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Need for Speed: Carbon
Nfsc-cover.jpg
PAL region cover art
Developer(s) EA Black Box, EA UK
Publisher(s) Electronic Arts
Series Need for Speed
Version 1.4 (2007-06-08)[1]
Platform(s) Windows, Mac OS X, PlayStation 3, Xbox 360, Wii, PlayStation 2, Xbox, GameCube, Game Boy Advance, Nintendo DS, PlayStation Portable, Mobile phone, Zeebo[2]
Release date(s)
Genre(s) Racing
Mode(s) Single-player, Multiplayer
Rating(s) BBFC: PG
ESRB: E10+
OFLC: G
PEGI: 12+
Media CD-ROM, DVD, Blu-ray Disc, Wii Optical Disc, GameCube Game Disc
System requirements Microsoft Windows

Mac

Input methods PC: Keyboard, Mouse, or USB Steering Wheel/Gamepad, or Wii Remote & Nunchuck

Need for Speed: Carbon, also known as NFS Carbon or NFSC is an Electronic Arts video game belonging to the Need for Speed series. It is the tenth installment, preceded by Need for Speed: Most Wanted, succeeded by Need for Speed: ProStreet in release order and succeeded by Need for Speed: Undercover in chronological order. This was the first game to gain the PEGI Rating of 12+.

The PlayStation Portable, Nintendo DS, Game Boy Advance and Zeebo versions of the game are called Need for Speed Carbon: Own the City, and is set in a fictional city named Coast City with a significantly different storyline. This version features different AI abilities[3]. In 2009, a version of Own the City was also released on the Zeebo as an embedded game, though it's marketed as if it was the original Need for Speed: Carbon, creating some confusion as to which version was in fact released.

Contents

Plot

Driving through Carbon Canyon on a route to Palmont City, a flashback of what seems to be a race against Kenji, Angie, and Wolf comes to the player's mind. A police incident at the end of the race forces the player to make a hasty escape from Palmont. In present day, former Police Sergeant, now turned bounty hunter, Cross in his Chevrolet Corvette Z06 chases the player down the canyon [4] leading to his BMW M3 GTR being totaled. Shortly before Cross can arrest the player, Darius and his crew arrive. Darius gives Cross $150,000, and the player meets up with Nikki (Played by Emmanuelle Vaugier), an ex-girlfriend, on bad terms.[5]

Darius tells the player with the help of Nikki to clean up his image by beating the rival racing crews to gain territory and to reclaim his reputation as a respected street racer in Palmont. Winning races one by one, the player acquires territories and ultimately districts from Kenji (Downtown), Angie (Kempton), and Wolf (Fortuna). After beating each racer, the player meets up with a former member of that racer's gang, who want to join the player's crew and reveal their observations regarding the night the player took off from Palmont.[6]

Owning all three districts, Darius asks the player to meet up with him, where he reveals he was just using the player all along to get more territory. When Darius leaves, the player, on the brink of being arrested by Cross, is saved by Nikki who tells him that she now realizes everything that happened months ago after piecing together her view of the night and the viewpoints of the other racers.[7] Realizing that Darius was ultimately liable for the player's fall that fateful night, the Player attempts to conquer Silverton, and oust Darius and his Stacked Deck crew, to clean up the player's reputation once and for all.[8]

Winning races against Stacked Deck, the player gets his chance to meet Darius in the canyon. But he tells the player that he will, again, have to beat the previous three bosses (Kenji, Angie, Wolf) in the canyons and cities to battle him. Beating them, the player ultimately races against Darius and defeats him. At the end of the game, Darius says "enjoy it while it lasts, there's always someone out there who's a little faster than you are, and sooner or later they're gonna catch up..."[9]

Setting

The game is set in the fictional city of Palmont. There are three major canyons: East, West, and Carbon Canyons. A major coastal metropolis area covers the southwestern part of the city. There are also some major rivers and a lake near Carbon Canyon. The city is divided into four distinct boroughs at the beginning of the game, Kempton (South Side), Downtown, Fortuna (West Side/Suburban Palmont), and Silverton (Resort/Casino Area, North Side). One for each of the major crews. However, when you complete the career mode, Palmont is no longer divided, because all of the city is the player territory. There is a highway system that goes down the middle of the city around all of Palmont. The city will be featured in the upcoming massively multiplayer online racing game Need for Speed: World Online, along with Rockport of Most Wanted.

Gameplay

The gameplay is based upon rival street racing crews. Players run a crew and can hire specific street racers to be in their crew and the active friendly racer is known as a wingman. Each hirable street racer has two skills, one which is a racing skill (scout, blocker, and drafter) and a non-race skill (fixer, mechanic, and fabricator). Each skill has different properties from finding hidden alleys/back streets (shortcuts) to reducing police attention. Cars driven by the wingmen are also different; blockers drive muscles, drafters drive exotics and scouts drive tuners. In career mode, players have to race tracks and win to conquer territories and face off against bosses to conquer districts.

Unlike Need for Speed: Most Wanted and Underground, Carbon had no drag racing. However, Carbon features the return of drift racing, a mode that had been included in two previous installments Need For Speed: Underground and Underground 2, but omitted from Carbon's predecessor, Most Wanted; and new style of event, Canyon Event, based on Japanese Touge races. There are four types of Canyon Events: Canyon Duel, Canyon Race, Canyon Checkpoint and Canyon Drift. A special point to note is that Lap Knockout race events are omitted, compared to previous installments.

Players can upload in-game screenshots to the Need for Speed website, complete with stats and modifications. NFS Carbon was the first NFS game to feature online exclusive game modes. The Pursuit Knockout and Pursuit Tag game modes are modes that allow the player to play as either a racer or a cop. Pursuit Knockout is essentially a lap knockout with a twist. The racers that are knocked out of the race come back as cops and it’s their job to try to stop the other racers from finishing the race through any means necessary. The player that finishes the race wins. Pursuit Tag begins with one player as a racer and the rest of the players as cops. It is the cops job to arrest the racer. The cop that makes the arrest then turns into a racer and has to try to avoid the cops. The player who spends the most time as a racer wins.

Controls

Control of the actual game play varies on among the different consoles. The PlayStation 3 and Xbox 360 control steering through the use of their joysticks, while acceleration and braking as well as other controls can be configured and mapped to the different buttons on the controllers. Playstation 3, the Driving Force GT and G27 racing wheels can be used, as this is the first Need For Speed to implement force-feedback and the 900 degree turning radius. On Windows, joysticks and wheel controllers are supported, as well as those that support force feedback. The Wii lacks online game play, but fully supports the use of the Wii Remote.

Features

A heavily modified Audi Le Mans Quattro is compared to a stock Lamborghini Murciélago LP640, showing the "Autosculpt" feature of the game.

Carbon features a new car customization option called "Autosculpt", enabling players to utilize aftermarket car parts and shape/mould the parts to their liking. Players can also have multiple customed vinyls as well. Performance tuning has been redone so that players, as upgrades are purchased, can tune the car for a number of different properties, such as higher top speed or higher acceleration. Unlike Most Wanted, all of Carbon's performance tuning/enhancing and car customizing is done inside the safe house. Boss Race is accessible only through the game's Career Mode. Most of Carbon's focus lies through various canyon races, which the game's theme is based on. Players have to race against other racers, drift through canyons, or even face off against an opponent in a one-on-one competition known as a "Canyon Duel", borrowed from Japanese Touge races.

As with Most Wanted, cops are everywhere in Carbon. Police chases can break out at any time, including when in Free Roam mode, when racing, or just after a race is completed. Some races do not have a chance of a police pursuit, such as Canyon races, and Checkpoint races. As with Need for Speed: Most Wanted, there are 5 conditions. Players have to be careful to avoid getting pursued by state or federal authorities. The Collector's Edition features three additional heat levels. Although the pursuit system is similar to Most Wanted, this feature has been reprogrammed in Carbon to ensure that police were not too dominant in arrest tactics in high pursuit levels. Some of the police tactics (such as the spike strips) while at the same time to make pursuits much harder to escape once a pursuit initiates.

Players can choose from many licensed cars divided into three classes as follows: Tuners, muscle cars, and exotic cars. Each car has its own characteristic ranging from easy cornering to well-balanced road performance. Players must choose a class to start career mode on which the set of unlocks will be different. Players can also unlock cars that are reserved for quick races as the players progress throughout the game and earn reward cards.

Soundtrack

By default, hip hop/grime songs are played when the player is driving an exotic car, electronic songs are played when the player is driving a tuner car, and rock music is played when the player is driving a muscle car, though, this setting can be turned off. These songs were released by EA in very limited quantities on a special edition disc.

The songs played within the safe house and other game menus, as well as a small number of races were composed by Ekstrak, and was released widely by EA, and is available from online retailers such as iTunes, as well as hard copies.

Other music, most played in major races, such as Race Wars and Canyon Battles have been widely released akin to the Ekstrak release. This actual soundtrack consists of music composed by Trevor Morris, who has gone on to work with Steve Jablonsky for the 2007 EA RTS game, Command & Conquer 3: Tiberium Wars.

Development

Need for Speed: Carbon was first shown in EA's montage at Nintendo's E3 2006 conference and booth and was the cover story in the Game Informer magazine issue of July 2006. Carbon is the first in the Need for Speed series to be released for all seventh generation consoles. Carbon features some of cars of its predecessors; namely Need for Speed: Underground 2 and Need for Speed: Most Wanted, but also incorporates many new additions including the Audi Le Mans quattro, the Chrysler 300C SRT 8, Chevrolet's Chevelle SS and the Toyota MR2 Spyder. Carbon features the Canadian actress and model Emmanuelle Vaugier as Nikki, the player's main source of help and ally in the Career storyline. The game is now available for use with Mac OS X. [10] Need for Speed: Carbon debuted at number one on the UK All Format Gaming Chart on its first week of release, beating Konami's Pro Evolution Soccer.[11]

The Need for Speed: Carbon Collector's Edition features 4 exclusive cars, 10 pre-tuned cars, 6 new races, 3 unique challenge events, 10 unique vinyls and a Bonus DVD showing the making of Carbon and showcasing all the cars used in the game. The Collector's Edition also features alternate box art and metallic finish packaging. Although the Mac edition doesn't display the Collector's Edition title, it contains all Collector's Edition features. The downloaded version of the game features the Ultimate Performance Kit, 2006 Pagani Zonda F and the 1971 Dodge Challenger.

Reception

 Reception
Review scores
Publication Score
DS GBA GC PC PS2 PS3 PSP Xbox Xbox 360 Wii
GameSpot 7.6/10[12] 6.5/10[13] 7.4/10[14] 7.6/10[15] 7.4/10[16] 7.4/10[17] 7.9/10[18] 7.6/10[19] 7.6/10[20] 7.1/10[21]
IGN 7.5/10[22] 7.0/10[23] 7.8/10[24] 8.2/10[25] 7.8/10[26] 7.9/10[27] 7.0/10[28] 7.8/10[29] 8.2/10[30] 7.4/10[31]
Aggregate scores
GameRankings 66.5%[32] 69.3%[33] 74.3%[34] 78.5%[35] 74.9%[36] 76.6%[37] 72.1%[38] 73.3%[39] 77.9%[40] 66.8%[41]

Many magazines reviewed the game well. PC Format gave it a score of 7.8 out of 10, saying that it was "engaging enough," but lacked innovation. IGN gave it a 7.9 and 8.2 for the Playstation 3 and Xbox 360 versions respectively, 2 out of 10 possible points. "It's not revolutionary, it's not brilliant, but it's good, deep racing,"(one review went as far as to call it a "GTA ripoff" considering the crew and gang system being too similar to Grand Theft Auto:San Andreas) said IGN. GameSpot gave praise for adding more movie clips, customization and solid gameplay but was critical about frustrating boss battles and under utilizing police chases. Wii is also praised for its motion controls but lacks online play.

Another major criticism of Need for Speed: Carbon was that with its release, many of the anticipated cars such as the Porsche 911 Turbo and Ford Shelby Mustang GT500 were inaccessible in game. After much criticism from common Need for Speed forums such as NFSUnlimited.net and NFScars.net, EA's representative later discussed this as a minor problem made during the late production of the game, and respectively, EA released packages of the locked cars available for download for $5.00 USD on the game's website.

Electronic Gaming Monthly gave the game an average score of 8.0.[42] Hyper's Daniel Wilks commends the game for its "large gameworld" but criticises it for its "easy, drift course mechanics suck [and] cutscene 'actors'".[43]

Windows Vista issues

The unpatched Windows version of the game has compatibility issues when playing under Windows Vista and crashes after the EA Logo screen, although most issues have been resolved in patch version 1.4.[44] According to EA's Website Support page,[45] they have not released any games that are supported under Windows Vista and suggest changing the compatibility mode to Windows 98 to play EA games if necessary.

In versions prior to 1.4, the game will load with both 32-bit and 64-bit editions of Windows Vista if the compatibility mode is changed to either Windows 98 or 95. However, the game still crashes frequently. Deleting or renaming the MOVIES folder, however, alleviates the problem. This has also been linked to the 1.3 upgrade patch. Some users have also successfully run the game out of the box on Vista 32-Bit RTM, which suggests that the issue may have been related to issues in Vista's pre-release code.

Other problems happened when some player is racing in Angie's terryory.

References

  1. ^ "NFS C: New Patch released!". NFS-Planet. 2007-06-08. http://www.nfsplanet.com/en/news/3938. Retrieved 2007-06-13.  
  2. ^ http://www.zeebo.com.br/games.aspx
  3. ^ "Need for Speed Carbon: Own the City Review". IGN. 2008-11-01. http://uk.psp.ign.com/articles/743/743342p1.html. Retrieved 2008-06-24.  
  4. ^ Electronic Arts. Need for Speed: Carbon. (Electronic Arts). PlayStation 2. (2006) "Need For Speed Carbon Career Introduction Cutscence"
  5. ^ Electronic Arts. Need for Speed: Carbon. (Electronic Arts). PlayStation 2. (2006) "Need For Speed Carbon Cutscence after chase with Cross"
  6. ^ Electronic Arts. Need for Speed: Carbon. (Electronic Arts). PlayStation 2. (2006) "Need For Speed Carbon various cutscences after unlocking Sal, Colin of TFK, Yumi of Bushido, and Samson of 21st Street."
  7. ^ Electronic Arts. Need for Speed: Carbon. (Electronic Arts). PlayStation 2. (2006) "Need For Speed Carbon cutscence after beating the last crew."
  8. ^ Electronic Arts. Need for Speed: Carbon. (Electronic Arts). PlayStation 2. (2006) "Need For Speed Carbon Cutscence after unlocking Nikki."
  9. ^ Electronic Arts. Need for Speed: Carbon. (Electronic Arts). PlayStation 2. (2006) "Need For Speed Carbon Cutscence after final race against Darius."
  10. ^ "EA > GAMEFINDER > Need for Speed Carbon". http://findgames.ea.com/game/needforspeedcarbon. Retrieved 2008-12-30.  
  11. ^ "Christmas charts take shape". 2006-11-13. http://www.mcvuk.com/news/24722/Christmas-charts-take-shape. Retrieved 2006-11-13.  
  12. ^ "DS review". GameSpot. http://www.gamespot.com/ds/driving/needforspeedcarbon/review.html.  
  13. ^ "GBA review". GameSpot. http://www.gamespot.com/gba/driving/needforspeedcarbon/review.html.  
  14. ^ "GCN review". GameSpot. http://www.gamespot.com/gamecube/driving/needforspeedcarbon/review.html.  
  15. ^ "PC review". GameSpot. http://www.gamespot.com/pc/driving/needforspeedcarbon/review.html.  
  16. ^ "PS2 review". GameSpot. http://www.gamespot.com/ps2/driving/needforspeedcarbon/review.html.  
  17. ^ "PS3 review". GameSpot. http://www.gamespot.com/ps3/driving/needforspeedcarbon/review.html.  
  18. ^ "PSP review at Gamespot". GameSpot. http://www.gamespot.com/psp/driving/needforspeedcarbon/review.html.  
  19. ^ "Xbox review". GameSpot. http://www.gamespot.com/xbox/driving/needforspeedcarbon/review.html.  
  20. ^ "Xbox 360 review". GameSpot. http://www.gamespot.com/xbox360/driving/needforspeedcarbon/review.html.  
  21. ^ "Wii review". GameSpot. http://www.gamespot.com/wii/driving/needforspeedcarbon/review.html.  
  22. ^ "DS review". IGN. http://ds.ign.com/articles/744/744078p1.html.  
  23. ^ "GBA review". IGN. http://gameboy.ign.com/articles/745/745041p1.html.  
  24. ^ "GCN review at IGN". IGN. http://cube.ign.com/articles/742/742428p1.html.  
  25. ^ "PC review". IGN. http://pc.ign.com/articles/742/742405p1.html.  
  26. ^ "PS2 review". IGN. http://ps2.ign.com/articles/742/742412p1.html.  
  27. ^ "PS3 review". IGN. http://ps3.ign.com/articles/746/746311p1.html.  
  28. ^ "PSP review". IGN. http://psp.ign.com/articles/743/743342p1.html.  
  29. ^ "Xbox review". IGN. http://xbox.ign.com/articles/742/742408p1.html.  
  30. ^ "Xbox 360 review". IGN. http://xbox360.ign.com/articles/742/742381p1.html.  
  31. ^ "Wii review". IGN. http://wii.ign.com/articles/749/749047p1.html.  
  32. ^ "Aggregate score for DS". GameRankings. http://www.gamerankings.com/htmlpages2/933647.asp.  
  33. ^ "Aggregate score for GBA". GameRankings. http://www.gamerankings.com/htmlpages2/933685.asp.  
  34. ^ "Aggregate score for GCN". GameRankings. http://www.gamerankings.com/htmlpages2/933686.asp.  
  35. ^ "Aggregate score for PC". GameRankings. http://www.gamerankings.com/htmlpages2/934371.asp.  
  36. ^ "Aggregate score for PS2". GameRankings. http://www.gamerankings.com/htmlpages2/933687.asp.  
  37. ^ "Aggregate score for PS3". GameRankings. http://www.gamerankings.com/htmlpages2/932990.asp.  
  38. ^ "Aggregate score for PSP". GameRankings. http://www.gamerankings.com/htmlpages2/933688.asp.  
  39. ^ "Aggregate score for Xbox". GameRankings. http://www.gamerankings.com/htmlpages2/933690.asp.  
  40. ^ "Aggregate score for Xbox 360". GameRankings. http://www.gamerankings.com/htmlpages2/933691.asp.  
  41. ^ "Aggregate score for Wii". GameRankings. http://www.gamerankings.com/htmlpages2/933689.asp.  
  42. ^ "Need for Speed: Carbon PC Game, Need for Speed: Carbon". http://www.1up.com/do/gameOverview?cId=3151671.  
  43. ^ Wilks, Daniel (December 2006). "Need for Speed: Carbon". Hyper (Next Media) (158): 72. ISSN 1320-7458.  
  44. ^ "ELECTRONIC ARTS New Zealand File downloads - Need for Speed Carbon v1.4 Patch". Electronic Arts New Zealand. 2008-03-24. http://www.ea.co.nz/en-nz/downloads/patches/nfsc1-4patch. Retrieved 2008-03-24.  
  45. ^ "EA Customer Support Page Is my game supported on Windows Vista?". http://support.ea.com/cgi-bin/ea.cfg/php/enduser/std_adp.php?p_faqid=14022&p_created=1155764696&p_sid=EpoffPoi&p_lva=&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MSZwX3Byb2RzPTAmcF9jYXRzPTAmcF9wdj0mcF9jdj0mcF9wYWdlPTEmcF9zZWFyY2hfdGV4dD12aXN0YQ**&p_li=&p_topview=1. Retrieved December 21, 2006.  

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Need for Speed: Carbon
Box artwork for Need for Speed: Carbon.
Developer(s) Electronic Arts
Publisher(s) Electronic Arts
Release date(s)
Mac OS
Genre(s) Racing
System(s) Windows, PlayStation 2, PlayStation 3, Wii, GameCube, Xbox, Xbox 360, Mac OS X
Mode(s) Single player, Multiplayer
Rating(s)
ESRB: Everyone 10+
CERO: Ages 12 and up
PEGI: Ages 3+
Preceded by Most Wanted
Followed by ProStreet
Series Need for Speed
For the portable version, see Need for Speed Carbon: Own the City. For the mobile game, see Need for Speed: Carbon (Mobile).

Need for Speed: Carbon is the tenth game in the Need for Speed series. The idea follows that of most new Need for Speed games: race through the city and beat everyone else. This game contains many new features, including autosculpt, the ability to modify your car to one of almost infinite visual possibilities. Along with a whole new crew system.

Need for Speed: Carbon, follows the plotline of Need for Speed: Most Wanted. Having escaped from the angry police of Rockport, you return to your own home of Palmont City. Except now, you are an outcast, and have no cars, no turf, and most of all, no reputation. To win the game you must race through Palmont City and leave everyone else in the dust.

You drive on a road back to Palmont city in Carbon Canyon, and a flashback of a race against all three crew bosses Wolf, Kenji, and Angie comes to mind. The player is soon chased by Cross, now a bounty hunter who is hunting you down, and you have a chance to drive the BMW M3 GTR through the canyon on a relatively easy and short course to escape from Cross, eventually breaking through many wooden fences and turning 180 degrees to come face to face with Cross. On the verge of being captured, Darius arrives in his Audi R8 with his associates to bail you out, telling a worker to pay Cross the $150,000 that is your bounty. He tells you that he wants you to clean up your reputation and go back to beat all the crew bosses to pay him off for bailing you out.

Table of Contents

Getting Started
  • Controls
  • Cars
Walkthrough
  • Rivals
  • Crew
Appendices
  • Upgrades and parts
  • Cheats
  • Achievements

editNeed for Speed series

The Need for Speed · Need for Speed II · Hot Pursuit · High Stakes · Porsche Unleashed · Motor City Online · Hot Pursuit 2 · Underground · Underground 2 · Most Wanted (5-1-0)  · Carbon (Own the City) · ProStreet (DS) · Undercover


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Need for Speed: Carbon

Developer(s) EA
Publisher(s) EA
Release date PC, PS2:

November 9, 2006

PS3:

November 14, 2006

Wii:

November 19, 2006

GBA, PSP, DS:

October 31, 2006

Genre Racing
Mode(s) Single player, Multiplayer
Age rating(s) ESRB: E
Platform(s) Wii, PC, PS3, PS2
Credits | Soundtrack | Codes | Walkthrough

Contents

Gameplay

Storyline

Need for Speed: Carbon picks up where the player left off in Most Wanted, driving out of Rockport in his recently-retrieved BMW.

Driving through Carbon Canyon en route to Palmont City, a flashback of what seems to be a race against Kenji, Angie, and Wolf comes to the player's mind. A police incident at the end of the race forces the player to make a hasty escape from Palmont months prior. In the present day at Carbon Canyon, Police Sargent Cross in his Corvette chases the protagonist down the canyon leading to his famous BMW M3 GTR being totaled; Darius then compensates Cross, and the player meets up with Nikki later on bad terms.

Darius tells the player with the help of Nikki to clean up his image by beating the rival racing crews to gain territory and to reclaim his reputation as a respected street racer in Palmont. Winning races one by one, the player acquires territories and ultimately districts from Kenji, Angie, and Wolf. As the player meets up with racers who want to join the player's crew, the three major heads of the racing crews slowly reveal their side of the story, regarding the night the player took off from Palmont.

Securing all three districts, Darius asks the player to meet up with him, where he reveals he was just using the player all along. On the brink of being arrested by Cops, Nikki saves the player , and tells him that some of their team were telling the truth regarding about the infamous police incident months ago, and joins the player's crew as a selectable crew member. Realizing that Darius was ultimately liable for the player's fall, Nikki and the player attempt to conquer Silverton, and oust Darius and his "Stacked Deck" crew, to clean up their images once and for all.

A string of final races between the player and "Stacked Deck" ensues with the player coming out as the victor in spite of Darius's efforts. Knowing the rules full-wll, Darius grudgingly hands over his Audi to the player and exiles himself from Palmont but not without warning the player that "there's always someone out there who's a little faster than you are, and sooner or later they're gonna catch up."

Own the city

Need for Speed Carbon: Own the City was released for handheld devices such as the Game Boy Advance, Nintendo DS, and the PSP. It was released October 31, 2006 for all three handheld devices

Collector's Edition

The Need for Speed Carbon Collector's Edition features four exclusive cars, 10 pre-tuned cars (out of the box), 6 new races, 3 unique challenge events, 10 unique vinyls and a Bonus DVD showing the making of Carbon and showcasing all the cars used in the game. The Collector's Edition also features alternate box art and metallic finish packaging.

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Need for Speed series
Need for Speed | Need for Speed II | V-Rally | Hot Pursuit | High Stakes | V-Rally 2 | Porsche Unleashed | Hot Pursuit 2 | Underground | Underground 2 | Most Wanted | Carbon | ProStreet | Undercover| Shift

This article uses material from the "Need for Speed: Carbon" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

Need For Speed: Carbon is an Electronic Arts videogame that belongs to the Need for Speed series. It is 12th game in the Need For Speed series and is available on many gaming systems such as PlayStation 2, PlayStation 3, Xbox, Xbox 360, GameCube, Wii and PC.

Gameplay NFS Carbon is a racing game.








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