Need for Speed: Wikis


Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.


From Wikipedia, the free encyclopedia

Need for Speed
Current logo.
Genre(s) Racing
Developer(s) EA Canada (1994–2001)
EA Black Box (2001–2011)
Slightly Mad Studios (2009)
EA Montreal (2009)
EA Singapore (2009)
Criterion Games (2009-2010)
Publisher(s) Electronic Arts
First release The Need for Speed
Official website Need for Speed franchise official website

Need for Speed (NFS) is a series of racing video games published by Electronic Arts and developed by several studios including Canadian based company EA Black Box. It is the most successful racing video game series of all time, and one of the most successful overall. As of October 2009, over 100 million copies of games in the Need for Speed series have been sold.[1]

The series was originally developed by the Canadian based company Distinctive Software, which became known as EA Canada. The series debuted with The Need for Speed in North America, Japan, and Europe in 1994. Initially, the series was exclusive to the fifth generation consoles and was featured in all of the seventh generation video game consoles by 2008. The games consist mainly of racing with various cars on various tracks, and to some extent, include police pursuits in races. In Japan, the series was released as Over Drivin. After the release of Need for Speed: High Stakes, it adopted the western name. Since Need for Speed: Underground, the series has integrated car body customization into gameplay. Currently, there are three games under development in the series.[2]



The Need for Speed and its sequels are racing games, all of which employ the same fundamental rules and have similar mechanics. In each game, the player controls a race car in a variety of races, the goal being to win the race. In the tournament/career mode, the player must win a series of races in order to unlock vehicles, tracks, etc. Before playing each race, the player chooses a vehicle to race in and has the option of choosing the transmission of the vehicle, which includes automatic and manual transmission. All games in the series have some form of multiplayer mode allowing players to race one another via split screen, LAN or the internet.

Although the games share the same name, the tone and focus of the games has varied significantly, in one form or another. For example, in some games the cars can suffer mechanical and visual damage, while in other games the cars cannot be damaged at all, some games have physics—that is, the way the software simulates a real car behavior—that are reminiscent of a real car, while other games have forgiving physics (i.e. going through some curves at top speed).

With the release of Need for Speed: Underground, the series shifted focus from the racing of exotic sports cars on scenic point-to-point tracks, evocative of open road racing to import/tuner subculture, and street racing in an urban setting. To-date, this theme has remained prevalent in all following games.

Most of the games in the franchise include police pursuits in some form or other. In the first game, the player races against the X-Man, the objective is to beat him without getting arrested. In some of the games featuring police pursuit, the player can play as either the felon or the cop; as a felon, the player must elude the police, or if playing as the cop, must pursue and capture the felon.[3] Introduced in Need for Speed: Underground were the concepts of drifting and drafting, which are used in drift and drag racing, respectively. These new mechanics are included in the tournament/career mode aside from the regular street races. In drift races, the player must defeat other racers by setting higher points than the other racers; these points are earned by the length and timing of the drift made by the player's vehicle.[4] In drag races, the player uses a car set in manual transmission. The objective in this type of race is to follow an opposing car and mimic its performance to gain a boost in the player's speed. Like an ordinary street race, the player must finish first to win the race, though if the player crashes into an obstacle, the race ends.[4]

The concept of car tuning evolved with each new game. In the earlier games in the series, it focused mainly on the mechanics of the car rather than the looks of it. Every game has some form of car tuning that can be set by toggling options on and off (i.e. ABS, or traction control), adjusting options (i.e. front downforce, rear downforce, brake bias, gear ratios) or upgrading parts (i.e. engine, gearbox). From Underground to the current game, customization of vehicles is based on the 2001 film The Fast and the Furious. The two categories in which the player can choose to modify his cars are visual and performance. The visual of the player's car becomes an important aspect in tournament/career mode after the release of Need for Speed: Underground 2. The way your car appears is measured by a visual rating out of ten possible points; the more visual points the player's car has, the more likely it is for the car to be featured in fictional automobile magazines. When a car has a high visual rating, the player is told that their vehicle is eligible to be on the cover of a magazine; thereafter, the player must drive to a specific location to take the photo of the vehicle.[5]

Like all racing games, the Need for Speed series features an extensive list of cars that are available for the player to use. The vehicles included in the game are modeled and named after actual cars in real life. Cars in the franchise are divided into four categories, the exotic cars, the muscle cars, the tuners, and special vehicles.[6] The exotic cars feature cars like the Lamborghini Murciélago and the SLR McLaren, the muscle cars refer to cars like the Mustang GT and the Chevrolet Corvette Z06, the tuners are cars like the Nissan Skyline and the Mitsubishi Eclipse. The special vehicle category refers to the police cars that are available for use in the game.[6]

Originally the series took place in international settings, such as race tracks in Australia, Europe, and Africa among other settings.[7] Beginning with Underground, the series has taken place in fictional metropolitan cities.[8] The first game featured traffic on "head to head" game mode and on later games traffic can be toggled on and off at the options screen. Starting with Underground, traffic is a fixed obstacle added during a race.[8]


The Need for Speed series was originally developed by Distinctive Software, a video game studio based in Vancouver, Canada. Prior to Electronic Arts' purchase of the company in 1991, it had already created popular racing games such as Stunts and Test Drive II: The Duel. After the purchase was made, the company was renamed Electronic Arts (EA) Canada. The company capitalized on its experience in the domain when it began developing the Need For Speed series in late 1992.[9] EA Canada continued to develop and expand the Need For Speed franchise up to 2002, when another Vancouver-based gaming company, named Black Box, was contracted to continue the series with the title Need for Speed: Hot Pursuit 2. Black Box Games was acquired by Electronic Arts shortly before the game's publication and the company was renamed Electronic Arts (EA) Black Box and became a subsidiary of EA Canada.[10] Since its renaming, EA Black Box has been the series primary developer.

When V-Rally was released in 1997, it was developed by the European based company, Eden Studios, and had nothing in common with the preceding Need for Speed games. EA however, bought the rights to title of the game and produced it in North America as Need for Speed: V-Rally.[11] Eden Studios would develop V-Rally 2 in Europe, while EA would publish it in North America under the Need for Speed title. V-Rally 2 however, followed the same formula as the other Need for Speed titles.[12] In 1999, EA announced plans to make a spin-off of the Need for Speed series with the release of Motor City Online. The game however, was later confirmed that it would be included into the Need for Speed franchise and the spin-off series was never produced.[13]


There have been sixteen games released in the Need for Speed series. Six games were developed by EA Canada, and two were developed by European-based video game developer Eden Games. For a list of those games, see List of Need for Speed titles.

Need for Speed installments

The Need for Speed (1994)

The original Need for Speed was released for 3DO in 1994 with versions released for the PC (DOS) (1995), PlayStation & SEGA Saturn (1996) following shortly afterwards. Most cars and tracks are available at the beginning of the game, and the objective is to unlock the remaining locked content by winning tournaments. The first version featured chases by police cars which remained a popular theme throughout the series - the so-called Hot Pursuit editions (Need for Speed III: Hot Pursuit, Need for Speed: High Stakes, Need for Speed: Hot Pursuit 2, Need for Speed: Most Wanted, Need for Speed: Carbon and Need for Speed: Undercover) have sold better in the marketplace than intervening versions. The initial version also featured an obnoxious opponent who taunted the player if the computer won the race or the player is arrested (if the player is ticketed several times).

The first installment of the NFS was one of only two serious attempts by the series to provide a realistic simulation of car handling and physics without arcade elements (the other being Porsche Unleashed). Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers. The game also contained precise vehicle data with spoken commentary, several "magazine style" images of each car interior and exterior and even short video-clips highlighting the vehicles set to music.

Another version of the game, called The Need for Speed: Special Edition, is based on the 1995 PC release of the game, and was released only for PC CD-ROM in 1996 It featured support for DirectX 2 and TCP/IP networking, two new tracks, time of day variations for most tracks (morning, midday and evening), and various enhancements in the game engine.

The Need for Speed and its Special Edition are the only games in the series to support DOS, as subsequent releases for the PC only run on Microsoft Windows 95 or above.

Need for Speed II (1997)

Need for Speed II featured some of the rarest and most exotic vehicles ever available, including the Ford Indigo concept vehicle, and features country-themed tracks from North America, Europe, Asia and Australia. A new racing mode was also introduced in NFS II dubbed Knockout, where the last racers to finish laps will be eliminated until the only leading racer remains, and wins.

Forgoing the realism of the first Need for Speed, NFS II provided a more arcade-like gameplay style, while maintaining the intricately designed levels. In addition, track design was more open-ended; players could now "drive" off the asphalt, and even cut across fields to take advantage of shortcuts.

The PlayStation port of NFS II is the first PlayStation game to take advantage of not only the NeGcon controller, but both the Dual Analog and the DualShock controllers as well.

The special edition of NFS II, Need for Speed II: Special Edition includes one extra track, extra cars, and support for Glide, the then-burgeoning 3D graphics standard used in 3dfx's Voodoo and Voodoo 2 graphics cards.

Need for Speed III: Hot Pursuit (1998)

Need for Speed III: Hot Pursuit added Hot Pursuit mode, in which the player either attempted to outrun the police or be the cop, arresting speeders.

NFS III took advantage of the multimedia capabilities of the CD-ROM by featuring audio commentary, picture slideshows and music videos. This game also is the first in the series to allow the downloading of additional cars from the official website. As a result, modding communities have sprung up to create more vehicles which would otherwise be unavailable to the game. The PC version is also the first game in Need for Speed series to support Direct 3D hardware 3D acceleration.

Need for Speed: High Stakes/Need for Speed Road Challenge (1999)

High Stakes (North American and Australian title), also known as Road Challenge (European and Brazilian title), was released in the summer of 1999.

High Stakes introduced several new types of gameplay: High Stakes, Getaway, Time Trap, and Career. High Stakes is a racing mode (within Career) in which the reward was the losing player's car. Getaway requires the player to outrun many pursuing police vehicles for a given time period. Time Trap is where the racer has to finish a certain amount of laps within the time limit, with police cars trying to slow them down. Career mode incorporates a monetary reward system that allows a player to purchase vehicles and performance upgrades while earning cash by racing in a chronological set of tournaments. Another innovation is the introduction of damage models. Vehicles which have been involved in accidents featured visibly crushed car bodies and suffered from performance penalties. After a race in Career mode, the player is given the option to purchase repairs. The mode also allows players, for the first time, to upgrade cars, although the feature simply consists of switching between three upgrade levels for each car.

The PlayStation version of the game, released some months before the PC version, features improved gameplay. Only all-new tracks were implemented without the additional rehashes from NFS III in the PC version. Additionally, the AI in the game was more advanced; the five AIs known as Nemesis, Bullit, Frost, Ranger, and Chump featured different driving characteristics (ie. Nemesis would hound the player until a slipup occurs, whilst Bullit exhibits a more aggressive style, occasionally ramming into the player's vehicle). Also, The Aston Martin DB7 was in the game at release while the PC version required that you would need to download it online to put it in the game. In the PlayStation version, the Mclaren F1 GTR was based on the 1997 Long Tail while the PC version was based on the original 95/96 version.

Need for Speed: Porsche Unleashed (2000)

Porsche Unleashed (North America and Latin America title), Porsche 2000 (European title) or simply Porsche (in Germany) is different from the previous versions because it featured only Porsches and featured a wealth of information regarding them. The vehicle handling is considered the most realistic in any NFS game, and there is an in-depth catalogue of different Porsche parts that span throughout the years. The player had to win races in the Evolution career mode to unlock cars in chronological order from 1950 to 2000. Porsche Unleashed also featured a Factory Driver mode, where the player had to test Porsches with various stunts and move on with his career. The game is also the first in the series since the first NFS game to not feature a split screen mode. In later years, it was released for the Game Boy Advance.

In terms of game construction, it is most often hailed as Need For Speed's best collaborated effort to bring forth one singular car brand and amplify and deepen the depth of knowledge both on history and motor functions. It features historical videos and many pictures of old photos of Porsche vehicles. The Evolution concept was a hit for many people, creating many new Porsche fans due to the game's high level of academia and depth of Porsche cars. The Factory Driver was also a different kind of unlocking, except to do with performing and excelling in certain slaloms, speed races, deliveries, etc.

Need for Speed: Hot Pursuit 2 (2002)

Need for Speed: Hot Pursuit 2 was the debut Need for Speed title from the newly formed EA Black Box (created after the purchase of Black Box Games in Vancouver), and the first Need For Speed for the sixth generation of consoles. Hot Pursuit 2 draws primarily from the gameplay and style of NFS III; its emphasis was on evading the police and over-the-top tracks featuring lengthy shortcuts. Although the game allowed players to play as the police, the pursuit mode was drastically less realistic than preceding versions of NFS; players merely needed to "tap" a speeder a certain number of times to arrest them, as opposed to using actual police tactics such as the PIT maneuver to immobilize a speeding vehicle.

This was the first Need for Speed version since the start of the series that did not feature a true "in the driving seat" camera view, complete with steering wheel, dashboard etc. In some ways this can be considered to be the landmark in EA's move from realistic racing to arcade street racing. It is also the last game in the Need for Speed series for PC to feature the split-screen two player mode introduced in Need for Speed II.

For the multiplayer mode of the PC version, GameSpy's internet matchmaking system was used in place of Local Area Network (LAN) play. Hot Pursuit 2 is also the first Need for Speed to forego an original instrumental rock/techno soundtrack in favor of songs sung by licensed song artists under the EA Trax label.

Different versions of the game were produced for each game platform; the Xbox, GameCube and PC versions were developed in EA Seattle, while the PS2 version was developed by Black Box Games in Vancouver.

Need for Speed: Underground (2003)

Need for Speed: Underground propossed a shift from semi-professional racing and isolated circuits to the street racing style of other arcade racing series: all circuits are now part of a single map, Olympic City, except for drifts. This game introduced three new play modes (Drag, Drift and Sprint) and tuning with more options than in the previous attempt, High Stakes. Underground was also the first game in the series to feature a story, told via pre-rendered videos, completely rebooting the franchise.

Most of the new elements in Underground have become defining marks of later installments in the Need for Speed series.

This was the first Need for Speed to require Hardware Texture and Lighting in Graphics Cards.

Need for Speed: Underground 2 (2004)

Need for Speed: Underground 2, the sequel to the commercial hit Need for Speed: Underground, was released on November 15, 2004. A demo of the game was placed as a "late" easter egg in finished copies of the EA Games and Criterion Games collaboration Burnout 3: Takedown, and completed versions of NFSU2 also have a demo of Burnout 3 in the game.

In Underground 2, the story continues, but there are new racing modes such as the Underground Racing League and Street X, new and more tuning options, as well as a new method of selecting races—just driving around the city (similar to Grand Theft Auto and Midnight Club II) and selecting race "beacons". Also included is an "outrun" mode where a player can challenge random opponents on the road and the race leader will attempt to distance themselves away from the opponent to defeat the opponent (similar to Tokyo Xtreme Racer). Underground 2 also introduces several SUVs, which could be customized as extensively as other Underground 2 vehicles and used to race against other SUV racers.

The customization features in the game was significantly expanded to modifications that have no actual effect on vehicle performance. The sound systems, for example, could be put in the trunk of cars, but served no purpose other than sheer flash. The game also features more extensive product placement for companies with no connection to auto racing, such as integrating the logo for Cingular Wireless, an American wireless communications company, into the game's messaging system and displaying it on-screen for much of the gameplay.

The performance and handling of the car is not only affected from "performance shops", but cosmetic modifications, like spoilers and hoods, also affect the downforce of the car.

Need for Speed: Underground Rivals was the first Need for Speed game released on the PlayStation Portable. It is also the PSP equivalent of Need for Speed: Underground 2. It was released on February the 24th 2005 in Japan, March 14, 2005 in North America, and September 1, 2005 in Europe [14]. The title went Platinum in Europe on June 30, 2006.[15].

Need for Speed: Most Wanted (2005)

Need for Speed: Most Wanted was released on November 15, 2005, and was one of the first games released for the Xbox 360. Police chases make a comeback and represent a significant body of the gameplay, and includes the Grand Theft Auto-like free-roaming of Underground 2, but with less extensive vehicle customization features than in the Underground series. The story mode is presented in a significantly different style from Underground, with CGI effects mixed with live action, which was used in later games. The mode also features the Blacklist, a crew consisting of 15 racers that the player must beat one-by-one to unlock parts, cars, and tracks. The player has to meet certain requirements before he can take on the next Blacklist rival.

A special "Black Edition" of Most Wanted was also released, which features additional races and challenges, and a few bonus cars, including a specially-tuned BMW E46 (M3) GTR, a 1967 Chevrolet Camaro, a red Chevrolet Corvette C6.R, a Porsche, and a few others, and also includes a Black Edition-only behind-the-scenes DVD. Both versions of Most Wanted are available for the PlayStation 2, Xbox, Nintendo DS, and Windows-based PCs. Only the standard edition of Most Wanted is available for GameCube and Xbox 360 ("Black Edition" was not produced for these platforms). Black Edition was made for the tenth anniversary of the Need for Speed series. In Germany the "Black Edition" was only released for PS2.

The PSP port of Need for Speed: Most Wanted is Need for Speed: Most Wanted: 5-1-0.

Need for Speed: Carbon (2006)

Need for Speed: Carbon saw the return of nighttime-only racing, and a selection of cars similar to that of Most Wanted, including compact cars and sports cars associated with import culture, American muscle cars, and supercars. Carbon also introduces a new feature wherein the player is allowed to form a "crew," to which members with different abilities may be chosen that aid the player in races. Drift events returned to the series in Carbon. Also it continues the story of the player from NFSMW.

The game was released on November 1, 2006 for Windows-based personal computers, followed by video game consoles and handheld game consoles. Carbon's handheld port is known as Need for Speed Carbon: Own the City. Drag racing was removed from the series, but a new type of race called "Canyon Duel" was added, where the player and a game boss take turns racing down a canyon, trying to stay as close to the leader as possible. The closer the player is to the leader, the more points they accrue. If the player is unable to overtake the leader and remain in front (10 seconds), it will go down to the next round where the player must stay as far ahead as possible to gain more points and win against the boss.

Another new feature is "Autosculpt", which allows players to custom-fabricate their own ground effects, rims, hoods, and other parts. The cars featured on the front cover of game are the Mitsubishi Lancer Evolution IX and Dodge Challenger. The car featured on the front cover of the Collector's Edition are Mitsubishi Lancer Evolution IX.

The Wii port lacked online play, but made full use of the Wii Remote and Nunchuk.

Collector's Edition The Need for Speed: Carbon Collector's Edition features 4 exclusive cars, 10 pre-tuned cars, 6 new races, 3 unique challenge events, 10 unique vinyls and a Bonus DVD showing the making of Carbon and showcasing all the cars used in the game. The Collector's Edition also features alternate box art and metallic finish packaging. Although the Mac edition doesn't display the Collector's Edition title, it contains all Collector's Edition features.

Need for Speed: ProStreet (2007)

Need for Speed: ProStreet is the 2007 released title in the Need for Speed series. Key features of the game include realistic damage, a return to realistic racing (instead of the arcade-like racing of previous titles)[14][15], modeling, burnouts and more. The game also lacks the free roam mode in which players can roam the streets. Instead, all of the races are on closed race tracks that take place on organized race days.

The game was released on November 13, 2007 in North America and on November 23, 2007 in the UK. However sales were poor and critics bashed the game because of its awkward, unrealistic physics engine, boring single player career mode and unresponsive controls.

The Collector's Edition for PC, Xbox 360 and PlayStation 3 adds another 5 new cars. It is available via download.

Need for Speed: Undercover (2008)

Need for Speed: Undercover was released on November 18, 2008. The game had a significantly longer development cycle than previous games, taking 16 months to develop.[16]

EA Games president Frank Gibeau stated that due to the fact that the sales of ProStreet didn't live up to EA's hopes for the game, the franchise will go back to its "roots" with a number of features, including open-world racing and a new highway battle mode. The game was met with average responses, mostly in the 65% to 70% range, but the responses were higher than ProStreet (one response was higher than 70%, three of them were below a 65%).[17]

The Collector's Edition for PlayStation 3 and Xbox 360 adds another 5 new cars, plus twelve new circuit, sprint and checkpoint track configurations. Also included are specially tuned versions of ten existing cars which are available in quick race & online modes, plus 35 exclusive vinyls for adding a unique visual style to any of your cars.

EA also ported Undercover to various mobile devices.

It is available for purchase and download in the iTunes app store for the iPod Touch and iPhone, and in the Palm App Catalog for the Palm Pre.

Need for Speed: Shift (2009)

Need for Speed: Shift, released on 15 September 2009, primarily centers around legal races in real-life racing circuits around the world, and maintain its mix of exotic, import and muscle cars. In addition to improved driving simulation and an adaptive difficulty,[citation needed] the game reintroduces cockpit view, the first in the series since Need for Speed: Porsche Unleashed.[citation needed]

It is available for purchase and download in the iTunes app store for the iPod Touch and iPhone.

It has received better reviews than the last 2 games, ProStreet and Undercover.

Need for Speed: Nitro (2009)

Need for Speed: Nitro is the Need for Speed game and the first made exclusively for Nintendo DS and Wii, featuring arcade-style gameplay and targets a casual audience. Nitro was released in November 2, 2009 in North America while it was released in Europe on November 6, 2009.

Need for Speed: Nitro is also available as a social multiplayer game in Facebook.[18]


In addition to the recently released Need for Speed: Shift and Need for Speed: Nitro there are an additional three confirmed Need for Speed titles in active development.

Need for Speed: World is a Play 4 Free MMO racing game in development exclusively for Windows-based PCs. It takes on the gameplay style of Most Wanted and Carbon, focusing on illegal racing, tuning and police chases, and adds classic MMO elements to the mix. World even incorporates almost exact replicas of the cites of Rockport and Palmont, the cities of Most Wanted and Carbon respectively, into its map design. World was originally scheduled for an Asian release in the summer of 2009, however the game was not released at that time and is currently scheduled for worldwide release in Q2 2010.[19][20][21] In October 2009, the game was in public beta-testing limited to residents of Taiwan. Several in-game videos from beta versions of the game can be found on YouTube.[22] A public sign-up for an English beta expected to take place in March 2010 opened in February.

It is also confirmed that Criterion Games, developers of EA's own Burnout series, is currently working on a "revolutionary" addition to the Need for Speed franchise.[23] The game is scheduled for release in Q4 2010.[24][21]

After Undercover, Black Box has also begun working on another entry to the franchise, presumably continuing the action focused street-racing gameplay of Black Box's previous titles. This game however, will have an extended development window to give the developers a chance to create a game that "could really blow the doors off the category".[2][25] The game is scheduled for release in 2011.[24] The game is scheduled for release in Q1 2011.[21]


  1. ^ Electronic Arts (2009-10-21). "EA’s Need for Speed Franchise Races Past 100 Million Copies". Press release. Retrieved 2009-10-21. 
  2. ^ a b Rob Purchese (2009-01-30). "EA Black Box doing secret NFS game". Eurogamer. Retrieved 2009-01-31. 
  3. ^ Gerstmann, Jeff (1999-03-31). "Need for Speed High Stakes Review". GameSpot.;review. Retrieved 2008-08-09. 
  4. ^ a b "Need for Speed Underground Game Guide". IGN. Retrieved 2008-08-09. 
  5. ^ Perry, Douglas (2004-11-12). "Need for Speed: Underground 2 Review". IGN. pp. 2. Retrieved 2008-08-09. 
  6. ^ a b "Need for Speed: Carbon (Cars)". Electronic Arts. Retrieved 2008-08-09. 
  7. ^ Kaiafas, Tasos (1997-05-14). "Need for Speed II Review". GameSpot.;review. Retrieved 2008-08-09. 
  8. ^ a b Mirabella III, Fran (2003-12-14). "Need for Speed Underground Review". IGN. pp. 3. Retrieved 2008-08-09. 
  9. ^ "Electronic Arts completes acquisition of Bullfrog Productions Ltd". Business Wire. 1995-01-24. Retrieved 2008-08-09. 
  10. ^ Andrews, Marke (2008-01-03). "Martin Sikes co-founded Black Box Games". Vancouver Sun. Retrieved 2008-08-09. 
  11. ^ Davison, John (2007-06-05). "Need for Speed: Reevaluating our Need for Speed". Retrieved 2008-08-09. 
  12. ^ "V-Rally 2 Game Details". GameSpot.;techinfo. Retrieved 2008-08-09. 
  13. ^ Poole, Stephen (2001-11-21). "Motor City Online Review". GameSpot.;review. Retrieved 2008-08-09. 
  14. ^ "NFS 11: New Infos!". NFS-Planet. 2006-12-30. Retrieved 2007-02-09. 
  15. ^ "NFS 11: New rumors". NFS-Planet. 2007-02-11. Retrieved 2007-02-11. 
  16. ^ Mark Androvich (2008-06-18). "Riccitiello: We were torturing Vancouver studio". Retrieved 2008-06-18. 
  17. ^ Brendan Sinclair (2008-02-12). "New Burnout, Skate on the way". Gamespot. Retrieved 2008-02-12. 
  18. ^ "Need for Speed: Nitro Details". 
  19. ^ Kirk Pedersen (2009-10-22). "A brief history of speed". Electronic Arts. Retrieved 2009-10-25. 
  20. ^ Rob Purchese (2009-01-30). "Revamped NFS series launches this year". Eurogamer. Retrieved 2009-01-30. 
  21. ^ a b c Jim Reilly (2010-02-08). "New Dragon Age, Shooter from Epic Due In 2011". Retrieved 2010-02-10. 
  22. ^ "Need For Speed World Online Beta Registration Opened". N4G Network. 2009-03-10. Retrieved 2009-10-20. 
  23. ^ Stephen Totilo (2009-06-10). "EA: Burnot Devs Making "Revolutionary" Need for Speed". Kotaku. Retrieved 2009-06-16. 
  24. ^ a b Alex Petraglia (2009-05-14). "Criterion Developing Need for Sped Title for Release in 2010". Primotech. Retrieved 2009-10-26. 
  25. ^ Munro, Keith. Interview with Tor Thorsen. EA readying Need for Speed threesome (Transcript). GameSpot. 2009-01-30. Retrieved on 2009-10-21.

External links

Strategy wiki

Up to date as of January 23, 2010
(Redirected to The Need for Speed article)

From StrategyWiki, the free strategy guide and walkthrough wiki

The Need for Speed
Box artwork for The Need for Speed.
Developer(s) Electronic Arts
Publisher(s) Electronic Arts
Release date(s)
3DO Interactive Multiplayer
Sega Saturn
Genre(s) Racing
System(s) 3DO Interactive Multiplayer, MS-DOS, Windows, PlayStation, Sega Saturn
Players 1-4
Followed by Need for Speed II
Series Need for Speed
This is the first game in the Need for Speed series. For other games in the series see the Need for Speed category.

The Need for Speed (sometimes referred to as "Road & Track Presents: The Need for Speed") is a 1994 racing game, developed and published by Electronic Arts. It is the first in the Need for Speed series, which would span more than 15 titles to date. The premise of the game involves racing in sport cars, including several exotic models and Japanese imports. The game noted for its attempts in realism, and audio and video commentaries. Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers.

Table of Contents

The Need for Speed/Table of Contents

editNeed for Speed series

The Need for Speed · Need for Speed II · Hot Pursuit · High Stakes · Porsche Unleashed · Motor City Online · Hot Pursuit 2 · Underground · Underground 2 · Most Wanted (5-1-0)  · Carbon (Own the City) · ProStreet (DS) · Undercover


Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Road & Track Presents:The Need for Speed

Developer(s) EA Canada
Publisher(s) Electronic Arts
Release date 1994 (3DO)
1995 (DOS)
1996 (PS & Sega Saturn)
Genre Racing
Mode(s) Single player, multiplayer
Age rating(s) ESRB: E
Platform(s) 3DO, DOS, PlayStation, Sega Saturn
Media CD
Credits | Soundtrack | Codes | Walkthrough

The Need for Speed (occasionally referred to in full as Road & Track Presents: The Need for Speed) is a 1994 racing video game, developed by Electronic Arts Canada and published by Electronic Arts. It is the first in the Need for Speed series, which spans more than 15 titles to date. The premise of the game involves racing in sport cars, including several exotic models and Japanese imports. The game was noted for its realism and audio and video commentaries. Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behavior, including the mimicking of the sounds made by the vehicles' gear control levers. The game also contained precise vehicle data with spoken commentary, several "magazine style" images of each car interior and exterior and even short video clips highlighting the vehicles set to music.-



  • Featured both closed circuits and three point-to-point tracks, each divided into three stages. For the latter, traffic vehicles appeared in races.
  • Included police pursuits, in which the player could be ticketed or arrested after a police car succeeded in catching up with the player. The player was arrested if he/she received a third police ticket, while the Sega Saturn version only required two tickets for the player to be arrested.
  • Featured detailed specifications, history, audio commentaries and real-life videos of each vehicle.
  • Featured data and records of each race, during and after the race. These included speed, track records and racer position.
  • Replay feature allowed the player to view a saved race. Multiple camera views, playback speed and video navigation were offered.
  • A special feature for finishing the tournament's (or entering the cheat) was "rally" mode. The car dynamics were changed to make for a faster 'arcade' experience. Rally mode was in the original PC DOS-based version; however, it was completely rewritten in the PC Special Edition and PlayStation version. This update included new graphics that made the tracks look like dirt.


There are seven tracks including an extra one in the game. "CITY", "COASTAL", "ALPINE", "RUSTY SPRINGS", "AUTUMN VALLEY", "VERTIGO" and the extra one, "LOST VEGAS".


There are nine different cars in the game, including a hidden one: a navy blue Lamborghini Diablo, a red Ferrari 512TR, a royal blue Dodge Viper RT/10, a dark green Chevrolet Corvette ZR-1, a dark blue Porsche 911 Carrera, a red Toyota Supra Turbo, a silver Acura NSX, a yellow Mazda RX-7 and the hidden car, the purple Warrior.


British magazine PC Power gave the DOS version a score of 95%, praising car handling, graphics and overall presentation, but criticizing hardware requirements and sound. Jim Varner of GameSpot gave the game a 8.3 "Great" rating and said: "With its marvelous attention to detail, exotic course design, and straightforward gameplay, this game is a true winner. Simply put, The Need for Speed is the next best thing to owning a $200,000 sports car!".

The Need for Speed: Special Edition

Released in 1996, an edition of The Need for Speed, The Need for Speed: Special Edition, is made available only on PC CD-ROM, containing DOS and Windows 95 versions. The Windows 95 version supports DirectX 2 and TCP/IP networking, and includes two new tracks ("TRANSTROPOLIS" and "BURNT SIENNA") and various enhancements in the game engine. Special Edition is the last game in the Need for Speed series to support DOS, as subsequent releases for the PC only run on Microsoft Windows 95 or above.

However, it can still be run under Windows XP using DOSbox (x86 DOS emulator) for DOS version of the game.

External links

  • The Need for Speed at MobyGames
  • The Need For Speed: Special Edition at MobyGames

Need for Speed series
Need for Speed | Need for Speed II | V-Rally | Hot Pursuit | High Stakes | V-Rally 2 | Porsche Unleashed | Hot Pursuit 2 | Underground | Underground 2 | Most Wanted | Carbon | ProStreet | Undercover| Shift

This article uses material from the "Need for Speed" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

Need for Speed is a series of computer video games. The series is the most popular computer car racing game. The game series is created by EA Games.

At the moment there are 13 different games in the series.

  • The Need for Speed
  • Need for Speed 2
  • Need for Speed: V-Rally
  • Need for Speed: V-Rally 2
  • Need for Speed 3: Hot Pursuit
  • Need for Speed: High Stakes
  • Need for Speed: Porsche Unleashed
  • Need for Speed: Hot Pursuit 2
  • Need for Speed: Underground
  • Need for Speed: Underground 2
  • Need for Speed: Most Wanted
  • Need for Speed: Carbon
  • Need for Speed: Pro Street

Got something to say? Make a comment.
Your name
Your email address