The Full Wiki

More info on Pajama Sam In: No Need To Hide When It's Dark Outside

Pajama Sam In: No Need To Hide When It's Dark Outside: Wikis

Advertisements

Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.

Encyclopedia

Pajama Sam In: No Need To Hide When It's Dark Outside
Developer(s) Humongous Entertainment

Mistic Studios(Wii)

Publisher(s) Atari

Majesco Entertainment (Wii)

Platform(s) Windows, Mac OS, Wii
Release date(s) December 31, 1996 (New Year's Eve) (Win, Mac)

August 19, 2008(Wii)

Genre(s) Adventure
Mode(s)
Rating(s) ESRB: Everybody (E)

PEGI 3+

Pajama Sam: No Need To Hide When It's Dark Outside is a 1996 children's point-and-click adventure game originally released for PC and Mac. The first game of the Pajama Sam franchise, it features the titular character entering the "Land of Darkness" through his closet to capture Darkness himself and recover his superhero gear, which has been scattered throughout the land.

This game was first released on December 31, 1996 New Year's Eve.

On August 19, 2008, the game was re-released as a Wii game by Majesco Entertainment renamed as Pajama Sam: Don't Fear The Dark.[1]

Contents

Story

Sam, unable to sleep due to a fear of the darkness that fills his room, is inspired by an issue of his favorite superhero comic, Pajama Man, to take matters into his own hands. "This is a really fun Wii game and computer game," says Steffan Batullo. Journeying into his closet with his purple Pajama Sam mask, Signature-Edition, All-Metal Pajama Man Lunch Box (often known as the Portable Bad Guy Containment Unit), and his Illuminator Mark 5 Jr. Flashlight, Sam tumbles down into the Land of Darkness and is soon stopped by a group of trees acting as customs. After freeing himself, Sam goes on an adventure to reclaim his lost equipment. After a quest spanning a river, a lava-filled mine, and Darkness's house, Sam goes to confront Darkness. However, Sam still was afraid as first. But then he realizes Darkness is friendly. Darkness tells him that he is just lonely and wants a playmate. After the two of them play together, Sam leaves the closet and finds himself back in his own room. No longer afraid of the dark, Sam quickly falls asleep.

See also

References

External links

Advertisements

Advertisements






Got something to say? Make a comment.
Your name
Your email address
Message