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No More Heroes 2: Desperate Struggle
No More Heroes 2 Desperate Struggle.jpg
North American box art
Developer(s) Grasshopper Manufacture
Publisher(s) NA Ubisoft[1]
EU Rising Star Games
AUS AFA Interactive
Designer(s) Goichi Suda
Platform(s) Wii
Release date(s) NA January 26, 2010[2]
EU Early 2010[2]
Media Wii Optical Disc
Input methods Wii Remote and Nunchuk, Classic controller

No More Heroes 2: Desperate Struggle[1] (ノーモア★ヒーローズ デスパレート ストラグル Nō Moa Hīrōzu Desuparēto Sutoraguru ?) is an action video game currently in development for the Wii video game system. It is being directed by Suda51, developed by Grasshopper Manufacture, published by Ubisoft[1] and Rising Star Games,[3][4] and has a release date of January 26, 2010 in North America, and February or March 2010 in Europe.[2] A Japanese release date has yet to be determined, as a press release by Marvelous Entertainment, who were responsible for publishing No More Heroes in Japan, confirms only that Xseed Games will be handling the publishing of Desperate Struggle in North America,[2] and that plans for release in Japan are currently undecided. At their E3 press conference, Ubisoft announced that they are publishing the game.



In a trailer and several Famitsu scans, Travis has been seen to dual wield twin beam katanas. Other combat moves are set to be similar to the first game, in an interview with IGN, Suda51 states, "Expect some really cool new wrestling moves," confirming the reappearance of that particular mechanic. Use of the environment for certain moves is something the developers are looking into adding.[5] Suda has stated that he would like to integrate the Wii MotionPlus peripheral into combat [6], but, as a few sites which have played a demo of it say that there is no Wii MotionPlus usage.

Suda51 has also stated that not only will the game world be largely improved over the first game, the sidequests available will be far more varied and will be connected to the main story. The physics and the enemy A.I. will also be improved, to create greater variety in combat. A "Mark II" version of Travis' motorbike will be featured, along with a driving overhaul. The number of boss fights will increase. There will be 50 bosses, but some will challenge Travis in groups so this does not necessarily mean there will be 50 encounters. Travis will also have to defend his ranks from people lower ranked than him.

In a new trailer shown at Penny Arcade Expo, Suda states that Travis will have up to four kinds of Beam Katanas, including the aforementioned dual wielded beam katanas, as well as a newly premiered "Giant Beam Katana".[7]

Shinobu and Henry are confirmed to be playable, and play differently than Travis, though the player can't choose to play as either of them at any time in the game.


Travis Touchdown, the series protagonist, is said to have withdrawn from the ranks of the UAA for three years.[8] During those three years, Travis has fallen to 51st place, and Santa Destroy has been taken over and renovated by the "Pizza Butt" corporation, who in the first game were looking to open restaurants in the town.[6]

Sylvia Christel, the "agent" who convinced Travis to join the UAA, has returned to invite him back into the ranks once more.

Motivated not only by Sylvia, Travis is also fighting to avenge the death of his friend Bishop, who is shown in a scene in the reveal trailer where various hitmen hold up his store, brandishing firearms. These hitmen work for Pizza Bat Jr., a mysterious green-suited man shown in recent trailers.[9]

The E3 trailer showcased at least one boss fight against a man, Nathan Copeland, brandishing a morphing beatbox, as well as Kimmy, a teenage schoolgirl and Travis admirer with a double-edged katana who became an assassin to meet him.[10] In recent videos and coverage, bosses have been shown to include Charlie MacDonald, a football player that turns into a giant mecha, who Travis battles with a mecha of his own based on his favorite anime.[11]

In a recent interview with Suda 51 at TGS 2009, it is confirmed that this will be the last game Travis Touchdown will star in.[12]


Some of the assassins found in the game are:

  • Skelter Helter: Helter Skelter's brother who comes to avenge his death, he uses a sword and a multi-barreled revolver as weapons.
  • Nathan Copeland: A Hip-Hop enthusiast with his own recording studio, and the leader of a religious cult. He uses a boom box packed with a missile launcher that transforms in a pair of robotic arms as his weapon.
  • Charlie MacDonald: A football player that is accompanied by a group of cheerleaders known as the Santa Destroy Power Squad. He and the cheerleaders form a giant robot, known as the Santa Death Paradise, to fight Travis.
  • Kimmy: A schoolgirl that happens to be a big fan of Travis, and became an assassin in order to meet him. She uses a flute that transforms into a dual beam katana as a weapon.
  • Pizza Bat Jr.: A mysterious bald man who not much is known about. The hitmen who killed Bishop work for him.
  • Million Gunman: An assassin Shinobu fights.
  • New Destroymen: A returning character from the first game. After being sliced in half by Travis, each part of Destroyman's body was outfitted with a robotic second half, creating two New Destroymen, who fight Shinobu together.

Other assassins include a woman with a six-limbed jet-pack that appears briefly in the first trailer,a baby-faced behemoth with a flaming scythe, and a samurai faces Travis at sundown in a Californian desert.


Desperate Struggle was announced on October 8, 2008, where a teaser trailer for the game was shown at the Tokyo Game Show in Chiba, Japan. This trailer provides little insight to the premise of the game, other than that the player will once again take control of Travis Touchdown, the protagonist from the first game. Following No More Heroes' suit of pitting Travis against unique adversaries, the trailer sees Travis preparing to battle a woman fitted with a six-limbed jet pack. It has been stated that this time around, Travis is fighting for revenge, and that he has also become more serious about fighting than he was in the first title.[13] Also, similar to the first game's numerous references to popular culture, in the trailer Travis says the Terminator series' catch phrase "I'll be back!" before initiating a sequence with music similar to that of the Terminator series' scores.

Desperate Struggle is planned for release in Europe in both "extreme" and mild formats, to appeal to European fans who were disappointed by the bloodless version of No More Heroes that was published in their region.[14]

Plans for a No More Heroes sequel were first revealed shortly after the release of the first game, in a March 15, 2008 interview with Computer and Video Games, where Suda revealed he would be interested in producing a No More Heroes 2 for the Wii, on the condition that the game sold well enough to convince its publishers.[15] With No More Heroes' positive reception in North America, and Martin Defries, manager of Rising Star Games who were responsible for publishing No More Heroes in Europe, raving about the sales of the first game,[16] not only was it unlikely that Suda's intention to direct a follow-up would go unsupported, but this meant it was likely that the sequel would not be published exclusively in Japan. Release dates for Desperate Struggle in North America and Europe have been confirmed. It was announced at TGS 2008 that Xseed Games would publish the game in North America, taking over from Ubisoft which had published the North American release of "No More Heroes", while Rising Star Games would again handle the European release.[3] Ubisoft, however, announced at E3 2009 that they would be publishing the game in North America.

Suda has stated that the game will incorporate a strong theme of revenge. While he suggested the game would be more serious, he still wanted to maintain the game's sense of humor. He has also acknowledged the criticism that was made that the open world in the first game was less than satisfying, and hopes to add more detail this time around.[17]

Suda has announced that No More Heroes 2: Desperate Struggle will be the last No More Heroes game on the Wii. He was quoted by saying "I think this is the last NMH that is going to be developed on Wii, To expand NMH to new possibilities, we need a new platform. Wii is a great platform, but we've done everything we can with it now.[18] He has since clarified this statement, stating that he intends to continue No More Heroes on the next Nintendo system, likely with a protagonist who is not Travis Touchdown. "I've finished the story for Travis [Touchdown]. It's completely finished in No More Heroes 2." Anything developed will involve "a different character, or something like that within the series [19]

In another interview with Kotaku, Suda51 stated he had no intentions of doing a sequel, but he had a change of heart due to the strong sales of the original. "I originally didn't want to make another No More Heroes," says game designer Goichi Suda. "The game was supposed to be a one off dealio, but when the title did well, sequels do happen." [20]


  1. ^ a b c Nintendo Power, August 2009, pp. 57–60  
  2. ^ a b c d "東京ゲームショウ2008において新作発表会を開催". Marvelous Entertainment. 2008. Retrieved 2008-10-09.  
  3. ^ a b "TGS 2008: Some More Heroes Wii-bound next year". GameSpot. 2008. Retrieved 2008-08-09.  
  4. ^ "Ubisoft reveals 'No More Heroes' sequel".  
  5. ^
  6. ^ a b "No More Heroes 2 Goichi Suda Interview". GameTrailers. Retrieved 2009-06-24.  
  7. ^
  8. ^ Lopes, João (2009-05-27). "Media: No More Heroes 2 Details!". N-Europe. Retrieved 2009-06-24.  
  9. ^ "No More Heroes 2: Desperate Struggle Preview". G4. Retrieved 2009-12-26.  
  10. ^ "No More Heroes 2 E3 2009 Trailer". GameTrailers. Retrieved 2009-11-28.  
  11. ^ "No More Heroes 2: Desperate Struggle Updated Hands-On - The Early Levels and a Cool Surprise". GameSpot.;img;1&mode=previews. Retrieved 2009-12-14.  
  12. ^
  13. ^ "A few No More Heroes: Desperate Struggle details". Nintendo Everything. 2008. Retrieved 2008-10-09.  
  14. ^ "No More Heroes 2 will arrive in two flavors in Europe". Nintendo Everything. 2008. Retrieved 2008-10-09.  
  15. ^ "Wii Interview: A chat with Suda 51". Computer and Video Games. 2008. Retrieved 2008-10-09.  
  16. ^ "Rising Star enjoys Wii chart success". Market for Home Computing and Video Games. 2008. Retrieved 2008-10-09.  
  17. ^ Oli Welsh (2008-10-17). "Suda 51 Interview". Eurogamer. Retrieved 2008-10-17.  
  18. ^
  19. ^ "Suda Clarifies What No More No More Heroes Means".  
  20. ^ "But Will There Be No More No More Heroes?".  

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