| Orbiter (2006 Edition) | |
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| Developer(s) | Martin Schweiger |
| License | Freeware |
| Version | 2006P1,060929 |
| Platform(s) | PC (Microsoft Windows) |
| Release date(s) | Latest stable release September 29, 2006 Latest preview release (0911124) November 24, 2009 |
| Genre(s) | Simulation |
| Mode(s) | Single player |
| Media | Free download |
| Input methods | Keyboard, mouse, and joystick (optional) |
Orbiter is a closed source freeware space flight simulator for the Windows operating system. The first version was released on November 27, 2000 and is an ongoing project with the latest version 060929 released on September 29, 2006. Orbiter was created by Martin Schweiger, Ph.D, a Senior Research Fellow at University College London.
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Orbiter is a function-oriented simulator, with the interface focused on maneuvering the spacecraft, rather than a perspective-oriented simulator such as Celestia. Orbiter allows any user to explore the solar system on a number of spacecraft: both realistic, such as the Space Shuttle Atlantis; and fictional, such as the "Delta-Glider."
Orbiter is realistic enough to re-enact historical space flights, while at the same time the ability to fly fictional ships allows the player to make timely travel around the solar system. A spacecraft's engines are defined only by the amount of thrust they put out and amount of fuel they use. This allows anything from solar sails to conventional rocket engines, to futuristic nuclear fission and fusion drives to be simulated. Orbital, sub-orbital, and interplanetary travel are all supported. Docking and attachment systems allow the player to perform a docking with a space station or other spacecraft and also rendezvous with and retrieve a satellite. The player can even build a space station in orbit.[1]
Orbiter's solar system consists of the sun, the eight planets and their major moons. Dwarf planets, asteroids, and comets are not included but exist as add-ons. Although Orbiter contains a database of over 100,000 stars, these are for display purposes only and interstellar travel is currently not possible in Orbiter. Also included is a planetarium mode with three main features. Ecliptic and celestial grids can be overlaid onto the star map along with labels of the constellations and other celestial markers. Secondly, labels indicating the location and identity of objects in the solar system, such as planets, moons, or vessels, can be activated to appear within a certain proximity based on their type. Finally, labels can be put on the celestial bodies in the solar system at certain coordinates on their surface for indicating cities, historical markers, geological formations, and other interesting sites.
Orbiter aims to be a realistic simulator rather than an arcade game. Planetary motion, gravitation effects, free space and atmospheric flight are accurately modeled.[2][3] The position of the planets in the solar system is calculated by the VSOP87 solution, the Earth-Moon system is simulated by the ELP2000 model. Space physics and orbital mechanics can be complicated, and the learning curve is very steep even for those familiar with flight simulations. Because it uses newtonian physics, faster-than-light travel is possible without any of the adverse effects that would be experienced in real life. The limits for velocity and distance from the sun are unknown, but experiments show that the program becomes less stable during spacecraft travel at many orders of magnitude of the speed of light.
The traditional simulated control interface in Orbiter consists of two Multi-function displays and a Head-Up Display. Each features several modes of operation. In this mode all commands are given via the keyboard or mouse. It gives an unobstructed view and all relevant information. The simulator also supports customized control panels and instruments, including 3D virtual cockpits and 2D instrument panels. These allow the player to use the mouse to interact with the panels, and allows more complex systems and instruments that are customized for each ship. The addition of a virtual cockpit also allows the player to freely look around from the perspective of the pilot.
The default version of Orbiter has no sound. However, a popular add-on called "OrbiterSound"[4] is available. It provides engine noises, ambient sounds in the cabin, radio chatter and other sounds including mp3 playlists. Options enable the user to maintain a realistic silence when the craft is viewed externally during space flight.
The patch 060929 features support for TrackIR.
Because of its graphical capabilities, its simple API and no cost, Orbiter can be used by research institutions for the visualization of space missions. The applications range from rendering short video sequences of missions over mission simulations[5] to fixed platform cockpit simulators.
Orbiter's standard distribution includes real and fictional spacecraft and space stations:
Orbiter has attracted a sizable number of people centered around several forums and repositories, such as Orbit Hangar Mods.
While the source is not editable, an extensive API enables Orbiter users to contribute by creating add-ons. Many spacecraft are available for download as add-ons, ranging from the Soviet Vostok spacecraft to Project Mercury and the Apollo program[7][8]. Another popular category of add-ons are modifications of the standard spacecraft of Orbiter, ranging from simple visual changes to complex simulations of the internal subsystems of these fictional crafts. Examples of these more advanced default spacecraft include the DeltaGlider IV[9] and the XR Series of vessels[10].
Add-ons are also available for new bases, MFD modes, extensions of the simulation menu, space stations, planets, and even other solar systems. Since Orbiter 2006, a scenario editor is included, which can also be extended for supporting the special attributes of add-on vessels.
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