| N+ | |
|---|---|
![]() |
|
| Developer(s) | Slick Entertainment, SilverBirch Studios |
| Publisher(s) | Metanet Software, Atari |
| Designer(s) | Raigan Burns and Mare Sheppard |
| Platform(s) | Xbox 360 (Xbox Live Arcade), PlayStation Portable, Nintendo DS |
| Release date(s) | XBLA February 20, 2008[1] |
| Genre(s) | Platform game |
| Mode(s) | Single-player, Multiplayer |
| Rating(s) | ESRB: E |
| Input methods | Gamepad |
N+ is the console and handheld version of the popular Adobe Flash-powered game, N, which was developed by Metanet Software. N+ for Xbox Live Arcade was developed by Slick Entertainment and published by Metanet Software. Unique versions of the game were also ported separately to the Nintendo DS[2] and PlayStation Portable[3] by developers SilverBirch Studios and Atari.[4] Metanet Software licensed their N IP for this deal, provided single player level design for both versions, and consulted on the project. The Xbox Live Arcade version was released on February 20, 2008 and 3 expansion packs were released on July 23, 2008, September 10, 2008 and October 15, 2008.[5] The handheld versions were released on August 26, 2008.[6][7]
Contents |
N+ (like its predecessor N) plays with only three buttons and the directional pad, used to control a small black ninja. Players jump, dodge, climb and rebound from walls, collecting gold on their way to a level's exit. Each level the player enters has a time limit based on the ninja's "metabolism" which, according to the instructions for the games, gives the ninja an extremely short life-span and a "thirst for gold". Gold increases the remaining time for players, thus being a valuable item to collect. While the player is given infinite lives, death can still come swift and often, a key design feature of N+. Anything that is dangerous to the ninja will kill him instantly. Droids of varying abilities (seeking missiles, flying droids, ground-based droids, chasing droids, laser droids and rapid fire) can kill the player on contact, as can proximity and timed mines, laser and missile turrets, and simply falling from a dangerous height. Other dangers include one-way walls that can trap players and blocks that fall down on players underneath them, similar to Thwomps from the Super Mario series. Often, timing-based jumps or momentum-based puzzles come into play in order to reach the goal, and usually switches are required to open multiple locks that block the way to the door, creating a more complex structure than simply reaching the exit.You can also self-destruct by pressing the x button. The Xbox Live Arcade version of the game features multiplayer and map-editing, while the DS and PSP versions feature map-sharing and new multiplayer modes in addition to the features of the XBLA version.
N+ features 3 types of multiplayer play: Race, Survival and Co-operative. Up to 4 players may play together either locally or over Xbox Live. The DS and PSP versions feature multiplayer via Wi-Fi. The DS and PSP version include Tag and Domination modes. The servers for DS and PSP versions are now shut off.[8]
Metanet Software joined forces with Klei Entertainment Inc. to develop a version of N+ for the Xbox Live Arcade.[9][10] Klei Entertainment created a new division for XBLA games, called Slick Entertainment, which took over the development work for N+. Metanet Software Produced/Published this title, as well as providing all level design and extensive consultation.
An expansion pack for the XBLA version, containing 150 single player levels, 50 multi-player co-operative levels and a few ninja colors were released on July 22, 2008.[5]
Another pack was released on September 11, 2008. This contains 150 harder single player levels, 50 multi-player race levels and 25 multi-player survival levels, along with a few new costumes for the ninja.
A third pack was released on October 15, 2008. This pack contains 150 hard levels, 50 multi-player co-op and 50 multi-player race levels from the original, N, restyled for N+. It also contains some new Halloween-themed costumes for the ninja.
| Reception | |
|---|---|
| Aggregate scores | |
| Aggregator | Score |
| GameRankings | 84% |
| Metacritic | 83% |
| Review scores | |
| Publication | Score |
| 1UP.com | A-[11] |
| Eurogamer | 8/10[12] |
| Game Informer | 8.75/10 |
| GamePro | 5/5 |
| GameSpot | 7.5/10[13] |
| IGN | 8.5/10[14] |
| Official Xbox Magazine (UK) | 10/10 |
The Xbox Live Arcade version of N+ scored favorably amongst critics, receiving perfect scores from both GamePro and Official Xbox Magazine UK. Eurogamer's Dan Whitehead said "Purely on the basis that it's a wonderful concept executed with no small amount of wit and style, N+ comes highly recommended - at least to those with a taste for such punishing gameplay. It's obscenely generous in the number of levels you get to play with, while the multiplayer modes provide even more incentive to keep playing."[12] 1UP.com's Nick Suttner called the game "a perfect fit on Live Arcade and is exponentially more entertaining to play with a few friends from your couch. The nuts and bolts hold up as fantastically as ever, and the presentation is spot-on; it's all the more tragic that a few correctable details keep it from being something truly special."[11]
GameSpot commented, "Regardless of your jumping skill, platforming history, or dodging prowess, N+ is sure to leave you equally nonplussed and wanting more,"[13] while IGN stated, "N+ is just plain fun to play. The controls feel nice and the levels are creative and addictive."[14]
N+ won the 2008 Popvox Award for Best Console/PC game[15] [16]. GameSpot gave 8.0/10 for PSP and DS versions. [17] In GameSpot's "Best of 2008" the game was nominated in some categories ("Best downloadable content", "Best cooperative multiplayer", "Best implementation of user-generated content", "Best Platformer" and "Best PSP game") but didn't win any of them. It was nominated for Best Platform Game on the Nintendo DS in IGN's 2008 video game awards.[18]
This page is a stub. Help us expand it, and you get a cookie.
| N+ | |
|---|---|
![]() |
|
| Developer(s) | Slick Entertainment, SilverBirch Studios |
| Publisher(s) | Metanet Software, Atari |
| Distributor(s) | Xbox Live Arcade |
| Designer(s) | Raigan Burns, Mare Sheppard |
| Release date(s) |
|
| Genre(s) | Action |
| System(s) | Xbox 360, Windows, Linux, Mac OS, PlayStation Portable, Nintendo DS |
| Players | 1-4 |
| Rating(s) | |
In a futuristic world of inadvertently homicidal robots, a daring ninja must use deft acrobatic skill and guts of steel to survive. N+ is a peerless action-puzzle platformer with more than 300 levels in which to hone your ninja reflexes, plus a built-in level editor for when you're hungry for more. N+ also features unique, physics-based controls, stylish graphics, unlimited lives, competitive and cooperative multiplayer, plenty of gold, and several flavors of sweet, sweet action. Running, jumping, and dying in an unpleasant-yet-comical manner has never been more fun!
![]() PSP cover art. |
![]() Xbox Live Arcade logo. |
| N+ | |
![]() |
|
| Developer(s) | Metanet Software |
| Publisher(s) | Metanet Software Xbox Live Arcade Atari Nintendo DS PlayStation Portable |
| Designer(s) | Raigan Burns Mare Sheppard |
| Release date | Xbox Live Arcade: February 20, 2008 (NA) Nintendo DS: August 26, 2008 (NA) PlayStation Portable: August 26, 2008 (NA) |
| Genre | 2D platformer |
| Mode(s) | Single player 1-4 players |
| Age rating(s) | ESRB: E Xbox Live Arcade Nintendo DS PlayStation Portable |
| Platform(s) | Xbox Live Arcade Nintendo DS PlayStation Portable |
| Media | 13 Megabyte Download Xbox Live Arcade Universal Media Disc PlayStation Portable |
| Input | Xbox 360 Controller |
| Credits | Soundtrack | Codes | Walkthrough | |
N+ is a port of the popular Flash game N. It is a side-scrolling platformer and has appeared on the PlayStation Portable, Nintendo DS, and on the Xbox Live Arcade. The game features a small ninja-like character that players must guide through the levels.
![]() Nintendo DS Boxart |
![]() PlayStation Portable Boxart |
|
|
This article is a stub. You can help by adding to it.
Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles. |
|
|