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Natural Selection 2
Developer(s) Unknown Worlds Entertainment
Distributor(s) Unknown Worlds Entertainment
Designer(s) Charlie Cleveland
Engine Proprietary
Platform(s) Windows, Mac OS X, Linux, Xbox360
Release date(s) 2010
Genre(s) First-person shooter
Real-time strategy
Mode(s) Multiplayer
Media Download
Input methods Keyboard, Mouse

Natural Selection 2 (NS2) is a multiplayer computer game mixing first-person shooter and real-time strategy gameplay. It is set in a science fiction universe, and is currently under development.

Natural Selection 2 will be set a few years after the original Natural Selection.

Contents

Development Status

A blog is maintained to demonstrate progress on writing the game.[1] The developers are also active on the Unknown Worlds forums.

On August 31, 2007, podcasts by Max McGuire and Charlie Cleveland were released. These audio updates have since been released on irregular intervals. They discuss the development process, funding and focus, and serve as a basis for interviews with other names in the industry.

In Q3 2008 the team announced a switch to a custom game engine, dropping Source because of a balance between flexibility needed and licensing costs.

An official release date for the game has not yet been given.

Development History

The game was officially announced in October 2006.[2] It was to be developed by the Natural Selection creator's newly-founded company, Unknown Worlds. Charlie ‘Flayra’ Cleveland will continue his work on the game and Cory Strader (concept artist from Natural Selection) will also be contributing concept artwork.

On December 1 2006 the first major announcement of a possible feature was announced, named 'Dynamic Infestation'. A video containing an example of Dynamic Infestation was posted on the Unknown Worlds development blog.[3]

On April 7 2008 Unknown Worlds established an office and hired additional employees using newfound funding for Natural Selection 2. Although work had been taking place up to this point at near full-time, this solidified Unknown Worlds' commitment to the game.

On July 10 2008, Unknown Worlds announced their move from the Source Engine to a in-house developed engine dubbed "Evolution".[4][5]

Concept artwork is often shown on the Unknown Worlds development blog.[6][7][8][9]

As of October 2009 Unknown Worlds have confirmed plans to support OS X, Xbox 360 and Linux platforms.[10] It was also revealed that Natural Selection has raised over $200,000 in pre-orders and $500,000 through angel investors.[11]

Distribution

It will be distributed through Steam.[12] It has been announced that a Tech Release (named NS2TR) will be given to the community so that user created maps can ship with NS2. Natural Selection did the same thing and numerous creators have gone on to work on games such as Quake 4. However, since Natural Selection 2 will be retail Unknown Worlds will be purchasing the rights to the maps that are selected to be in the game.[13]

Game Engine

A game engine dubbed "Evolution" is being developed specifically for NS2. It is based on code written by Max McGuire, which was originally designed for loading Source engine media (the Source engine was originally the target for NS2 development).

NS2's game engine will utilize the Lua scripting language for game logic, allowing for easy expansion of the game's mechanics.[4] Physics support is being provided by several third-party libraries, and will be part of the multi-player experience.[14] The engine also is one of the few to use only dynamic light sources.

See also

References

  1. ^ Unknown Worlds Development Blog, Unknown Worlds, http://www.unknownworlds.com/blog, retrieved 2008-09-30  
  2. ^ New site, old Max, NS is four and announcing...NS2!, Unknown Worlds, http://www.unknownworlds.com/ns/news/2006/10new_site_old_max_ns_is_four_and_announcing_ns2, retrieved 2006-10-31  
  3. ^ Dynamic Infestation, Unknown Worlds, http://www.unknownworlds.com/ns2/news/2006/12/dynamic_infestation, retrieved 2008-09-30  
  4. ^ a b (mp3) Unknown Worlds podcast, Unknown Worlds, http://www.unknownworlds.com/files/ns2/UnknownWorlds-Podcast-26.mp3, retrieved 2008-09-30  
  5. ^ "Spark" Engine, Unknown Worlds, http://www.unknownworlds.com/ns2/2008/10/unknown_worlds_videocast_5, retrieved 2009-10-18  
  6. ^ Environment Concepts, Unknown Worlds, http://www.unknownworlds.com/ns2/news/2007/02/environment_concepts, retrieved 2008-09-30  
  7. ^ computer Computer Terminal Conecpts, Unknown Worlds, http://www.unknownworlds.com/ns2/news/2007/03/computer_terminal_concept computer, retrieved 2008-09-30  
  8. ^ Marine Concepts, Unknown Worlds, http://www.unknownworlds.com/ns2/news/2007/08/marine_concepts, retrieved 2008-09-30  
  9. ^ We're going to need bigger guns, Unknown Worlds, http://www.unknownworlds.com/ns2/news/2007/04/we_re_going_to_need_bigger_guns, retrieved 2008-09-30  
  10. ^ Cross Platform support, Unknown Worlds, http://www.unknownworlds.com/ns2/engine, retrieved 2009-10-18  
  11. ^ http://www.gamasutra.com/php-bin/news_index.php?story=25036
  12. ^ An Interview with Unknown Worlds, PC Gaming, http://www.tech2.com/india/topstuff/pc-gaming/an-interview-with-unknown-worlds/5732/1, retrieved 2008-09-30  
  13. ^ Natural Selection 2 Texturing, Unknown Worlds, http://www.unknownworlds.com/ns2/news/2007/05/natural_selection_2_texturing, retrieved 2008-09-30  
  14. ^ Engine Questions and Answers, Unknown Worlds, http://www.unknownworlds.com/ns2/news/2008/07/engine_questions_and_answers, retrieved 2008-09-30  

External links

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