Onverse: Wikis

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Onverse
Onverse logo
Developer(s) Onverse, LLC
Publisher(s) Onverse, LLC
Engine Torque (Modified)[1]
Platform(s) Mac OS X, Windows
Release date(s) Windows June 15th, 2009 [2]
Mac OS X August 6th, 2009[3]
Linux TBA[4][5]
Latest release 0.7.2 (Beta) / March 13, 2010[6]
Genre(s) Massively Multiplayer Online Virtual World
Media Download
Input methods Keyboard, Mouse

Onverse is a free online 3D virtual world, social network and gaming platform developed by Onverse, LLC. Onverse, LLC is a privately held company based out of Tempe, Arizona. Its name is a portmanteau of "online" and "universe."

Contents

History

Onverse, LLC was founded in late 2006 by Stephen M. Pierce II, former Design Manager for Sony Online Entertainment, who had grown tired of the corporate environment and felt he was "ready to build his own world."[7][8] Development of the online world began in late 2007 when Pierce was able to convince an engineer, Wesley Macdonald, to take on the project. [9] The staff soon expanded with the addition of Eric Hoefer (an artist), Ben Steele (an animator), and Scott Mitting (a web engineer).[10] After 18 months the Windows client opened to a public beta on June 15th, 2009.[11] On August 6th, 2009, the Mac OS X client opened to the public.[12]

Technology

Onverse is built on top of a highly modified version of the Torque Game Engine.[13] Using Torque means it is available for both Mac OS X and Windows operating systems.[14] The game can be run with high or low-detail graphics. High-detail produces better images, whereas low-detail reduces lag on less powerful computers. The patching system was developed in-house, allowing it to be compatible with many operating systems.[15]

Features

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Social Network

Onverse is both a social network and a virtual world.[16] Its website includes popular features of social networking, including: avatars profiles, media sharing, user comments, microblogging and an interactive forum.

Virtual World

Main features of the virtual world include:

  • A large amount of free content (e.g., apartments, clothing, furniture, tools)
  • Player Points (see Economy) to purchase upgraded tools, furniture, pets, clothing and homes[17]
  • Games and puzzles that produce rewards
  • A large variety of settings to chat and interact with other avatars in
  • Official competitions and events for Cash Coin rewards (see Economy)

The World

The Learning Center

The Learning Center consists of a series of tutorials. All new players spawn in the Learning Center in the hopes that they will complete the tutorials. Completing the tutorials is optional, but encouraged.

Communities

The Hub

The Hub is the central shopping district and contains many themed stores. The Hub features the Shark Tank Nightclub, a popular hangout destination. It is notable because it's entrance is shaped like a shark's mouth. The Hub contains Metroview apartments, a large apartment complex that features free apartments, deluxe apartments and penthouses. The Hub also encompasses surrounding areas including Blue Water Bay. To celebrate the 2009 Holiday Season the Hub was decorated with snowmen, Christmas trees and falling snow. The Hub was decorated to celebrate Independence Day 2009 as well, albeit on a smaller scale.

Volcano Island

Volcano Island was the first community available. It has a tropical island theme (i.e., Hawaiian) with many different areas and secret caves. The island gets its name from "Old Smokey," a large active volcano. Housing is Tuscan themed and encompasses dwellings such as bungalows to mansions. Volcano Island has no shops but has Paradise Apartments which houses apartments and deluxe apartments.

Ancient Moon

Ancient Moon is a distant moon that orbits the Onverse world. Ancient Moon is the largest area of the game and has many points of interest, most notable "The Temple of Suul", a giant maze users must traverse cooperatively in order to gain a reward.[18] Housing in this community is notable because it is a departure from previously seen housing; players live in biodome-esque areas. The Sol Apartment complex is home to apartments and deluxe apartments.

Minigames

IceFall

IceFall was the first minigame in Onverse. IceFall is a simple first person shooter game where 8 players can play simultaneously. Gameplay takes place on a floating platform formed by square tiles. Players try to collect PP while attempting knock off their opponents by firing snowballs or by acquiring additional power-ups while avoiding being knocked off themselves. There are four versions of the arena that have different entry costs: 0PP (Free), 100PP, 500PP and 1000PP.[19]

Economy

The Onverse economy runs on a dual currency model: Player Points (abbreviated as "PP") and Cash Coins ("CC.")

Player Points

Player Points are the free currency in Onverse. PP are acquired through the use of tools or by playing games (e.g., IceFall). PP can be used to buy approximately half of the items in the game.

Cash Coins

Cash Coins are the paid currency in Onverse. CC are used to purchase exclusive/rare items, pets, mansions and penthouses. CC can be converted to PP by an NPC at a rate of 1,000CC for 10,000PP. CC can be purchased online or be freely obtained by recruiting new users and participating in promotional offers.

References

  1. ^ "The World is your Playground with Onverse". 08/31/2009. http://www.torquepowered.com/community/blogs/view/18217. 
  2. ^ "Beta Launch June 15, 2009". http://www.onverse.com/home/news/2009-06-15.html. Retrieved 02/18/10. 
  3. ^ "Mac Version and Video Contest". http://forum.onverse.com/showpost.php?p=4784&postcount=1. Retrieved 02/18/10. 
  4. ^ "Onverse and Linux". http://forum.onverse.com/showpost.php?p=20108&postcount=3. Retrieved 02/18/10. 
  5. ^ "Onverse & Linux". http://forum.onverse.com/showpost.php?p=21205&postcount=4. Retrieved 02/18/10. 
  6. ^ "The VIP Club is here!". http://www.onverse.com/home/news/2010/03/The-VIP-Club-is-here.html. Retrieved 03/16/10. 
  7. ^ "Onverse CEO finds dream in online world". 12/31/2009. http://www.azcentral.com/business/abg/articles/2009/12/31/20091231abg-smallbiz1231.html. 
  8. ^ "Onverse CEO finds dream in online world". 12/31/2009. http://www.azcentral.com/business/abg/articles/2009/12/31/20091231abg-smallbiz1231.html. 
  9. ^ "Onverse CEO finds dream in online world". 12/31/2009. http://www.azcentral.com/business/abg/articles/2009/12/31/20091231abg-smallbiz1231.html. 
  10. ^ "Q&A: Onverse CEO Steve Pierce". 06/30/2009. http://www.virtualworldsnews.com/2009/06/qa-onverse-ceo-steve-pierce.html. 
  11. ^ "The Onverse Virtual World Goes to Space". 12/02/2009. http://www.pr.com/press-release/196517. 
  12. ^ "Mac Version and Video Contest". http://forum.onverse.com/showpost.php?p=4784&postcount=1. Retrieved 02/18/10. 
  13. ^ "The World is your Playground with Onverse". 08/31/2009. http://www.torquepowered.com/community/blogs/view/18217. 
  14. ^ "Onverse Releases Mac OS Version". 08/13/2009. http://www.virtualworldsnews.com/2009/08/onverse-releases-mac-os-version.html. 
  15. ^ "Patch Notes Beta 0.7". http://www.onverse.com/home/news/2010-02-23.html. Retrieved 02/23/10. 
  16. ^ "Q&A: Onverse CEO Steve Pierce". 06/30/2009. http://www.virtualworldsnews.com/2009/06/qa-onverse-ceo-steve-pierce.html. 
  17. ^ "Onverse Adds Gaming Features with IceFall and Virtual Pets.". 09/25/2009. http://www.virtualworldsnews.com/2009/09/onverse-adds-gaming-features-with-icefall-and-virtual-pets.html. 
  18. ^ "The Onverse Virtual World Goes to Space". 12/02/2009. http://www.pr.com/press-release/196517. 
  19. ^ "Onverse Adds Gaming Features with IceFall and Virtual Pets.". 09/25/2009. http://www.virtualworldsnews.com/2009/09/onverse-adds-gaming-features-with-icefall-and-virtual-pets.html. 

External Links


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