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Updated live from Wikipedia, last check: June 04, 2012 05:35 UTC (48 seconds ago)

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Pac-Man Plus
Screenshot of Pac-Man Plus
Developer(s) Bally Midway
Publisher(s) Bally Midway
Platform(s) Arcade
Release date(s) 1982
Genre(s) Retro/Maze
Mode(s) Up to 2 players, alternating turns
Input methods 4-way Joystick
Cabinet Standard
Arcade system Namco Pac-Man
CPU 1x ZiLOG Z80 @ 3.072 MHz
Sound 1x Namco WSG (3-channel mono) @ 3.072 MHz

Pac-Man Plus is an arcade game released by Bally Midway in 1982, and it is the 4th title in the Pac-Man series of games. Like Ms. Pac-Man, this update to the original game was created without Namco's authorization.

Pac-Man Plus had the same basic goal of all of the early Pac-Man games: to eat all of the pac-dots and power pellets before Pac-Man is caught by the monsters. Just like the other early Pac-Man games, power pellets could be eaten so that the ghosts would become vulnerable and turn blue for a short length of time. Despite advertising stating that Pac-Man Plus was "Exciting!" and "New!"[1] this game is actually just a modifier chip for the original Pac-Man, and the gameplay is essentially identical to it, with only minor gameplay tweaks and altered graphics (the maze is light green, compared to the original blue, Blinky is slightly cross-eyed, and the fruits have been replaced by alternative objects, including a can of Coca-Cola). The most significant changes in the gameplay, however, is that eating a bonus fruit causes the ghosts to become vulnerable and invisible, doubling the score for eating them; and that eating power pellets would often have unpredictable effects (such as turning only three ghosts blue or turning the maze invisible).

Ports

Because there were so few differences between Pac-Man and Pac-Man Plus and because the game was released right before the video game crash of 1983, Pac-Man Plus was never ported to home video game systems or computers. However, there have been efforts by some homebrew game developers to port Pac-Man Plus to classic game consoles such as the Atari 2600,[2] and more recently the Atari 5200 [3] and the Atari 7800.[4] In addition, Jakks Pacific released a new Pac-Man TV Games collection that featured Pac-Man, Pac-Man Plus, Super Pac-Man, and Pac & Pal.[5] Pacman Plus is featured on tv games "Pacman Gold Edition."

References

  1. ^ This is on the marquee for the game. See http://www.emdkay.net/catalog/pacman-plus-marquee-p-141.html for an example
  2. ^ Atari 2600 Hacks from AtariAge
  3. ^ 5200: Pac-Man Plus Version .1 from AtariAge
  4. ^ 7800: Pac-Man Plus from AtariAge
  5. ^ JAKKS Pacific, Inc. press release

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Pac-Man Plus
Box artwork for Pac-Man Plus.
Developer(s) Midway Games
Publisher(s) Midway Games
Release date(s)
Genre(s) Action
System(s) Arcade
Players 1-2
Preceded by Pac-Man
Series Pac-Man
Pac-Man Plus marquee

The height of Pac-Man's popularity introduced a new wave of arcade bootlegging, where unauthorized copies of Pac-Man were manufactured at a tremendous rate to illegally cash in on the fad. While many bootlegs were carbon copies of the original, some bootlegs (such as Hanglyman and New Puck-X) actually modified the game to introduce some new wrinkles in an effort to make it more interesting and attract expert players who wanted a new challenge.

While Bally Midway proceeded with the manufacturing of Ms. Pac-Man against Namco's wishes, they also sought to stem the flow of bootlegs by producing an officially licensed upgrade to Pac-Man, which they named Pac-Man Plus. As far as Namco was concerned, Super Pac-Man was the true sequel to Pac-Man, and this upgrade was also unauthorized. Nevertheless, Midway proceeded to sell Pac-Man Plus to feed the demand in the U.S. for more Pac-Man products, as Super Pac-Man wasn't performing as well as Midway hoped.

The changes to Pac-Man Plus range from drastic to subtle, and are all detailed below. Since Pac-Man Plus was merely seen as a stop-gap solution to the bootleg arcade problem, and Ms. Pac-Man gained in popularity by the time Plus was released, it wasn't seriously considered for home conversion. No official conversions were made around that time. More recently, homebrew programmers have released conversions of older Atari games in to Pac-Man Plus. It was also included in Jakks Pacific's 2006 Super Pac-Man TV game.

Contents

Changes from Pac-Man

The basic rules of Pac-Man are unchanged. You must complete eat stage by consuming every dot and power pill on the screen. You lose a life by touching a ghost, but you can consume them for a brief period of time after you eat a power pill. Here are a list of the changes.

  • The maze color has been changed from blue to aqua-green.
  • When the ghosts turn blue, they shrink and a green flag appears above their head until they return to normal.
  • The majority of the bonus items have changed (see the table below.)
  • When Pac-Man eats a power pellet, one of the following things may randomly occur:
    • All four ghosts will turn blue as expected.
    • Only three of the ghosts will turn blue, while the fourth remains unaffected, although it will reverse direction.
    • The maze will turn invisible, although the dots will remain visible until the power pill wears off.
    • The maze and all remaining dots will turn invisible until the power pill wears off.
    • The blue ghosts will become invisible, but will become visible again when they begin to flash white.
  • Upon eating one of the bonus items, the ghosts will turn blue, just as if you had eaten a power pill. They will also turn invisible for a short period of time before flashing blue and white. Unlike eating a power pill, the first ghost eaten is worth 400, and then each consecutive ghost is worth 800, 1600, and 3200 for the fourth and final ghost. Scoring is normal (200 ~ 1600) if you've eaten a power pill.
Bonus Image:Pac-Man Plus Coke.png Image:Pac-Man Plus Glass.png Image:Pac-Man Plus Peas.png Image:PM Apple.png Image:Pac-Man Plus Grape.png Image:PM Galaxian.png Image:Pac-Man Plus Bread.png Image:Pac-Man Plus Pancakes.png
Stage 1 2 3-4 5-6 7-8 9-10 11-12 13+
Points 100 300 500 700 1000 2000 3000 5000

Arcade patterns

While dedicated patterns for Pac-Man Plus machines are rare, some do exist. Due to the random nature of the ghosts' behavior once a bonus item is eaten, most patterns will forego one or both of the bonus items. Examples of these patterns can be found on the Arcade patterns page.

Homebrew ports

Atari 2600

Atari 2600
2600 Hack'Em

AtariAge.com forum member PacManPlus is a programmer who is largely responsible for converting many versions of Pac-Man on various Atari platforms in to Pac-Man Plus. In this case, he took Rob Kudla's Ms. Pac-Man hack known as Mr. Pac-Man, and further hacked it into Pac-Man Plus. Meanwhile, forum member Nukey Shay has been diligently hacking the core of Ebivision's Pesco ROM for the 2600 in to Pac-Man, and added the variations contained in Pac-Man Plus (as well as Hanglyman) in to the program.

Atari 5200

Atari 5200

PacManPlus took the well received conversion of Pac-Man for the Atari 5200 (and the Atari home computers) and hacked it in to Pac-Man Plus with a great deal of success.

Atari 7800

Atari 7800

Just to complete the trilogy of systems, PacManPlus took the Ms. Pac-Man ROM for the 7800 and first successfully converted it into Pac-Man, and then took it one step further and made Pac-Man Plus.


Gaming

Up to date as of January 31, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

In 1982, Pacman Plus is no put on the Arcade on MAME

Title

Image:Maze.gif

Pacman Plus is rated 1982, rated by Bally Midway, and rated by NAMCO. And It was hard time of Multicade 48 in 1, Pac-Man Collection, or Multicade 60 in 1 with "Pac-Man Plus (Fast Mode)" and other stuff and except maybe Pac-Man Plus. Pac-Man Plus 1982 rated by Bandi Namco. Here's the game is called Pac-Man Plus and eat the ghosts had eaten with, 200, 400, 800, and 1600. And plus the Soda Can. The ghosts eaten, 400, 800, 1600, and 3200. And they finished the board to set up. We are here in the Second board and it finally has to eaten by ghost. At first, It was a hard game when if you take a rest. Watch the speedy red ghost chases Pac-Man across the screen. Remust eating enormous power pellet to return this size. If we're in the 3rd Board to the game. And chasing ghost is uses a power pellet. We skip over board four and that's how we to Board 5 and the only that how to know. Pacman is doing in our green maze. And the 6th board is doing our 2nd Apple or If you get another cartoon show. Pac-Man appears to be in trouble, But the Invisible foot steps on the red ghost cape and its sticks and cold. And how to get a Pac-Man Plus and the done. Thanks for playing.

Table of Contests

How to Play


This article uses material from the "Pac-Man Plus" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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