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Ninja Gaiden Sigma 2
Ninja gaiden sigma 2 usa.PNG
North American box
Developer(s) Team Ninja
Publisher(s) Tecmo
European Union Tecmo Koei
Designer(s) Yosuke Hayashi
Series Ninja Gaiden
Engine Hybrid Engine[1]
Native resolution 720p[2]
Version 1.01
Platform(s) PlayStation 3
Release date(s) NA September 29, 2009
JP October 1, 2009[3]
EU October 2, 2009[4]
Genre(s) Hack and slash
Mode(s) Single-player, Cooperative[5]
Rating(s) CERO: D
Media Blu-ray Disc

Ninja Gaiden Sigma 2, also known as Ninja Gaiden Σ 2, is the redefined PlayStation 3 version of Ninja Gaiden II. Though Team Ninja developed the title, Tomonobu Itagaki did not design it. Itagaki left Team Ninja after completing Ninja Gaiden 2. Yosuke Hayashi, director of Ninja Gaiden Sigma, produced and directed NGS2.[6] Hayashi as the new director of team ninja ported the game from its original Xbox 360 engine to the engine used to create Ninja Gaiden Sigma.

The game features three additional playable characters : Rachel, Ayane and Momiji (from Ninja Gaiden Dragon Sword). The game also features new large-scale bosses, an online co-op mode and Trophy support.[5][7][8]

Team Ninja upgraded the PS3 version's graphics from the Xbox 360 version. The native resolution is now 720p HD, compared to the original 585p[9] SD. The upgrade is commented by Digital Foundry as "Ninja Gaiden Sigma 2 often has the visual edge, not just thanks to its massively increased resolution but also through the accomplished use of the RSX's pixel shaders"[10].

The PS3 version also contains less bloodshed and gore-related violence than the Xbox 360 version. Hayashi questioned if violence was the way to go.[11] However, there is an option to 'jiggle' breasts using the SixAxis controller.[12]

People who purchased the Collector's Edition were treated to a comic version of the install's prologue, and the OST. The Collector's Edition was limited to Gamestop in North America and HMV for the UK. Pre-ordering either edition at Gamestop warranted a code for a special Sigma 2 costume, mildly resembling Joe Hayabusa's own outfit.[13]


Playable Characters

Ryu Hayabusa - The central protagonist of the Ninja Gaiden series, master ninja, descendant of the Dragon lineage, and current wielder of the Dragon sword.

Ayane - A Kunoichi, and while she is not of the Hayabusa clan, she helps Ryu from time to time.

Momiji - Member of the Hayabusa clan, she uses a long blade, more prominently called Naginata. Originally appeared in Ninja Gaiden Dragon Sword.

Rachel - Demon hunter who is in possession of the "Fiend's Blood" curse. Originally appeared in Ninja Gaiden.

NGII to Sigma 2

While Sigma 2 has additional content not in the original Ninja Gaiden 2, a large amount of content was also removed from the game, or altered.

With Team Mission Mode, the single player version is removed. Players instead are given a computer-controller partner (if without a second player or offline). In Story Mode, Karma Scoring is removed and now only done in Chapter Challenge. Tests of Valor were also removed, scattering the rewards across Ryu's chapters. The total number of enemies in the game was reduced. Thus, fewer characters are on screen; enemy health was raised to compensate.

Three chapters were added, not linked to Ryu, but one of the three additional characters. Five new bosses were added, replacing two old boss encounters. There is one new boss for each alternate character's chapter (including returning bosses from NG:DS and NG1), a Dragon to replace the double Quetzalcoatl fight (though Quetzalcoatl can still be fought alone as in NGII), and two giant statues; a giant Buddha Statue, and a Statue of Liberty animated by Alexei. The Tunnel Worm was omitted, causing Ryu to fall through a tunnel leading from dark night to bright day. Most flying enemies were removed due to infinite ammo.

Enma's Fang,a greatsword, was added as a new melee weapon. The Weapon Upgrade system was also altered to restrict your upgrades similar to NG:Black. You can only upgrade once per special shop, though you do not require the use of Essence in order to perform those upgrades.

The Incendiary Shuriken were removed for two reasons, opening paths and their power due to the removal of the ammo count, and is instead Ayane's main projectile weapon. The Fiend's Bane Bow, now with unlimited ammo, had its Ultimate Technique removed. It would have been too powerful. The Howling Cannon, a heavy cannon with a slow projectile speed, served as a replacement. Additional removed weapons include the Windmill Shuriken and the Harpoon Gatling Gun; and with it, all water combat.

The Action button changed from RB/R1 to circle, circle is now also the Shuriken button. Other ranged weapons were separated to the R2 button. This allowed both the Bow/Cannon to be equipped at the same time as the Shurikens. The player cannot unequip the bow or cannon. Thus, the two weapons bulk up Ryu's appearance even though they don't appear in cutscenes.

Keys were completely removed. Doors simply pop open now. Now (R1) tells the player where to go.

Projectile spam was greatly reduced from NGII. Healing items were increased and are the only thing you can buy. Most chests now contain yellow, blue, or red essence. Players no longer can hold onto Life of the Gods, Lives of Thousand Gods, or Spirit of the Devil. Instead, they are automatically consumed upon pickup.

Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Biometal and Shadow Walker, Xbox DLC, are not player-selectable, and instead used by the returning enemy Ryu clones in Team Missions. Ashtar from Sigma 1, Sigma 2 Special (Ryu dressed as Joe Hayabusa from NGS2's new Prologue), Choun Shiryu (Ryu dressed as Zhao Yun from Dynasty Warriors), and Classic Ryu were added. Fiend remained in both versions, but without any of its alternate colors.

Hayshi had many textures (not all) replaced to vastly improve the visual appeal of each environment, but left most character textures unchanged.

Finally, almost all the gore has been removed. Purple mist now burst from enemies, along with reduced blood splashes. Dismembered body parts no longer stay on the ground, but vanish. Additionally, cinematics have been altered to remove dismemberment, dissection, and blood effects. The Japanese version of NGS2, the player can only decapitate monsters and non-humans. This is due to their compliance with CERO's guidelines.[14]


Ninja Gaiden Σ 2 received an 8.4 from and an 8.5 from Game Informer[15][16] It has an overall Metacritic rating of 84.[17]


  1. ^ Gamasutra:Q&A: The Way of Team Ninja - Hayashi on Ninja Gaiden Sigma 2
  2. ^ DigitalFoundry at Eurogamer: Face-Off: Ninja Gaiden 2 vs. Sigma 2
  3. ^ Tanaka, John (2009-07-01). "Ninja Gaiden Sigma 2 Dated in Japan". IGN. Retrieved 2009-07-01. 
  4. ^ Scammell, David (2009-07-27). "Ninja Gaiden Sigma 2 hitting UK in October". GamerZines. Retrieved 2009-07-27. 
  5. ^ a b Torres, Ricardo (March 24, 2009). "GDC 2009: Ninja Gaiden Sigma 2 First Look". GameSpot. Retrieved 2009-07-03. 
  6. ^ Stewart, Kemuel (2009-03-17). "Ninja Gaiden Σ II Coming To PS3 [Updated"]. Game Centre Online.σ-ii-coming-to-ps3/. Retrieved 2009-07-03. 
  7. ^ Ashcraft, Brian (March 17, 2009). "Xbox 360 Exclusive Ninja Gaiden II Coming To PS3". Kotaku. Retrieved 2009-07-03. 
  8. ^ "E3 09: Ninja Gaiden Sigma 2". GameTrailers. June 1, 2009. Retrieved 2009-07-03. 
  9. ^ DigitalFoundry at Eurogamer: Face-Off: Ninja Gaiden 2 vs. Sigma 2
  10. ^ DigitalFoundry at Eurogamer: Face-Off: Ninja Gaiden 2 vs. Sigma 2 (page 2)
  11. ^ "Ninja Gaiden Sigma 2 will contain less violence". IGN. 2009-07-08. Retrieved 2009-07-08. 
  12. ^ Kotaku - Ninja Gaiden Sigma 2 Gets SixAxis Jiggle Support
  13. ^ "Ninja Gaiden Sigma 2 Seakes Into North America First". Siliconera. 2009-07-27. 
  14. ^ "Ninja Gaiden Sigma 2 will contain less violence". IGN. 2009-07-08. Retrieved 2009-07-08. 
  15. ^
  16. ^
  17. ^

External links


Strategy wiki

Up to date as of January 23, 2010
(Redirected to Ninja Gaiden II article)

From StrategyWiki, the free strategy guide and walkthrough wiki

Ninja Gaiden II
Box artwork for Ninja Gaiden II.
Developer(s) Team Ninja
Release date(s)
Xbox 360
PlayStation 3
Genre(s) Action-adventure, Hack and slash
System(s) Xbox 360, PlayStation 3
Mode(s) Single player, Co-op (PS3}
Xbox 360
ESRB: Mature
CERO: Ages 18 and up
OFLC: Mature Accompanied & Restricted
BBFC: 18
PlayStation 3
ESRB: Mature
CERO: Ages 17 and up
PEGI: Ages 16+
Preceded by Ninja Gaiden
Series Ninja Gaiden
This guide is for the Xbox 360 game. For the 1990 NES game, see Ninja Gaiden II: The Dark Sword of Chaos.

Ninja Gaiden II is the sequel to Ninja Gaiden and was released worldwide for the Xbox 360 in June, 2008. It was developed by Team Ninja and published by Microsoft Game Studios, marking the first time a Team Ninja developed game was not published by Tecmo. While sharing the same number as the Nintendo Entertainment System game Ninja Gaiden II: The Dark Sword of Chaos, it is not a conversion of that older title. The game has not been released in Germany, due to lack of a USK rating. A remake of the game, titled Ninja Gaiden Sigma 2, or Ninja Gaiden Σ 2, was developed exclusively for PlayStation 3 and released on September 29, 2009.

Ninja Gaiden II keeps most of the core elements of its predecessor, Ninja Gaiden. Protagonist Ryu Hayabusa (voiced by Josh Keaton) engages the world in a third-person over-the-shoulder perspective, beginning the game with basic, low-level abilities and weapons that can be upgraded as he progresses by discovering or buying items. Ryu can interact with the game environment by running along and jumping off walls, swinging from pole to pole, or running across water. Unlike its predecessor, which used a city designated as a hub, Ryu travels around the world, ranging from New York, Tokyo, the familiar Hayabusa Village, the Aqua Capital (with an environment similar to the canals of Venice), and regions of non-human origins, such as the Northern Purgatory, Lifeblood Shrine and Niflheim in a progressive stage-by-stage setting, reminiscent of the style of the original Ninja Gaiden platformers. Aside from fighting enemies, Ryu will need to find keys and solve puzzles in the various environments, so as to progress through the game.

Table of Contents

  1. Chapter 1: Sky City Tokyo
  2. Chapter 2: Castle of the Dragon
  3. Chapter 3: Thunderclap of Catastrophe
  4. Chapter 4: A Captive Goddess
  5. Chapter 5: The Aqua Capital
  6. Chapter 6: The Lycanthrope's Castle
  7. Chapter 7: The Flying Fortress Daedalus
  8. Chapter 8: Submit, or Die!
  9. Chapter 9: Heart of Darkness
  10. Chapter 10: The Temple of Sacrifice
  11. Chapter 11: A Tempered Gravestone
  12. Chapter 12: Quickening Devastation
  13. Chapter 13: The Underworld Abyss
  14. Chapter 14: Poisoned Blood


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