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Mother 3
Mother 3 box art
Box art for Mother 3 using nothing but its logo, which uses a mash of wood and steel to show contrasting cultures.
Developer(s) Brownie Brown
HAL Laboratory
Nintendo SPD Production Group No. 3
Publisher(s) Nintendo
Director(s) Nobuyuki Inoue
Writer(s) Shigesato Itoi
Composer(s) Shogo Sakai
Series EarthBound
Platform(s) Game Boy Advance
Release date(s) JP April 20, 2006
Genre(s) Role-playing
Mode(s) Single-player
Rating(s) CERO: A
Media 256 megabit Cartridge
Input methods Gamepad

Mother 3 (マザースリー Māzā Surī ?) is a role-playing video game developed by Brownie Brown, HAL Laboratory, and Nintendo SPD Production Group No. 3. It was published by Nintendo for the Game Boy Advance handheld game console. It has only been released in Japan, alongside a limited supply bundle. It is the third video game in the EarthBound series, following EarthBound for the Super NES 12 years earlier. It was written by Shigesato Itoi, the creator of the series, and directed by Nobuyuki Inoue. The music was composed by Shogo Sakai, whom Itoi chose to succeed long-time series composers for the series Keiichi Suzuki and Hirokazu Tanaka; neither were available to work on the project.

Mother 3 is a loose sequel to EarthBound. It takes place on the "Nowhere Islands", a series of islands on Earth, and stars several characters, including Lucas, a young boy; Flint, a farmer and father of Lucas & his older twin brother,Claus; Duster, a thief; Kumatora, a princess; Salsa, a monkey; and Boney, Flint's dog. The primary antagonist is the mysterious Pigmask Army, an army of people who wear pig-like uniforms, which suddenly invades the islands, subjugating its population. They create a variety of technologies, including Chimeras, creatures that consist of either multiple animals or machine-animal hybrids. The game switches perspectives between the main characters during several chapters.

Mother 3 was originally developed for the Super Famicom in 1994, but was moved to the Nintendo 64DD and titled Mother 3: Fall of the Pig King, with the English title of EarthBound 64. Owing in part the failure of this platform, it was cancelled and moved to the Nintendo 64, though the developers continued creating an expansion of it called Mother 3.5 for the 64DD. They experienced trouble with developing its 3D engine, and as a result, it was delayed several times and ultimately cancelled. It resurfaced in a 2003 television advertisement for Mother 1 + 2, a compilation of its predecessors; a message announced the revival of Mother 3 for the Game Boy Advance. Famitsu subsequently listed the title on its "most wanted games" feature where it stayed for weeks.

Although Nintendo of America have not announced plans to localize Mother 3 into another language, a fan translation group has released a patch to translate the game into English. Electronic Gaming Monthly's rumor section mentioned a compilation of Mother, Mother 2, and Mother 3 titled Mother Compilation would be made for the Nintendo DS, possibly with an international release. However, nothing has come of this. More recently, Brownie Brown, its developer, stated that if asked by Nintendo, they would work on a DS remake. According to Itoi, there are no plans to create a fourth Mother game, but he has not completely dismissed the idea.

Contents

Gameplay

Boney attacking. The player must keep with the beat of the background music to continue comboing the enemy, which displays eighth notes that rotate around the enemy.

A returning feature from the original Mother is the ability to dash; by holding and releasing a button the player can move more quickly, ram into breakable objects, and stun or kill weak enemies. A player may enter a battle multiple ways. Their character may enter it normally, identified by the screen turning blue, by facing the enemy's back, when the screen turns green, or by the enemy attacking the player from behind, identified by the screen turning red. Mother 3 allows the player to save using creatures called "Save Frogs", which are abundant and appear at various areas in the game.[1] Currency is not available early in the game, as Nowhere Islands features a communal gift-giving system.[2] Currency is introduced later in the game as "Dragon Power" (DP), which is earned from battle,with different enemies giving different amounts based on difficulty, and stored away, requiring the player access it from the Save Frogs.[1]

The game retains the battle system found in Mother and EarthBound, characterized by non-animated enemy sprites and an animated background. The player may have up to four playable characters in their group at a given time, as well as additional supporting characters. There are several kinds of statistics, which include Heart Points, the amount of health a character has; PSI Points, the psychic power a character has left; Offense, which determines a character's attack power; Defense, which determines a character's defensive ability; IQ, which determines a character's PSI power and status effect defense; and Speed, which determines which character performs first.[1] The player may also equip various items, which range from weapons, body equipment, headgear, and other kinds of equipment.[3] The game uses a rolling health and PSI points system. Instead of a character's health or PSI being immediately drained, the health of the character will roll down over time, allowing the character to perform actions until it hits zero, including recovering from the damage. Also, if a battle ends while a characters' health is counting down, it will stop decreasing.

There are four main options a character can use - Attack, which varies depending on the primary weapon the fighter uses; Goods, which is used to access the items held by that character; Guard, which lowers the damage taken and slows the speed of the character's HP drop; and Run Away, which gives the player a chance to escape from battle. Another option, called PSI, is an ability only two characters possess. There are three different kinds of PSI powers - Offensive PSI, which contains attack PSI abilities; Defensive PSI, which contains protective PSI abilities; and Assist PSI, which contains abilities such as shields. Each character has a unique ability exclusive to one or two characters. Mother 3 introduces a musical combo system not found in previous titles. To use this system, the player must hit the beat of the background music during battle, with most enemies having their own beat and/or tempo. The player can hear this tempo by putting an enemy to sleep, allowing the player to hear its beat in the form of its "heartbeat".[1] Certain attacks strike only one enemy, while others strike multiple ones. Randomly, the player may inflict a critical hit on an enemy.[4]

Plot

Setting

Mother 3 is set in the Nowhere Islands, in an unknown time period. Chaos ensues after an invasion by the Pigmask Army, named after the uniforms, which resemble pigs, and its leader "King Porky" who came from a different timeline. They slowly construct a police state, while experimenting on the land's flora and fauna, and introducing new technology and infrastructure to the islands. The various chapters culminate in Lucas's quest to rid the Nowhere Islands of the Pigmask Army.

Itoi describes the world of Mother 3 as being "macho", saying that "the good guys are strong and fight, and so do the bad guys, set up to mean might equals right."[5] Itoi had a difficult time creating another location called the Tanehineri Islands, which included a twisted, nightmarish world caused by the characters' consumption of psilocybin mushrooms. It features a similar vibe to Moonside, a location from EarthBound, and is like a mirror of the player's mind, reflecting the player's worst nightmares. The temporary dialogue Itoi used for Tanehineri Island was so unpleasant that he could not stand to look at it, and tried to tone it down by rewriting it, though commenting that he still found it unpleasant. Itoi stated his worst nightmare would be his friends and family being evil, which is a common aspect of the island while Lucas and company's nightmares are being shown. He stated that Tanehineri Island features a similar flavor to shows such as Twin Peaks and Lost. While previous titles in the series required the player to call the protagonist's father to save their game, the player must save through "Save Frogs" scattered throughout the world. He anticipated that people would complain about the change and ask why it was done, explaining that "they are tiny, they seem like they could be anywhere, and they won't get in your way, yet they do stand out. A dog wouldn't really seem like a save point."[5]

The first location observed is Tazmily Village, known as Tatsumairi Village in Japan. It is a rural village with a communal gift-giving system. Its English name was first shown in previews of EarthBound 64, and was later used in the PAL version of Super Smash Bros. Brawl, though the North American version called it "Tatsumari Village".[6] A later location, the kingdom of Osohe, is an uninhabited castle, whose Princess is the girl Kumatora. It is the location of a mystical item called the Hummingbird Egg. Osohe Castle, a locale in the game, was created by Itoi as a time table of sorts. He commented that no matter how correctly you portray a time period, it's easy for it to appear to be shallow, but when you dig up a fossil, you realize that it inhabited this world at one time, using the Nazca Lines as an example.[7] New Pork City is the final location in the game, and was featured in Super Smash Bros. Brawl.[8]

Characters

There are eight main characters in Mother 3, which often switches perspectives between them. The characters include Lucas, a young boy; Flint, a livestock farmer and father of Lucas and his brother Claus; Kumatora, a Princess; Duster, a thief; Boney, Flint's dog; and Salsa, a performing monkey.[9] These characters have abilities unique to them. Flint has "full power attacks", including attack and defense buffs and an attack that strikes multiple enemies; Duster is capable of using several thief tools, including Wall Staples which subdue an enemy; Salsa's technique is Dance, where he does a dance to affect the enemy's disposition; Lucas and Kumatora's special technique is PSI; and Boney's is Sniff, which is used to detect the details of an enemy.[1] Mother 3 features few returning characters, including Dr. Andonuts and Porky Minch, as well as the Mr. Saturns, a race of small creatures who speak in a strange dialect.

Story

The game starts with Hinawa leaving her home in Tazmily Village to visit her father Alec, along with her two children Lucas and Claus. After a few days, Hinawa and her children start their walk back home just as a mysterious group of uniformed men wearing pig masks takeover the forest nearby. On the trip home, Hinawa is killed by a reptilian creature called a Drago that the Pigmasks have used as a guinea pig for cyborg tests. When Hinawa's husband, Flint, finds out, he goes berserk and begins attacking other villagers. He is knocked unconscious and arrested. Claus goes to Flint in jail, giving him a tool to escape and announcing his plans to kill the Drago. Flint goes to do this himself, but refrains when he sees that the Drago has a family. Claus goes missing.

Soon after, thief-in-training Duster goes with his father, Wess, to retrieve the Hummingbird's Egg from Osohe Castle. They meet Kumatora, the princess of Osohe Castle, and find the egg. However, it is booby trapped, and the trio are sent into the castles sewer system. Kumatora and Wess wash up on a sandbank, but Duster goes missing, losing his memory and becoming the bass player for a popular band that performs at the nearby Club Titiboo. He hides the egg in the process, not knowing what it is. Meanwhile, a banana-loving man named Yokuba starts to sell "Happy Boxes" to the villagers.

Three years later, Tazmily has been transformed into a totalitarian consumerist society, with a monetary system in place for the first time. There is a Happy Box in nearly every house. Wess asks Lucas to find Duster, and he goes with his dog Boney to Club Titiboo. Kumatora is working there, disguised as a waitress, and the three of them convince Duster to help them find the egg. They do so, and demolish a lightning generator tower that has been destroying the homes of villagers not willing to conform to the monetary system or buy Happy Boxes. They are chased to the top of the tower by Yokuba, who slips on one of his own banana peels and falls off. They try to escape by hanging from the ladder of a Pigmask ship, but are thrown off.

Lucas and Boney awaken in a field of sunflowers, where they see Hanawa's ghost. Lucas runs after her, accidentally running off the side of a cliff and onto a haystack. They meet Ionia, a member of the ancient Magypsies, who tells Lucas about the Seven Needles which seal off the gigantic "Dark Dragon" hidden under the island. Whether the world would be destroyed or created anew upon the Dragon's release depends on whether the one who pulls them is good or evil. They set off to pull as many of the needles as they can before a mysterious Masked Man transfers his evil heart onto the dragon. On the way they reunite with Kumatora and Duster, and encounter Yokuba, who has been fitted with mechanical parts after his fall.

After Lucas and the Masked Man manage to pull three needles each, Lucas, Kumatora, Duster and Boney are invited to the neon superhaven New Pork City by Master Porky, leader of the Pigmasks. The city turns out to be mostly made out of crude, childish theme park attractions and fake cardboard buildings. They find an imprisoned Leder the village's bell-ringer who speaks for the first time. He tells Lucas that there once existed a world much different from Nowhere Islands. The world wound up being destroyed by the humans who inhabited it. Before the end of the world, a white ship came to the Nowhere Islands in order to create a utopia under the Dragon's protection. They replaced the memories of the old world with the new one of Nowhere Islands to prevent them from destroying the islands as well. The Hummingbird Egg was created to store the old memories. Leder watched over the village as the only one who retained his memories, ringing a bell to keep their memories from reverting. He reveals that Porky discovered the islands by traveling through space and time, filling his city with people taken from other eras. He learned of the white ship and the Dragon from Locria, who betrayed the Magypsies. Since Porky could not pull the Needles, he took control of someone who could. Leder urges Lucas and co. to pull the seventh needle before the Masked Man does so that the world can have another chance. On the way, Yokuba later battles them, and is defeated for the last time. They later discover that Yokuba is the final Magypsy, Locria.

They meet Master Porky on the top floor of the "Empire Porky Building", who turns out to be an old man with the physique of a child. Lucas, Kumatora, Duster, Boney, and Flint go down to the Needle and battle Porky, even though his armour has made him invincible. The attack is making Porky weak, though, and he decides to encases himself in a completely impenetrable capsule. However, the capsule cannot be reopened, trapping Porky inside for eternity. As Lucas goes to fight the Masked Man, he discovers that the Masked Man is actually Claus. Lucas fights Claus one-on-one, but cannot bring himself to hurt his brother. Hinawa's ghost tries to end the fight, eventually leading Claus to regain his memories and kill himself in order to free his soul.

After Lucas says farewell to his brother, he pulls the final Needle. The islands and Pigmask Army are destroyed and the Dragon reawakens. If the player watches the credits and presses buttons at the games "END?" screen, they learn that the world remained safe and that the inhabitants of the islands survived; at which point the real "END" screen shows.

Development

A comparison between EarthBound 64 and Mother 3, displaying Flint inside of the Yado Inn.

Shigesato Itoi was involved in the development of all versions of Mother 3. It was originally in development for the Super Famicom shortly after the release of EarthBound, and was later transferred to the Nintendo 64DD. After the 64DD proved to be a failure, the developers moved it to the Nintendo 64. Owing to difficulties in the development, it was delayed several times and ultimately cancelled until it was re-released for the Game Boy Advance. Shigesato Itoi announced that he currently had no plans to make a Mother 4 because of how difficult making Mother 3 was.[10] When asked about his thoughts on a Mother 4, Shigesato Itoi responded by stating that he had no plans to make such a game, and that "this time, I'd like to be the player." He also commented that if anyone said that they would like to make Mother 4, he would tell them to "go for it".[11][12]

Mother 3's logo comprised of metal and wood.

The logo for Mother 3 is its title composed of both wood and metal.[13] Itoi states that when things that do not match at all are attached to one another, it is unsettling.[13] In the only novel Itoi has written, Family Fall Out, he wrote about a hearse, which contains a "casket of both metal and wood," a contrast between organic and inorganic that "makes you feel a little weird."[13] He calls these feelings of uneasiness and discomfort "modern feelings", describing the logo as a symbol of that, and explains his desire "to incorporate these horribly unpleasant things from the beginning."[13] The logo has remained the same since it was revealed.[13] While the Nintendo 64 version featured several different subtitles attached to the title, Itoi chose not to use subtitles in the Game Boy Advance version, saying that he felt providing a subtitle was too strong a message that says "I want you to look at it this way."[13] The official tagline for Mother 3 is "WELCOME TO MOTHER3 WORLD" [sic].[13]

Game Boy Advance version

When Shigesato Itoi decided to convert Mother and EarthBound to the Game Boy Advance, he realized there would be pressure to revive Mother 3, which he was initially opposed to.[14] Due to encouragement from fans however, he decided to begin the development of it on the Game Boy Advance.[14] At the end of several television advertisements for Mother 1 + 2, a compilation cartridge containing the predecessors of Mother 3, a creature called Mr. Saturn announces that "We're making Mother 3 for the GBA too! Dakota!" It was later announced on a Nintendo Corporate Ltd. release list.[15] The GBA version was developed by HAL Laboratory, Inc. and Brownie Brown, the latter a wholly owned subsidiary of Nintendo, formed by ex Square Soft members, while Itoi wrote the scenario and supervised.[16] It was initially proposed to Itoi to adapt the cancelled Mother 3 to a book or film, but Itoi found them both implausible, saying that the scale did not feel right.[17] Development of the GBA version began when someone came to Itoi, asking whether it can be made into a Game Boy Advance game. Itoi had not thought about it, so he merely told him "I don't know."[17] Itoi thought it over, and realized that he was trapped in a mindset that everything he made had to be epic and grandiose.[17] He commented that at the time, his attitude when approaching his work is "I want to shock the world!" and "I'm going to squeeze everything I can imagine, all of my creativity into this one project." as if he were working on his magnum opus.[17] He came to the realization that there's a different niche he can fill, which was one of the contributing factors to choosing the Game Boy Advance.[17] Itoi chose to use pixelated visuals over CG, saying that "flashy CG is just not an option for me", commenting that CG looks too ordinary.[18]

Mother 3 was created with a different feel from its predecessors.[12] When the character of Bronson is about to reveal Hinawa's death to Flint, he states "I have good news and I have bad news." Itoi stated that this uneasy line was necessary, as if the characters continued with this mood, he would not be able to introduce things such as the Oxygen Tanks, a light-hearted device.[12] One of the themes incorporated into Mother 3 is representing the physiology of the human body, such as the Asthma Spray utilized to treat asthma attacks in Mother.[7] He compares the learning of PSI to menstruation, and says that when Lucas or Kumatora, the two characters who can learn PSI, get feverish, they learn a new PSI power, which Itoi says is similar to real life, explaining that whenever he feels sluggish or exhausted, he is certain that good things will follow.[7] A scene where Lucas learns how to use PSI from the Magypsy Ionia while in a hot springs features the character telling Lucas to "just deal with it", commenting that he approached it with an older man's perspective as opposed to a "child's heart".[7] He also comments that children are good at picking up the general idea behind things, and that if he lives to be 90, he hopes one of those kids as a grownup comes to him and says "A long time ago, in third grade, I played MOTHER 3. I was really nervous and confused about what was going on in the hot spring in that tunnel... And that's what led me to the place I am today."[7]

Before the release of Mother 3, Shigesato Itoi launched a section on his web site that would reveal content week-by-week, such as wallpaper, ringtones, and images of enemies featured in the game.[19] Mother 3 was eventually released on April 20, 2006.[19] A limited edition version of Mother 3 was sold in Japan in addition to the basic title. The "Deluxe Box" included a special edition Game Boy Micro and a Franklin Badge.[20]

Final battle

The scenario between Lucas and Claus was written for the Nintendo 64 version while Itoi was in Saipan.[21] While the N64 version was "much, much darker", the Game Boy Advance version is more light-hearted, which Itoi attributes to becoming a good person and because he was not presented with as many confrontations back during the N64 version's development as he was during the GBA version's.[5] Since the scenario for the final battle had been written, it had always been a confrontation between two brothers.[22] Itoi had several choices for each line in the final battle, and had to digest each of them. He set choosing the dialogue aside until later, separating himself from his other jobs and isolating himself, concentrating on writing it. During the battle, Hinawa's voice appears during the final battle, scolding the two boys, telling them to stop fighting, though she is harder on Lucas, because he is still alive. Itoi stated that we feel sorriest for Claus, and that even more so than the good, the bad need to be rescued. He further states that "there's a deep meaning behind it, but they had to keep it simple because the game was written in Hiragana." He had to beg the developer Brownie Brown to "add in the program the operations in the game perfectly enough to add the super subtle timing between lines."[21]

Soundtrack

The music for the game was composed exclusively by Shōgo Sakai; he had previously composed music for several games such as Virtua Fighter 2 and Super Smash Bros. Melee. Shigesato Itoi stated that Sakai was given the position because he understood Mother 3 the most, given that he could not use Keiichi Suzuki or Hirokazu Tanaka, the composers for the first two games, as they were both busy with other projects. Itoi also said that given the massive amount of songs in the game, over 250, he needed someone who had a lot of time to dedicate to the project and who could focus exclusively on it.[18] "Love Theme", the main theme of Mother 3, was composed late in the game's development; earlier in development Itoi intended to use the "Pigmask Army" theme as the main theme of the game. Itoi requested that "Love Theme" be playable on a piano with only one finger, as the "Eight Melodies" theme from Mother had gained popularity and been played in elementary schools due to its simplicity.[18]

The MOTHER3+ soundtrack album was first released by Tokyo Itoi Shigesato Office on November 2, 2006, and then distributed through the iTunes Music Store on February 2, 2007, featuring an additional bonus track, "MOTHER3 – theme of LOVE".[23][24] Another album of music from the game, MOTHER3i, was released on February 6, 2007 by Tokyo Itoi Shigesato Office in the iTunes store and other online music services. Each track of Mother3i is a combination of several tracks from the game itself, though it still does not cover all of the tracks from the game.[25]

Reception

Mother 3 was the 11th most anticipated game of the week of 20 June 2003 in Weekly Famitsu when it was first announced. It was the most anticipated game of the week of April 20, 2006 in the same publication, the week of its release.[26] It had great response from pre-orderers,[27] It sold 205,914 copies in its first 3 days on sale.[28] It was one of the top 20 best-selling games of the first half of 2006.[29] It was the 34th best-selling game of 2006, selling 370,213 units.[30]

Critical response

Famitsu scored Mother 3 with a 35/40 amongst four reviewers, providing the first public review of the game. All four reviewers praised the story and scenario, with the fourth reviewer commenting that it is a strange and sad story that immerses the player to the end, fitting the game's slogan. The new mechanic of performing combos was generally well-received by the reviewers; the fourth review commented that "the music in the Sound Battles has charm that reinforces the phrase, 'Sound is fun!'" The first reviewer, who scored Mother 3 the highest of the four, found the engine to be difficult, but found the overall game to be of high quality, referring to it as a "rare piece of art."[31] Australian publication Hyper Magazine gave it the "Hyper Big Rubber Stamp of Approval", calling it one of the best role-playing games ever made. Play Magazine called it a timeless masterpiece, and that it "exploded their expectations." games (tm) commented that it only falls short of what was expected of it because it is not a huge departure from EarthBound, and that the waiting period was unbearably long. NGC Magazine UK said that it was comfortingly familiar to EarthBound veterans, but a bit old-fashioned for 21st century role-playing gamers.[32] In their review of the fan translated version of Mother 3, Eurogamer agreed that the wait for Mother 3 was unbearable. They called the gameplay "RPG-lite", and compared the simplistic overworld controls to a swiss army knife with two buttons on it. They also commented that it lacks unique headline-worthy features, but makes up for it in the detail. They also praised the lack of a need to grind and random battles.[27] RPGamer's Jordan "J_Sensei" Jackson praised the music of the game, calling it solid, and that though there were familiar songs, the songs included are almost completely new. He commented that finishing it won't take as long as in other recent games, but that there are many easter eggs to be found. He also commented that the level of difficulty was about medium, and that the player should expect to die a few times. He said that he found it to be a very satisfying experience, and fans of the series would enjoy it much more.[33]

Demand for an international release

Since the original Nintendo 64 version's announcement in 1996, there has been a strong demand for an international release, and several petitions and demands have been made towards Nintendo of America.[34] None of these efforts have been successful, and there do not appear to be plans to release Mother 3 in North America. One of the petitions created for its international release collected more than 30,000 signatures.[27] UGO.com named Mother 3's lack of release in English as one of the "Worst Heartbreaks in Videogames" in 2008.[35] It was also included in an article on 1UP.com titled "Vapor Trails: The Games that Never Were". 1UP cited the initial low critical response and sales with the lack of an English release for Mother 3.[29]

Official Nintendo Magazine UK announced in an issue of their magazine that Mother 3 would be coming to Europe. As of October 29, 2008, there has not been any word on a European release.[27][36] Rumors in the August 2006 issue of Electronic Gaming Monthly suggested the possibility that Nintendo may compile all three Mother titles onto one Nintendo DS cart entitled Mother Compilation, and could possibly release it internationally.[37] In a November 2006 interview between Nintendo World Report and Nate Bihldorff, the localization manager of Nintendo of America, about the localization process he and his team must go through for a video game. When asked about Mother 3, Bihldorff states that he and his team are not working on it, though adding that not all of his writers are under him. He adds that he has no plans of localizing it in the immediate future.[38] Brownie Brown, one of the game's three developers, expressed interest in a Nintendo DS port of Mother 3 if Nintendo asked them to make it, and that they would like it to be enjoyed by fans abroad.[39]

Fan translation

On October 17, 2008, a fan translation patch that translates the game into English was released, after two years of work, by the Mother 3 Fan Translation project from Starmen.net.[40][41] In an interview with UGO.com, Reid Young, alias Reidman, co-founder of Starmen.net, stated that when they realized Nintendo was not going to localize it, they decided to undertake the task, for themselves and for fans of the game.[42] The translation included minor deviations from the original, such as localization of place-names and puns. Few dramatic changes were made, but at least three characters were renamed: "Yokuba," loosely derived from the word "欲" (yoku), which is Japanese for "greed", was replaced with "Fassad", loosely derived from the French word "façade" and, incidentally, the word "فساد" (fasad), which is Arabic for "corruption".[40][43] Also, "Yoshi-Koshi" and "Tamekichi," Kumatora and Duster's aliases at Club Titiboo, were replaced with "Violet" and "Lucky," respectively. In Mother 3, if one names Kumatora and Duster "Yoshi-Koshi" and "Tamekichi," their aliases in Club Titiboo are different, and it has been stated on various topics at Starmen.net's forums that the changes were made so Duster and Kumatora's aliases could fit in the naming screen, so this could remain. At least two locations were renamed as well; the Telly Forest, renamed the Sunshine Forest, and Tanehineri Island, renamed Tanetane Island. The translation patch received over 100,000 downloads from the web site in the first week of its release.[44] In a review of Mother 3 using the fan translation, N-Sider commented that the team translated and localized it to perfection.[45] The lead translator, Clyde Mandelin, alias "Tomato", expected that the patch would be downloaded a few thousand times, and called its reception a "pleasant surprise."[44] He commented that one of the biggest hurdles in hacking the game was the "sprite text"-heavy naming screen.[6] Owing to CPU problems experienced early in the hacking of the game, he expected that the whole game would be hacked this poorly.[6]

Tomato, who has worked on several professional translations (video games such as One Piece: Unlimited Adventure for the Wii, as well as Dragon Ball and Crayon Shin-chan[46]) stated in an interview with Simon Parkin of Gamasutra that he knew that this translation was not completely legal[44] and that if Nintendo objected, he would have stopped the translation immediately.[44] The team has also stated the same in their project FAQ.[47] Surprisingly, the industry response has been quite positive; Tomato has received e-mails from video game industry professionals expressing their gratitude for his efforts, sometimes even offering to buy him drinks.[44] While Nintendo has not provided an official comment on the translation, employees of Nintendo and Square Enix have expressed excitement for the project.[42] Other localizations are currently in development by the translation team, including Spanish, Portuguese, French, Italian, Dutch and German.[48]

In other media

Since the announcement of EarthBound 64, Nintendo and other organizations have produced pieces of Mother 3 merchandise. A plush Mr. Saturn was made by Banpresto for its "UFO catcher" vending machines, and came with a red bandana that it can wear.[49] T-shirts of the D.C.M.C, a fictional band in Mother 3, were produced in limited supply displaying their logo for EarthBound 64 at Spaceworld '99.[50] A strategy guide was created by Enterbrain called "Mother 3 Perfect Guide" on June 8, 2006.[51] An unofficial Mother 3 strategy guide was created by the fan translation team that localized Mother 3 into English, illustrated using clay models and hand-drawn designs of characters, enemies, items, and other things found in Mother 3.[52] It also included a fan-made Courage Badge key chain as a preorder bonus.[53]

Several elements from Mother 3 were featured in Super Smash Bros. Brawl for the Wii. Players could control Lucas,[54] who was originally going to be featured in Brawl's predecessor Super Smash Bros. Melee.[55] It also featured a location from Mother 3 and its primary antagonist, Porky, as a boss.[56]

References

  1. ^ a b c d e "Mother 3: Official Gameplay Tutorial". Nintendo. http://www.nintendo.co.jp/n08/a3uj/now_walk/index.html. Retrieved 2009-02-11.  
  2. ^ Brownie Brown, HAL Laboratory. Mother 3. "The strong would help the weak, and those who had would share with those who had not."
  3. ^ "Starmen.Net Mother 3 Walkthrough - Full Item List". http://walkthrough.starmen.net/mother3/itemlist_full.php. Retrieved 2009-01-30.  
  4. ^ "Mother 3 (Game Boy Advance)". 1UP.com. http://www.1up.com/do/previewPage?cId=3149928. Retrieved 2006-04-24.  
  5. ^ a b c "Exclusive Interview (Part 1, page 3)". Nintendo Dream. http://mother3.fobby.net/interview/m3int_02.html. Retrieved 2009-01-19.  
  6. ^ a b c "Mother 3 notes". Tomato. http://mother3.fobby.net/notes/. Retrieved 2009-02-03.  
  7. ^ a b c d e "Exclusive Interview (Part 1, page 2)". Nintendo Dream. http://mother3.fobby.net/interview/m3int_04.html. Retrieved 2009-01-19.  
  8. ^ "New Pork City". Smash Bros. Dojo!!. http://www.smashbros.com/en_us/stages/stage14.html. Retrieved 2007-10-15.  
  9. ^ "MOTHER 3 Characters". Nintendo. http://www.nintendo.co.jp/n08/a3uj/chara/index.html. Retrieved 2009-02-11.  
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  30. ^ "Top 500 of 2006". Geimin.net. http://geimin.net/da/06/rank_mc.php. Retrieved 2009-01-26.  
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External links

Official websites
Unofficial websites

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

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This page is a stub. Help us expand it, and you get a cookie.

Mother 3
Box artwork for Mother 3.
Developer(s) HAL Laboratory, Brownie Brown
Publisher(s) Nintendo
Designer(s) Shigesato Itoi
Release date(s)
Genre(s) RPG
System(s) Game Boy Advance
Players 1
Rating(s)
CERO: All ages
Preceded by Mother 2
Series Mother

Mother 3 (マザースリー, Mazā Surī) is a role-playing video game for the Game Boy Advance handheld game console, developed by HAL Laboratory and Brownie Brown, published by Nintendo.

It is the third video game in the EarthBound series of games, known as Mother in Japan. It was announced in June 2003 during a Mother 1+2 television commercial, though details of its development were kept secret. Up until its release, the game remained near the top of Famitsu's most wanted games list, only once falling below number 10. Immediately before its release, Mother 3 was the most wanted game in Japan according to Weekly Famitsu.

Table of Contents

Getting Started
Characters
Walkthrough
  1. Prologue
  2. Chapter 1
  3. Chapter 2
  4. Chapter 3
  5. Chapter 4
  6. Chapter 5
  7. Chapter 6
  8. Chapter 7
  9. Chapter 8
Appendices
  • Bestiary
  • Bosses
  • Tips and tricks

Gaming

Up to date as of January 31, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Mother 3
Image:M3title.png
Developer(s) Nintendo
Publisher(s) Nintendo
Designer(s) Shigesato Itoi
Release date April 20, 2006 (JP)
Genre RPG
Mode(s) Single player
Age rating(s) N/A
Platform(s) Game Boy Advance
Media Cartridge
Credits | Soundtrack | Codes | Walkthrough


Mother 3 (Called EarthBound 2 by some) is the long-awaited third (and most likely final) installment of the Mother series. Fansites, such as Starmen.net, have been clamoring for a sequel to EarthBound for years, and this is the result. The game was originally going to be EarthBound 64 for the Nintendo 64, but that was cancelled. It is unclear if Mother 3 is an exact, 2D copy of EB64, but the two seem to share some similarities, such as the inclusion of the same characters. Mother 3 stars Lucas, who looks like Ness, only with a different outfit, different hair, and different powers. Other members of his family, such as Flint, are said to be playable, though Lucas is controlled the majority of the time.

Due to all the changes and delays it's been about a twelve year wait for the sequel to Mother 2 for those in the Land of the Rising Sun. The rest of the world may have a much longer wait as Nintendo currently has no plans to release Mother 3 outside of Japan. With the success of the Nintendo DS fading out the Game Boy Advance it's unlikely the game will ever be released in it's current format. Fans of the series can only hope for a port to the Nintendo DS or a release on the Wii Virtual Console.

On October 17, 2008, a fan translation patch was completed and released.

Screenshots

Earthbound 64

What could have been.

Earthbound 64 was supposed to be the third installment of the Mother series, known as Earthbound outside of Japan. The game was originally announced as a title for the ill-fated 64DD back in 1997. Development was plagued by delays due in part to inexperience with programming a 3D game, the scope of the project and a change to N64 cartridge mid-development when it became clear the disk drive add-on would see limited release. It was finally canceled in 2000 to the disappointment of fans. Some pre-release screenshots were released showing the characters including Lucas and an older, gruff looking guy named Flint.

Little is known about the game other than the story revolved around the Pig Army and it features Lucas, primarily stars Flint, and a music group called D.C.M.C. similar to the Runaway 5 in Earthbound. This Earthbound/Mother sequel was thought to be vaporware until Mother 3 was announced as being in development as a Game Boy Advance title in 2002. Whatever Shigesato Itoi had planned for the N64 version was scrapped and reworked into the new Game Boy Advance version.

External links

  • Shigesato Itoi's World of Mother 3
  • Mother 3 at Starmen.net
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Simple English

Mother 3
Developer(s) Brownie Brown, HAL Laboratory

Publisher(s)Nintendo
Designer(s)Shigesato Itoi
Release date(s) April 20 2006
Genre(s) RPG
Mode(s) Single player
Platform(s) Game Boy Advance

MediaCartridge
Preceded byMother, Mother 2 / EarthBound

Mother 3 is a video game for the Game Boy Advance, made by Brownie Brown and HAL Laboratory. It was released on April 20, 2006 and it is the third game in the Mother video game series, called EarthBound outside of Japan.

The game was kept secret until it appeared in June of 2003 during a Mother 1 + 2 commercial in Japan. Once it appeared, the game stayed near the top of Famitsu's Most Wanted Games list [1].

Contents

Development

Mother 3 was first on the Nintendo 64 and then later on the Nintendo 64DD, and was going to be called Earthbound 64. It was canceled after the developers were having problems making the 3D graphics work. It was moved to the Game Boy Advance, and came out in 2006. It uses much stuff from EarthBound 64, including the characters Lucas, Claus, Flint, and Boney, as well as the villain of the game.

Other websites

Official sites

Press coverage

Fansites








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