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Pac-Land
Japanese arcade flyer of Pac-Land.
Japanese arcade flyer of Pac-Land.
Developer(s) Namco
Publisher(s) Namco
Bally Midway
Platform(s) Arcade, Amiga, Amstrad CPC, Atari Lynx, Atari ST, Commodore 64, Famicom, MSX, TurboGrafx-16, ZX Spectrum
Release date(s) 1984
Genre(s) Platform game
Mode(s) 2 player alternating
Input methods 3 buttons (left, right, jump)
Cabinet Upright, cabaret and cocktail
Arcade system Namco Pac-Land

Pac-Land (パックランド ?) is an entry in the Pac-Man series of arcade video games, released into arcades by Namco, and its American distributor Bally Midway (now Midway Games), in 1984. It was the first Namco arcade game to use the then-new arcade system later titled as Namco Pac-Land. It was also one of the earlier side-scrolling platform games in video game history, preceding the better-known Super Mario Bros. by Nintendo. Pac-Land features parallax scrolling for some of the background elements, a feature that would not become commonplace until the 16-bit console era began much later.

In the American release of Pac-Land by Bally Midway, the characters' appearances are based on the designs from the Pac-Man animated series produced by Hanna-Barbera, to promote the animated series, as well as the video game series. In the Japanese release by Namco, the Pac-Man sprite is closer in appearance to Namco's official artwork of the character with a longer nose, Pac-Man shaped eyes, and (for this game) a feathercap. In addition, both versions feature the main BGM and "jingles" from the aforementioned series; however, the rights to the main BGM in the game belong to Hanna-Barbera, not Namco.

Gameplay

Screenshot of the U.S. arcade version.

Pac-Land itself is split into trips. In each of these trips the objective is to get the fairy (that is kept under Pac-man's hat) to Fairyland and also to return back home to Pac-Man's house. The majority of the trip involves moving from left to right avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. Each trip is divided into a number of rounds, the end of which provides Pac-man with bonus points depending on how much time he has left and also his position in jumping at the end of each round. The penultimate round of a trip ends with Pac-Man entering Fairyland and returning the fairy under his hat to the Fairy Queen. In return the Fairy Queen gives Pac-man magic boots. For the final round of the trip, Pac-Man has to travel from right to left back home. For assistance he uses the magic boots, which allow him to jump repeatedly while in mid-air. Once Pac-Man completes the trip, he is greeted by Ms. Pac-Man and Baby Pac-Man. In the US release of the game, Pac-Man's cat and dog in the cartoon series, Sourpuss and Chomp-Chomp, are also there to welcome Pac-Man home. Pac-Man then begins his next trip following the same objectives as before, although the difficulty increases.

Ports and related releases

Pac-Land was released to several home consoles and computers, including the Commodore 64, the Commodore Amiga, the Atari Lynx, the Atari ST, the TurboGrafx-16, the ZX Spectrum, the Amstrad CPC, the MSX and the Famicom (Japan-only). Pac-Land remained a fixture in many video arcades through the mid-1990s, and was republished in 1996 as part of Namco Museum Volume 4 for the PlayStation. A board game and a handheld LCD game of Pac-Land were also produced.

A hidden item (sometimes accidentally dropped by the ghosts) is a Flagship from Galaxian, which rewards 7650 points when collected (a reference to Namco's goroawase number of 765). The Galaxian Flagship is a long running cameo that appears in the Namco-made Pac-Man games.

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Pac-Land
Box artwork for Pac-Land.
Developer(s) Namco
Publisher(s)
Japanese title パックランド
Release date(s)
Genre(s) Action
System(s) Arcade, Atari ST, Commodore 64/128, Commodore Amiga, MSX, Famicom, Atari Lynx, TurboGrafx-16, Amstrad CPC, Sinclair ZX Spectrum
Players 1-2
Series Pac-Man
Pac-Land marquee

Ever the pioneer in video game history, Pac-Man dared to do what few other games were doing at the time: scroll. When Namco introduced Pac-Land into the arcades, they preceded Nintendo's own Super Mario Bros. as one of the earliest side-scrollers in history. And Pac-Land was no slouch either, featuring parallax scrolling for some of the background elements, an impressive feat that would not become common place until the 16-bit console era began much later.

Pac-Land takes the famous Pac-Man out of his more familiar element – the maze – and places him in a lush side scrolling world, complete with towns, woods, mountains, and other various environments. Pac-Man's goal is simple. Make it from his home to the magic door that serves as the entrance to the fairy world so he can help a fairy who has lost her way return home. Upon completing this mission, Pac-Man is awarded magic flying boots by the fairy queen, which he must use to safely make his way back home, where his loving family, Ms. Pac-Man and Baby Pac-Man, along with his dog Chomp-Chomp, and cat Sour Puss, are waiting patiently for him. Naturally, out to stop him are the usual suspects: Blinky, Pinky, Inky, and Clyde, along with the purple female ghost Sue. But one chomp on a power-pellet can turn the tables, providing Pac-Man with ghost feared Pac-Power. Much of the game's design, in fact, was inspired by the popular Hanna-Barbera cartoon regarding Pac-Man's life in his world with his family, including the game's distinct background music.

Pac-Land's concept was extremely novel for its time. Unfortunately, despite it's dazzling use of colors and animation, the game play falls a little flat. There are a few secrets to discover here and there, but it lacks the discovery element that made Super Mario Bros. much more successful. In the end, Pac-Land begins to feel like an obstacle course through repeated areas with ever increasing difficulty, as opposed to feeling like you're exploring new territory with each new level. And the drastic departure from the original Pac-Man maze formula left many fans scratching their heads. Still, Pac-Land developed a solid fan base, and became the inspiration for many of Pac-Man's later adventures to come.

Story

A wayward fairy has lost her way when wandering into the world of Pac-Land. Hearing about the great hero of the land, she sought the aid of Pac-Man in order to help her get home. Accepting this great responsibility, Pac-Man invited the fairy to safely stay beneath his hat as he proceeded to find the magic door that leads to the fairy world. But the dreaded ghost monsters of Pac-Land hear about the lost fairy and wish to collect her for their own nefarious purposes. They believe she will grant them all of their wishes. So they set out to catch Pac-Man anyway they can; by car, by plane, by pogo-stick, even by UFO. Will Pac-Man return the fairy safely to her home? And what awaits Pac-Man on the other side of the magic door?

Table of Contents

Gameplay summary

Title screen
  • You control Pac-Man with the left and right run buttons and the jump button. Double tap the run buttons to speed up Pac-Man's movement.
  • Along the way, the ghost monster will come at you in various vehicles, while Sue alone trails behind you throughout each stage. Contact with any ghost (including the little ones that they drop) is deadly.
  • Each stage has a time limit. When the time limit is up, Sue speeds up and rushes forward to catch and kill you. You can't outrun her, but you might reach the end of the stage before she captures you.
  • In some rounds, you may encounter a Power Pellet. Eating one has the same effect as usual; the ghosts turn blue and are edible for a short period of time.
  • Throughout your travels, you will find various fruit that you can eat for bonus points. The point value of the fruit increases until you've eaten your fourth, and then it returns to the original value.
  • At the end of each stage, is a "Break Time" sign. If you time your jump properly, you will be awarded bonus points for you position in the air when Pac-Man freezes.
  • Some ground objects such as fire hydrants, cacti, and stumps, can be pushed aside to reveal secrets such as a helmet, invincibility, and even the chance to warp forward several stages.
  • Once Pac-Man safely returns the fairy at the end of each third out of four stages, Pac-Man will be awarded magic flying shoes which he can use to remain in the air while returning home in the fourth stage.

Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Pac-Land

Developer(s) Namco
Publisher(s) NEC
Release date PC-Engine:
June 1, 1989 (JP)
TurboGrafx 16:
1990 (NA)
Genre 2D platformer
Mode(s) Single player
1-2 players alternating
Age rating(s) N/A
TurboGrafx 16
Platform(s) PC-Engine
TurboGrafx 16
Media HuCard
PC-Engine
TurboGrafx 16
Input Turbo Pad
Turbo Tap
Credits | Soundtrack | Codes | Walkthrough

Pac-Land is an arcade game released in 1984. It was developed by Namco and released in America by Bally/Midway. It stars Namco's mascot Pac-Man on his adventure through Pac-Land. It was the first Namco arcade game to use the then-new arcade system later titled as Namco Pac-Land. It was also one of the earlier side-scrolling platform games in video game history, preceding the better-known Super Mario Bros. by Nintendo. Pac-Land features parallax scrolling for some of the background elements, a feature that would not become commonplace until the 16-bit console era began much later.

In the American release of Pac-Land by Bally Midway, the characters' appearances are based on the designs from the Pac-Man animated series produced by Hanna-Barbera, to promote the animated series, as well as the video game series. In the Japanese release by Namco, the Pac-Man sprite is closer in appearance to Namco's official artwork of the character with a longer nose, Pac-Man shaped eyes, and (for this game) a feathercap. In addition, both versions feature the main BGM and "jingles" from the aforementioned series; however, the rights to the main BGM in the game belong to Hanna-Barbera, not Namco.

Gameplay

Pac-Man surrounded by the Ghost Gang.

Pac-Land itself is split into trips. In each of these trips the objective is to get the fairy (that is kept under Pac-man's hat) to Fairyland and also to return back home to Pac-Man's house. The majority of the trip involves moving from left to right avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. Each trip is divided into a number of rounds, the end of which provides Pac-man with bonus points depending on how much time he has left and also his position in jumping at the end of each round. The penultimate round of a trip ends with Pac-Man entering Fairyland and returning the fairy under his hat to the Fairy Queen. In return the Fairy Queen gives Pac-man magic boots. For the final round of the trip, Pac-Man has to travel from right to left back home. For assistance he uses the magic boots, which allow him to jump repeatedly while in mid-air. Once Pac-Man completes the trip, he is greeted by Ms. Pac-Man and Baby Pac-Man. In the US release of the game, Pac-Man's cat and dog in the cartoon series, Sourpuss and Chomp-Chomp, are also there to welcome Pac-Man home. Pac-Man then begins his next trip following the same objectives as before, although the difficulty increases.

Ports

Pac-Land was released to several home consoles and computers, including the Commodore 64, the Commodore Amiga, the Atari Lynx, the Atari ST, the TurboGrafx-16, the ZX Spectrum, the Amstrad CPC, the MSX and the Famicom (Japan-only). Pac-Land remained a fixture in many video arcades through the mid-1990s, and was republished in 1996 as part of Namco Museum Volume 4 for the PlayStation. A board game and a handheld LCD game of Pac-Land were also produced.

A hidden item (sometimes accidentally dropped by the ghosts) is a Flagship from Galaxian, which rewards 7650 points when collected (a reference to Namco's goroawase number of 765). The Galaxian Flagship is a long running cameo that appears in the Namco-made Pac-Man games.

Gallery


Pac-Man series
Arcade game series
Pac-Man | Ms. Pac-Man | Super Pac-Man | Pac & Pal | Baby Pac-Man | Jr. Pac-Man | Pac-Land | Pac-Mania
Professor Pac-Man | Pac-Man Arrangement | Pac-Man VR
Console game series
Pac-Attack | Pac-In-Time | Pac-Man 2: The New Adventures | Pac-Man World | Ms. Pac-Man Maze Madness
Pac-Man: Adventures in Time | Pac-Man Collection | Ms. Pac-Man: Quest for the Golden Maze | Pac-Man Fever
Pac-Man World 2 | Pac-Man Vs. | Pac-Pix | Pac 'n Roll | Pac-Man World 3 | Pac-Man World Rally
Pac-Man Championship Edition | Pac-Man Carnival

This article uses material from the "Pac-Land" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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