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New Super Mario Bros. Wii
NewSuperMarioBrosWiiBoxart.jpg
North American box art
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Producer(s) Takashi Tezuka
Hiroyuki Kimura
Designer(s) Shigeru Miyamoto
Shigeyuki Asuke
Composer(s) Kenta Nagata
Shiho Fujii
Ryo Nagamatsu
Series Mario
Platform(s) Wii
Release date(s) AUS November 12, 2009 (November 12, 2009) [1]
NA November 15, 2009[2]
EU November 20, 2009[3]
JP December 3, 2009[4]
Genre(s) 2.5D Platformer[5]
Mode(s) Single-player, local co-op
Rating(s) CERO: A
ESRB: E
OFLC: G
PEGI: 3+
Media 1 Wii Optical Disc
Input methods Wii Remote, Nunchuk[6]

New Super Mario Bros. Wii is a side-scrolling platform video game published and developed by Nintendo for the Wii video game console. The game was released on November 12, 2009 in Australia,[4] November 15, 2009 in North America,[7] November 20, 2009 in Europe and December 3, 2009 in Japan.[3] It is the first game in the Mario main series since the Mario Bros. arcade game to feature simultaneous multiplayer gameplay,[8] and the first title to include Nintendo's new 'Super Guide' feature.[9] To highlight the uniqueness of the title, Nintendo chose to use a red case instead of the traditional white[10][11]; it is one of three Wii games to come in a non-white keep case (the others being Metroid Prime: Trilogy and Zangeki no REGINLEIV).

New Super Mario Bros. Wii has been critically and commercially successful; it is currently the sixth best-selling game on the Wii, at 10.55 million copies sold worldwide.[12]

Contents

Gameplay

An early screenshot of the game as shown at E3 2009

While New Super Mario Bros. Wii is seen in 2D, some of the characters and objects are 3D polygonal renderings on 2D backgrounds, resulting in a 2.5D effect (also seen in New Super Mario Bros.) that visually simulates 3D computer graphics. Players can play as either Mario, his brother Luigi, or two Toad characters: one blue and one yellow (with the first player always as Mario).[13] Controls are similar to the last game, albeit with the added ability to spin in mid-air by shaking the Wii Remote, and being able to pick up, carry, and throw other players. During multiplayer, if a player's character loses a life, he will re-emerge encased inside a bubble, and can resume play once another player frees him by touching the bubble (the player can also shake the Wii Remote to move his bubble closer to a living player, but cannot free himself).[7] Players can also encase themselves inside a bubble while a more skilled player traverses a difficult segment.[14]

In multiplayer mode, if one or more players do not keep up with the one in the lead, on some levels, the view will pan out a bit so that the player[s] in the rear will still be in view.[15] If he still does not catch up, he is then dragged by the edge of the screen, until he moves forward faster or loses a life by a fall or other object.[16] If one player enters a pipe, climbs a vine, grabs the flagpole at the end of the course, etc. without the others, the other players will warp to the same place after a short time, or have a short time to grab the pole before the course ends.[17] On vertically oriented courses, being left below the screen results in losing a life. On the world map, Mario (Player 1) controls navigation.[18]

Players return to the map screen if they all run out of lives, or if all players lose their lives at the same time, leaving no one to free them. Usually, there is a midway flag that if touched will return the player to that point after dying and being sent back to the map screen. The level is completed by getting at least one player to touch the flag at the end, though a bonus is awarded if all players manage to grab hold of the flag within three seconds of the first player grabbing it. In some courses, in addition to the normal goal and flag pole, there is a hidden goal leading to a red flag pole. Reaching this goal will open up a new path on the map, leading to new courses and on occasion a warp cannon (which will blast the player off to a later world). The game does not feature online multiplayer.[19] During single player mode, the standard rules apply (i.e. losing a life sends the player back to the map screen).

Along with the usual Mario series items, as well as the Mini Mushroom from the last game, new items have been added: The Propeller Suit, which allows players to fly; the Ice Flower,[20] which allow players to freeze enemies with ice balls; and the Penguin Suit which, on top of the Ice Flower's ability, allows players to slide along the ground and across water as well as have better control on ice and in water.[21] Players are also able to ride on Yoshis, who appear on a few certain levels, who can swallow enemies and flutter in the air.[22][23]

Courses are accessed via a map screen, and enemies are often roaming it. If the player bumps into one while traveling the map, it will initiate a "mini-boss" fight where players can earn extra Super Mushrooms. There are also Toad Houses where players can earn additional 1-ups and items that can be equipped on the map screen. At some points, a Toad will appear trapped in one of the previously completed levels, and the player can choose to rescue him from a block and carry him safely to the end of the stage to earn bonuses. There are three Star Coins hidden in each course which can be spent on hint movies that show certain secrets, such as the location of a secret goal or how to gain infinite 1-ups.[24] Collecting all the Star Coins within a world unlocks one course from the secret World 9 that can only be played after the main game has been completed.

Game modes

The game includes simultaneous multiplayer capability of up to four players. In addition to the main story mode, which can be played in either single-player mode or in multiplayer mode, there are two dedicated multiplayer modes. "Free Mode" ranks players at the end of each course by score, coins, and enemy kills, while the other mode, "Coin Battle," ranks players on the amount of coins collected.[25]

Control schemes

The game is played either in classic style, with the Wii Remote held horizontally, or in Nunchuk style, with the Nunchuk used for movement. Some actions such as jumping and attacks are performed with the buttons, whereas others like spinning in midair and picking up other players are performed by shaking the Wii Remote.[21] Certain areas of some levels, such as specific platforms, can also be manipulated by tilting the Wii Remote.

Super Guide

The game is the first on the Wii to feature "Super Guide," a new system created by Mario creator Shigeru Miyamoto. During single player mode, if a player fails a course eight times in a row, a green block appears, allowing a computer-controlled Luigi to show the player a safe path through the level. The player may interrupt the guide at anytime and take control. After Luigi completes it, the player has the option to try the level again, or skip it completely. However, Luigi will not reveal any Star Coin locations or secret exits.[26][9]

Plot

The game follows the traditional storyline of Princess Peach getting kidnapped by Bowser[27] and his children, the Koopalings and Bowser Jr. When Mario, Luigi, Blue Toad, and Yellow Toad are celebrating Princess Peach's birthday in her castle, a large cake rolls in. Immediately, Bowser Jr. and the Koopalings pop out and throw the cake on top of Peach, trapping her. The cake is loaded onto Bowser's airship and it takes off, with Mario, Luigi, and the Toads giving chase. The Toads in the castle then grant them access to the Propeller and Penguin Suits via a cannon. After traveling over many worlds fighting the Koopalings, Bowser Jr., and Kamek the Magikoopa, the Mario Bros. finally make it to Bowser's fiery lair. After quickly defeating the Koopa King, the Bros. discover that "Peach" was actually Kamek in a pink dress and yellow wig. He flew over the lava on his broomstick and cast a spell on it. Seconds later Bowser, at ten times his normal size, burst out of the lava, knocking Kamek into the fiery pit. The huge Koopa chases Mario through his castle, destoying it with his fire and strength. At the the end of the very long chase, the heroes find Peach trapped in a cage next to a large switch. The player must push the switch and the Koopa King will fall through the floor, defeating him. Then Peach is released from the cage. She kisses Mario, and they walk outside of the castle. They are then greeted by Luigi and the Toads in hot-air balloons, and Luigi offers them his balloon. Unfortunately for him, the Princess and the plumber leave him behind, forcing him to go with the Toads. After the credits, Larry Koopa is seen limping towards Bowser's fortress with Bowser Jr. telling him to help out his brothers and sister flip Bowser right side up. They succeed, but the thud from Bowser's weight causes his unstable castle to fall on top of him and his 8 children.

Development

New Super Mario Bros. Wii was announced at E3 2009. The game was created in response to Nintendo's head game developer Shigeru Miyamoto's desire to create the Mario series's single player gameplay for multiple players, as he was unable to bring these ideas to fruition in the previous installments.[19] The Wii's hardware allowed him to have all the enemies and items on one screen, and allowed a camera that could focus on all players at once.[28] Miyamoto said Princess Peach was not a playable character because of her dress, since it would require "special processing and programming to handle how her skirt is handled within the gameplay."[29]

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 89%[30]
Metacritic 87 of 100[31]
Review scores
Publication Score
1UP.com A+ [32]
Edge 7 of 10[33]
Eurogamer 9 out of 10[34]
Famitsu 40/40[35]
Game Informer 9.25 of 10[36]
GameSpot 8.5 of 10[37]
GameSpy 4.5/5 stars[38]
GamesRadar 7/10[39]
IGN 8.9 of 10[40]
Nintendo Power 9/10[41]
Official Nintendo Magazine 96%[42]
VideoGamer.com 8/10[43]
X-Play 4/5 stars[44]
Destructoid 9 of 10[45]
The A.V. Club C+ [46]

New Super Mario Bros. Wii was a commercial success, selling 936,734 units in four days in Japan, the biggest debut for a Wii game in that region.[47] Its sales increased to 1,401,558 in the following week.[48] New Super Mario Bros. Wii was also the fastest-selling video game ever in Japan to sell three million units, with the game selling 3,002,753 units in just seven weeks.[49] In North America, New Super Mario Bros. Wii sold 1,390,000 units in November 2009, making it the third best-selling game of the month behind the Xbox 360 and PlayStation 3 versions of Call of Duty: Modern Warfare 2.[50] New Super Mario Bros. Wii has sold over 4,000,000 units in the US.[51], and this has taken worldwide sales to over the 10,000,000 mark, making it the fastest selling single-system game in history.[52] It received the Best Wii Game award at the 2009 Spike Video Game Awards. IGN gave it the 2009 Wii Game of the Year Award.[53] GameTrailers awarded it Best Wii Game of 2009.[54] While not surpassing Modern Warfare 2 in sales in its first month, analyst Jesse Divnich believes New Super Mario Bros. Wii will eventually do this and said "New Super Mario Bros will surpass its competitors in the long-run, there is no doubt about that."[55] This is in reference to an ongoing bet by Nintendo of America President, Reggie Fils-Aimé that New Super Mario Bros. will outsell Modern Warfare 2 in the first three months in the U.S.[56]

Critical response

The game received critical acclaim. Japanese gaming magazine Famitsu called the game a "masterpiece of 2D action" and gave the game a perfect 40/40, making it the 13th title to receive this rating in its 23-year history, as well as the fourth title for the Wii.[57][58] British publication Official Nintendo Magazine gave the game a score of 96%, praising its attention to detail and multiplayer mode in particular.[59] Computer and Video Games gave the game 9.0, remarking that the game was better in single-player mode.[60] Gaming web site IGN AU gave New Super Mario Bros. Wii a 9.2, calling it a "blast" in co-op and praising its replication of the gameplay that made the Super Mario Bros. series popular.[61] IGN US gave the game 8.9, calling the core gameplay brilliant, but noting the lack of online play. GameSpy, however, did not consider this a negative point, arguing that online play is a primarily competitive experience whereas New Super Mario Bros. Wii required a cooperative experience to enjoy.[62] 1UP.com rated it A+, stating that it satisfyingly incorporated the innovations of prior Mario games while offering something for every kind of gamer.[63] Gaming blog Kotaku highly praised the game, calling it a reason to buy a Wii.[64] X-Play's Morgan Webb gave it a 4 out of 5, praising the difficulty and levels of the game.[44] British magazine Edge gave the game a score of 7/10, citing a lack of the traditional Mario charm, poor graphical detail and overall easiness.[65] GamesRadar also gave the game 7/10, arguing that the game lacked the creativity of others in the series.[66] The A.V. Club rated it C+, calling it "the least essential Mario title to date", and stating that the game lacks a strong concept and shows an underlying repetitiveness in Mario games.[67] Nintendo Power argued that the game works as a sequel because it maintains what made the original Mario games great while adding new features.[41]

References

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  18. ^ "New Super Mario Bros. Wii 'Here We Go'" Instruction Booklet, p.7
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  25. ^ John, Tracy. "Miyamoto: New Mario Tests Your Hard-Core Gaming Chops". Wired News. http://www.wired.com/gamelife/2009/10/shigeru-miyamoto/. Retrieved 2009-11-08. 
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  29. ^ Chester, Nick (16 October 2009). "Peach's dress the reason for her not being playable in new Mario Wii". Destructoid. http://www.destructoid.com/peach-s-dress-the-reason-for-her-not-being-playable-in-new-mario-wii-152201.phtml. Retrieved 12 December 2009. 
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  35. ^ Famitsu Magazine, November 2009
  36. ^ "Manic Multiplayer Introduces A Chaotic Twist To A Classic Formula - New Super Mario Bros. Wii - Nintendo Wii". Gamestop Corporation. http://gameinformer.com/games/new_super_mario_bros_wii/b/wii/archive/2009/11/13/review.aspx. Retrieved 2009-11-13. 
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  41. ^ a b Nintendo Power Vol. 249
  42. ^ Nintendo Official Magazine, December 2009, pp 96.
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External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

New Super Mario Bros. Wii
Box artwork for New Super Mario Bros. Wii.
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Designer(s) Shigeru Miyamoto
Release date(s)
Genre(s) Platform
System(s) Wii
Players 1–4
Mode(s) Single Player, Co-op
Rating(s)
ESRB: Everyone
OFLC: General
Series Mario

New Super Mario Bros. Wii is a side-scrolling platform video game published and developed by Nintendo for the Wii video game console and is the sequel to New Super Mario Bros. for the Nintendo DS. The game was released on November 12, 2009 in Australia, November 15, 2009 in North America, November 20, 2009 in Europe, and December 3, 2009 in Japan. It is the first game in the Mario main series since Mario Bros. to feature simultaneous multiplayer gameplay, as well as being the first side-scrolling console platformer starring Mario since Super Mario World on the SNES, and the first title to feature Nintendo's new 'Super Guide' feature.

The game follows the traditional storyline of Princess Peach getting kidnapped by Bowser. When Mario, Luigi, Blue Toad, and Yellow Toad are celebrating Princess Peach's birthday in her castle, a large cake rolls in. Immediately Bowser Jr. and the Koopalings pop out and throw the cake on top of Peach, trapping her. The cake is loaded onto Bowser's airship and takes off, with the Mario brothers and the Toads giving chase. The Toads in the castle then grant them access to the Propeller and Penguin Suits via a cannon. The player then goes through the different levels and worlds, facing the Koopalings, Bowser Jr., Kamek and finally, Bowser himself, in order to save Peach.

Table of Contents

Getting Started
Walkthrough

editMario series

1980s: Donkey Kong · Mario Bros. · Super Mario Bros. · The Lost Levels · Super Mario Bros. 2 · Super Mario Bros. 3

1990s: Super Mario World · Yoshi's Island · Super Mario 64

2000s: Super Mario Sunshine · Super Mario Advance 4 · New Super Mario Bros. · Super Mario Galaxy · New Super Mario Bros. Wii

2010s: Super Mario Galaxy 2

Sub-series: Mario is Missing · Mario Kart · Mario Party · Mario RPG · Yoshi


Gaming

Up to date as of February 01, 2010

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New Super Mario Bros. Wii
File:New Super Mario Bros. Wii Boxart.jpg
Developer(s) Nintendo
Publisher(s) Nintendo
Release date November 15, 2009 (NA)
November 20, 2009 (EU)
Genre Platform
Mode(s) Single-player, co-op multiplayer (up to four players)
Age rating(s) NA - E
EU - TBC
Platform(s) Wii
Credits | Soundtrack | Codes | Walkthrough


New Super Mario Bros. Wii is an upcoming title for the Wii. It is a sequel to the Nintendo DS game, New Super Mario Bros., and will feature new features, such as an expanded multiplayer mode, the ability to ride Yoshi, and the return of the Koopalings. Toad's and Luigi are playable in Co-op Mode.

Pictures

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Simple English

New Super Mario Bros. Wii is a game for the Wii, and is the sequel to New Super Mario Bros. for the Nintendo DS. The game was first revealed at Nintendo's E3 2009 and was released on November 12, 2009 in Australia, November 15, 2009 in North America, November 20, 2009 in Europe, December 3, 2009 in Japan, and upcoming soon on August 7, 2010 in South Korea








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