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Mortal Kombat II
Mortal Kombat II.png
Developer(s) Midway
Publisher(s) Midway, Acclaim
Platform(s) Arcade, Super NES, Game Boy, Saturn, 32X, Mega Drive/Genesis, Game Gear, Master System, PlayStation, PlayStation 3, PC, Amiga
Release date(s) November 1993
Genre(s) Fighting game
Mode(s) Up to 2 players
Input methods 8-way joystick, Buttons: 5 (HP, LP, BLOCK, HK, LK)
Cabinet Upright
Arcade system Midway T Unit

Mortal Kombat II is the second title in the Mortal Kombat fighting video game series. It was first released as an arcade game in 1993.


Following his defeat to Liu Kang (in the first Mortal Kombat game), Shang Tsung begs his master, Shao Kahn, to spare his life. He tells Shao Kahn that the invitation for Mortal Kombat cannot be turned down, and if they hold it in Outworld, the Earthrealm warriors must attend. Kahn agrees to this plan, and restores Tsung's youth. He extends the invitation to Raiden, who gathers his warriors and takes them into Outworld. The tournament is dangerous, as Shao Kahn has the home field advantage, and an Outworld victory will unbalance the furies and allow Outworld to subdue Earthrealm.

Game system

The gameplay of Mortal Kombat II is an extension of the previous game. A few normal moves have been added (crouching punch, for example); the roundhouse kick was made more powerful, and knocks opponents across the screen. Additionally returning characters gained new special moves. The game also introduced multiple Fatalities (brutal executions that may be performed of the defeated foe), as well as additional finishing moves to the franchise. However, each character still shared generic attributes – speed, power, jump height and airtime – and all normal moves were the same between each character; as with its predecessor, the only thing differentiating each character were their appearance, special moves, and finishing moves. The game plays slightly faster and much more smoothly than the original.

As with its predecessor, matches are divided into rounds, and the first player to win two rounds by fully depleting their opponent's life bar is the winner. At this point the loser's character will become dazed and the winner is given the option of using a finishing move. In addition to the Fatalities of its predecessor, the winner could also use Babalities (turning the opponent into a crying baby), Friendships (a non-malicious interaction, such as Scorpion, Reptile and Sub Zero holding up a doll of themselves with text saying "Buy a [character's name] doll!") and stage-specific Fatalities (the winner upperacutting his or her opponent into an abbys below, spikes above, or a vat of acid). This game also drops the point system from its predecessor, in favor of a consecutive win tally.

The characters of Mortal Kombat II have a less digitized and more hand-drawn look to them than in the first game. Both the theme and art style of the game are slightly darker, although with a more vibrant color palette employed. Also, the graphics system now uses a much richer color depth than in the previous game. MKII also strays from the strongly oriental theme of its predecessor, though it does retain the original motive in some aspects, as in some of the music. Finally, the nature of the game is less serious with the addition of trivial and "joke" Fatalities and the addition of alternative finishing moves.


New characters

A screenshot from the character presentation cast during post-game credits

Returning characters

  • Johnny Cage (Daniel Pesina) – Hollywood actor who joins Liu Kang in his journey to Outworld.
  • Liu Kang (Ho Sung Pak) – Shaolin monk who is the reigning champion of Mortal Kombat. Travels to Outworld to seek vengeance for the death of his Shaolin brothers.
  • Raiden (Carlos Pesina) – Thunder god who returns to Mortal Kombat to stop Kahn's evil plans of taking the Earthrealm for his own.
  • Reptile (Daniel Pesina) – Shang Tsung's personal bodyguard who was made into an original character and given his own moves.
  • Scorpion (Daniel Pesina) – Hellspawned spectre who returns to the tournament to once again assassinate Sub-Zero.
  • Shang Tsung (Philip Ahn) – Evil sorcerer who convinced Kahn to spare his life after losing the last tournament, with a new evil plan to appease his master, who in turn also restores Tsung's youth. He could be considered a playable sub-boss, as the player always fights him before Kintaro.

New boss and sub-boss

Hidden opponents

  • Jade (Katalin Zamiar) – Green palette swap of Kitana who is invulnerable to projectiles.
  • Noob Saibot (Daniel Pesina) – Dark silhouetted ninja who is a "lost warrior" from the first MK tournament (derived from the names of creators Boon and Tobias spelled backwards)
  • Smoke (Daniel Pesina) – Gray palette swap of Scorpion (though he uses Reptile's fighting stance) who emits puffs of smoke from his body. He also moves faster than other characters.

Sonya Blade and Kano are the only playable characters from the first Mortal Kombat to not return as regular fighters, though they do appear in the background of the "Kahn's Arena" stage, chained and on display.


Acclaim Entertainment stated in an article in The New York Times that it "had started Mortal Kombat II with a $10 million global marketing campaign."[1]

To create the character animations for the game, actors were placed in front of a gray background and performed the motions, which were recorded on a Hi-8 videotape, which had been upgraded since the development of the first title from standard to broadcast-quality. The video capture footage was then processed into a computer, and the background was removed from selected frames to create 64 or 128 color sprites. Towards the end of Mortal Kombat II's development, they opted to instead use a chroma key technique and processed the footage directly into the computer for a similar, simpler process. The actors were sprayed lightly with water to give them a sweaty, glistening appearance, while post-editing was done on the sprites afterward to highlight flesh tones and improve the visibility of muscles, which John Tobias felt set the series apart from similar games using digitized graphics. Animations of characters morphing into something else were created by John Vogel using a computer, while hand-drawn animations were put into effect for other parts of the game, such as the Fatalities).[2]

Care was taken during the programming process to give the game a "good feel", with lead programmer Ed Boon simulating elements such as gravity into the game's design. Tobias noted that the previous game's reliance on juggling the opponent in the air with successive hits was an accident, and had been tightened in Mortal Kombat II. Boon noted the reason to not completely remove it in favor of a different system of chaining attacks together was to set the game apart from titles such as Street Fighter, and allow for players to devise their own combinations of attacks.[2] Many attacks were kept uniform between characters to prevent from over-complicating gameplay. Due to memory limitations for the title two characters from the original Mortal Kombat, Sonya Blade and Kano were excluded, reasoned by Boon as them being the least-picked characters in the original game, and the development team's desire to introduce more new characters into the game.[3]

All of the music was composed, performed, recorded and mixed by Dan Forden, the MK series' sound designer and composer. Mortal Kombat II was the first arcade game to use the Williams DCS sound system. All Mortal Kombat arcade games to follow would use this sound board, dropping the original Mortal Kombat's inferior Yamaha sound board.


Mortal Kombat II: Music from the Arcade Game Soundtrack, an album featuring music from Mortal Kombat II and Mortal Kombat was released in July 1994. It could only be purchased by ordering it through a limited offer posted on the arcade version of the game's demo screen.


Mortal Kombat II was awarded Bloodiest Game of 1994 by Electronic Gaming Monthly.[4] Mortal Kombat II was awarded the 10th best 16-bit game ever by PC World. Many Mortal Kombat fans consider this title to be the best in the series.[5] Mortal Kombat II placed 97th on Game Informer's "Top 100 Games of All Time" in 2001[6]



The Amiga port of Mortal Kombat II was released at the end of 1994.[7] The Amiga version had sprite sizes and gameplay nearly identical to the Mega Drive/Genesis version however it lacked multi-layered scrolling backgrounds.

Critical reception was mostly favorable, ranging from CU Amiga Magazine's 95% Superstar award[8] to Amiga Computing's 80% Gold Award.[9] Amiga Power was particularly critical, awarding 63%.[10]

Game Boy

Developed by Probe Entertainment, this port is superior to the Game Boy version of the first game and only contained eight of the twelve playable fighters from the arcade game (lacking Raiden, Baraka, Johnny Cage, and Kung Lao). Shao Kahn was featured as the final boss, but Kintaro was completely removed from the game (he was going to be in, however, and text for him can be found in the ROM). Hidden opponents Jade and Smoke also appear in this port, although Noob Saibot does not. Only three of ten Kombat Zones remain from the arcade: the Kombat Tomb, the Pit II and Goro's Lair. The Kombat Tomb contained the port's only stage Fatality and Goro's Lair, like the arcade game, was used exclusively when fighting hidden opponents; Goro's Lair was much simpler in this version and consisted of a brick wall with no openings or glowing eyes. Blood was completely removed, but each character retained a version of one of their Fatalities and the Babality finishing moves.

Master System and Game Gear

Developed by Probe Entertainment, these two ports are basically colored versions of the Game Boy port. The Game Gear and Master System ports are almost identical, except for the reduced size of the Game Gear screen. They featured the same fighters and arenas as the Game Boy port (see above) and both Kintaro and Shao Kahn as final bosses, as well as Jade and Smoke as secret opponents.[11] The arena where Jade and Smoke are fought in is an exclusive to both the SMS and Game Gear versions.

Unlike the Game Boy port, blood was present, but in much less quantities than in the other console ports. Also, it's noticeable that, because of the limited graphical resources the systems could manage, some of the Fatalities in the game were altered so they destroyed completely the opponent's body (except for the generic gibs such as bones and assorted limbs used for all the characters). For example, Sub-Zero's Deep Freeze Fatality would no longer split the victim in half, instead pulverizing them completely. Also, some of the Fatalities were simplified to use common animations; for example, Liu Kang's Dragon transformation would scorch the opponent with a fireball (similar to the one in Scorpion's Toasty! Fatality), instead of eating his/her upper body.

Midway Arcade Treasures

Mortal Kombat II was re-released in 2004 as a part of Midway Arcade Treasures 2. This version was an emulation of the original Mortal Kombat II arcade game, rather than a port. As a result, this version plays closer to the original Mortal Kombat II arcade game than any version released previous to it. Unfortunately, it suffers from a common graphical bug: each characters' "shadow" sprites flicker. Music and sound effects are also prone to cutting out or playing out of sync. Also, due to a control mapping issue involving the "start button", it is impossible to fight Smoke. However, the "random select" can be activated by pressing up+X on the character select screen.

It also saw a release on the Sony PSP in Midway Arcade Treasures: Extended Play, but like Midway Arcade Treasures 2, it contains bugs in its graphics. Some graphics have actually removed and this version also suffers from heavy loading times.


In Japan, Mortal Kombat II was released on the PlayStation. While the graphics in this port remain close to the quality of those featured in the arcade game, the sound quality does not. Instead of utilizing the CD-ROM format and using CD audio tracks, the game uses the PlayStation's own SPU internal sound chip.

Also, the loading times for the Japanese version were long at times. When performing certain actions (such as Shang Tsung's morph ability), the game would show the Mortal Kombat II symbol and it would take about 1 to 2 seconds to load instead of being instant such as some other versions. Another example of this would be when the player would do the Stage Fatality on the Pit II: when the person hits the ground they are supposed to stop screaming, but when they hit the ground they are still screaming.

PlayStation 2 and Xbox

MKII is unlockable via a secret code in the game Mortal Kombat: Shaolin Monks in identical quality to the edition released in Midway Arcade Treasures 2.

PlayStation 3

The PlayStation Network version of MK II is an almost arcade-perfect port and also features online play. However, it has been criticized for its cropped audio and broken SFX.[citation needed]

Sega 32X

Cover art of the 32X version

Developed by Probe Entertainment, this port contained improved graphics over the Sega Genesis counterpart, such as more frames of animation per character, added background details, and faster gameplay. Although there is a broader variety of sound effects than in the Genesis version, the background music is nearly identical to that port, with only tertiary detail added from the 32X's sound processor.[12] The Japanese port received a subtitle and was named Mortal Kombat II: Kyuukyoku Shinken (モータルコンバットII 究極神拳 Mōtaru Konbatto Tsū Kyūkyoku Shinken?, "Mortal Kombat II: Ultimate Godly Fist")JP,[13] the subtitle being the specific Japanese terminology for the Fatality move.

Sega Genesis/Sega Mega Drive

Developed by Probe Entertainment, this port retained all of the blood and Fatalities without a special code having to be entered, unlike the original Mortal Kombat for the system. Unfortunately, due to the system's hardware limitations, the port lacked the graphics and sound of the superior Super NES port.

Graphics are more grainy and not as brightly colored, and character shadows are all oval. To compensate, the speed is increased and the sprites are bigger than the SNES version and some of the voices are missing. Most of the music in this version is altered considerably from the original arcade compositions, and most of the background songs are played on the incorrect stages. Goro's Lair, the secret characters' arena, was removed and replaced with a blue palette swap of the portal stage. Additionally, the ending screens with pictures of the characters have all been removed, instead the ending text scrolls over the character doing his/her victory stance. Some of the arenas are also noticeably missing details (for example, in Kombat Tomb the flying dragons which can usually be seen flying in the background have been removed, just like the monk levitating before the round window in the center of the stage The Tower).

Despite its shortcomings, the Genesis/Mega Drive port contains several exclusive Easter eggs. By activating a cheat menu in the options screen, Dan Forden's "Toasty" image is replaced by a crudely drawn sprite inserted by one of Probe Entertainment's programmers. This image, apparently drawn by the programmer's son, was intended as an alternative graphic to the Dan Forden toasty image and also a way to connect the game to Probe, rather than Midway; however, in the final code, the sprite wasn't used. (In all cases, the "Toasty!" sound remains unchanged.) Also, if an option entitled "Oooh Nasty!" is enabled in the cheat screen, the player could perform a "Fergality." The player needed to select Raiden and be fighting on the Armory stage to perform it; when successfully executed, the opponent would then transform into a smoking character with an oversized head of former founder and CEO of Probe Entertainment, Fergus McGovern.[14] This port also includes some character animation differences (for example Baraka's winning stance ends with him bowing forward with his swords pointing down, instead him standing straight with his swords crossed over his chest).

Sega Saturn

Loading times are faster than the PS version, the graphics have been slightly enhanced and look even closer to the Arcade version, and the music uses CD Quality soundtracks (though still not quite up to par with the original arcade's quality for some reason). It is also missing some sound effects, such as Shao Kahn saying "Round 1"and Kitana's death screams. The Saturn version also allowed players to preload certain morphs for Shang Tsung; this reduced pauses during morphs, however produced a glitch where morphing between ninjas was possible (any male ninja can morph to the other two even if they're not selected, and the same works for Kitana and Mileena).

PlayStation Portable

This port was featured on Midway Arcade Treasures: Extended Play. The game's graphics and sound are very close to that of the arcade version, but whenever a fighter performs their Fatality the game seems to be choppy and so does the sound, and there are less details in some stages (for example the clouds in the background of Kahn's arena don't seem to move unlike the original arcade version). The game's controls are almost the same as the arcade version.

Super Nintendo Entertainment System

This port was developed by Sculptured Software. Due to hardware limitations, the sprites are smaller and more blurry to hide the grainy looks. This particular port has a secret intro (in which a scene between Shao Khan and Kintaro will take place during the Acclaim logo), and an unlockable special team mode. Also exclusive to this port is the use of the Super Nintendo's Mode 7, a texture mapping graphics mode, during the overhead fall on the Pit II's Stage Fatality: when the opponent is falling, the background scales forward and rotates slightly counter-clockwise (in the arcade, the background only scaled forward).

Unlike the Super NES port of the original Mortal Kombat, Nintendo didn't censor the blood and Fatalities this time around. However, they put a warning label on the game's box in order to inform parents about the game's mature content, The Japanese version, however, is censored to a degree, with green blood for all fighters, as well as the screen colors turning black and white for Fatalities. However, Stage Fatalities The Dead Pool, Pit II, and Kombat Tomb do not turn the screen monochrome. Because of this the player can see even the word "Fatality" that drips blood is now turned green.

The US version had two different versions released. The second release fixed some major bugs, such as enabling the player to reach Noob Saibot after 50 wins. Also a new company logo is shown at startup (which makes it easy to identify version 1.1 from 1.0, except for the European versions which always had the logo, the North American V1.0 did not) and gameplay demos will run if the game is left alone long enough. Johnny Cage's Shadow Kick will also randomly leave a red trail rather than the usual green.

Hacks and other revisions

While having same features as the preceding hacks, MKII Challenger was notorious for having a difficult ladder.

In the arcade versions, there are only 3 known hacks for MKII, notably MKII Challenger.

  • Mortal Kombat II 4.2 – A hacked update of the original (3.1 according to MAME) with a few tweaks, such as fast uppercuts, red shadow for Johnny Cage, fighting Noob Saibot after only six wins, fighting Smoke when Dan Forden comes out in any stage, playing Pong sooner, and easy Dead Pool Fatality.[15]
  • Mortal Kombat II 9.1 – A very rare hack for MKII, but is mostly similar to the previous hack, 4.2.[16]
  • Mortal Kombat II Challenger – A popular hack for MKII. It features a very difficult ladder which can be started with a secret character (Smoke or Noob), or Kintaro, and infinite time for Fatalities. Other features are similar to the two previous hacks, 4.2 and 9.1.[17]
  • Mortal Kombat II Revision 2.1 – While not a hack, this was a very rare official revision of MKII where during the "Finish Him/Her" sequence of the game, the player could perform multiple finishing moves in the normally allotted time. Constant Babalaties could be performed, causing numerous babies to appear on screen. Performing the character's Fatality would usually end the sequence entirely. If a Fatality is performed after a Babality or a Friendship, the opponent's image would typically freeze on screen (regardless if the "baby version" of the opponent was already on screen), rather than go through the Fatality animation.


  1. ^ "Mortal Kombat Sales". The New York Times. 1994-09-23. Retrieved 2009-11-30. 
  2. ^ a b "The Minds Behind Mortal Kombat II". GamePro (59): 114–115. June 1994. 
  3. ^ Staff (June 1994). "The Minds Behind Mortal Kombat II". GamePro (59): 116. 
  4. ^ Electronic Gaming Monthly's Buyer's Guide. 1995. 
  5. ^ Noble, Mckinley (August 2009). The 10 Best 16-Bit Games Ever!. Retrieved 2009-08-016. 
  6. ^ Game Informer staff (August 2001). "The Top 100 Games of All Time". Game Informer. Game Informer Magazine. Retrieved 2010-03-13. 
  7. ^ "Cold Blood". Amiga Power (44). December 1994. 
  8. ^ "Mortal Kombat 2 review". CU Amiga Magazine (624). February 1995. 
  9. ^ "Mortal Kombat 2 review". Amiga Computing (83). February 1995. 
  10. ^ Nash, Jonathan (February 1995). "Mortal Kombat 2 review". Amiga Power (46). 
  11. ^ "Portable Mortal Kombat Mortal Kombat II - GameGear". 
  12. ^ Mortal Kombat II Reviews - Mortal Kombat II Player Reviews - Mortal Kombat II Web Site Reviews
  13. ^ "Mortal Kombat II: Kyuukyoku Shinken (JP, 05/19/95)". Retrieved 2009-09-02. 
  14. ^ Mortal Kombat Secrets: Mortal Kombat II - Kodes And Secrets
  15. ^ Mortal Kombat II v. 4.2
  16. ^ Mortal Kombat II v9.1
  17. ^ Mortal Kombat II- Challenger

External links

Strategy wiki

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Mortal Kombat II
Box artwork for Mortal Kombat II.
Developer(s) Midway Games
Publisher(s) Midway Games (arcade) Acclaim (home conversions)
Release date(s)
PlayStation Network
Genre(s) Fighting
System(s) Arcade, Commodore Amiga, Game Boy, Super Nintendo, Sega Genesis, Sega Game Gear, Sega 32X, MS-DOS, Sega Master System, PlayStation, PlayStation Network
Players 1-2
Series Mortal Kombat

Mortal Kombat II is the sequel to the well-known arcade game Mortal Kombat. Essentially, Mortal Kombat II is an extension of the original fighting system, adding new moves (such as a close high punch and a crouching low punch) as well as new special moves for returning characters. On top of this, multiple fatalities were given to characters, even brand new stage fatalities and amusing finishing moves such as babalities and friendships. Each character still shared generic attributes - speed, power, jump height and airtime - and all normal moves were similar between each character. Mortal Kombat II also dropped the original system of points, adding a win tally meter instead.

The game features twelve playable characters, each of them with different special moves and fighting styles. Each fighter still shares a common pool of regular moves (e.g. down and high punch performs an uppercut for every character) as well as attributes. Once the player chooses a character, he or she must face twelve other combatants (including yourself) until they reach the two bosses (a sub-boss named Kintaro and the final boss: Shao Khan).


Title screen.

Table of Contents

  • Kintaro
  • Kung Lao
  • Liu Kang
  • Mileena
  • Nightwolf
  • Noob Saibot
  • Raiden
  • Rain
  • Reptile
  • Scorpion
  • Sektor
  • Shang Tsung
  • Sheeva
  • Sindel
  • Smoke
  • Smoke (Cyborg)
  • Sonya
  • Stryker
  • Sub-Zero
  • Sub-Zero (Unmasked)



Name Input
Blade Swipe Image:Arcade-Stick-Left.png+ Image:Arcade-Button-HPunch.png
Spark Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Left.png Image:Arcade-Button-HPunch.png
Double Kick (close) Image:Arcade-Button-HKick.pngImage:Arcade-Button-HKick.png
Slice 'n Dice Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.png Image:Arcade-Button-LPunch.png
Fatality: Decapitation Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.png Image:Arcade-Button-HPunch.png
Fatality: Impalement Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-LPunch.png
Friendship: Present (hold Image:Arcade-Button-Block.png ) Image:Arcade-Stick-Up.pngImage:Arcade-Stick-Up.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-HKick.png
Babality Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-HKick.png
Stage Fatality Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Down.png Image:Arcade-Button-HKick.png


Name Input
Energy Wave Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Left.png Image:Arcade-Button-HKick.png
Ground Smash (hold Image:Arcade-Button-LKick.png for 3 seconds, then release)
Grab and Punch Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-LPunch.png ( Image:Arcade-Modifier-Tap.pngImage:Arcade-Button-LPunch.png for more hits)
Backbreaker (in air, near opponent) Image:Arcade-Button-Block.png
Body Slam (during throw) Image:Arcade-Modifier-Tap.pngImage:Arcade-Button-HPunch.png
Fatality: Arm Rip (sweep) Image:Arcade-Button-Block.pngImage:Arcade-Button-Block.pngImage:Arcade-Button-Block.pngImage:Arcade-Button-Block.pngImage:Arcade-Button-LPunch.png
Fatality: Head Crush (close, hold Image:Arcade-Button-LPunch.png ) Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png (release Image:Arcade-Button-LPunch.png )
Friendship: Paper Dolls (hold Image:Arcade-Button-Block.png ) Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Up.pngImage:Arcade-Stick-Up.png Image:Arcade-Button-LKick.png
Babality (hold Image:Arcade-Button-Block.png ) Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Up.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Up.png Image:Arcade-Button-LKick.png
Stage Fatality (hold Image:Arcade-Button-Block.png ) Image:Arcade-Stick-Up.pngImage:Arcade-Stick-Up.pngImage:Arcade-Stick-Down.png Image:Arcade-Button-LKick.png

Johnny Cage

Name Input
Shadow Uppercut Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Left.png Image:Arcade-Button-HPunch.png
Shadow Kick Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-LKick.png
Ball Buster Image:Arcade-Button-LPunch.png+Image:Arcade-Button-Block.png
High Green Bolt Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Left.png Image:Arcade-Button-HPunch.png
Low Green Bolt Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-LPunch.png
Fatality: Torso Rip (close) Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-LPunch.png
Fatality: Mega Punch (close) Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Up.png (press Image:Arcade-Stick-Down.png+Image:Arcade-Button-LPunch.png+Image:Arcade-Button-LKick.png+Image:Arcade-Button-Block.png for more heads)
Freindship: Autograph Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Down.png Image:Arcade-Button-HKick.png
Babality Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.png Image:Arcade-Button-HKick.png
Stage Fatality Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Down.png Image:Arcade-Button-HKick.png


Name Input
Fan Swipe Image:Arcade-Stick-Left.png+ Image:Arcade-Button-HPunch.png
Fan Toss Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-HPunch.png+Image:Arcade-Button-LPunch.png
Fan Lift Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.png Image:Arcade-Button-HPunch.png
Aerial Punch Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Left.png Image:Arcade-Button-HPunch.png
Fatality: Fan Decapitation (close) Image:Arcade-Button-Block.pngImage:Arcade-Button-Block.pngImage:Arcade-Button-Block.pngImage:Arcade-Button-HKick.png
Fatality: Kiss of Death (close, hold Image:Arcade-Button-LKick.png ) Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Right.png (release Image:Arcade-Button-LKick.png )
Friendship: Cake (hold Image:Arcade-Button-Block.png ) Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Up.png Image:Arcade-Button-LKick.png
Babality Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Down.png Image:Arcade-Button-LKick.png
Stage Fatality Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-HKick.png

Kung Lao

Name Input
Teleport Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Up.png
Diving Kick (air) Image:Arcade-Stick-Down.png+ Image:Arcade-Button-HKick.png
Hat Toss Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-LPunch.png (press Image:Arcade-Stick-Up.png or Image:Arcade-Stick-Down.png to control the direction)
Whirlwind (hold Image:Arcade-Button-Block.png ) Image:Arcade-Stick-Up.pngImage:Arcade-Stick-Up.png Image:Arcade-Button-LKick.png
Headbutt (close) Image:Arcade-Button-HPunch.png
Fatality: Hat Splice (sweep) Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-LKick.png
Fatality: Hat Decapitation (at far range, hold Image:Arcade-Button-LPunch.png ) Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Right.png (release Image:Arcade-Button-LPunch.png )
Freindship: Rabbit Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Down.png Image:Arcade-Button-HKick.png
Babality Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-HKick.png
Stage Fatality Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-HPunch.png

Liu Kang

Name Input
High Fireball Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-HPunch.png (can also be done in air)
Low Fireball Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-LPunch.png
Flying Kick Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-HKick.png
Bicycle Kick (hold Image:Arcade-Button-LKick.png for 5 seconds, then release)
Fatality: Dragon Transformation (close) Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.png Image:Arcade-Button-HKick.png
Fatality: Super Kick Image:Arcade-Stick-360.png
Friendship: Disco Ball Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.png Image:Arcade-Button-LKick.png
Babality Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Left.png Image:Arcade-Button-LKick.png
Stage Fatality Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-LKick.png


Name Input
Sai Throw (hold Image:Arcade-Button-HPunch.png for 3 seconds, release)
Teleporting Kick Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-LKick.png
Roll Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Down.png Image:Arcade-Button-HKick.png
Fatality: Sai Rage (close) Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-LPunch.png
Fatality: Chew 'n Spit (close, hold Image:Arcade-Button-HKick.png for 5 seconds, release)
Friendship: Flower (hold Image:Arcade-Button-Block.png ) Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Up.png Image:Arcade-Button-HKick.png
Babality Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Down.png Image:Arcade-Button-HKick.png
Stage Fatality Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-LKick.png


Name Input
Teleport Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Up.png
Lightning Bolt Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-LPunch.png
Torpedo Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Right.png (can be done in air)
Electric Grab (hold Image:Arcade-Button-HPunch.png for 5 seconds, then release)
Fatality: Electrocution (hold Image:Arcade-Button-LKick.png for 3 seconds, release and keep tapping Image:Arcade-Button-Block.png+Image:Arcade-Button-LKick.png )
Fatality: Charged Punch (hold Image:Arcade-Button-HPunch.png for 4 seconds, release)
Friendship: Kidd Thunder Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-HKick.png
Babality (hold Image:Arcade-Button-Block.png ) Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Up.png Image:Arcade-Button-HKick.png
Stage Fatality (hold Image:Arcade-Button-Block.png ) Image:Arcade-Stick-Up.pngImage:Arcade-Stick-Up.pngImage:Arcade-Stick-Up.png Image:Arcade-Button-HPunch.png


Name Input
Acid Spit Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-HPunch.png
Slide Image:Arcade-Stick-Left.png+ Image:Arcade-Button-Block.png+Image:Arcade-Button-LPunch.png+Image:Arcade-Button-LKick.png
Energy Ball Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.png Image:Arcade-Button-HPunch.png+Image:Arcade-Button-LPunch.png
Invisibility (hold Image:Arcade-Button-Block.png ) Image:Arcade-Stick-Up.pngImage:Arcade-Stick-Up.pngImage:Arcade-Stick-Down.png Image:Arcade-Button-HPunch.png
Fatality: Tasty Dinner (half screen away) Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Down.png Image:Arcade-Button-LPunch.png
Fatality: Sneak Attack (close, while invisible) Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Down.png Image:Arcade-Button-HKick.png
Friendship: Reptile Doll Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Down.png Image:Arcade-Button-LKick.png
Babality Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.png Image:Arcade-Button-LKick.png
Stage Fatality Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-Block.png


Name Input
Spear Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.png Image:Arcade-Button-LPunch.png
Teleport Punch Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Left.png Image:Arcade-Button-HPunch.png (can also be done in air)
Aerial Throw (air, next to opponent) Image:Arcade-Button-Block.png
Scissors Image:Arcade-Stick-Right.png Image:Arcade-Stick-Down.png Image:Arcade-Stick-Left.png Image:Arcade-Button-LKick.png
Fatality: Inferno (one jump away, hold Image:Arcade-Button-Block.png ) Image:Arcade-Stick-Up.pngImage:Arcade-Stick-Up.png Image:Arcade-Button-HPunch.png
Fatality: "Toasty" Inferno (in any distance, hold Image:Arcade-Button-Block.png ) Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Up.pngImage:Arcade-Stick-Up.png Image:Arcade-Button-HPunch.png
Fatality: Spear Decapitation (hold Image:Arcade-Button-HPunch.png ) Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png (release Image:Arcade-Button-HPunch.png )
Friendship: Scorpion Doll Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Down.png Image:Arcade-Button-HKick.png
Babality Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.png Image:Arcade-Button-HKick.png
Stage Fatality Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-Block.png

Shang Tsung

Name Input
One Skull Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.png Image:Arcade-Button-HPunch.png
Two Skulls Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-HPunch.png
Three Skulls Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-HPunch.png
Liu Kang Morph Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-Block.png
Kung Lao Morph Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Left.png Image:Arcade-Button-HKick.png
Johnny Cage Morph Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Down.png Image:Arcade-Button-LPunch.png
Reptile Morph (hold Image:Arcade-Button-Block.png ) Image:Arcade-Stick-Up.pngImage:Arcade-Stick-Down.png Image:Arcade-Button-HPunch.png
Sub-Zero Morph Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-HPunch.png
Kitana Morph Image:Arcade-Button-Block.pngImage:Arcade-Button-Block.pngImage:Arcade-Button-Block.png
Jax Morph Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Left.png Image:Arcade-Button-HKick.png
Mileena Morph (hold Image:Arcade-Button-HPunch.png for 2 seconds, release)
Baraka Morph Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Down.png Image:Arcade-Button-LKick.png
Scorpion Morph (hold Image:Arcade-Button-Block.png ) Image:Arcade-Stick-Up.pngImage:Arcade-Stick-Up.png
Raiden Morph Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-LKick.png
Fatality: Explosion (sweep, hold Image:Arcade-Button-HKick.png for 2 seconds, release)
Fatality: Soul Steal (close, hold Image:Arcade-Button-Block.png ) Image:Arcade-Stick-Up.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Up.png Image:Arcade-Button-LKick.png
Fatality: Kintaro Morph (hold Image:Arcade-Button-LPunch.png for 30 seconds, release)
Friendship: Rainbow Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-HKick.png
Babality Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Down.png Image:Arcade-Button-HKick.png
Stage Fatality (hold Image:Arcade-Button-Block.png ) Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Up.png (release Image:Arcade-Button-Block.png ) Image:Arcade-Stick-Down.png


Name Input
Freeze Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-LPunch.png
Ground Freeze Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Left.png Image:Arcade-Button-LKick.png
Slide Image:Arcade-Stick-Left.png+ Image:Arcade-Button-LPunch.png+Image:Arcade-Button-LKick.png+Image:Arcade-Button-Block.png
Fatality: Deep Freeze Part 1 (sweep) Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Down.png Image:Arcade-Button-HKick.png
Fatality: Deep Freeze Part 2 (close) Image:Arcade-Stick-Right.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-HPunch.png
Fatality: Ice Ball (far, hold Image:Arcade-Button-LPunch.png ) Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Down.pngImage:Arcade-Stick-Right.png (release Image:Arcade-Button-LPunch.png )
Friendship: Sub-Zero Doll Image:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Down.png Image:Arcade-Button-HKick.png
Babality Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Left.pngImage:Arcade-Stick-Left.png Image:Arcade-Button-HKick.png
Stage Fatality Image:Arcade-Stick-Down.pngImage:Arcade-Stick-Right.pngImage:Arcade-Stick-Right.png Image:Arcade-Button-Block.png


Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Mortal Kombat II

Developer(s) Midway
Publisher(s) Midway
Acclaim Entertainment
Sega Master System
Game Boy
Sega Mega Drive
Sega Genesis
Game Gear
Super Famicom
Super Nintendo
Sega 32X
Sega Saturn
Sony Online Entertainment
PlayStation Network
Release date Arcade:
1993 (NA)
1994 (NA)
Sega Master System:
1994 (EU)
Game Boy:
1994 (NA)
Sega Genesis:
1994 (NA)
Game Gear:
1994 (NA)
Super Nintendo:
1994 (NA)
Sega 32X:
1994 (NA)
1994 (NA)
Sega Saturn:
March 28, 1996 (NA)
August 2, 1996 (JP)
PlayStation Network:
April 12, 2007 (NA)
June 8, 2007 (EU)
Genre 2D fighter
Mode(s) Single player
Age rating(s) N/A
Sega Master System
Game Boy
Sega Mega Drive
Super Famicom
VRC: MA-17
Sega Genesis
Game Gear
Super Nintendo
Sega 32X
Sega Saturn
PlayStation Network
Platform(s) Arcade
Sega Master System
Game Boy
Sega Mega Drive
Sega Genesis
Game Gear
Super Famicom
Super Nintendo
Sega 32X
Sega Saturn
PlayStation Network
As part of:
Mortal Kombat I & II
Midway Arcade Treasures 2
Midway Arcade Treasures Deluxe Edition
Midway Arcade Treasures: Extended Play
Media Compact disc
Input Arcade:
8-Way Joystick, 5 Buttons
Sega Master System Controller
Sega Genesis 6 Button Controller
Super Nintendo Controller
Sega Saturn Controller
PlayStation Controller
PlayStation 2 Controller
Playstation 3 Sixaxis Controller
Credits | Soundtrack | Codes | Walkthrough

Mortal Kombat II is the second game in the Mortal Kombat series released by Midway in arcades and was later ported to many consoles.



Shang Tsung, the demon, was defeated by Liu Kang in the first Mortal Kombat. Now he pledges to Shao Kahn. Shao Kahn, the new boss of the game, gives him youth so the demon can defeat their enemies. Kintaro is the protector of Shao Kahn, it is a four-armed monster from the same race as Goro.


The game plays like the original Mortal Kombat, but with faster, smoother gameplay.

In addition to fatality moves, the player can execute "friendship moves" where you don't kill you opponent but instead you give them a gift. There's also the amusing "babalities" where you can humiliate your defeated opponent by turning him or her into an infant.


Prior to the formation of the ESRB, Nintendo allowed for the Super NES release of this game to feature the blood and fatalities intact, though they put a label on the game box to warn people of its content.


This article is a stub. You can help by adding to it.

Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles.

Mortal Kombat series
Main series
Mortal Kombat | MK2 | MK3 | MK4 | Deadly Alliance | Deception | Armageddon | Mortal Kombat vs. DC Universe
Ultimate Mortal Kombat 3 | Mortal Kombat Trilogy | Mortal Kombat Gold | Mortal Kombat Advance | Mortal Kombat: Tournament Edition | Mortal Kombat: Unchained
Adventure Games:
Mortal Kombat Mythologies: Sub-Zero | Mortal Kombat: Special Forces | Mortal Kombat: Shaolin Monks
Black Dragon - Brotherhood of the Shadow - Deadly Alliance - Elder Gods - Lin Kuei - Outer World Investigation Agency
Red Dragon - Shirai Ryu - Special Forces - Tekunin - White Lotus Society - The Noob-Smoke Alliance - Wu Shi Academy
Ashrah - Baraka - Blaze - Bo' Rai Cho - Chameleon - Cyrax - Daegon - Dairou - Darrius - Drahmin - Ermac - Frost - Fujin - Goro - Havik - Hotaru - Hsu Hao - Jade - Jarek - Jax - Johnny Cage - Kabal - Kai - Kano - Kenshi - Khameleon - Kintaro - Kira - Kitana - Kobra - Kung Lao - Li Mei - Liu Kang - Mavado - Meat - Mileena - Mokap - Moloch - Motaro - Nightwolf - Nitara - Noob Saibot - Onaga - Quan Chi - Raiden - Rain - Reiko - Reptile - Sareena - Scorpion - Sektor - Shang Tsung - Shao Kahn - Sheeva - Shinnok - Shujinko - Sindel - Smoke - Sonya - Stryker - Sub-Zero - Tanya - Taven
Minor characters | Realms | Species | Storyline | Arenas| Konquest mode
Film: Mortal Kombat | Mortal Kombat: Annihilation | Mortal Kombat: Devastation | Mortal Kombat: The Journey Begins

This article uses material from the "Mortal Kombat II" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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