| Ninja Jajamaru-Kun | |
|---|---|
![]() Front cover of Ninja JaJaMaru-kun package. |
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| Developer(s) | Jaleco |
| Publisher(s) | Jaleco |
| Series | JaJaMaru |
| Platform(s) | Famicom, MSX, Arcade, Virtual Console |
| Release date(s) | Famicom: 1985 MSX: 1986 Virtual Console: 2006 North America Virtual Console: 2007 |
| Genre(s) | Action |
| Mode(s) | Two players alternating turns |
| Rating(s) | CERO: A (All
ages, Virtual Console rating) ESRB: E (Everyone, Virtual Console rating) |
| Media | Cartridge |
| Input methods | Joystick |
Ninja JaJaMaru-kun (忍者じゃじゃ丸くん ninja jajamaru-kun) is an action game released in Japan on November 15, 1985 by Jaleco for the Nintendo Entertainment System and in 1986 for the MSX.
It was released for Nintendo's Japanese Virtual Console on December 26, 2006 and in PAL regions on September 21, 2007 as part of Ninja Week for the Hanabi Festival promotion. It was released on the North American Virtual Console on October 22, 2007 and was the first time the game made its release outside Japan, in their respective regions.
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The game stars the little brother of Ninja-Kun (This game was a spinoff of the game Ninja-Kun). Princess Sakura has been kidnapped by Damazu-Dayuu, and because Ninja-Kun is away on a journey, the task falls to young Jajamaru-Kun.
In the game, the player starts with three lives and can only run, jump and throw shurikens. The game is divided into stages, each with four floors and eight enemies. Sakura-Hime and Damazu are placed, unreachable, at the top of the screen. Enemies use various projectiles, one of which will cause the player to lose a life. If JaJaMaru-kun lands on top of an enemy, it will simply be temporarily stunned and vice versa. Once an enemy is defeated and offscreen, a spirit will appear and ascend to the top of the screen. It can be collected before it has disappeared to receive points, which vary depending on the enemy. Sakura will sometimes drop petals that the player can collect, and Damazu will sometimes run around, dropping bombs. To advance to the next stage, the player must defeat all eight enemies by using shurikens.
Some bricks yield items. They include:
If all three types of power-ups are collected, Gamapa-kun, a giant frog, will be summoned, which is completely invincible and able to eat all enemies.
If three of Sakura's petals are collected, the player will go to a bonus stage in which Jajamaru-kun is on the bottom and Damazu at the top. Damazu drops bombs, and the player throws shurikens upward. If The player manages to hit Damazu, bonus points are awarded. If the Jajamaru-kun is hit by a bomb, he goes on to the next stage.
| Ninja Jajamaru Kun | |
|---|---|
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| Developer(s) | Jaleco |
| Publisher(s) | Jaleco |
| Japanese title | 忍者じゃじゃ丸くん |
| Release date(s) | |
| Genre(s) | Action |
| System(s) | NES, MSX, Windows, Wii Virtual Console |
| Players | 1-2 |
| Preceded by | Ninjakun |
| Followed by | Jajamaru no Daibouken |

After Jaleco ported Ninjakun to the Famicom and MSX home computers for UPL, they went ahead and developed their own sequel to the game, apart from the official sequel that UPL developed, Ninja-Kid II. It was called Ninja Jajamaru Kun which roughly translates into "stubborn round little ninja". The sequel contains many of the elements found in the original game, except that it scrolls horizontally instead of vertically. Like the original game, after the first two rounds, each round contains seven normal enemies and one more difficult boss enemy. And like the original game, you must jump and fall to different levels, taking the enemies out with throwing stars.
This game was the start of the "Jajamaru" series for Jaleco. After it was released for the Famicom, it was converted for play in the arcade using Nintendo's Vs. arcade system, under the title Vs. Ninja Jajamaru Kun, which contains different character sprites for two of the enemies for reasons unknown. It was also developed for the MSX home computer. In 2004, the game was included as one of five Famicom games in Jajamaru Jr Denshouki Jaleco Memorial for the Game Boy Advance. It was also released for the PC as part of an anniversary series of retro games. The PC release uses the two altered sprites found in the arcade version as opposed to the original sprites from the Famicom version. In 2007, the game was released for download on the Wii Virtual Console (only in Japan).
When Princess Sakura is kidnapped by the "Catfish Pirate", she requests the help of Ninjakun, who defeated the evil army at Demon Castle. However, that ninja is away for training, so the request falls to his younger brother. Ninja-Jajamaru-Kun accepts the challenge and heads out to each of the Catfish Pirate's many hideouts in an attempt to rescue the princess from his clutches. But the pirate has an army of demons ready to deal with him.
![]() MSX box |
![]() PC box |
![]() PC case |
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