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The Legend of Zelda: Ocarina of Time
Box art for The Legend of Zelda: Ocarina of Time (Player's Choice version)
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Director(s) Eiji Aonuma
Yoshiaki Koizumi
Producer(s) Shigeru Miyamoto[1]
Artist(s) Yusuke Nakano
Composer(s) Koji Kondo
Series The Legend of Zelda
Engine Modified Super Mario 64 engine
Platform(s) Nintendo 64, Nintendo GameCube, iQue Player, Virtual Console
Release date(s)
Genre(s) Action-adventure
Mode(s) Single-player
Rating(s) ELSPA: 3+
ESRB: E
OFLC: G8+
PEGI: 7+ (N64, GCN), 12+ (Wii)
Media 256-megabit Nintendo 64 cartridge, Nintendo GameCube Game Disc, iQue Player cartridge, Virtual Console download

The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ Zeruda no Densetsu Toki no Okarina ?) is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit cartridge, which was the largest-capacity cartridge Nintendo produced at that time.

Ocarina of Time is the fifth game in The Legend of Zelda series in terms of release date, but is thought to be set before the first four games. The player controls the series' trademark protagonist, Link, in the land of Hyrule. Link sets out on a quest to stop Ganondorf, King of the Gerudo, from obtaining the Triforce, a sacred relic that grants the wishes of its holder. Link travels through time and navigates various dungeons to awaken sages who have the power to seal Ganondorf. Music plays an important role—to progress, the player must learn to play and perform several songs on an ocarina. The game was responsible for generating an increased interest in and rise in sales of the ocarina.[2]

Ocarina of Time's gameplay system introduced features such as a target lock system and context-sensitive buttons that became common elements in 3D adventure games.[3][4] In Japan, it sold over 800,000 copies in 1998, becoming the tenth-best-selling game of that year.[5] During its lifetime, Ocarina of Time sold 1.14 million copies in Japan, becoming the 134th-best-selling game of all time,[6] and has sold over 7.6 million copies worldwide.[7] The game won the Grand Prize in the Interactive Art division at the Japan Media Arts Festival,[8] won six honors at the 2nd Annual Interactive Achievement Awards,[9] and received universal critical acclaim. The title is considered by many critics to be the greatest video game ever made.[10]

Ocarina of Time had four major re-releases on the Nintendo GameCube and Wii consoles. It was ported to the GameCube as part of The Legend of Zelda: Ocarina of Time: Master Quest (ゼルダの伝説 時のオカリナ 裏 Zeruda no Densetsu Toki no Okarina Ura ?, 裏 (Ura) meaning reverse side), featuring reworked dungeons with new puzzles, and The Legend of Zelda: Collector's Edition as a direct port. It was also ported to the iQue Player in 2003 and the Wii's Virtual Console service in 2007. These re-releases were well received: while some critics considered the relatively-unchanged game to be outdated by modern standards,[11][12] most felt that the game has held up well over the years.[13][14]

Contents

Gameplay

The on-screen display shows actions mapped to context-sensitive buttons. Here, the green button controls Link's sword attack, the blue button sheaths Link's sword, and the yellow buttons control secondary weapons.

Ocarina of Time is an action-adventure game with role-playing and puzzle elements. The player controls Link from a third-person perspective in a three-dimensional space. Link primarily fights with a sword and shield; he can also use projectile weapons, bombs, and magic spells.[15] The control scheme introduced techniques such as context-sensitive actions and a targeting system called "Z-targeting"[3][16] In combat, Z-targeting allows the player to have Link focus and latch onto an enemy or other objects.[17] When using this technique, the camera follows the target and Link constantly faces it. Projectile attacks are automatically directed at the target and do not require manual aiming. Context-sensitive actions allow multiple tasks to be assigned to one button, simplifying the control scheme. The on-screen display shows what will happen when the button is pushed and changes depending on what the character is doing. For example, the same button that causes Link to push a box if he is standing next to it will have him climb on the box if the analog stick is pushed toward it.[3] Much of the game is spent in battle, but some parts require the use of stealth.

When the player uses Z-targeting, the view shifts to a letterbox format and arrows indicate the targeted enemy. The player can then circle strafe around the enemy to keep their sight on them.

Link gains new abilities by collecting items and weapons found in dungeons or in the overworld. Not all are required. Ocarina of Time has several optional side-quests, or minor objectives that the player can choose to complete or ignore. Completing the side-quests usually results in rewards, normally in the form of weapons or abilities. In one side-quest, Link trades items he cannot use himself among non-player characters. This trading sequence features ten items and ends with Link receiving an item he can use, the two-handed Biggoron Sword, the largest sword in the game. In another side-quest, Link can acquire a horse named Epona. This allows him to travel faster, but attacking while riding is restricted to arrows.[18] In order to get Epona, Link must learn her song while he is a child. However, he is only able to ride her when he and Epona are both adults.

Link is given the Fairy Ocarina near the beginning of the game, which is later replaced by the Ocarina of Time. Throughout the game, Link learns twelve melodies that allow him to solve various puzzles and teleport to previously visited locations in the game.[19] The Ocarina of Time is also used to claim the Master Sword in the Temple of Time. When Link takes the sword, he is sealed for seven years, until he becomes an adult, and therefore strong enough to wield the Master Sword. Young Link and adult Link have different abilities. For example, only adult Link can use the Fairy Bow and only young Link can fit through certain small passages. After completing the Forest Temple, Link can travel freely between the two time periods by replacing or taking the sword.

Plot

The events of Ocarina of Time take place before those of the first four games[20] and are set in the fictional kingdom of Hyrule, the setting of most Zelda games. Hyrule Field serves as a central hub connected to several outlying areas with diverse topography. Most of these areas are populated by the races of Hyrule: Hylians, Kokiri, Gorons, Zoras and Gerudo.[21]

The game opens as the fairy Navi awakens Link from a nightmare, in which Link is seen on a stormy night as a man on horseback, Ganondorf chases Princess Zelda who is being escorted also on horseback by Impa. Navi brings Link to the guardian of Link's village, the Great Deku Tree, who is cursed and near death. Link breaks the curse, but cannot stop the tree from withering. The Deku Tree tells Link a "wicked man of the desert" has cursed him and seeks to conquer the land of Hyrule and that Link must stop him. Before dying, the Great Deku Tree gives Link the spiritual stone of the forest, the Kokiri's Emerald, and sends him to Hyrule Castle to speak with the princess of destiny, Zelda.[22]

At Hyrule Castle, Link meets Princess Zelda, who has been having dreams about the future of Hyrule and foresaw Link's arrival. She believes Ganondorf, the Gerudo King of Thieves, is seeking the Triforce, a holy relic in the Sacred Realm that gives its holder god-like power. Zelda's description of Ganondorf matches that of the man who killed the Great Deku Tree. Zelda asks Link to obtain the three Spiritual Stones, one of which he already possesses, so that he might enter the Sacred Realm and claim the Triforce before Ganondorf reaches it.[23] Link goes to Goron City, where he meets Darunia, the leader of the Goron race. After Link kills King Dodongo, the boss of Dodongo's Cavern, Darunia gives him the Goron's Ruby, symbolizing brotherhood. Link next obtains the Zora's Sapphire from the Zora Princess, Ruto, after rescuing her from the belly of Lord Jabu-Jabu (a whale-like creature sacred to the Zoras).

Link returns to the castle, where Ganondorf is pursuing Zelda on horseback, as in his nightmare at the start of the game. Spotting Link, Zelda throws the Ocarina of Time into the castle moat and telepathically teaches Link the "Song of Time". After Ganondorf rides off, Link retrieves the Ocarina and uses the song together with the Spiritual Stones to open the door to the Sacred Realm. Through the door, Link finds the Master Sword, a legendary sword forged to fight evil. As he pulls the Master Sword from its pedestal, Ganondorf appears, having followed Link into the Sacred Realm, and claims the Triforce.[24]

Seven years later, an older Link awakens in a distant room known as the Chamber of Sages and is met by Rauru, the ancient Sage of Light and one of the seven sages who protect the location of the Triforce. Rauru informs Link that his spirit was sealed for seven years until he was old enough to wield the Master Sword and defeat Ganondorf.[25] The seven sages can imprison Ganondorf in the Sacred Realm; however, five of the seven sages are unaware of their identities after Ganondorf transformed Hyrule into a land of darkness. Link returns to Hyrule and is met by the mysterious Sheik, who guides Link to rid five temples of Ganondorf's monsters, allowing the power of the temples to awaken the sages.[26]

After awakening five sages, Sheik is revealed to be Princess Zelda and the Seventh Sage. She tells Link that Ganondorf's heart is unbalanced, causing the Triforce to split into three pieces, as predicted in an ancient prophecy.[27] Ganondorf kept the Triforce of Power, while the other two chosen by destiny carry the remaining pieces: Zelda gained the Triforce of Wisdom and Link obtained the Triforce of Courage. After Zelda bestows Link with the magical Light Arrows, Ganondorf traps Zelda in a magical crystal and takes her to his tower. The remaining six sages help Link enter the tower, where he battles and defeats Ganondorf, thereby freeing Zelda. After escaping the collapsing castle, Link is trapped in the castle area by a ring of fire and forced to battle Ganondorf once again; this time, using the power of the Triforce of Power, he transforms from his human form into a boar-like monster named Ganon. After fighting Ganon without his sword, Link eventually retrieves it, and, with the aid of Zelda's paralyzing light, delivers the final blow, which defeats Ganon. The seven sages trap Ganondorf in the Sacred Realm; still holding the Triforce of Power, Ganondorf vows to take revenge on their descendants.[28] Zelda uses the Ocarina of Time to send Link to his original time to live his childhood. The game ends with Link and Zelda looking at each other in the castle garden.

Development

First shown as a technical demo at Nintendo's Space World trade show in December 1995,[3] Ocarina of Time was developed concurrently with Super Mario 64 by Nintendo's EAD division.[29] Both were the first free-roaming 3D game in their respective series. Nintendo planned to release Super Mario 64 as a launch game for the Nintendo 64 and later release Ocarina of Time for the Nintendo 64DD, a disk drive peripheral for the system.[30] Nintendo eventually decided to release Ocarina of Time on a cartridge instead and follow it with a 64DD expansion.[31] At 32 megabytes, it was the largest game Nintendo had created.[32]

Shigeru Miyamoto was the principal director of Super Mario 64, but was a producer of Ocarina of Time, in charge of several directors.[33] Individual parts of Ocarina of Time were handled by multiple directors—a new strategy for Nintendo EAD. However, when things were progressing slower than expected, Miyamoto returned to the development team with a more hands-on directorial role. The team was new to 3D games, but assistant director Makoto Miyanaga recalls a sense of "passion for creating something new and unprecedented".[34] Miyamoto initially intended Ocarina of Time to be played in a first-person perspective, so as to enable the players to take in the vast terrain of Hyrule Field better, as well as being able to focus more on developing enemies and environments. However, the development team did not go through with it once the idea of having a child Link was introduced, and Miyamoto felt it necessary for Link to be visible on screen.[35] The development crew involved over 120 people, including stuntmen used to capture the effects of sword fighting and Link's movement.[36] Some of Miyamoto's ideas for the new Zelda title were instead used in Super Mario 64, since it was to be released first.[29] Other ideas were not used due to time constraints.[33]

Ocarina of Time originally ran on the same engine as Super Mario 64, but was so heavily modified that designer Shigeru Miyamoto considers the final products entirely different engines.[37] One major difference between the two is camera control. The player has much control over the camera in Super Mario 64, but the camera in Ocarina of Time is largely controlled by the game's AI. Miyamoto says the camera controls for Ocarina of Time are intended to reflect a focus on the game's world, whereas those of Super Mario 64 are centered on the character of Mario.[33] Miyamoto wanted to make a game that was cinematic, but still separate from films.[33] Takumi Kawagoe, who creates cut scenes for Nintendo, says that his top priority is to have the player feel in control of the action.[38] To promote this feeling, cut scenes in Ocarina of Time are completely generated with real-time computing and do not use pre-recorded or full-motion video.[33]

Customers in North America who pre-ordered the game received a limited edition box with a golden plastic card affixed, reading "Collector's Edition". This edition contains a gold-coloured cartridge,[39] a tradition for the Zelda series that began with the original game for the Nintendo Entertainment System. Demand was so great that Electronics Boutique stopped pre-selling the title on November 3, 1998.[40] Later versions of Ocarina of Time featured minor changes, such as the removal of an Islamic chant from the Fire Temple and the alteration of Ganondorf's blood from red to green.[41]

Re-releases

Ocarina of Time was re-released for the Nintendo GameCube in the Ocarina of Time: Master Quest and The Legend of Zelda: Collector's Edition compilation discs as an emulated ROM.[41] Ocarina of Time: Master Quest started as an expansion to Ocarina of Time to be used with the Nintendo 64DD under the working title Ura Zelda.[42] The Master Quest compilation was given as a premium for pre-ordering The Wind Waker in Japan and North America,[43] as well as in a special GameCube bundle at Wal-Mart, or by registering games and consoles at Nintendo's North American website. In Europe and Australia, the disc came in the same case as the initial pressings of The Wind Waker.[44] In Europe, it was available for a limited time through a special offer on the Nintendo website. The Ocarina of Time: Master Quest box contains a single disc which includes the original game, the Master Quest version, and six video demos for various games for the GameCube including one for The Wind Waker and a video demo of the GBA re-release of A Link to the Past.[41] Master Quest uses the same engine and plot of Ocarina of Time, but dungeons have been rearranged.[41] Collector's Edition was available in GameCube bundles in Europe, Australia and North America, as well as by registering hardware and software, or by subscribing to official magazines or clubs.[45] In addition to Ocarina of Time, the disc also contains the original The Legend of Zelda, The Adventure of Link, Majora's Mask, a demo of The Wind Waker and a Zelda retrospective.[45] The original game is displayed on the Nintendo 64 with a resolution of 320×240, but the GameCube ports run at 640 × 480 and support progressive scan.[41][46] The game was released in Europe and Australia for the Virtual Console on Nintendo's Wii console on February 23, 2007 for 1000 Wii Points. It was released in North America on February 26, 2007 and Japan on February 27, 2007.[47] This version is an emulation of the Nintendo 64 version, but does not support controller vibration.[13] The Wii can play the GameCube compilation versions with this feature intact. A five minute demo of the game is included as an unlockable in Super Smash Bros Brawl.

Audio

Ocarina of Time's music was composed by Koji Kondo, the composer in charge of music for the Zelda series since the first game.[48] In addition to characters having musical themes, areas of Hyrule are also associated with pieces of music.[49] This has been called leitmotif in reverse—instead of music announcing an entering character, it now introduces a stationary environment as the player approaches.[50] In some locations, the music is a variation of an ocarina tune the player learns, related to that area.[50] Beyond providing a backdrop for the setting, music plays an integral role in gameplay. The game is cited as the "first contemporary nondance title to feature music-making as part of its gameplay".[51] The button layout of the Nintendo 64 controller resembles the holes of an ocarina,[52] and players must learn to play several songs to complete the game. All songs are played using the five notes available on an ocarina, although by bending pitches via the analog stick, players can play additional tones.[52] Kondo said that creating distinct themes on the limited scale was a "major challenge", but feels that the end result is very natural.[48] The popularity of Ocarina of Time led to an increase in ocarina sales.[53]

The soundtrack of Ocarina of Time was produced by Pony Canyon and released in Japan on December 18, 1998.[54] It comprises one compact disc with 82 tracks.[54] A US version was produced with the same tracks but different packaging artwork. Many critics praised the music in Ocarina of Time, although IGN was disappointed that the traditional Zelda overworld theme was not included.[52] In 2001, GameSpot labelled it as one of the top ten video game soundtracks.[49]

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings N64: 97.6% (31 reviews)[55]

GCN: 89.7% (24 reviews)[56]

Metacritic N64: 99/100 (22 reviews)[57]

GCN: 91/100 (10 reviews)[58]

TopTenReviews N64: 3.77/4 (50 reviews)[59]

GCN: 3.46/4 (20 reviews)[60]

Review scores
Publication Score
Allgame N64: 5/5 stars[61]
Edge N64: 10/10[62]
Electronic Gaming Monthly N64: 10/10[63]
Famitsu N64: 40/40[64]
GameSpot N64: 10.0/10[65]

Wii: 8.9/10[13]

IGN N64: 10.0/10[52]

GCN: 9.0/10[41]

Nintendo Power N64: 9.5/10[66]

Ocarina of Time was released to universal critical acclaim and commercial success. In 1998, it sold 2.5 million copies despite being released only 39 days before the end of the year.[67] In Japan, it sold 820,000 copies in 1998, becoming the tenth-best-selling game of that year.[5] During its lifetime, Ocarina of Time sold 1.14 million copies in Japan, becoming the 134th-best-selling game of all time,[6] and sold 7.6 million copies worldwide.[7] On its initial N64 release, Ocarina of Time received perfect review scores from gaming publications such as Famitsu,[64] Edge,[62] Electronic Gaming Monthly,[63] GameSpot,[65] and IGN.[52] As of January 2010, review aggregators Game Rankings and Metacritic both rank the original as the best scoring game ever reviewed,[55][68], while TopTenReviews ranks it as the 75th-best scoring game ever reviewed.[59] The reviews praised multiple aspects of the game, particularly its level design, gameplay mechanics and sound. Former GameSpot reviewer Jeff Gerstmann wrote that Ocarina of Time is "a game that can't be called anything other than flawless",[65] and IGN called it "the new benchmark for interactive entertainment" that could "shape the action RPG genre for years to come".[52] GameTrailers' editors called it a "walking patent office" due to the number of features that became "industry standard".[69] After publication, Ocarina of Time was featured on a number of compiled lists of best or most influential games, including those of Electronic Gaming Monthly,[70] IGN,[71] and Nintendo Power.[72] In June 2009, it was voted as the best game ever in GameFAQs' reader poll.[73]

The graphics were praised for their depth and detail, although reviewers noted they were not always the best the console had to offer. Game Revolution noted the characters' faces, the "toughest graphical challenge on 3D characters", saying that the characters' expressions and animation featured "surprising grace".[74] IGN felt that Ocarina of Time improved on the graphics of Super Mario 64, giving a larger sense of scale.[52] Impressive draw distances and large boss characters were also mentioned as graphical highlights.[52] Although excelling in the use of color and the visibility and detail of the environment, reviewers noted that some graphical elements of Ocarina of Time did not perform as well as Banjo-Kazooie,[52][63] a game released for the same platform earlier that year. IGN said that the frame rate and textures of Ocarina of Time were not as good as those of Banjo-Kazooie, particularly in the marketplace of Hyrule Castle, which was called "blurry".[52]

Gameplay was generally praised as detailed, with many side quests to occupy players' time. IGN said players would be "amazed at the detail" of the environment and the "amount of thought that went into designing it". EGM enjoyed that Nintendo was able to take the elements of the older, 2D Zelda games and "translate it all into 3D flawlessly".[63] The context-sensitive control system was seen as one of the strongest elements of the gameplay.[52] Reviewers noted that it allowed for simpler control using fewer buttons, but that it occasionally caused the player to perform unintended actions.[3][52] The camera control was quoted as making combat "second nature",[52] although the new system took time for the player to get used to.[52][63]

The game's audio was generally well-received, with IGN comparing some of Koji Kondo's pieces to the work of Philip Glass.[52] Many atmospheric sounds and surround sound were said to effectively immerse the player in the game world. Some reviewers complained that the audio samples used in the game sounded dated;[52] others considered this a benefit, calling them "retro".[74] Game Revolution called the sound "good for the Nintendo, but not great in the larger scheme of things" and noted that the cartridge format necessitated "MIDI tunes that range from fair to terrible".[74]

In 1998, Ocarina of Time won the Grand Prize in the Interactive Art division at the Japan Media Arts Festival.[8] It also won six honors at the 2nd Annual Interactive Achievement Awards, including "Game of the Year", "Outstanding Achievement in Interactive Design", "Outstanding Achievement in Software Engineering", "Console Game of the Year", "Console Adventure Game of the Year" and "Console RPG of the Year".[9] The game placed second in Official Nintendo Magazine's "100 greatest Nintendo games of all time".[75]

Reviews for the Master Quest and Virtual Console re-releases were positive; while some publications considered aspects of the graphics and audio to be outdated,[76] it was ranked by Game Rankings as the 306th-best scoring game ever reviewed and the 38th-best scoring game of 2003, and Metacritic ranked it as the 225th-best scoring game ever reviewed.[56][77] IGN said in their review, "Ocarina of Time has aged extremely well",[41] and noted in regard to the game's graphics, "While the textures and models look dated, the game's wonderful visual presentation stood the test of time." Game Revolution said that although the game has "noticeably aged compared to brand new RPGs [...] it's still a terrific game", awarding 91 out of 100.[76] Former GameSpot editor Jeff Gerstmann gave the Virtual Console port 8.9 out of 10, writing, "Even after nine years, Ocarina of Time holds up surprisingly well, offering a lengthy and often-amazing adventure".[13] Edge Magazine, in their two-hundredth special edition, compiled a list of "The 100 Best Games to Play Today", asking the question "what are the games, shorn of nostalgia and presumption, that we would actually want to spend time playing?" Ocarina of Time was placed at number one,[78] with Edge noting, "how unusual to have such faith in players, trusting them to experiment and explore [...] Ocarina of Time is here in the list not because Nintendo had the power and wisdom to make a great game, but because it had the courage to make a unique one."

Notes

  1. ^ "E3: Through the Eyes of Miyamoto Pt. 2". IGN. 1997-06-18. http://ign64.ign.com/articles/060/060925p1.html. Retrieved 2008-12-17.  
  2. ^ "NYTimes.com". http://query.nytimes.com/gst/fullpage.html?res=9C00E0DE133AF936A25751C0A96F958260. Retrieved 2009-08-25.  
  3. ^ a b c d e "The Essential 50 Part 40: The Legend of Zelda: Ocarina of Time". 1UP.com. http://www.1up.com/do/feature?cId=3136442. Retrieved 2007-10-23.  
  4. ^ Fahs, Travis (2008-12-17). "IGN Presents the History of Zelda". IGN. http://retro.ign.com/articles/939/939361p5.html. Retrieved 2009-01-16.  
  5. ^ a b "1998年テレビゲームソフト売り上げTOP100". geimin. http://geimin.net/da/db/1998_ne_fa/index.php. Retrieved 2009-04-23.  
  6. ^ a b "販売本数ランキング". ゲームランキング. http://gameranking.jp/ranking-sale/. Retrieved 2009-05-28.  
  7. ^ a b "GDC 2004: The History of Zelda". IGN. 2004-03-25. http://cube.ign.com/articles/501/501970p1.html. Retrieved 2008-04-29.  
  8. ^ a b "2nd Annual Japan Media Arts Festival". Japan Media Arts Plaza. http://plaza.bunka.go.jp/english/festival/1998/. Retrieved 2007-09-20.  
  9. ^ a b "2nd Annual Interactive Achievement Awards". Interactive.org. http://www.interactive.org/awards/annual_awards.asp?idAward=1999. Retrieved 2009-01-06.  
  10. ^ "IGN's Top 100 Games". IGN.com. http://uk.top100.ign.com/2005/001-010.html. Retrieved 2010-01-11.   Although IGN places Ocarina of Time second on this particular list of the greatest games of all time, the description of the game explicitly states that it is "[c]onsidered by many critics to be the greatest game ever made..."
  11. ^ Lewis, Zachary. "Legend of Zelda: Ocarina of Time Master Quest - Review". RPGamer. http://www.rpgamer.com/games/zelda/urazelda/reviews/z5mqstrev1.html. Retrieved 2008-10-02.  
  12. ^ http://cube.ign.com/articles/387/387479p2.html Quote: "The 640x480p upgrade makes the game look a lot sharper, but compared to other GameCube titles the textures, models, and framerate are definitely dated."
  13. ^ a b c d Gerstmann, Jeff (2007-03-05). "The Legend of Zelda: Ocarina of Time (Virtual Console) review". GameSpot. http://www.gamespot.com/wii/adventure/legendofzeldaootn64/review.html. Retrieved 2007-10-27.  
  14. ^ http://gc.kombo.com/article.php?artid=51
  15. ^ The Legend of Zelda: Ocarina of Time instruction booklet, pp. 22–25.
  16. ^ So named because it was executed by the Z button, Z-targeting is referred to as L-targeting in the GameCube re-releases. See The Legend of Zelda: Collector's Edition instruction booklet. USA: Nintendo. 2003. pp. 16–17.   and The Legend of Zelda: Ocarina of Time/Master Quest instruction booklet. USA: Nintendo. 2003. pp. 14–15.  
  17. ^ The Legend of Zelda: Ocarina of Time instruction booklet, pp. 11–12.
  18. ^ The Legend of Zelda: Ocarina of Time instruction booklet, p. 38.
  19. ^ The Legend of Zelda: Ocarina of Time instruction booklet, p. 30.
  20. ^ "The Legend of Zelda: Ocarina of Time". Nintendo Power 114:  16–25. November 1998.  
  21. ^ The Legend of Zelda: Ocarina of Time instruction booklet, pp. 7–8.
  22. ^ The Legend of Zelda: Ocarina of Time instruction booklet, p. 6.
  23. ^ The Legend of Zelda: Ocarina of Time: Princess Zelda:You go find the other two Spiritual Stones! Let's get the Triforce before Ganondorf does, and then defeat him!
  24. ^ The Legend of Zelda: Ocarina of Time: Rauru: Though you opened the Door of Time in the name of peace... Ganondorf, the Gerudo King of Thieves, used it to enter this forbidden Sacred Realm! He obtained the Triforce from the Temple of Light, and with its power, he became the King of Evil...
  25. ^ The Legend of Zelda: Ocarina of Time: Rauru: The Master Sword is a sacred blade which evil ones may never touch.... Only one worthy of the title of "Hero of Time" can pull it from the Pedestal of Time.... However, you were too young to be the Hero of Time.... Therefore, your spirit was sealed here for seven years.
  26. ^ The Legend of Zelda: Ocarina of Time: Sheik: If you believe the legend, you have no choice. You must look for the five temples and awaken the five Sages.... One Sage is waiting for the time of awakening in the Forest Temple. The Sage is a girl I am sure you know... Because of the evil power in the temple, she cannot hear the awakening call from the Sacred Realm...
  27. ^ The Legend of Zelda: Ocarina of Time: Sheik: Seven years ago, Ganondorf, the King of Thieves, used the door you opened in the Temple of Time and entered the Sacred Realm. But when he laid his hands on the Triforce, the legend came true. The Triforce separated into three parts. Only the Triforce of Power remained in Ganondorf's hand as Power is what he most believed in, when compared to the other two pieces.
  28. ^ The Legend of Zelda: Ocarina of Time: Ganondorf: Someday... When this seal is broken.... That is when I will exterminate your descendants!! As long as the Triforce of Power is in my hand.... Zelda: Thank you, Link... Thanks to you, Ganondorf has been sealed inside the Evil Realm!
  29. ^ a b "Miyamoto Speaks". Nintendo Power 89:  64–67. October 1996.  
  30. ^ Vestal, Andrew; Cliff O'Neill and Brad Shoemaker. "The Legend of Zelda: Ocarina of Time". History of Zelda. GameSpot. http://www.gamespot.com/gamespot/features/video/hist_zelda/page14.html. Retrieved 2008-05-08.  
  31. ^ "Zelda Officially Goes to Cart". IGN. 1997-03-07. http://ign64.ign.com/articles/060/060580p1.html. Retrieved 2008-04-23.  
  32. ^ "Zelda 64 News: The biggest Cartridge Game Ever". IGN. 1997-08-21. http://ign64.ign.com/articles/061/061195p1.html. Retrieved 2007-10-23.  
  33. ^ a b c d e "Sensei Speaks". IGN. 1999-01-29. http://ign64.ign.com/articles/066/066649p1.html. Retrieved 2008-05-08.  
  34. ^ "Inside Zelda Part 12: The Role of the Sidekick". Nintendo Power 203:  76–78. May 2006.  
  35. ^ "Wii.com - Iwata Asks: Link's Crossbow Training". Wii.com. 2008-05-08. http://us.wii.com/iwata_asks/crossbow/vol1_page1.jsp. Retrieved 2008-05-08.  
  36. ^ "The Legend of Miyamoto". Nintendo Power 111:  52–55. August 1998.  
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References

  • The Legend of Zelda: Ocarina of Time instruction booklet. USA: Nintendo. 1998. U/NUS-NZLE-USA.  
  • Nintendo EAD. The Legend of Zelda: Ocarina of Time. (Nintendo). Nintendo 64. (1998-11-23)
  • Nintendo Power interview with Shigeru Miyamoto on The Legend of Zelda: Ocarina of Time, November 19, 1998

External links


Quotes

Up to date as of January 14, 2010
(Redirected to The Legend of Zelda: Ocarina of Time article)

From Wikiquote

The Legend of Zelda: Ocarina of Time is a video game in The Legend of Zelda series, and considered by many fans to be one of the greatest video games ever.

Contents

Link

  • HIYAH!
  • AAAAAAAAHHHHHHH!

Navi

  • Hey! Listen!
  • Listen to me! Watch out... listen!!!!!
  • Would you like to talk to Saria?
  • Really? Would you like to talk to me instead?
  • Great Deku Tree, I'm back.
  • Hello, Link. Wake up. The Great Deku Tree wants to talk to you! Link, get up! Hey, c'mon! Can Hyrule's destiny really depend on such a lazy boy?! (Link sits up, yawns, and sits on his bed) You finally woke up! I'm Navi the fairy. The Great Deku Tree asked me to be your partner from now on. Nice to meet you!
  • Look, Link! You're big now!!! You've grown up!
  • It looks like this item doesn't work here...
  •  ?? No response. He's still asleep...
  • Link! I can't help you! Because of the waves of darkness, I can't get close! I'm sorry, Link!
  • There's no way he's going to hold me back again! This time, we fight together!
  • Should we believe what Sheik told us and go to Kakariko village?
  • WHAAAAT!!! Look at all those flags! Can you figure out which ones are real?

Zelda/Sheik

  •  ! Who...? Who are you? How did you get past the guards?
  • (upon hearing you say you'll tell other people) C'mon, don't be a blabbermouth!
  • Just as I thought.
  • (before teaching the Minuet of Forest) The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days...
  • Ganondorf, pitiful man, without a strong righteous mind, he could not control the power of the gods.
  • Let's get the Triforce before Ganondorf does and then defeat him.
  • I've been waiting for you, Hero of Time.
  • Do you see the man with evil eyes?
  • Six sages, now!
  • (before teaching the Bolero of Fire) It is something that grows over time... a true friendship. A feeling in the heart that becomes even stronger through time...The passion of friendship will soon blossom into a righteous power through it, you'll know which way to go...
  • (before teaching the Serenade of Water) Time passes, people move...Like a river's flow, it never ends. A childish mind will turn to noble ambition...Young love will become deep affection... The clear water's surface reflects growth...
  • When evil rules all, an awkening voice from from the Sacred Realm will call those destined to be Sages who dwell in the five temples.
  • Thank you, Link... Thanks to you, Ganondorf has been sealed inside the Evil Realm! Thus, peace will once again reign in this world... for a time. All the tragedy that has befallen Hyrule was my doing... I was so young... I could not comprehend the consequences of trying to control the Sacred Realm. I dragged you into it, too. Now it is time for me to make up for my mistakes... You must lay the Master Sword to rest and close the Door of Time... However, by doing this, the road between times will be closed... Link, give the Ocarina to me... As a Sage, I can return you to your original time with it. When peace returns to Hyrule... It will be time for us to say good-bye... Now, go home, Link. Regain your lost time! Home... where you are supposed to be... the way you are supposed to be... (she plays the Song of Time, a blue crystal encases Link and lifts him up) Thank you... Link... Good-bye.
  • (after Link gets attacked by a Shadow) Looks like you're coming around.

Ganondorf

  • The Triforce parts are resonating. They are combining into one again. The two parts that I could not capture on that day seven years ago...I didn't expect that they would be hidden within you two. (evil laugh) These toys are too much for you! I demand you return them to me.
  • Heh heh heh... You want a piece of me?! Very funny! I like your attitude!
  • YOU... CURSE YOU, ZELDA... CURSE YOU, SAGES... CURSE YOU, LINK! Someday when this seal is broken, that is when I will exterminate your descendants. As long as the Triforce of Power is in my hand...
  • I underestimated that boy. No... it was not the boy I underestimated, it was the Triforce of Courage.
  • [after Link tries to stop Ganondorf from reaching Zelda and Impa, Ganondorf attacks him] Pathetic little fool! Do you realize who you're dealing with? I am Ganondorf and soon I will rule the world!
  • (after Link beat Phantom Ganon) Hey, kid, you did quite well... It looks like you may be gaining some slight skill... But you have defeated only my phantom... When you fight the real me, it won't be so easy! What a worthless creation that ghost was! I will banish it to the gap between both dimensions!!
  • (before dying) The Great Evil King Ganondorf... beaten by this kid?! (gags) Link.......!

Mido

  • Hey you! 'Mr. No Fairy!' What's your business with the Great Deku Tree? Without a fairy, you're not even a real man! What? You've got a fairy? Say what? The Great Deku Tree actually summoned you? Whaaaaaaat?!Why would he summon you and not the Great Mido? I don't believe you! You aren't even fully equiped yet. How do you think you're going to help the Great Deku Tree without both a sword and a shield ready? What? You're right. I don't I have my equipment ready, but if you want to pass, through here, you should at least equip a sword and shield!
  • I am the great Mido!
  • What's that? Oh. So you've got a Deku Shield... And what's THAT? Is that the Kokiri Sword? GOOD GRIEF!!! Still, even with all that stuff, a wimp is still a wimp, huh? Shoot! How did you get to be the favorite of Saria and the Great Deku Tree? Huh?! Grumble Grumble...
  • You killed the Deku Tree? How could you?!
  • It seems Saria has turned her eye to you, too.
  • "Oh...I see... Saria won't ever come back... But...I...I made a promise to Saria... If Link came back, I would be sure to tell him that Saria had been waiting for him... Because Saria...really... liked...him"

Saria

  • Oh, you're leaving... I always knew that one day, this day would come. I've always known we're so different, and I'm not sad, because you have a lot ahead of you. I want you to take this. Don't forget me.
  • Yahoo! Hi, Link! (Link climbs down from his tree house to Saria) Wow! A fairy! Finally, a fairy came to you, Link! Wow! That's great news! I'm so happy for you! Now you're a true Kokiri, Link! Is that right? The Great Deku Tree has summoned you? It's quite an honor to talk to the Great Deku Tree. I'll wait for you here. Get going! Go see the Great Deku Tree!
  • (after you learn Saria's Song) Great! Great! Please don't forget this song! Do you promise? When you want to hear my voice, play Saria's Song. You can talk with me anytime...
  • The Forest Barrier is dispelled! Hurry up, Link!
  • I've been waiting for you, Link! This is the Sacred Forest Meadow. It's my secret place! I feel... This place will be very important for both of us someday. That's what I feel. If you play the Ocarina here, you can talk with the spirits in the forest. Would you like to play the Ocarina with me? (Link says "yes") Okay. try to follow along with the melody I will play. Are you ready? (she plays Saria's Song)
  • Thank you... Because of you, I could awaken as a Sage... I am Saria. The Sage of the Forest Temple... I always believed you would come. Because I know you... No... You don't have to explain it to me... Because it is destiny that you and I can't live in the same world. I will stay here as the Forest Sage and help you... Now, please take this Medallion...
  • (after giving Link the Forest Medallion) Saria will always be... your friend...

Malon

  • Your clothes, they're so different. Wait, are you from the forest, fairy boy?
  • My mother composed this song. Isn't it nice? Let's sing it together!
  • You have an ocarina?
  • It seems like Epona is afraid of you, fairy boy...
  • Oh, it's the fairy boy again! I heard you found my dad! How did you like the castle? Did you see the Princess? Hee hee! Dad came home in a hurry after you found him. Hee hee! Oh yeah, I have to introduce you to my friend, fairy boy! She's this horse. Her name is Epona. Isn't she cute?
  • (Link with his ocarina out) Oh, cute ocarina! Are you going to play this song with that ocarina? (sings Epona's Song)

Talon

  • YEES! You did it! What would you like as your prize? How'd you like to marry Malon?
  • These three here are SUPER CUCCOS.
  • She's really gonna let me have it!
  • Mumble... mumble... I'm awake already!

Nabooru

  • I haven't seen you around, kid... What do you want?
  • You're just a kid! The temple is no place for kids!
  • A Sage? I don't know anyone like that.
  • You have nothing to do? What good timing! Can you do me a favor, kid? Wait a second, I want to ask you first--you wouldn't happen to be one of Ganondorf's... followers...would you?
  • Wha-ha-ha! Don't try to act cool, kid. I was just asking! A kid like you could never be one of Ganondorf's followers! Well, let's cut to the chase...
  • Uh-huh! You've got guts. I think I like you.
  • First of all, let me introduce myself. I'm Nabooru of the Gerudo. I'm a lone wolf thief. But don't get me wrong! Though we're both thieves, I'm completely different from Ganondorf. With his followers, he stole from women and children, and he even killed people! A kid like you may not know this, but the Gerudo race consists only of women. Only one man is born every hundred years... Even though our laws say that lone male Gerudo must become King of the Gerudo, I'll never bow to such an evil man! By the way, what is your name, kid? Link?! What kind of name is that? Well...anyway... I want to ask you a favor... Will you go through this tiny hole and get a treasure that's inside? The treasure is the Silver Gauntlets. If you equip them, you can easily push and pull very heavy things! No, no, no, kid! Don't even think about taking this treasure for yourself! The Silver Gauntlets won't fit a little kid like you if you try to equip them! I want you to be a good boy and give them to me! Ganondorf and his minions are using the Spirit Temple as a hideout. Only the Silver Gauntlets will allow me to sneak deep into the temple. Once there, I'm going to steal all the treasure inside and mess up their plans! How about it? Will you do it?
  • (after giving Link the Spirit Medallion) Thanks, kid! You and I, let's give Ganondorf and his followers a big surprise, shall we?
  • If you can successfully get the Silver Gauntlets... I'll do something great for you!
  • Where are you taking me? Let me go! Link, get out of here! NOW!
  • The Spirit Barrier is dispelled! Hurry up, kid!
  • Kid, let me thank you. Heheheh... look what the little kid has become in the past seven years-- a competent swordsman! By the way... I really messed up... I was brainwashed by those old witches and used by Ganondorf to do his evil will... But isn't that funny? That a person like me could turn out to be the Sage of Spirit! And now, I'm going to fight them as one of the six Sages! Heh heh... I'm going to pay them back for what they did to me! Kid... No... Link, the Hero of Time! Instead of keeping my promise I made back then, I give you this Medallion!
  • If only I knew what a handsome man you would've become, I should have kept the promise I made back then...

Ruto

  • You! Who are you?! I am Ruto, Princess of the Zoras. What?! Are you saying my father asked you to come here to save me? I'd never ask anyone to do such a thing! "Letter in a Bottle?" I have no idea what you're talking about! My father is worried about me? I don't care! Anyway, I can't go home right now. And you... Get out of here! Understand?!
  • Are you still hanging around here? I told you to go away! I'm OK. I've been going inside Lord Jabu-Jabu's belly since I was little, but... Lord Jabu-Jabu is very strange today... There are electrified jellyfish and strange holes around... On top of that, my precious stone was...but... That's none of your business! Anyway... You! Go home now! Understand?!
  • You're that worried about me? Then I will give you the honor of carrying me! However...I won't leave until I find the thing I'm looking for. You'd better believe me!
  • How inconsiderate! How could you leave me behind?! If you're a man, act like one! Take responsibility!
  • That's it! That's what I've been looking for! Throw me up there! Onto the platform!
  • Oh my goodness! I finally found... My mother's stone... I got very upset when Lord Jabu-Jabu swallowed it... While I was feeding him, he suddenly swallowed me! I was so surprised I dropped it inside... But, now that I've found it, I don't need to be in here anymore!
  • So, take me home, right now!
  • You...You're late! What took you so long? You're useless! I was just lonely, that's all... Just a little!!
  • I was scared... A little! Just a little!!
  • You! You looked cool...cooler than I thought you would, anyway... Just a little! Well, anyway, you saved me, so I guess I'll reward you. What do you wish? Just tell me...
  • You mean the Spiritual Stone of Water, Zora's Sapphire, don't you?
  • My mother gave it to me and said I should give it only to the man who will be my husband. You might call it the Zora's Engagement Ring! All right! I'll give you my most precious possession: Zora's Sapphire!
  • Don't tell my father...
  • Did my most precious possession help you in your quest? Heehee!
  • Oh...you... If I'm right... Link?! You're Link, aren't you? It's me, your fiancée, Ruto! Princess of the Zoras! I never forgot the vows we made to each other seven years ago! You're a terrible man to have kept me waiting for these seven long years... But now is not the time to talk about love... I'm sure you've already seen it! Zora's Domain--totally frozen! A young man named Sheik saved me from under the ice... But my father and the other Zoras have not ...yet... I want to save them all! I want to save Zora's Domain! You! You have to help me! This is a request from me, the woman who is going to be your wife! Link, you have to help me destroy the evil monster in the Temple, OK?! Inside the Water Temple, there are three places where you can change the water level. I'll lead the way. Follow me, quickly!!
  • Link... I would have expected no less from the man I chose to be my husband. Zora's Domain and its people will eventually return to their original state.
  • If you see Sheik, please give him my thanks, OK?
  • [inside the chamber of Sages] And now I grant my eternal love to you. [Link steps back in shock]
  • The Water Barrier is dispelled! Hurry up!

Deku Tree

  • Navi... Navi, where art thou? Come hither. Oh Navi, the fairy, listen to my words... The words of the Deku Tree... Dost thou sense it? The climate of evil is descending upon this realm. Malevolent forces even are now mustering at attack our land of Hyrule. For so long, the Kokiri Forest, the source of life, stood as a barrier, deterring outsiders and mantaining order of the world. But before this tremendous evil power, even my power is as nothing. It seems the time has come for the boy without a fairy to begin his journey. The youth whose destiny it is to lead Hyrule to the path of justice and truth. Navi, go now! Find our young friend and guide him to me. I do not have much time left. Fly, Navi, fly! The fate of the forest, nay, the world, depends upon thee!
  • Verily, thou hast felt it.
  • The time has come to test thy courage.
  • Enter Link, and you too, Navi. Press C(up) to listen to Navi and her words of wisdom.
  • Oh... Navi... Thou hast returned. Link... Welcome. Listen carefully to what I, the Great Deku Tree, am about to tell thee...
  • Then enter, brave Link, and thou too, Navi. Navi the fairy, thou must aid Link. And Link, when Navi speaks, press C(up) and listen well to her words of wisdom.
  • In the vast, deep forest of Hyrule... Long I have I served as the guardian spirit... I am known as the Deku Tree... The children of the forest, the Kokiri, live here with me. Each Kokiri has his or her own guardian fairy. However, thine is one boy who does not have a fairy…

Keapora Gaebora

  • Hey, over here! Hoo hoo! Link...Good to see you again! Listen to this! Hoot hoot....
  • After going through the Lost Woods, you will come upon the Sacred Forest Meadow. That is a sacred place where few people have ever walked. Shhhh...What's that? I can hear a mysterious tune... You should listen for that tune too... Hoo hoo ho!
  • If you are courageous, you will make it through the forest just fine... Just follow your ears and listen to the sounds coming from the forest! Hoot hoot!
  • Hoo hoo! Did you learn an Ocarina song from Saria? That melody seems to have some mysterious power. There may be some other mysterious songs like this that you can learn in Hyrule.
  • If you hold the Ocarina with (C) where a melody is necessary, a musical staff will appear. I recommend that you play a song you know. I also suggest that you play even when a score is not displayed. Just like this: Hoo hoo hoo hoot hoot hoot!
  • Do you want to hear what I said again?
  • Hoo hoot! Link... Look up here! It appears that the time has finally come for you to start your adventure! You will encounter many hardships ahead... That is your fate. Don't feel discouraged, even during the toughest times!
  • Go straight this way and you will see Hyrule Castle. You will meet a princess there... If you are lost and don't know which way to go, look at the Map. The areas you have explored will be shown on the Map. Press START to enter the Subscreens and (Z) or (R) to find the Map. On the Map Subscreen, you will also see a flashing dot showing you which way you should go next.
  • Did you get all that?
  • All right then, I'll see you around! Hoot hoot hoot ho!
  • Hey, Link! This way! The princess is inside the castle just ahead. Be careful not to get caught by the guards! Ho ho ho hoot!
  • On this ground, time flows normally. But time stands still while you are in Lon Lon Ranch or in a town. If you want time to pass normally, you'll need to leave town. Well, well, which way are you going to go now? Hoo hoo hoot!
  • Hoooo. You're a smart kid. Good luck, then. Hoo hoo.
  • Hey, Link! Wait a second, friend! Beyond this point you'll find Kakariko Village. Have you seen the Princess of Hyrule? If not, I suggest you go to the castle.
  • Hey, Link! Look over here! Beyond this point you'll find Kakariko Village. Watch your step! Hoot hoo!
  • Link, you're the only one who can complete the quest ahead! You must do your best! Hoo!
  • Link! Wait up, buddy! Hoo hoo! Head south from here to reach Lake Hylia's full, rich waters. If you go west, you'll find Gerudo Valley. There's a hideout of a gang of thieves on the other side of the valley. Well, you're free to go anywhere you want! Ho ho ho...hooo!
  • No matter how hard it is, just don't get discouraged. Ho Ho Hoo!
  • Beyond this point lies Lake Hylia. It is full of deep, pure water. The Zoras, who live all the way upstream, guard the sunken temple at the lake's bottom, as well as Zora's Fountain. If you want to confirm its location on the map, press START to switch to the Subscreens and (Z) or (R) to find the Map. All the places you have visited will be shown on the map. Ho hoo hoot!
  • You've done well to come all the way up here, Link. This is the summit of the sacred Death Mountain! Hoot! It is said that the clouds surrounding this peak reflect the condition of Death Mountain. When they look normal, it is at peace. Climbing all the way up here just proves how smart you are! Now I want to see you make another smart move... The Great Fairy lives on this mountaintop, and she will give you a new skill! She is the leader of the fairies, you know. Hoo! I will perch here and wait for you. When you're ready to go back down, I can help you! Now, get going!
  • Hoo hoot! Well, it looks like you've grown up a little from the Great Fairy's power... But you still don't really look like the hero who will save Hyrule. At least not yet! If you are going back down the mountain, I can lend you a wing. Come here and grab my talons! And hold on tight! Hoo hooooooot!
  • Link! This way! Hoo hoo! I wonder what Saria is doing now? How about going back to the forest sometime?
  • What are you doing? You've come a long way to get up here... You should look at the Map Subscreen sometimes. Link, this is a beautiful lake full of pure, clear water. At the lake bottom there is a Water Temple used to worship the water spirits. The Zoras are guardians of the temple. Hoo hoo. The Zoras come from Zora's Domain in northeast Hyrule. An aquatic race, they are longtime allies of Hyrule's Royal Family. I heard that only the Royal Family of Hyrule can enter Zora's Domain... Hoo hoo! I'm on my way back to the castle. If you want to come with me, hold on to my talons!
  • I'm on my way back to the castle. If you want to come with me, hold on to my talons!
  • Hoot hoot! Link, you look like you're getting more comfortable in your role as adventurer. I think Princess Zelda is waiting for you to visit her again. You already have the Goron's Ruby, don't you?
  • Hoo hoo! Looks like you've gotten bigger and stronger already, Link! Just ahead lies Zora's Domain. The Zoras serve Hyrule's Royal Family by protecting this water source. Their door will not open for anyone except those who have some connection with the Royal Family. Let them hear the melody of the Royal Family! Hooo hoo hoooot!
  • From now on, the future of all the people in Hyrule is on your shoulders. Maybe it's not my time anymore. Here is my last advice. Two witches inhabit this temple. In order to destroy them, turn their own magic power against them. Hoo hoot!
  • I will continue to watch you... Hoo hoo hoo hoot!

Gossip Stones

  • They say that you can swim faster by continuously pressing (B).
  • They say that there is a secret near the lone tree which is not far from the river in the northwest part of Hyrule Field.
  • They say that there is a secret on the road that leads to Lake Hylia.
  • They say that Biggoron's Sword is super sharp and will never break.
  • They say that Medigoron didn't really think about his own size, so his store is really cramped.
  • They say that Malon set the original record in the obstacle course of Lon Lon Ranch.
  • They say that Malon of Lon Lon Ranch hopes a knight in shining armor will come and sweep her off her feet someday.
  • They say that Ruto, the Zora Princess who is known for her selfish nature, likes a certain boy...
  • They say that players who select the "HOLD" option for "Z TARGETING" are the real "Zelda players!"
  • They say that there is a secret near a tree in Kakariko Village.
  • They say that, contrary to her elegant image, Princess Zelda of Hyrule Castle is, in fact, a tomboy!
  • They say that Princess Zelda's nanny is actually one of the Sheikah, who many thought had died out.
  • They say that there is a man who can always be found running around in Hyrule Field.
  • They say that it is against the rules to use glasses at the Treasure Chest Shop in Hyrule Castle Town Market.
  • They say that the Chicken Lady goes to the Lakeside Laboratory to study how to breed pocket-sized Cuccos.
  • They say that Gerudos sometimes come to Hyrule Castle Town to look for boyfriends.
  • They say that the thief named Nabooru, who haunts this area, is a Gerudo.
  • They say that if you get close to a butterfly while holding a Deku Stick in your hands, something good will happen.
  • They say that you may find something new in dungeons that you have already finished.
  • They say that Gerudos worship Ganondorf almost like a god.
  • They say that there is a secret around the entrance to Gerudo Valley.
  • They say that the owl named Kaepora Gaebora is the reincarnation of an ancient Sage.
  • They say that strange owl, Kaepora Gaebora, may look big and heavy, but its character is rather lighthearted.
  • They say that the horse Ganondorf rides is a solid black Gerudo stallion.
  • They say that Ganondorf is not satisfied with ruling only the Gerudo and aims to conquer all of Hyrule!
  • They say that the treasure you can earn in the Gerudo's Training Ground is not as great as you would expect, given its difficulty!
  • They say that there is a switch that you can activate only by using the Spin Attack.
  • They say that it's possible to find a total of 100 Gold Skulltulas throughout Hyrule.
  • They say that when non-fairy folk enter the Lost Woods, they become monsters!
  • They say that the small holes in the ground that you can find all over Hyrule make perfect breeding ground for bugs.
  • They say that the Kokiri are always followed by small fairies.
  • They say that one Kokiri has left the forest, but he is still alive!
  • 4092 (Occasional Glitch)

Hyrule Villagers

  • (when wearing mask)YEEEAAARGH What's your problem?
  • I can't catch that Cucco!
  • That's not my dog! How dare you mix my dog up with this mutt
  • Young children shouldn't be walking the streets at night, go home and get to bed
  • What?....oh...a customer?
  • You heard about us from the guard at the death mountain gate? Well I'll have to give you a special discount then!
  • Please with C. Please sell me something. Please, with C
  • They say we Hylians have big ears in order to hear the voices of the gods...but I've never heard them!
  • Man, I am SO bored... Things would sure be more interesting if there were more... troubles in the world... Hey, that's just between you and me, OK? Anyway, maybe we can let off some steam by breaking these jars.
  • There's a lot going on in the castle right now. I can't allow even a dog to get into the castle!
  • I'm late! I'm late! For a very important date!

Kakariko Villagers

  • But these aren't real men, they just run around aimlessly
  • Don't touch the graves, I'll tell Dampé
  • Please rescue my cuckoos, I have allergies which means I get goosebumps whenever I touch them. ~Chicken Lady
  • This is surely Princess Zelda's handwriting! Well, let's see... Hmm...ok... (reading Zelda's Letter) "This is Link. He is under my orders to save Hyrule" Wa ha ha ha hah! What kind of funny game has our princess come up with now? OK. OK, all right. You can go up now... Just be careful, Mr. Hero! Wah hah ha ha hah! ~Death Mountain guard.
  • They say that there is no medicine that can cure a fool... I guess that's true. ~Woman in the potion shop

Darunia

  • Oh! Oh-oh! C'mon! Come on! Come on! Come on! HOT!!! What a hot beat! WHOOOOAH! YEEEEAH! YAHOOO!!
  • If you want the Spiritual Stone, why don't you go and clear out all the monsters from Dodongo's Cavern!
  • (after giving Link the Fire Medallion) Don't forget... Now you and I are now true Brothers!
  • The Fire Barrier is dispelled! Hurry up, Brother!
  • Thank you, Brother! I really appreciate what you did. I thank you on behalf of the entire Goron race! You turned out to be a real man, just as I thought you would! By the way, I, the wild Darunia, turned out to be the great Sage of Fire! Isn't that funny, Brother? Well, this must be what they call destiny. Nothing has made me happier than helping you seal the evil away! Hey, Brother,take this! This a Medallion that contains the power of the fire spirits-- and my friendship!

Spiritual Stone Messages

  • You received the Kokiri Emerald. This legend of the Kokiri is granted to you by the Deku Tree
  • You received the Goron's Ruby, the second spiritual stone. Sworn Brother? You don't know what he means by this...
  • You received the Zora's Sapphire, the final spiritual stone. Zora's engagement ring? You don't know what she means by this, but now you have all the spiritual stones. Go back to see Princess Zelda
  • Princess Ruto got the spiritual stone! But why Princess Ruto?
  • You received the Zora's Sapphire, Her most precious possession? You don't know what she's talking about, but you've collected two Spiritual Stones! Only one to go!

Miscellaneous

  • The rising sun will eventually set, a newborn's life will fade. From sun to moon, moon to sun. Give peaceful rest to the living dead. ~Sun's Song Inscription
  • Restless souls wander where they don't belong. Bring them calm with the Sun's Song. ~Sun's Song Message referring to the [ReDeads]
  • Hi there, I'm the Deku Tree Sprout! ~Deku Tree Sprout
  • I'm a talking door. ~Door [from text dump]
  • This door is currently being refurbished. ~Note [from text dump]
  • You know, If I was as good looking as you, I'd start another type of business! ~Poe Merchant
  • ROWRRRRR ~Redead
  • Hee Hee Hee Hee Hee... ~Poe
  • Help me. I'm waiting for you inside Lord Jabu-Jabu's belly. --Ruto PS: Don't tell my father! ~Letter in a bottle
  • I'm the wandering running man! I've run all over this land in search of true competitive spirit. I beat all my challengers, man and beast. You're an athletic guy, and you look like you might have a true killer instinct, too. Now that the bridge over Gerudo Valley is complete, I'm looking for a challenger to have a commemorative race against. ~Running Man
  • Moooooooooo! What a nice song... It reminds me of the pasture... That song makes me feel so good, I can produce a lot of milk! ~Cow
  • Have some of my refreshing and nutritious milk! ~Cow
  • Ow-ow-ow! Please forgive me, Master! If I give you a clue, will you let me go? When you jump off a high cliff, if you hold (the control stick) forward, you will roll on the ground when you land, and won't get hurt from the fall. I can't guarantee it will work, though, if the cliff is really, really high. Hee hee. Well, try it if you're feeling bold. Wah ha hah!~ first Deku Scrub
  • Go around! Go around and around and around! What fun! I'm so happy! I'm a music man who loves to go around and around! Go around and around! I'm trying to come up with a musical theme inspired by this windmill... going around and around and around!~ Windmill Man
  • Heh heh... As promised, you keep the horse. However... I'll never let you leave this ranch!~ Ingo
  • Saria wanted to see you... Did she find you already?~ Kokiri girl

Rauru

  • The Light Barrier is dispelled! Hurry!
  • Link... Wake up, Link, the chosen one... I am Rauru, one of the acient Sages... Ages ago, we acient Sages built the Temple of Time to protect the entrance to the Sacred Realm... This is the Chamber of Sages, inside the Temple of Light... The Temple of Light, situated in the very center of the Sacred Realm, is the last stronghold against Ganondorf's evil forces. The Master Sword--the evil-destroying sword that you pulled out of the Pedestal of Time-- was the final key to the Sacred Realm. Link... Don't be alarmed... Look at yourself...! (the camera zooms out to reveal a seventeen-year-old Link)
  • Ancient Creators of Hyrule! Now open the sealed door and send the Evil Incarnation of Darkness into the void of the Evil Realm!!

Impa

  • The Shadow Barrier is dispelled! Please save the Princess!
  • The boy with the noble Zelda's Ocarina... As I suspected, you have come. I am Impa, one of the Sheikah. I am Princess Zelda's caretaker and I am also the Sage who guards the Shadow Temple. We Sheikah have served the royalty of Hyrule from gerneration to gerneration as attendants. However... On that day seven years ago, Ganondorf suddenly attacked... and Hyrule Castle surrendered after a short time. Ganondorf's target was one of the keys to the Sacred Realm... the hidden treasure of the Royal Family... The Ocarina of Time! My duty bound me to take Zelda out of Ganondorf's reach. When last I saw you, as we made our escape from the castle, you were just a lad... Now I see you have become a fine hero... There's nothing to worry about... The Princess is safe now. Soon, you'll meet Princess Zelda face-to-face and she will explain everything... That is when we, the six Wise Ones, will seal up the Evil King and return to peace in Hyrule. I have to stay here... You go to Princess Zelda's side and protect her on my behalf. Now I put my power, which should be helpfull to you, into the Medallion!
  • (after giving Link the Shadow Medallion) Please look out for the Princess!
  • I am Impa of the Sheikahs. I am responsible for protecting Princess Zelda. Everything is exactly as the Princess fortold. You are a courageous boy... You are heading on a big, new adventure, aren't you? My role in the Princess's dream was to teach a melody to the one from the forest. This is an ancient melody passed down by the Royal Family. I have played this song for Princess Zelda as a lullaby ever since she was a baby... There is mysterious powers in these notes. Now listen carefully... (plays Zelda's Lullaby)
  • (after teaching Link Zelda's Lullaby) If the castle soldiers find you, there will be trouble. Let me lead out of the castle. (in Hyrule Field) You brave lad... We must protect this beautiful land of Hyrule! Take a good look at that mountain. That is Death Mountain, home of the Gorons. They hold the Spiritual Stone of Fire. At the foot of Death Mountain, you will find my village: Kakariko. There is where I was born and raised. You should talk to some of the villagers ther before you go up Death Mountain. The song I just taught you has mysterious power. Only Royal Family members are allowed to learn this song. Remember, it will help you to prove your connection with the Royal Family. The Princess is waiting for you to return to the castle with stones. All right. We're counting on you! (she throws a Deku Nut and vanishes)

Dialogue

Koume: Shoot, what a fresh kid! This time, we'll get serious, right, Kotake?
Kotake: [with halos over their heads] Hey, Koume, what is that above your head?
Koume: I don't know, but you have one over your head too, Kotake! But I'm only 400 years old!
Kotake: And I'm just 380 years old!
Koume: We're twins! Don't try to lie about your age!
Kotake: You must have gone senile!
Koume: Who are you calling senile? Is that how you treat your older sister?
Kotake: We are twins! How can you be older?
Koume: Keeeyaaah! How heartless you are!
Kotake: How can you be so ungrateful?
Koume: You're heartless!
Kotake: You ungrateful... (they both fly up to Heaven)
Both: I'll come back to haunt you!

Kotake: (after Link enters the boss chamber, looking at him) Ho ho ho! Looks like someone is here, Koume.
Koume: (also looking at Link) Hee hee hee! Looks like it, Kotake!
Kotake: What an outrageous fellow he is, to intrude so bodly into our Temple. Ho ho ho!
Koume: We should teach this outrageous fellow a lesson. Hee hee hee!
Both: Oh, loyal minion... Destroy this intruder on our behalf! (they disappear)

Zelda: What's your name?
Link: ...Link...
Zelda: Strange, it sounds... familiar. Okay, Link...

Nabooru (after Link defeat the Iron Knuckle again): Unnnh... Where am I...?
Kotake (appears beside Nabooru): Well, well... Looks like she's back to normal... Koume...
Koume (also appears besides Nabooru): She's just a little girl, but she commands a lot of respect among the Gerudo, Kotake...
Kotake: Maybe we should make her work for the great Ganondorf a little while longer! Ho ho ho!
Koume: Then we should brainwash her again! Hee hee hee! (their hands glow red/ blue and shoot them at Nabooru, who screams and vanishes)

Both: Look at that stupid kid! He came on his own to offer himself as a sacrifice for the great Ganondorf...
Koume: With my flame, I will burn him to the bone!
Kotake: With my frost, I will freeze him to his soul!

Goron (after Link defeated King Dodongo and received Goron's Ruby): You did great! Hey, how about a big Goron hug, Brother? [group of Gorons starts walking toward Link with arms outstretched]
Link: Aaaaaaaahhhhhh! (he runs up Death Mountain)

Navi: Great Deku Tree, I'm back.
Great Deku Tree: Oh... Navi... Thou hast returned. Link... Welcome. Listen carefully to what I, the Great Deku Tree, am about to tell thee... Thy slumber these past moons have been restless, and full of nightmares... As the servants ofevil gain strength, a vile climate pervades the land, and causes nightmares to those sensitive to it... Verily, thou hast felt it... Link, the time has come to test thy courage... I have been cursed... I need you to break the curse with your wisdom and courage... Dost thou have courage enough to undertake this task?
Link: Yes.
Great Deku Tree (opening his mouth): Then enter, brave Link, and thou too, Navi. Navi the fairy, thou must aid Link. And Link, when Navi speaks, press C(up) and listen well to her words of wisdom.

External links

Ocarina of Time text dumps.

Wikipedia
Wikipedia has an article about:
The Legend of Zelda: Ocarina of Time

Strategy wiki

Up to date as of January 23, 2010
(Redirected to The Legend of Zelda: Ocarina of Time article)

From StrategyWiki, the free strategy guide and walkthrough wiki

The Legend of Zelda: Ocarina of Time
Box artwork for The Legend of Zelda: Ocarina of Time.
Developer(s) Nintendo
Publisher(s) Nintendo
Release date(s)
Nintendo 64
Wii Virtual Console
Genre(s) Action-adventure
System(s) Nintendo 64, iQue Player, Wii Virtual Console
Players 1
Rating(s)
CERO: All ages
ESRB: Everyone
PEGI: Ages 12+
OFLC: Parental Guidance
Preceded by The Legend of Zelda: Link's Awakening
Followed by The Legend of Zelda: Majora's Mask
Series The Legend of Zelda
For the remixed Nintendo GameCube version, see The Legend of Zelda: Ocarina of Time Master Quest.

The Legend of Zelda: Ocarina of Time was originally released on the Nintendo 64 but has since been ported twice to the Nintendo GameCube and also onto the Wii's Virtual Console in 2007. The game itself is legendary in gaming circles and is thought of by many as one of the greatest games of the last ten years, winning a massive amount of awards from the gaming community. Ocarina of Time follows the story of a young boy named Link who quests to save the world from darkness. This game is set in a lush fantasy world spanning the course of seven years.

Table of Contents

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Getting Started
  • Controls
  • Versions
Upgrades
  • Heart Containers
  • Fairy Fountains
Sidequests
  • Item Trading
  • The Happy Mask Shop
  • Gold Skulltulas
  • Minigames
Lists and Maps
  • Items
  • Enemies
  • Maps
  • Ocarina Songs
Walkthrough
  1. The Beginning
  2. Inside the Deku Tree (Master Quest)
  3. Hyrule Castle
  4. Kakariko Village
  5. Goron City
  6. The Lost Woods
  7. Dodongo's Cavern (Master Quest)
  8. Jabu-Jabu's Belly (Master Quest)
  9. Temple of Time
  10. Forest Temple (Master Quest)
  11. Fire Temple (Master Quest)
  12. Ice Cavern (Master Quest)
  13. Water Temple (Master Quest)
  14. Bottom of the Well (Master Quest)
  15. Shadow Temple (Master Quest)
  16. Gerudo Fortress
  17. Spirit Temple (Master Quest)
  18. Ganon's Castle (Master Quest)
Appendices
  • Glitches
  • Secrets
  • High Resolution Textures

editThe Legend of Zelda series

The Legend of Zelda · The Adventure of Link · A Link to the Past · Link's Awakening (DX) · Ocarina of Time (Master Quest) · Majora's Mask, Oracle of Ages & Seasons · Four Swords · The Wind Waker · Four Swords Adventures · The Minish Cap · Twilight Princess · Phantom Hourglass · Spirit Tracks

Spin-offs: Freshly-Picked Tingle's Rosy Rupeeland · Tingle's Balloon Fight DS · Link's Crossbow Training · Color Changing Tingle's Love Balloon Trip

Other: Link: The Faces of Evil · Zelda: The Wand of Gamelon · Zelda's Adventure · BS The Legend of Zelda · Kodai no Sekiban · Too Much Tingle Pack


Gaming

Up to date as of January 31, 2010
(Redirected to The Legend of Zelda: Ocarina of Time article)

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

The Legend of Zelda: Ocarina of Time

Developer(s) Nintendo
Publisher(s) Nintendo
Designer(s) Shigeru Miyamoto
Release date November 21 1998 (JP)
November 23, 1998 (NA)
December 11, 1998 (EU)
Genre Action/Adventure/RPG
Mode(s) Single player
Age rating(s) ESRB: E
Platform(s) Nintendo 64, later rereleased on GameCube
Media Cartridge, rereleased on GameCube Optical Disk
Credits | Soundtrack | Codes | Walkthrough


The Legend Of Zelda: Ocarina of Time is the fifth game in the Legend of Zelda series. Considered by some to be the greatest game ever made. It was the first of the 3D zelda games and is ranked the #1 game of all time on GameRankings. Many consider it's transition from 2D overhead to 3D third person to be one of the best transitions since Super Mario 64. Since its release, Ocarina of time has sold more than 7 million copies for the Nintendo 64 and has been re-released on many systems, including the Wii's Virtual Console.

The game stars Link (or more specifically, the Hero of Time), using his Ocarina to play songs with various affects, usually on time. The songs can open doors, teleport Link, or change night into day. Time of day plays a major role, for example, zombies appear in Hyrule Field during night. Link's quest is to, ultimately, save Hyrule from the rule of Ganondorf.

An unorthodox sequel, The Legend of Zelda: Majora's Mask, was later released for the Nintendo 64. It took the day/night & time concept and went in a new direction with it.

Contents

Story

Link in OOT

Ocarina of Time is separated into two time periods, separated 7 years apart. There is the time when Hyrule was prospering, when Ganondorf was merely a Gerudo honoring the King. Link was a boy (Young Link as he was called in Super Smash Bros. Melee) wielding a Kokiri Sword, living in Kokiri Forest. However, after Link opens up the Temple of Time, he pulls the Master Sword from it's resting place, sending him in the future and opening the way to the Light Temple. Unfortunately for Link and all living creatures in Hyrule, Ganondorf had followed Link, and took the opportunity to take the Triforce.

Link wakes up 7 years later. He is now an adult, and is debriefed in the Temple of Light by the sage Rauru. In the 7 years between Link's mistake in letting Ganondorf get to the Triforce and waking up today, Ganondorf used the power of the Triforce to take over Hyrule. The sky is now black around Hyrule Castle. Hyrule Castle itself is now a black fortress, floating over a lava-like pit. The fish people, the Zora, have had their once thriving underwater city frozen, including their King. The rock-like people, the Gorons, have abondoned their mountain homes.

To set things right, Link must go to different elemental temples and collect a medallion to awaken the sages who can put a stop to Ganondorf. With the help of a mysterious masked Sheikah named Sheik, Link will gain new weapons and learn new songs to help him save Hyrule.

Features

Though the basic controls for controlling Link are common today, at the time they were quite revolutionary. Ocarina of Time introduced a feature called "Z-targeting". This allows you to keep camera focus on an enemy, person, or item of importance and let Link focus his attacks or attention thereon.

Gameplay

Dungeons

As in all games in the series, the overworld contains several dungeons — large self-contained areas with a single entrance in the overworld. Within most dungeons, Link must battle several monsters and solve complex puzzles in order to progress through, finding items such as the Dungeon Map, Compass, and keys to unlock doors. A dungeon always contains a special weapon or item, which is often needed to defeat the boss in the final room. The bosses usually require some form of strategy to defeat them, and later on in the game, a boss key is required to enter the boss lair.

Interesting Facts

  • In the Remastered Edition of Ocarina of Time, The Legend of Zelda: Ocarina of Time Master Quest, it is possible to not have enough keys in the Water Temple.
  • There is a hidden Arwing model that was never used in the game. It flies around and can be shot down, where it will spiral & explode much like in Star Fox 64.
  • Because you do not obtain the Triforce in the game, there was speculation for a long time about secrets that unlocked it.



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http://www.blurb.com/bookstore/detail/569274 - Actual Zelda OoT Novel!


The Legend of Zelda series
The Legend of Zelda | Adventure of Link | A Link to the Past | Link's Awakening
Ocarina of Time / OOT: Master Quest | Majora's Mask | Oracle of Seasons | Oracle of Ages
The Wind Waker | The Minish Cap | Twilight Princess | Phantom Hourglass | Spirit Tracks
Spinoff games
Four Swords | Four Swords Adventures | Tingle RPG | Tingle's Balloon Fight DS
Link's Crossbow Training
CD-i games
Zelda: The Wand of Gamelon | Link: The Faces of Evil | Zelda's Adventure

This article uses material from the "The Legend of Zelda: Ocarina of Time" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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