| Napoleon: Total War | |
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| Developer(s) | The Creative Assembly |
| Publisher(s) | Sega |
| Distributor(s) | Sega (retail) Steam (online) |
| Series | Total War |
| Engine | Warscape |
| Platform(s) | Microsoft Windows |
| Release date(s) | Q1 2010[1] |
| Genre(s) | Turn-based strategy, real-time tactics |
| Mode(s) | Single-player, multiplayer |
| Rating(s) | PEGI: 16+ |
| System requirements | [2]Intel
CPU- Core 2 Duo E6700 2.66GHz AMD CPU - Athlon 64 X2 Dual Core 5600+ Memory(XP) - 2 GB RAM Memory(Vista/Windows 7) - 4 GB RAM Nvidia Graphics Card - Geforce 8800 GT 256MB ATI Graphics Card - Radeon X1800 Series 256MB |
| Input methods | Keyboard and mouse |
Napoleon: Total War is an upcoming turn-based
strategy and real-time tactics video game developed by
The
Creative Assembly and published by Sega. It is the next installment in the Total
War series. It is scheduled to be released on February
26th, 2010 with several editions; Standard Edition, Imperial
Edition, and Emperor's Edition (available in Australia). As well as
the hard copy versions: Both products are available for digital
download on the Steam content delivery system,
with the Imperial Edition to include a special in-game unit; The
Royal Scots Greys.[3]
The French actor Stephane Cornicard is to interpret
Napoleon Bonaparte in the original English version, but also in the
German, French and Spanish versions.
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Napoleon: Total War is a strategy game, currently being developed by The Creative Assembly. It will contain 3 separate campaigns, the first two will be story-based upon Napoleon's first two major campaigns; The Italian campaign in 1796 and the Egyptian campaign in 1798. In these, numerous optional missions will be available to the player, as in the third, "The Mastery of Europe" campaign, which is equivalent to the "Grand Campaign" of previous Total War titles, though the overall goal will still be to conquer a certain number of regions. There will also now be the option for a drop-in multiplayer campaign mode; when playing the campaign in single player, the player may choose to open up your server and allow any real person waiting in the multiplayer lobby to join and oppose them in any particular battle.
Many of Napoleon's major battles such as Austerlitz will be available as historical scenarios, separate to the campaign. There has also been promised a unit editor which may add depth to grand campaign management. A new battle physics system has been implemented, so when cannon balls hit the ground, they'll leave dents, and so forth. Mike Simpson from CA has reported that if something looks like it will affect the battle, it probably will; when it rains, gunpowder will backfire and landscape will affect your range of fire. Less tactically important details, such as dead cavalry men stuck in their saddles being dragged around by their panicked horses will also feature. The campaign map will be more "zoomed in" and detailed than in Empire: Total War. Turns in Napoleon: Total War will be only 2 weeks, while previous titles sported 6 month turns. The game's Artificial Intelligence system is to be improved also.[4] Napoleon: Total War will also come with many new features in multiplayer such as a uniform editor, and a voice command utility to speak to other players via Steam.
Multiplayer: "Napoleon" will feature:
A special "Imperial Edition" was announced by Sega, which will contain various extras, including a code to unlock two unit sets: "Heroes of the Napoleonic Wars" and "Elite Regiment".[6]
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