|Natural Selection 2|
|Developer(s)||Unknown Worlds Entertainment|
|Distributor(s)||Unknown Worlds Entertainment|
|Platform(s)||Windows, Mac OS X, Linux, Xbox360|
|Input methods||Keyboard, Mouse|
Natural Selection 2 will be set a few years after the original Natural Selection.
A blog is maintained to demonstrate progress on writing the game. The developers are also active on the Unknown Worlds forums.
On August 31, 2007, podcasts by Max McGuire and Charlie Cleveland were released. These audio updates have since been released on irregular intervals. They discuss the development process, funding and focus, and serve as a basis for interviews with other names in the industry.
An official release date for the game has not yet been given.
The game was officially announced in October 2006. It was to be developed by the Natural Selection creator's newly-founded company, Unknown Worlds. Charlie ‘Flayra’ Cleveland will continue his work on the game and Cory Strader (concept artist from Natural Selection) will also be contributing concept artwork.
On December 1 2006 the first major announcement of a possible feature was announced, named 'Dynamic Infestation'. A video containing an example of Dynamic Infestation was posted on the Unknown Worlds development blog.
On April 7 2008 Unknown Worlds established an office and hired additional employees using newfound funding for Natural Selection 2. Although work had been taking place up to this point at near full-time, this solidified Unknown Worlds' commitment to the game.
As of October 2009 Unknown Worlds have confirmed plans to support OS X, Xbox 360 and Linux platforms. It was also revealed that Natural Selection has raised over $200,000 in pre-orders and $500,000 through angel investors.
It will be distributed through Steam. It has been announced that a Tech Release (named NS2TR) will be given to the community so that user created maps can ship with NS2. Natural Selection did the same thing and numerous creators have gone on to work on games such as Quake 4. However, since Natural Selection 2 will be retail Unknown Worlds will be purchasing the rights to the maps that are selected to be in the game.
A game engine dubbed "Evolution" is being developed specifically for NS2. It is based on code written by Max McGuire, which was originally designed for loading Source engine media (the Source engine was originally the target for NS2 development).
NS2's game engine will utilize the Lua scripting language for game logic, allowing for easy expansion of the game's mechanics. Physics support is being provided by several third-party libraries, and will be part of the multi-player experience. The engine also is one of the few to use only dynamic light sources.