Nintendo GameCube: Wikis


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Nintendo GameCube
Gamecube logo.png
Purple GameCube and controller
Purple GameCube and controller
Manufacturer Nintendo
Type Video game console
Generation Sixth generation
Release date JP September 14, 2001 (2001-09-14)
NA November 18, 2001 (2001-11-18)
EU May 3, 2002 (2002-05-03)
AUS May 17, 2002 (2002-05-17)
Discontinued 2007[1]
Units sold Worldwide: 21.74 million
Japan: 4.04 million
North America: 12.94 million
Europe & Australia: 4.77 million[2]
Media Nintendo GameCube Game Disc
CPU IBM PowerPC "Gekko," 486 MHz
Storage capacity Nintendo GameCube Memory Card (16 MB max. capacity)
Display ATI "Flipper," 162 MHz
Input Nintendo GameCube controller, WaveBird, Game Boy Advance, numerous other input devices
Connectivity Nintendo GameCube Broadband Adapter and Modem Adapter
Dimensions 4.3" height, 5.9" width, 6.3" depth
112mm height, 149mm width, 193mm depth
Best-selling game Super Smash Bros. Melee, 7.09 million (as of March 10, 2008)[3]
Predecessor Nintendo 64
Successor Wii
Platinum GameCube with controller

The Nintendo GameCube (ニンテンドーゲームキューブ Nintendō Gēmukyūbu?), officially abbreviated as GCN and unofficially as NGC, is Nintendo's fourth home video game console and is part of the sixth generation console era. It is the successor to the Nintendo 64 and predecessor to the Wii.

The Nintendo GameCube is the first Nintendo console to use optical discs as its primary storage medium, after several aborted projects from Nintendo and its partners to utilize optical-based storage media. In contrast with the GameCube's contemporary competitors, the PlayStation 2 and Xbox, the GameCube uses miniDVD-based discs instead of full-size DVDs. Partially as a result of this, it does not have the DVD-Video playback functionality of these systems, nor the audio CD playback ability of other consoles that use full-size optical discs.

In addition, the GameCube also introduced a variety of connectivity options to Nintendo consoles, and was the third Nintendo console, after the Nintendo 64DD, to support online play officially, via the Nintendo GameCube Broadband Adapter and Modem Adapter. It also enabled connectivity to the Game Boy Advance to access exclusive features of certain games or to use the portable system as a controller for the Game Boy Player.

The console was released on September 14, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia. The GameCube sold 21.74 million units worldwide.[2]



Nintendo has used several advertising strategies and techniques for the GameCube. Around the time of release, the GameCube was advertised with the slogan "Born to Play."[4] The earliest commercials displayed a rotating cube animation, which would morph into the GameCube logo as a female voice whispers, "GameCube." This was usually displayed at the end of GameCube game commercials.[5]

A subsequent ad campaign featured the "Who Are You?" slogan across Nintendo's entire product line, to market the wide range of games Nintendo offers. The idea behind the "Who Are You?" campaign is that "you are what you play"; the kind of game a person enjoys playing suggests something about that gamer's personality. The "Who Are You?" logo is designed in graffiti-style lettering. Most of the "Who Are You?" commercials advertised games developed or published by Nintendo, but some developers paid Nintendo to promote their games, using Nintendo's marketing and advertising resources.


Like its predecessor, the Nintendo 64, the Nintendo GameCube was available in many colors. The two most common, released during the console's launch, were "Indigo" (the standard color used in most early advertising) and "Jet Black." "Spice" (orange) GameCubes were also offered as standard models, but only in Japan. However, the standard controller was widely available in this color outside of Japan as well. Later, Nintendo released GameCubes with a "Platinum" (silver) color scheme, initially marketed as a limited edition product. Other limited edition colors and styles were also only released in Japan.

Following Nintendo tradition, the GameCube's model numbers, DOL-001 and 101, are a reference to its codename, "Dolphin."[6] The official accessories and peripherals have model numbers beginning with DOL as well. Another Dolphin reference, "Flipper" is the name of the GPU for the GameCube.[7] Panasonic made a licensed version of the GameCube with DVD playback, called the Panasonic Q.

Benchmarks provided by third-party testing facilities indicate that Nintendo's official specifications, especially those relating to performance, may be conservative. One of Nintendo's primary objectives in designing the GameCube hardware was to overcome the perceived limitations and difficulties of programming for the Nintendo 64 architecture, thus creating an affordable, well-balanced, developer-friendly console that still performed competitively against its rivals.[8]

The development hardware kit was called the GameCube NR Reader. Model numbers for these units begin with DOT. These units allow developers to debug beta versions of games and hardware. These units were sold to developers by Nintendo at a premium price and many developers modified regular GameCubes for game beta testing because of this. The NR reader will not play regular GameCube games, only special NR discs burned by a Nintendo NR writer.

Technical specifications

The Nintendo GameCube Game Disc is the software storage medium for the Nintendo GameCube, created by Matsushita. Chosen to prevent unauthorized copying and to avoid licensing fees to the DVD Consortium, it is Nintendo's first non-cartridge storage method for consoles released outside of Japan (the Famicom Disk System and Nintendo 64DD were exclusive to Japan). Some games which contain large amounts of voice acting or pre-rendered video (for example, Tales of Symphonia) have been released on two discs; however, only twenty-five titles have been released on two discs, and no games require more than two discs.

The MultiAV port is identical to the one used in Nintendo's earlier Super Nintendo Entertainment System and Nintendo 64 consoles, allowing most cables from these systems to be used interchangeably.

Nintendo found that the digital AV port was used by less than one percent of users, leading to the removal of the port from consoles with model number DOL-101 manufactured after May 2004.[9]

Serial Port 2 was also removed from models manufactured after the first product revision.

Central processing unit:

System memory:

  • 43 MB total non-unified RAM
  • 24 MB MoSys 1T-SRAM (codenamed "Splash") main system RAM, 324 MHz, 64-bit bus, 2.7 GB/s bandwidth[10]
  • 3 MB embedded 1T-SRAM within "Flipper"[11]
    • Split into 1 MB texture buffer and 2 MB framebuffer[11]
    • 10.4 GB/s texture peak bandwidth, 7.6 GB/s framebuffer peak bandwidth, ~6.2 ns latency[10]
  • 16 MB DRAM used as buffer for DVD drive and audio, 81 MHz, 8-bit bus, 81 MB/s bandwidth[10]


IBM PowerPC "Gekko" processor

Graphics processing unit:

GameCube Disc

Storage media:

Memory and storage

Memory Card 59

The GameCube features two ports that accommodate memory cards for saving game data. The three official memory card sizes are: 59 blocks (4 Mbit/512 KB, gray card), 251 blocks (16 Mbit/2 MB, black), and 1019 blocks (64 Mbit/8 MB, white). Cheaper third-party memory cards are also available.[13]


Black GameCube controller

The standard GameCube controller has a wing grip design, and is designed to fit well in the player's hands. It includes a total of eight buttons, two analog sticks, a D-pad, and an internal rumble motor. The primary analog stick is on the left, with the D-pad below it. On the right are four buttons; a large green "A" button in the center, a smaller red "B" button to the left, an "X" button to the right and a "Y" button to the top. Below those, there is a yellow "C" stick, which often serves different functions, such as controlling the camera. The Start/Pause button is located at the middle of the controller face, and the rumble motor is encased within the center of the controller.

On the top of the controller there are two analog shoulder buttons marked "L" and "R," as well as one digital button marked "Z." The "L" and "R" shoulder buttons feature both analog and digital capabilities. Each of these buttons behaves as a typical analog button until fully depressed, at which point the button "clicks" to register an additional digital signal. This method effectively serves to provide two functions per button without actually adding two separate physical buttons.

The WaveBird wireless controller is an RF-based wireless controller, based on the same design as the standard controller. This controller comes in light grey and platinum. It communicates with the GameCube system wirelessly through a receiver dongle connected to one of the system's controller ports. It is powered by two AA batteries. As a power-conservation measure, the WaveBird lacks the rumble function of the standard controller.

Technical issues

Some revisions of the GameCube consoles developed disc read problems with the optical pickup becoming thermally sensitive over time, causing read errors when the console reached normal operating temperature. Failures of this sort require replacement of the optical pickup. Affected consoles have sometimes been serviced free of charge by Nintendo even after the expiration of the warranty period.[14]

Software library

Launch games

The GameCube launched in North America with the following twelve games:

Title Developer Publisher(s)
All-Star Baseball 2002 Acclaim Acclaim
Batman Vengeance Ubisoft Ubisoft
Crazy Taxi Hitmaker Sega
Dave Mirra Freestyle BMX 2 Z-Axis Acclaim
Disney's Tarzan Untamed Ubisoft Ubisoft
Luigi's Mansion Nintendo Nintendo
Madden NFL 2002 EA Tiburon EA Sports
NHL Hitz 20-02 EA Black Box Midway
Star Wars Rogue Squadron II: Rogue Leader Factor 5 LucasArts
Super Monkey Ball Amusement Vision Sega
Tony Hawk's Pro Skater 3 Neversoft Activision
Wave Race: Blue Storm NST Nintendo

One of the defining aspects of the Nintendo GameCube is the rejuvenated relationship between Nintendo and its licensees. Unlike previous generations in which Nintendo was seen by some as bullying its third-party game developers, Nintendo openly sought game-development aid on the Nintendo GameCube.[citation needed] Sometimes, Nintendo would merely request that a third-party developer produce a game based on the third-party's own game franchises; other times, Nintendo would request that the third-party developer produce a game based on Nintendo's own game franchises. In both cases, Nintendo often took an active role in cooperating with the developer.[citation needed] This policy on Nintendo's part resulted in exclusive third-party games for the Nintendo GameCube, and the arrival of multi-format games for the console.

Market share

Despite Nintendo's efforts, the GameCube failed to reclaim the market share lost by its predecessor, the Nintendo 64. It was in third place compared to its competitors, the Sony PlayStation 2 (still currently supported) and Microsoft Xbox (discontinued in 2006). The console's "family-friendly" appeal and lack of support from certain third-party developers skewed the GameCube toward a younger market, which represented a minority of the gaming population during the sixth generation (see chart). Some third-party games popular with teenagers or adults, such as several first-person shooters and the controversial Grand Theft Auto series, skipped a GameCube port in favor of the PlayStation 2 and Xbox. The GameCube does, however, have over forty M (for Mature) rated games, a considerably larger amount than Nintendo's previous consoles.[citation needed]

The strong sales of first-party games did not seemingly benefit third-party developers. Many cross-platform games—such as sports franchises released by Electronic Arts—sold far below their PlayStation 2 and Xbox counterparts, eventually prompting some developers to scale back or completely cease support for the GameCube. After several years of losing money from developing for Nintendo's console, Eidos Interactive announced in September 2003 that it would end support for the GameCube, canceling several games that were in development.[15] Later, however, Eidos resumed development[16] of GameCube titles, releasing hit games such as Lego Star Wars: The Video Game and Lara Croft Tomb Raider: Legend.

The 1.5 GB proprietary disc format may also have been a limiting factor since the PlayStation 2 and Xbox could use 8.5 GB Dual-Layer DVDs for larger games. The GameCube disc still had sufficient room for most games, although a few would require an extra disc or, less often, feature less content than the other versions. Higher video compression for some games was also potentially more apparent on some GameCube versions, if employed by developers as a workaround for storage constraints.

Also, due to Nintendo's lack of support for the online capabilities of the GameCube (as compared to Sega, Sony, and Microsoft, who actively promoted online gaming by releasing first-party online titles and soliciting developers for support), multi-platform games with online functionality were released offline-only on the GameCube. Although online support was added in late 2002 and both Sony and Nintendo followed a similar decentralized online model (in contrast to the centralized Xbox Live), lower sales of the GameCube versions of games during its launch year precluded developers from including online support.

Due to sagging sales, Nintendo halted GameCube production for a brief period in 2003 in order to reduce surplus units.[17] Sales rebounded slightly after a price drop to US$99 on September 24, 2003[18] and the release of the The Legend of Zelda: Collector's Edition bundle. A demo disc, the Nintendo GameCube Preview Disc, was also released in a bundle in 2003.[citation needed] Beginning with this period, GameCube sales continued to be steady, particularly in Japan,[citation needed] but the GameCube remained in third place in worldwide sales during the sixth generation era due to weaker sales performance elsewhere.

Some third-party companies, such as Ubisoft, THQ, Disney Interactive Studios, Humongous Entertainment and EA Sports, continued to release GameCube games well into 2007.[19][20][21][22] These titles include TMNT, Meet the Robinsons, Surf's Up, Ratatouille and Madden NFL 08.[citation needed]

Online gaming

The GameCube was at one point online compatible by using a GameCube Broadband Adapter or Modem Adapter, though only four games featured an online component which were Homeland, Phantasy Star Online Episode I & II, Phantasy Star Online Episode I & II Plus and Phantasy Star Online Episode III: C.A.R.D. Revolution. This online play was ended as of April 2007. Although the official servers for the PSO titles are now offline however, it is still possible to play online on various private serves such as SCHTHACK. LAN gameplay is still available for the three titles that originally supported it as well: Mario Kart: Double Dash!!, 1080° Avalanche and Kirby Air Ride. There are some third-party PC applications such as Warp Pipe and XLink Kai that allows online play of these three games by tunneling the network traffic through a computer and across the Internet, though this is not supported by Nintendo.

Reception and sales

The GameCube sold nearly 22 million units worldwide during its lifetime,[2] lagging far behind the 140 million[23] PlayStation 2 consoles sold. The GameCube finished its generation slightly behind the Xbox, which sold 24 million units before being discontinued. It also did not outsell its predecessor, the Nintendo 64, which sold almost 33 million units in its lifetime.

In September 2009, IGN named the GameCube the 16th best gaming console of all time, behind its competitors the PlayStation 2 (3rd) and Xbox (11th).[24]


The number of games released for the console exceeds 600, with 208.56 million GameCube games sold as of June 30, 2008.

Easter Eggs

A number of easter eggs exist within the GameCubes system software, listed below.

Secret Startup Sounds

There are two secret startup tunes for the GameCube. If the Z button is pressed on one controller during startup, the sounds of a squeaking toy, xylophone, springs, and childish laughter will play in place of the original tune. If four controllers are connected and all four Z buttons are pressed, kabuki-style sounds will be played, including vocalization and drumming.[25][26][27]

Main Menu Music

The music which plays in the main system menu (displayed when the console is started up without a disk in the drive) uses the same tune as the Famicom Disk System startup theme, only slowed down significantly.[28]

See also


  1. ^ "GameCube gets vasectomy; no longer reproducing". Joystiq. 2007-02-22. Retrieved 2010-11-03. 
  2. ^ a b c "Consolidated Sales Transition by Region" (PDF). Nintendo. 2010-01-27. Retrieved 2010-02-14. 
  3. ^ Nintendo (2008-03-10). "At Long Last, Nintendo Proclaims: Let the Brawls Begin on Wii!". Press release. Retrieved 2008-03-11. "The previous installment in the series, Super Smash Bros. Melee, was the best-selling game for Nintendo GameCube with 7.09 million copies sold worldwide." 
  4. ^ "GameCube Slogan Revealed!". Nintendo World Report. 2001-09-03. Retrieved 2009-10-25. 
  5. ^ "Kirby Air Ride". GameTrailers. Retrieved 2008-03-27. 
  6. ^ "Say Hello to Project Dolphin". IGN. 1999-05-04. Retrieved 2008-01-27. 
  7. ^ "GameCube 101: Graphics". IGN. 2001-01-16. Retrieved 2008-01-27. 
  8. ^ Satterfield, Shane. "GameCube Dossier". GameSpot. Retrieved 2008-03-27. 
  9. ^ "Nintendo's GameCube Component FAQ page". Nintendo. Retrieved 2008-03-27. 
  10. ^ a b c d e f g h i j "Game Consoles: A Look Ahead". Ace's Hardware. 2003-12-14. Archived from the original on 2004-02-08. Retrieved 2008-03-27. 
  11. ^ a b "GCN Technical Specifications". Nintendo. Retrieved 2008-03-28. 
  12. ^ a b c "DCTP - Nintendo's Gamecube Technical Overview". Segatech. Retrieved 2008-03-27. 
  13. ^ "Nintendo GameCube Accessories". Nintendo. Retrieved 2009-07-03. 
  14. ^ "Nintendo GameCube Error Messages". Nintendo. Retrieved 2008-03-27. 
  15. ^ "Eidos to Pull GCN Support". IGN. 2003-09-05. Retrieved 2007-07-12. 
  16. ^ "Game Companies: Eidos Interactive". GameFAQs. Retrieved 2007-07-12. 
  17. ^ "Nintendo revives GameCube production". GameSpot. 2003-11-05. Retrieved 2009-10-27. 
  18. ^ "Nintendo GameCube Price Drops to $99!". Nintendo. 2003-09-24. Retrieved 2007-07-13. 
  19. ^ "Surf's Up official Press Release". Ubisoft. 2007-04-19. Retrieved 2007-04-18. 
  20. ^ "Ratatouille official Press Release". THQ. 2006-11-06. Retrieved 2007-04-18. 
  21. ^ "Madden NFL 08 official Press Release". Electronic Arts. 2007-04-18. Archived from the original on 2007-12-29. Retrieved 2007-04-18. 
  22. ^ "Disney Showcases E3 Lineup". Nintendo World Report. 2007-08-02. Retrieved 2007-04-18. 
  23. ^ "Sony sets 150m sales target for PS3". 2008-07-20. Archived from the original on 2009-09-17. Retrieved 2009-05-03. 
  24. ^ "Nintendo GameCube is number 16". IGN Entertainment. Retrieved 15-Oct-2009. 
  25. ^ WikiHow:Secret GameCube Startups
  26. ^ GameCube, Hardware - Platform: Gamecube Cheats
  27. ^ GameCube Startup Easter Egg
  28. ^ NinDB Forums - Cameos on the Gamecube

External links

Strategy wiki

Up to date as of January 23, 2010
(Redirected to Category:Nintendo GameCube article)

From StrategyWiki, the free strategy guide and walkthrough wiki

Nintendo GameCube
The console image for Nintendo GameCube.
Manufacturer Nintendo
Active 20012006
Total Games 651 (210 present)
← Nintendo 64 Wii →
Popular guides
  1. The Legend of Zelda: Twilight Princess
  2. Super Smash Bros. Melee
  3. Paper Mario: The Thousand-Year Door
  4. Resident Evil 4
  5. The Legend of Zelda: The Wind Waker
  6. Capcom vs. SNK 2
  7. Metroid Prime
  8. Super Mario Sunshine
  9. Eternal Darkness: Sanity's Requiem
  10. Mario Kart: Double Dash!!

The Nintendo GameCube is Nintendo's fourth home gaming system. It sports the following features:

  • Four controller ports
  • Two memory card slots
  • Room for an optional broadband adapter for LAN (and online play, with third-party software)
  • Can attach an optional Game Boy player
  • Comes in three colours: black, purple, and silver

The GameCube is succeeded by Wii, which can also play GameCube game disks and supports several GameCube controllers and accessories.

Q Multimedia Console
The console image for Q Multimedia Console.
Manufacturer Matsushita, Nintendo
Active 20012006

The Q Multimedia Console is a GameCube with the ability to play DVDs, audio CDs, MP3 CDs as well as several other features, but is only available in Japan.

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Pages in category "Nintendo GameCube"

The following 200 pages are in this category, out of 210 total.












  • James Bond 007: Agent Under Fire
  • James Bond 007: Everything or Nothing
  • James Bond 007: NightFire



  • The Legend of Spyro: A New Beginning
  • The Legend of Zelda: Collector's Edition
  • The Legend of Zelda: Four Swords Adventures
  • The Legend of Zelda: Ocarina of Time Master Quest
  • The Legend of Zelda: The Wind Waker
  • The Legend of Zelda: Twilight Princess
  • Legends of Wrestling II
  • Lego Star Wars II: The Original Trilogy
  • Lego Star Wars: The Video Game
  • The Lord of the Rings: The Return of the King
  • The Lord of the Rings: The Two Towers
  • Lost Kingdoms
  • Lost Kingdoms II
  • Luigi's Mansion





P cont.

  • Prince of Persia: Warrior Within






(previous 200) (next 200)


Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Nintendo GameCube
Manufacturer Nintendo
Type Console
Release Date September 14, 2001 (JP)
November 18, 2001 (NA)
May 3, 2002 (EU)
Media GameCube Optical Disk
Save Format Memory Card
Input Options Gamecube Controller
Special Features Game Boy Advance connectivity
Units Sold over 20 million worldwide
Top Selling Game Super Smash Bros. Melee
Variants Panasonic Q
Competitor(s) PlayStation 2
Microsoft Xbox
Predecessor Nintendo 64
Successor Wii

The Nintendo GameCube (originally code-named "Dolphin" during development; abbreviated as GCN) is Nintendo's fourth home video game console, and part of the sixth-generation of video game consoles. It is a cube-shaped, 4-player console with features such as GBA connectivity and unsupported online play.

The Nintendo GameCube uses a unique storage medium, a proprietary format based on Matsushita's optical-disc technology; the discs are approximately 8 centimeters (3 1/8 inches) in diameter (considerably smaller than a standard CD or DVD), and the discs have a capacity of approximately 1.5 gigabytes. The Nintendo GameCube does not have any DVD-movie support, but a Nintendo GameCube hybrid product containing movie functionality has been released by Matsushita in Japan, named "DVD/GAME Player Q."



Key first-party titles

The Nintendo GameCube software library contains such traditional Nintendo series as Super Mario, The Legend of Zelda, and Metroid.

Some of the more noteworthy Nintendo published titles include:

Major third-party titles

Sample Screenshots

Hardware specifications

The following are hardware specifications provided by Nintendo of America.

Central processing unit

  • Name: "Gekko"
  • Producer: IBM
  • Core Base: PowerPC 750CXe, 43-mm² die (modified PowerPC 750 RISC with 50 new instructions)
  • Manufacturing Process: 0.18 micrometre IBM copper-wire technology
  • Clock Frequency: 485 MHz
  • CPU Capacity: 1125 Dmips (Dhrystone 2.1)
  • Internal Data Precision:
    • 32-bit Integer
    • 64-bit Floating-point, usable as 2x32-bit SIMD
  • External Bus:
    • 1.3 gigabyte/second peak bandwidth
    • 32-bit address space
    • 64-bit data bus; 162 MHz clock
  • Internal Cache:
    • L1: instruction 32KB, data 32KB (8 way)
    • L2: 256KB (2 way)

Graphics processing unit

  • Name: "Flipper"
  • Producer: ArtX/Nintendo (ArtX was acquired by ATi Technologies in 2000 and is now a part of ATi)
  • Manufacturing Process: 0.18 micrometre NEC embedded DRAM process
  • Clock Frequency: 162 MHz
  • Embedded Frame Buffer:
    • Approximately 2 megabytes in capacity
    • Sustainable latency of 6.2 nanoseconds
    • RAM type is 1T-SRAM
  • Embedded Texture Cache:
    • Approximately 1 megabyte in capacity
    • Sustainable latency of 6.2 nanoseconds (6.2ns)
    • RAM type is 1T-SRAM
  • Texture Read Bandwidth: 10.4 gigabytes/second (at peak)
  • Main Memory Bandwidth: 2.6 gigabytes/second (at peak)
  • Fill Rate: 648 megapixels/second
  • Pixel Depth:
    • 24-bit RGB / RGBA
    • 24-bit Z-buffer
  • Image Processing Functions:
    • Fog
    • Subpixel anti-aliasing
    • 8 hardware lights
    • Alpha blending
    • Virtual texture design
    • Multi-texturing, bump mapping
    • Environment mapping
    • MIP mapping
    • Bilinear filtering
    • Trilinear filtering
    • Anisotropic filtering
    • Real-time hardware texture decompression (S3TC)
    • Real-time decompression of display list
    • Hardware 3-line deflickering filter

Aural functionality

  • Producer: Macronix
  • Clock Frequency: 81 MHz
  • Instruction Memory:
    • 8 kilobytes of RAM
    • 8 kilobytes of ROM
  • Data Memory:
    • 8 kilobytes of RAM
    • 4 kilobytes of ROM
  • Simultaneous Channels: 64 channels
  • Encoding: ADPCM
  • Sampling Frequency: 48 kHz

Other system specifications

  • System Floating-point Arithmetic Capability: 10.5 GFLOPS (at peak) (MPU, Geometry Engine, HW Lighting Total)
  • Real-world Polygon Performance: 6 million to 12 million polygons/second (at peak) (assuming actual game conditions with complex models, fully textured, fully lit, etc.)*
  • Main RAM:
    • Approximately 24 megabytes in capacity
    • Sustainable latency of 10 nanoseconds
    • RAM type is 1T-SRAM
  • Auxiliary RAM:
    • Approximately 16 megabytes in capacity
    • 81 MHz in speed
    • RAM type is DRAM
  • Disc Drive:
    • Drive type is Constant Angular Velocity (CAV)
    • Average access time is 128 milliseconds
    • Data transfer speed is between 2 megabytes per second and 3.125 megabytes per second
  • Disc Media:
    • Based on DVD technology
    • Diameter is 3 inches in length
    • Producer is Matsushita (Also known as Panasonic)
    • Approximately 1.5 gigabytes in capacity
  • Controller Ports: 4
  • Memory Card Slots: 2
  • Analog Audio/Video Outputs: 1
  • Digital Video Outputs: 1 *
  • High-speed Serial Ports: 2
  • High-speed Parallel Ports: 1
  • Power Supply: AC Adapter DC12 volts x 3.25 amperes
  • Physical Measurements of Entire System: 110 mm (H) x 150 mm (W) x 161 mm (D). [4.3"(H) x 5.9"(W) x 6.3"(D)]
* The Digital output was removed in a hardware revision in May 2004. Models without the port are DOL-101. [1]

Official Nintendo accessories

Controllers and removable storage

  • Controller (Standard colours include Purple, Black, Orange, Silver or Purple and clear. There are also many limited edition controllers available such as a split Silver and Red, with the Mario "M" logo replacing the regular GameCube logo seen on standard controllers.)
    • GameCube controllers consist of a rumble motor, two analog sticks (one labeled as c-stick), a D-Pad, L/R analog trigger buttons (each with a digital click), a digital trigger button (z button, located above the R-Trigger), and 4 face buttons. The face buttons are distinctively shaped so that players can rely on feeling the shape of the button instead of memorizing button locations.
    • In 2003, Nintendo released the Wavebird (RF wireless controller), a variation of the Gamecube controller that uses RF for wireless play. Using two AA batteries, the Wavebird can last up to 80 hours of use on one set of batteries.
  • Memory Card (59, 251 or 1019 blocks. A maximum of 127 files can be stored on a memory card)
  • GameCube Game Boy Advance Cable (for games that support connectivity between the GameCube and the Game Boy Advance)
  • Modem or Broadband adapter (for internet or LAN play)
  • Game Boy Player (to play Game Boy games on the television, using either a GameCube controller or a connected Game Boy Advance)
  • Component video cable (for progressive scan (480p) support) which requires a GameCube with Digital Video Output. Less than one percent of GameCube owners used 480p, therefore the digital output was eventually removed from the design to reduce the system's manufacturing costs. See System Specifications above and Official Information.)
  • Bongos (known in Japan as tarukonga)for use with the music games Donkey Konga, Donkey Konga 2 and Donkey Konga 3, and the Donkey Kong platform title Donkey Kong Jungle Beat.
  • Microphone, which plugs into memory card slot, for use with Mario Party 6, Mario Party 7 and Yoot Saito's Odama.
  • Mario Dance Pad, for use with a Nintendo version of Dance Dance Revolution, called Dance Dance Revolution with Mario.


The GameCube system also has the unique capability to connect to Nintendo's portable system Game Boy Advance or its SP variant. Such a connection between the two systems allows the transfer of game data. Examples of this functionality include the use of the Game Boy Advance as a controller for the game played. Subsequent information related to game play may be displayed on the Game Boy Advance's color screen for added convenience or to avoid the cluttering of the display on the television screen. This functionality has also been used to unlock "secrets" such as new levels or characters when two games, a Game Boy Advance game and its GameCube equivalent, are connected together. Up to four Game Boy Advance systems can be connected to the GameCube through the GameCube's four controller ports for multiplayer play. A special Nintendo GameCube to Game Boy Advance connection cable is required for each Game Boy Advance system that is to be connected to the GameCube. A fair variety of GameCube games implement this innovative functionality, while Nintendo encourages its continued use.

Games that supported the GameCube - Game Boy Advance Connectivity (Important games are bolded):

  • All-Star Baseball 2004
  • Amazing Island
  • Animal Crossing
  • Batman: Rise of Sin Tzu
  • Billy Hatcher and The Giant Egg
  • Crash Bandicoot: The Huge Adventure
  • Crash Bandicoot: The Wrath of Cortex
  • Crash Nitro Kart
  • Disney Sports Basketball
  • Disney Sports Soccer
  • Disney Sports: Snowboarding
  • Disney's Magical Quest Starring Mickey and Minnie
  • Final Fantasy: Crystal Chronicles
  • Fire Emblem: Path of Radiance
  • Harry Potter and the Chamber of Secrets
  • Harry Potter and the Prisoner of Azkaban
  • Harry Potter: Quidditch World Cup
  • Harvest Moon: Friends of Mineral Town
  • Harvest Moon: More Friends of Mineral Town
  • Hot Wheels: Velocity X
  • James Bond 007: Everything or Nothing
  • Legend of Zelda, The: Four Swords Adventures
  • Legend of Zelda, The: The Wind Waker
  • Lord of the Rings, The: The Return of the King
  • Madden NFL 2004
  • Medabots Infinity
  • Medal of Honor: Infiltrator
  • Medal of Honor: Rising Sun
  • Metroid Prime
  • Pac-Man Vs.
  • Phantasy Star Online: Episode I & II
  • Phantasy Star Online: Episode I & II Plus
  • Pokemon Box Ruby and Sapphire
  • Pokemon Colosseum
  • Pokemon XD: Gale of Darkness
  • Prince of Persia: The Sands of Time
  • Rayman 3: Hoodlum Havoc
  • Sims, The: Bustin' Out
  • Sonic Advance
  • Sonic Adventure 2 Battle
  • Sonic Adventure DX: Director's Cut
  • SSX 3
  • Star Wars: Rogue Squadron III: Rebel Strike
  • Tiger Woods PGA Tour 2004
  • Tom Clancy's Splinter Cell
  • URBZ, The: Sims in the City
  • Wario World
  • WarioWare Inc.: Mega Party Games

Price history

North America

See also

External links

  • Official Nintendo website

This article uses material from the "Nintendo GameCube" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

Nintendo Game Cube
Manufacturer Nintendo
Type Video game console
Generation Sixth generation
Release date
  • Japan - September 14, 2001
  • North America - November 18, 2001
  • Europe - May 3, 2002
Units sold Worldwide: 21.74 million
Media Mini DVDs
Storage capacity Card based
Controller input Standard Gamecube Controller or Wireless "Wavebird".
Connectivity Broadband Adapter or Modem Adapter
Compatibility with Game Boy Advance software with Game Boy Player add-on.
Predecessor Nintendo 64
Successor Wii

The Nintendo GameCube is the fourth video game console made by Nintendo. Nintendo's previous console was called the Nintendo 64. Nintendo's next console is called the Wii.

The Nintendo GameCube is the first Nintendo console to use discs to store the games. Unlike other consoles at the time, the GameCube uses small discs instead of full-size DVDs.

The GameCube also had many new features compared to other Nintendo video game consoles, and was the first Nintendo console to officially support Internet play. It could also connect to the Game Boy Advance to allow special features in some games.

The console was released on September 14, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe and May 17, 2002 in Australia. The GameCube sold 21.74 million units worldwide.[1]


The GameCube's controllers have two analog joysticks. In many games, one of them is used to control a character, while the other is used to control the camera, or some other secondary function. In addition to the analog sticks and the digital pad (D-pad), there are eight buttons: A, B, Y, X, L, R, Z and Start.

Nintendo later released a wireless version of the controller, called the "Wavebird". Instead of wires, it used RF signals to communicate with the console and was powered by standard AA batteries.

Popular Games

The Nintendo Gamecube was known of it's popular first party games, which include:


  1. "Consolidated Sales Transition by Region" (PDF). Nintendo. 2008-07-30. Retrieved 2008-07-30. 

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