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Nintendogs
Dalmatianfriends.jpg
The European version of Nintendogs, Dalmatian and Friends.
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Producer(s) Hideki Konno
Designer(s) Kiyoshi Mizuki
Composer(s) Hajime Wakai
Platform(s) Nintendo DS
Release date(s) JP April 21, 2005
NA August 22, 2005
PAL October 7, 2005
Best Friends version
NA October 24, 2005
Dalmatian & Friends version
PAL June 16, 2006
NA October 16, 2006
Genre(s) Pet-raising simulation
Mode(s) Single player, multiplayer via Bark Mode
Rating(s) CERO: A
ESRB: E
OFLC: G
PEGI: 3+
Media Nintendo DS Game Card
Input methods Face buttons, touchscreen, built-in microphone

Nintendogs (ニンテンドッグス ?) is a real-time pet simulation video game developed and published by Nintendo for the Nintendo DS handheld video game console. It was first released in Japan, and was later released in North America, Australia, Europe, and other regions. It was originally released in three different versions: Dachshund & Friends, Lab & Friends, and Chihuahua & Friends. It has been re-released twice since then, first as a bundled release with a special edition Nintendo DS with a new version called Nintendogs: Best Friends, and then later as Nintendogs: Dalmatian & Friends.

Nintendogs utilizes the DS's touchscreen and built-in microphone. The touch screen allows the player to pet a dog, as well as to use various items that can be found or purchased. These range from balls and frisbees, to toys, to grooming supplies to keep the dogs happy. The microphone is used to call to the player's dog by speaking the name given to the dog in the beginning of the game as well as to teach the dog commands such as "sit" or "roll over". Players can bring their dogs on walks and to the park if they so choose. They may interact with other players in multi-player by using the DS's wireless linkup. It also uses the DS's internal clock and calendar to allow the dog to grow hungrier or dirtier based on the elapsed time.

Nintendogs received mostly positive critical reception. It has an aggregate score of 85% at Game Rankings,[1] and has won many awards, including the 2006 Innovation Award from PC World and Best Handheld Game from the Associated Press. As of March 31, 2009, all versions of Nintendogs combined have sold 22.27 million copies worldwide,[2] making it the second best-selling standalone game. Because of Nintendogs's success, Nintendo has made several related products, including Nintendogs toys[3] and a series of Nintendogs trading cards.

Contents

Gameplay

A Miniature Dachshund puppy being petted through use of the touch screen.

Using the touchscreen, the owner can play with, train, pet, walk, brush, and wash a virtual dog.[4] With the microphone that is built into the DS, the player can create voice commands which the puppy will understand and, if properly trained, follow.[5] Dogs can be walked to the park where they can practice their disc catching skills, and to the gymnasium to practice dog agility.[6] The game features two brands of currency: money and "trainer points". Money is used to purchase items, whiles trainer points grow or shrink depending on the actions of the player. As points accumulate, more dogs become available for the player to adopt, and more background can be purchased to decorate the player's in-game house. By walking their dog, players earn trainer points; the amount of points varies depending on the length of the walk, and activities participated in on the way, such as contest training. While walking, question mark icons on the map point out areas that may contain neighborhood dogs or presents, though presents can be found unmarked as well. The player's dog will usually bark once when encountering a "?" mark icon that is a present, and usually bark twice if it is a neighborhood dog. When encountering another dog and one's trainer, the player's dog may fight or play with the other.

Only three dogs may be kept at the player's in-game dwelling at one time, and five dogs may be stored at the "Dog Hotel". The dogs may also be swapped, dropped off, and picked up at any time. The player may not have any more than eight dogs at a time, but dogs may be donated to make space for more pets. The dog can be cared for by being fed with different types of food and groomed with varying items. As time passes without the dog being cared for, its condition will slowly deteriorate, as it becomes more hungry and dirty. The condition of the player's puppies can be found by clicking the dogs' name. Hunger is listed as Full, Normal, Hungry, and Famished. Thirst is listed as Quenched, Normal, Thirsty, and Parched. The condition of the dog's coat is listed as Beautiful, Clean, Normal, Dirty, and Filthy. If its condition is neglected for long enough then the dog may run away, eventually to return, sometimes with a present. Dogs do not age, meaning they remain as puppies.[7]

Nintendogs features a variety of contests, which are the player's main method of earning money and trainer points. There are three contests: Disc Competition, Agility Trial, and Obedience Trial. In each of them, there are 5 classes: Beginner, Open, Expert, Master, and Championship. Each contest is commented on by two men, named Ted Rumsworth and Archie Hubbs. (It was said that Archie sometimes eats dog treats.) If the player's dog places 3rd or higher in whatever class who is in, the dog will proceed to the next class, where the contest increases in difficulty level. Prize money earned differs depending on which contest has been entered, what place is finished, and the class the dog is in. If the player does not place at least 3rd, they will be dropped to the previous difficulty level, unless they were in the Beginner class, at which point they will remain there. Dogs that are especially dirty or hungry are not able to participate in contests.

Nintendogs supports a link-up method through the Nintendo DS's built-in wireless networking capabilities. A player can link one's system with that of another person who owns a copy of Nintendogs to let the players' puppies play together. This is called Bark Mode.[8] If connected with a player who has a dog not in the current player's kennel, that dog will become available. Also, players can use an item called the "White Record" to record a message. This can be used to say something to the other player. Dogs may also carry a present to give away for good to the other player.

Development

Nintendogs began as a technical demo on the Nintendo GameCube long before it was considered for the DS. It made its way to the handheld when the DS was still in development. Shigeru Miyamoto originally came up with the idea for the game when he and his family bought a dog, which inspired him to create the project.[9] The game's producer, Hideki Konno, looking for a game to take full advantage of all of the Nintendo DS's features, decided on a dog simulation game. Nintendogs, first called Puppy Times, was originally designed to have 15 different versions, one for each breed of dog. Satoru Iwata suggested this to convey the feel that the player was choosing a dog from a kennel. However, the debugging process for each version would have been too time consuming to be feasible. After going back and forth between numbers of versions, they eventually settled for three, with six dogs each and the rest available after completing in-game goals.[10]

Versions

Venn diagram showing the first six dogs available in each of the five North American versions.

Originally, three different versions of Nintendogs existed. In Japan, their subtitles were Chihuahua & Friends, Dachshund & Friends, and Shiba & Friends. In North America, Singapore, and Europe, the game's subtitles are maintained, but the Shiba & Friends title was changed to Lab & Friends, a more recognizable breed in those countries, though the Shiba Inu is still present in the game. Another version of Nintendogs, titled Nintendogs: Best Friends, has been bundled with teal and pink Nintendo DS models. (In the US, the pink version was only available at Target and Toys "R" Us.) Europe had slightly different bundles: a pink DS bundle with the Dachshund version of the game, and a blue DS bundle with the Lab version. Another version called Nintendogs: Dalmatian & Friends was released in Europe,[11] and then later in North America and Singapore. This version includes the most popular breeds from the other versions, as well as the Dalmatian available for purchase from the beginning of the game, without the player needing to locate a special item

All the regions' versions contain all the breeds and are all identical, except that four breeds are not available in the Japanese versions. The difference between versions is the selection of the six (or five in the Japanese versions) breeds which the player starts with, but the other breeds can be unlocked as the player progresses through the game. Unlocking occurs when the player achieves certain goals, for example gaining a certain number of trainer points or finding a particular object. The other difference is that each version has different exclusive items one can obtain whiles going out for a walk.

Reception

The game has been well received by critics, with an average score of 85% at Game Rankings.[1] In the May 2005 edition of the Famitsu, a popular Japanese gaming magazine, Nintendogs received a perfect 40/40 score. Only four other games had attained this score at the time.[12] It also received an 8.5 out of 10 in Nintendo Power. Game Informer gave Nintendogs an 8 out of 10, reflecting on the game's lack of an ending.[13] Game Oracle gave it 85% and a recommendation saying that unlike most sims, it has a lot of depth.

Awards

In addition to recognitions from publications such as Entertainment Weekly, BusinessWeek, and the Chicago Sun Times, Nintendogs also won a wide variety of awards.

Sales information

In the first week of its release in Japan (April 18, 2005 to April 24, 2005), the three versions, Shiba & Friends, Miniature Dachshund & Friends, and Chihuahua & Friends, sold 75,000, 49,000, and 44,000 respectively, totalling 168,000 units. This title game also boosted the Nintendo DS system sales by over 4.2 times the previous week to 95,000 units, up from 22,000.[20] It was the 91st best-selling game in Japan in 2008, selling 142,591 copies combined, with lifetime sales of 1,850,984 combined.[21] Nintendogs also had very successful launches in North America and Europe, with first week sales of over 250,000[22] and 160,000[23] respectively.

On March 23, 2006 at GDC 2006, Nintendo's president Satoru Iwata announced that international sales of Nintendogs sales had reached 6 million.[24] By March 31, 2008, the game was the best-selling Nintendo DS game published by Nintendo.[25] As of January 30, 2009, all versions of Nintendogs combined have sold 21.67 million copies worldwide, and it has retained its status as Nintendo's top first-party title for the DS.[26]

Legacy

Trading cards

In late 2005, Nintendo of America released the first series of Nintendogs "6-Card Fun Paks". Three different pack designs (each based on the US-released designs of the DS game) contains an assortment of "Collectible cards, stickers & more!". Each pack randomly contains two of 18 different Breed cards, one of nine different Dog in Training tip cards, one of six different Miscellaneous cards, one of 18 different Pop-Up Cards, one of six sundry sheets of stickers, one of four temporary tattoos, and one Sweepstakes card.

Another series of these cards were released in early 2007 by Enterplay, LLC.[27] These cards, officially licensed by Nintendo, were created by the same individuals who worked on the first series. As such, the cards greatly resemble the first series. Keeping the "6-Card Fun Pak" name, each package contains two of 20 different At the Kennel cards (which feature all eighteen breeds from the games,[28] including the Dalmatian and Jack Russel Terrier), one of nine Dog in Training tip cards, one of four Miscellaneous cards, one of 20 Pop-Up Cards, one of six sheets of stickers, one of four temporary tattoos and one Sweepstakes card. The next series also features three sundry packages, this time with a Dalmatian, Beagle, and Pug on the front of the package.

Plush toys

A line of Nintendogs plush toys were released in Japan, featuring the most popular breeds in each game.[3] They are also available at the Nintendo World Store. Various Nintendogs T-shirts were also made available at the Nintendo World Store as well. In Europe and Australia, a series of plush toys with an electronic sensor were released, and when the owner shook the bone, the dog would walk and bark. Nintendo has also released a set of plushes through Earthwood Toys.

In other games

There's a minigame in WarioWare: Smooth Moves, in which the player must make the dog give the paw. There are the icons "Home" and "Supplies" on the screen, but the player's hand is visible, and that's something that doesn't exist in the game. A Nintendog also appears in Super Smash Bros. Brawl as an assist trophy. Also, there are multiple Nintendogs DLC available in the game Animal Crossing: City Folk.

References

  1. ^ a b "Nintendogs: Chihuahua and Friends Reviews". GameRankings. http://www.gamerankings.com/htmlpages2/926847.asp?q=Nintendogs. Retrieved 2008-11-21.  
  2. ^ "Financial Results Briefing for the 69th Fiscal Term Ended March 2009". Nintendo. 2009-05-08. pp. 6. http://www.nintendo.co.jp/ir/pdf/2009/090508e.pdf#page=6. Retrieved 2009-05-08.  
  3. ^ a b "Tug 'n Play Nintendogs plush". Videogamefigures.com. http://www.videogamefigures.com/store/pc/Nintendogs-Interactive-Play-Pups-Tug-n-Play-Shih-Tzu-33p291.htm. Retrieved 2008-11-21.  
  4. ^ "pg 26". Nintendogs manual. Nintendo DS. 2005.  
  5. ^ "pg 13". Nintendogs manual. Nintendo DS. 2005.  
  6. ^ "pg 26". Nintendogs manual. Nintendo DS. 2005.  
  7. ^ Nintendo (2005). "pg 08". Nintendogs manual. Nintendo DS.  
  8. ^ "Nintendogs: Chihuahua & Friends". http://ds.ign.com/articles/643/643652p2.html. Retrieved 2009-12-25.  
  9. ^ Miyamoto, Shigeru. Interview with Peter Rojas. Nintendo's Shigeru Miyamoto. 2005-10-03. Retrieved on 2009-05-03.
  10. ^ Development information on IGN.com
  11. ^ "Nintendogs - Dalmatian Edition announced!". Touch! Generations. http://www.touchgenerations.com/enGB/games/nintendogs/news/nintendogs_press_release.php. Retrieved 2006-06-30.  
  12. ^ Ashcraft, Brian. Famitsu Gives Metal Gear Solid 4 Perfect Score. Kotaku.com. Retrieved 06-04-2008.
  13. ^ Game Informer Nintendogs news
  14. ^ "2005 Winners". gamecriticsawards.com. http://www.gamecriticsawards.com/win.html.  
  15. ^ "Yellow Pencil Awards". gamesutra.com. http://www.gamasutra.com/php-bin/news_index.php?story=9488.  
  16. ^ "2006 Winners". PETA. http://www.peta.org.uk/feat/proggy/2006/winners.html.  
  17. ^ "IGN Editors' Choice Games". IGN. http://ds.ign.com/index/choice.html. Retrieved 2006-09-02.  
  18. ^ "IGN.com presents the Best of 2005". IGN. http://bestof.ign.com/2005/ds/15.html. Retrieved 2008-05-01.  
  19. ^ Editor's Choice - GameSpot
  20. ^ Anoop Gantayet (April 28, 2005). "DS Sales Skyrocket in Japan". IGN. http://ds.ign.com/articles/608/608232p1.html.  
  21. ^ "2008 top 100". Kyoto.zaq.ne.jp. http://www.kyoto.zaq.ne.jp/dkbkq103/yso/top100/2008.htm. Retrieved 2009-01-21.  
  22. ^ "Nintendo Reveals Impressive U.S. Nintendogs Figures". Gamasutra. September 1, 2005. http://www.gamasutra.com/php-bin/news_index.php?story=6393.  
  23. ^ "Nintendo Claims European Sales Boost For DS". Gamasutra. October 12, 2005. http://www.gamasutra.com/php-bin/news_index.php?story=6811.  
  24. ^ "GDC: The Nintendo keynote blow by blow (Updated)". Joystiq. http://www.joystiq.com/2006/03/23/gdc-the-nintendo-keynote-blow-by-blow/. Retrieved 2006-06-30.  
  25. ^ "Financial Results Briefing for the Fiscal Year Ended March 2008: Supplementary Information" (PDF). Nintendo. 2008-04-25. pp. 6. http://www.nintendo.co.jp/ir/pdf/2008/080425e.pdf#page=6. Retrieved 2008-08-03.  
  26. ^ "Nintendo Reveals Million-Selling Titles, 2009 Line-Up". 2009-01-30. http://www.gamasutra.com/php-bin/news_index.php?story=22095.  
  27. ^ Nintendogs - Is That One Good?
  28. ^ Nintendogs trading cards

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Nintendogs
Box artwork for Nintendogs.
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Designer(s) Kiyoshi Mizuki
Release date(s)
Genre(s) Virtual pet
System(s) Nintendo DS
Mode(s) Single player, multiplayer via Bark Mode
Rating(s)
CERO: All ages
ESRB: Everyone
OFLC: General
PEGI: Ages 3+

Nintendogs is a Nintendo DS game based around looking after a puppy (or puppies) and entering them into competitions, earning money to buy them things, etc. The dogs will not 'die', but if they are not fed for a long period of time they will be disobedient until they are. Nintendogs was originally released in three versions (Dachshund & Friends, Dalmatian & Friends and Lab & Friends). These were followed by two more versions, Chihuahua & Friends and Best Friends.

Like the multi-version releases in the Pokémon series, the different versions of Nintendogs are mostly identical. All include the same breeds, although each only provides access to a limited selection at the beginning of the game; other breeds can be unlocked by collecting owner points. Version-exclusive items can be unlocked by using Bark Mode with a different version.

Box Artwork

Table of Contents

Getting Started
Appendices
  • Items
  • Discount Shopping
  • Bark Mode
  • Unlockables

Gaming

Up to date as of January 31, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Nintendogs
Nintendogs logo
Developer(s) Nintendo
Publisher(s) Nintendo
Release date August 22, 2005 (NA)

October 7, 2005 (EU)
April 21, 2005 (JP)

Genre Virtual pet
Mode(s) Single player/Multi-player
Age rating(s) ESRB: E
PEGI: 3+
Platform(s) Nintendo DS
Media Cartridge
Credits | Soundtrack | Codes | Walkthrough


Nintendogs (which was originally titled "Puppy Times") is a virtual pet simulation game by Nintendo. It gained a lot of buzz and coverage when it became one of the few games to receive a perfect score from Famitsu. In Nintendogs, you raise puppies, teach them tricks with voice commands, play with them, enter them in contests, win items, and take care of them. The touch screen and microphone are used to pet the dog, call them, throw items, scrub them, teach them tricks and more.

There are 6 versions of the game, each game with several different breeds of dog, and exclusive items:

  • Nintendogs: Labrador and Friends (Released in North America and Europe only)
  • Nintendogs: Dachshund and Friends
  • Nintendogs: Shiba and Friends (Released in Japan only)
  • Nintendogs: Chihuahua and Friends
  • Nintendogs: Dalmatian and Friends
  • Nintendogs: Best Friends Version (Released in North America only)

The Labrador and Shiba versions are essentially the same set of dogs, only with a different dog on the cover. This was done because Shibas are popular in Japan, but the casual non-Japanese consumer doesn't know what the hell a Shiba Inu is, but everyone loves Labs.

Contents

Tricks

This photograph shows how realistic Nintendogs is.

The most unique aspect of Nintendogs is the ability to teach your dogs tricks in a way that very accurately resembles real life. Just like in real life, if you want to teach your dog a trick, you gently guide your dog into the position (for shake, grab his paw, for roll-over, gently push his belly while he's lying down, for sit, rub downwards on his head) and then tell him the name of the command, then reward him for doing it. Repeat this over and over and he'll eventually learn the trick.

There are a lot of tricks, only a handful of them are mentioned in-game, and the rest must be figured out on your own. There are 14 'common' tricks, that you can teach your dog just by observing him play, and then there are even more hidden tricks, that are much more complex to pull off. Rumors suggest that you can even teach your dog to do backflips. Yes, the rumors are true... you CAN teach your dog to do a backflip but you have to work it out yourself...!

There are no preset names to tricks. Meaning you can call your trick whatever you want, for each individual dog. You 'roll over' for your Shiba Inu may be 'roll over', but for your Toy Poodle you could train it so that when you yell 'DIE!!!' it falls on its back and sticks it's feet in the air.

If you have taught your dog all 'known' tricks, try telling your dog to do one trick, then another. These combinations are slightly harder for your dog, but none of the other dogs will know them! Try 'TurnAround'. Tell your dog to 'beg' then 'spin' and it will hopefully turn around whilst in beg.

Contests

Various Nintendogs screenshots.

There are three contests in the game, which you can enter your dog in to earn money. They are:

  • Disc Competition - Use the stylus to throw the flying disc (...frisbee). You can throw the disc as far as you want, but you have to know how far your dog can catch it, because if he misses you won't get any points. Points are based on distance, with bonus points awarded to jumping catches. You can practice at home, but the area is too small to practice throwing really long distance. You'll have to walk your dog to the park for that.
  • Agility Trial - Use the stylus to guide your dog through an obstacle course in the order indicated on the top screen. Practice by taking your dog for a walk to the gym.
  • Obedience Trial - Show that your dog can perform and hold certain tricks. Grooming is part of the score. After showing your dog can perform a specific set of tricks, you can rack up more points by showing off in a free style mode.

Bark Mode

You can set your system to 'Bark Mode', where your dog (and an item, should you choose to give him or her one) will walk around 'barking' for other dogs. When you put the game in 'Bark Mode', the DS wirelessly searches for other dogs in Bark Mode. If it finds one, your dog will bark to alert you (even if the DS is closed, in sleep mode.) Both dogs will play together in a common field, and the trainers will receive each other's items, and hear what's been recorded on each other's White Record. The White Record is an item that lets you record up to 10 seconds of audio to play back whenever you like, and to send to other people you meet in Bark Mode.

Persistent World

Much like Animal Crossing, Nintendogs is set in a persistent world. Meaning if you don't play it all day, your dog will be hungry next time you turn it on. The game follows the DS's internal clock, and adjusts night and day accordingly. Your dog will sleep at night, and be more energetic in the day. Your dog requires at least 30 minutes of rest between walks, and can only enter 3 competitions a day. There's also a limit on how many times you can walk your dog or teach them new tricks before they get tired of it.

When you first get a dog, you can only teach it 2 tricks a day, soon it can do 3 and after a little while, it can do 4.

Breeds

All dogs can be unlocked from any version (including 2 hidden dogs) but each version starts with its own set of six dogs to choose from.

Dachshund & Friends

Nintendogs: Dachshund & Friends

Chihuahua & Friends

Nintendogs: Chihuahua & Friends

Labrador/Shiba & Friends

Nintendogs: Labrador & Friends
Nintendogs: Shiba & Friends

Dalmatian & Friends

Nintendogs: Dalmatian & Friends

Best Friends Version

Nintendogs: Best Friends Edition

Criticism

Criticism for Nintendogs ranges from "They're not enough like real puppies!" to "They're too much like real puppies!" but almost always translates to "I'm an idiot." Despite near-perfect reviews across the board, gamers still like to call it a kiddy game or find other inane reasons to make themselves not like it. This tends to happen a lot with games that are both 'cutesy' and open ended, such as Animal Crossing. These types of games are, ironically, often enjoyed by older more mature gamers, whereas younger teenage gamers tend to call them 'kiddy'. As some think this, others love the game, young or old because of the 'real factor' of the dogs.

The following is a list of the most frequently used arguments against Nintendogs, by people who have never played Nintendogs:

  • It's just like Tamagotchi - A tamagotchi is a small virtual pet, with 'gameplay' that relies on repetition (feeding it) to keep your pet alive. There is no progression or challenges or anything, other than the fear of letting your pet die. Nintendogs is not a Tamagotchi. For one, your pet can't die. The game does not require repeated feeding and watering and cleaning of your dog to keep it alive. While you can do all of the above, they are within a realistic time line (once or twice a day) and the only consequence for not performing these actions, is your dog will become unhappy. The accusation that it's a Tamagotchi, is based solely on the fact that it simulates a pet, whereas other more tedious games are never compared to Tamagotchi. The relationship to Tamagotchi is superficial at best.
  • It's unrealistic, the puppies never grow old or die or have sex - There is almost no gameplay benefit of death or aging in a game such as this. There is also no need for dog-sex in a game about dog training, not dog breeding. It's amazing how this criticism is applied towards Nintendogs, when Mario never grows old, Pokémon never die and Rayman never has sex.
  • It's realistic, anything you can do with Nintendogs I can do with my real dog! - And anything I can do in Tony Hawk's Pro Skater, I can do with my skateboard. And anything I can do in Madden NFL 06 I can do with a football. Nintendogs is a stylized simulation that curves realistic representation of real-world actions into a gameplay format. Very few sims are as rigid and difficult as real life. The Nintendogs learn and perform tricks much faster and easier than a dog in real life would. How many people do you know who've trained their dogs to backflip in 10 minutes?
  • Reviewers haven't had enough time to get bored with the game, it has no lasting long-term appeal! - This argument could be applied to just about any game in existence, and it would still be stupid. Reviewers don't review games straight out of the box, they, at the very least, play them for the 'average' amount of play time. What makes this argument more ridiculous, is that Nintendogs is a open ended game designed to be played in short spurts for an indefinite amount of time (like Animal Crossing, or Harvest Moon) and has no 'ending'. It would take at least a week of constant training to get any one dog to a state where there's no new challenges to be done with that dog. But the players can have more than one dog, and each one of the 20 breeds has is unique gameplay style. And, much like Animal Crossing, there is an almost endless supply of cosmetic vanity items to be discovered.
  • Puppies are a fad! - You're stupid.

Legitimate Criticism

The game is, however, not perfect.

  • Voice recognition problems - The problem doesn't seem to be with the voice recognition technology itself, but with the ambiguity as to what the problem is when it doesn't work. When you call your dog's name, they seem to come every time, which is a sign that the voice recognition system works pretty well. However, when you try to get your dog a trick, they'll sometimes just stare at you blankly. Other times they'll do a trick, but the wrong one. Is it because you're not saying it clearly? Is it because there's too much background noise? Is it because there was too much background noise when you taught the trick, and now there isn't? Is it because it sounds too much like another trick? Or is it just because you're dog's not being obedient? There are many factors and, at times, it's hard to tell which one the problem is. Though this can be frustrating, there are some ways around it:
    • Make sure there's no background noise when you teach a command.
    • Don't make commands too complex (2 syllables at most.)
    • Try to be away from background noise when performing the right trick is absolutely necessary (like at an obedience trial.)
    • Pet your dog when it does the right trick, but not if it does the wrong one.
    • Don't lean in towards the microphone, it works best when you're at least six inches away.
    • Don't talk to the microphone, talk to the screen; Microphones work better when you speak into them at an angle.
  • Limited Bark Mode - One of the biggest complaints is that 'Bark Mode' only works when both players are in Bark Mode, and that you can't actually play the game while in Bark Mode, so even if someone else had Nintendogs nearby, it's not very likely that the systems would communicate. This is unfortunate, as it would be great if Bark Mode worked like the PictoChat Search feature, where it could be left on while playing the game. However, the manual says that using Bark Mode consumes more power than just PictoChat Search, so leaving it on for a long time probably wouldn't be a good idea. It still sucks though.

This article uses material from the "Nintendogs" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

Nintendogs is a video game for the Nintendo DS. In Nintendogs, the player has dogs. They give the dogs food and drinks if a dog is good one might get to feed them a dog biscuit or a jerky treat but be careful, do not feed them too many of these wonder treats because then the dog would not want to walk anymore. The dogs can be washed, taken for a walk, taught to do tricks and put into contests. The contests are: agility trial, disc competition and obedience trial. One can find out how to compete in these contests by looking at their care books, under Supplies. At the start of the game one can choose a type of dog and give it a name. One can pat another player's dog to get trainer points, if a player gets 4,000 trainer points he might get a present.

There are four versions of the game each with different breeds. They are: dalmatian and friends, chihuahua and friends, Labrador and friends and dashund and friends. All breeds are unlockable in every version and a player can unlock dogs by increasing his trainer points. However, he can only have three dogs at home. To get more the player must drop off one at the Dog Hotel. Every player can only drop off five dogs at a time.

If the player does not play the game for a long period of time, the dog may run away. So players need to play with their dogs daily.








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