary, and Evil Castle. Each chapter contains 3 to 5 stages.
Each character is armed with unique weapons and special moves. Each stage contains one secret character-specific melee weapon for all four characters.
While there are a large number of melee weapons in the world, the main focus will be on the character's signature melee weapon and the various constructable and upgradable guns. Each character has a class of melee weapons that they feel most comfortable with. By using their favored weapon, they gain access to a powerful special attack once their power bar is charged to the max by killing enemies. In addition to the melee weapons, there are also 15 different guns that will be built using 25 different types of weapon parts scattered and hidden in each level. Each gun also has 3 different levels of upgrades which not only makes the gun more powerful, but can change the way it operates as well. For example, nailgun level 1 has players wielding two semi-automatic nailguns , while nailgun 3 has an extended clip and is fully automatic.
There are also features such as online play with up to 16 players on Xbox Live, and costumes for all players that can be unlocked during or after the game is complete.
Another iteration of this game entitled "Monster Madness: Grave Danger" for the PlayStation 3 which includes major improvements on the game such as reworked cameras, a new tight control scheme, full online Co-op accessibility for the Adventure mode, as well as 25 all-new Challenge modes.[2]
It is widely believed in the Xbox live community that the final level of the game is glitched. In it the player must drive a buggy type vehicle out of an exploding castle (it is unstable due to previous events in the stage), under the Madness difficulty, the camera apparently shifts into a top-down view, the same as when the player dies, that makes the jumps required to escape nearly impossible. Though in a loading screen it is mentioned that in the Madness difficulty not all of the normal rules apply, so it may be an intentional obstacle.
Coincidentally, there is a code that can be entered that shuts down irregular and dramatic camera movement, this code does not disable the saving and achievements features as some of the others do, and is possibly the solution, this is unconfirmed however, as few players have reached this point, and those who have did not have the code active at the time.[1]
A patch was released for the PC version, but what it fixes is unknown.
| Monster Madness | |
| Developer(s) | Artificial Studios Immersion Software & Graphics |
| Publisher(s) | None yet |
| Engine | Reality Engine |
| Status | Not yet released |
| Release date | Q1 2006 |
| Genre | Action |
| Mode(s) | Single player / Multiplayer |
| Age rating(s) | ESRB: T |
| Platform(s) | Xbox 360, PC |
| Input | Controller Keyboard/Mouse |
| Credits | Soundtrack | Codes | Walkthrough | |
4-Player Cooperative Online or Offline Action with the ability to mix the two
3D Top-Down Shooting
Vehicles
Customizable Weapons
Advanced Physics
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