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Pikmin
Pikmin cover art.jpg
North American cover art
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Designer(s) Shigefumi Hino
Masamichi Abe
Composer(s) Hajime Wakai
Platform(s) Nintendo GameCube, Wii
Release date(s) Nintendo GameCube
JP October 26, 2001
NA December 2, 2001
PAL June 14, 2002

Wii
JP December 25, 2008[1]
NA March 9, 2009[2]
EU February 6, 2009
AUS February 26, 2009
[3]

Genre(s) Real-Time Strategy
Mode(s) Single-player
Rating(s) ELSPA: 3+
ESRB: E
OFLC: G8+
PEGI: 3+
Media GameCube Optical Disc, Wii Optical Disc
System requirements 19 Memory Card blocks

Pikmin (ピクミン Pikumin?) is a real-time strategy video game developed and published by Nintendo for the Nintendo GameCube video game console in 2001. Pikmin is the first game in the Pikmin series of video games, designed by Shigeru Miyamoto. Pikmin was released on October 26, 2001 in Japan, December 2, 2001 in North America, and June 14, 2002 in Europe. The sequel, Pikmin 2, was released in 2004. The image song, "Ai No Uta" by Strawberry Flower, appeared in the Japanese commercials for the game, but soon became an unexpected hit song, eventually eclipsing Pikmin's sales. As of March 31, 2002, Pikmin has sold over one million copies.[4]

Pikmin is a 3D, top-down, strategy game, with the player controlling Captain Olimar (オリマー the katakana for Olimar, which reads "Orimā", is an anagram kana spelling of "Mario?) from a third-person viewpoint. Olimar is followed by the Pikmin, whom he directs.

In 2009, both Pikmin games were re-released for the Wii as part of the New Play Control! series.

Contents

Gameplay

The basis of gameplay in Pikmin is to retrieve ship parts by using the three varieties of Pikmin available in different combinations. Olimar discovers tricolored plant-animal hybrids that willingly follow his orders and help him recover ship parts. He names these creatures "Pikmin" after his favorite Pikpik brand carrots. Each color has its own special abilities; all three colors must be used in order to overcome various obstacles and complete the game.

Locating ship parts

In retrieving ship parts, there are generally three steps. The first is to locate the part and scout its location, noting any obstacles Pikmin may need to remove or any enemies which must be defeated. The second step is in selecting the appropriate numbers and colors of Pikmin needed to complete the tasks. This must be done with some care, as only 100 Pikmin may exist outside the Onions at any given time. The third step is to secure the part, which is usually in a difficult to reach location or held by a powerful enemy. After securing the part, it can be brought back. All 30 parts are retrieved in this manner. Only 5 of the 30 ship parts are not mandatory. The other 25 are needed to acquire the ending in which Olimar blasts off into space.

Time restraint

Time in the game is divided into 30 days. With the exception of the first day, which lasts until the player finds the first ship part, all days in the game are about 15 minutes in length. By the end of each day, all Pikmin should be immediately rounded up, work halted, and Olimar must return with the Pikmin to the ship. The reason for this is that many of the creatures which inhabit the Pikmin's planet are nocturnal predators and eat all Pikmin that are left behind on the surface after the sun sets. If Olimar doesn't collect all 25 mandatory ship parts within this 30 day time limit, his ship's life support systems will fail and Olimar will die from oxygen poisoning. If he does, then he blasts off into space successfully and returns home.

Pikmin types

The Pikmin are very short, standing approximately 1 inch tall. Pikmin are very simple physically, consisting of little more than a head, slender body, two arms and two legs, all both of which are very thin. Pikmin have hands and feet. All Pikmin have two disproportionately large eyes, with round, black pupils. On top of the heads of all Pikmin are plant-like sprouts, which are either topped by a leaf, bud, or flower. The flower is the most developed stage of Pikmin; flower Pikmin move more quickly and have a stronger attack than leaf or bud Pikmin. Each variety of Pikmin also has its own unique facial feature; Red Pikmin have pointed noses, Yellow Pikmin have large pointed ears, Blue Pikmin have gills and a mouth. In terms of gameplay, deciding which type of pikmin to use is a crucial part strategizing: Red Pikmin are immune to fire, which is useful for passing through fire obstacles and fighting certain fire-breathing enemies, and they are also the strongest in battle; Blue Pikmin will not drown in water, unlike the others; Yellow Pikmin can use bombs to hurt enemies or break walls and can also be thrown higher than red and blue Pikmin.

Pikmin behavior

Pikmin are very social creatures, seemingly interacting with other Pikmin of all colors if left alone, but focus their attention entirely on Olimar when called into active duty. Pikmin naturally form groups within their own color, but cooperate well with Pikmin of another color. If allowed to separate into groups during periods of inactivity, they separate along color lines, but do not object to being placed together. Pikmin live in special homes which Olimar names Onions, since they bear a passing resemblance to the vegetable. Each Onion is color specific, and Pikmin are never seen entering an Onion of a color different from their own. Pikmin reproduce by bringing colored pellets or defeated enemies to their Onion. The Onion then lifts the object inside with a ray of light, takes the nutrients for seeds, and produces more seeds, from which new Pikmin sprout. Onions only produce seeds that match their own color, and the number of seeds produced is dependent on the object being converted. One kind of enemy can change pikmin though, using purple spores, changing their stalks into mushrooms and making them evil. The enemy that does this is the Puffstool in the Forest Navel. When these spores turn them purple, they turn on Olimar and attack him until they change back. When they become white, they attack the enemies with spores, that look like giant mushrooms, or go into a group. When Pikmin of any kind drink nectar they transform into flower Pikmin which are faster than leaf or bud pikmin, and can sometimes be stronger than the other pikmin. You can get them by leaving them in the ground until they sprout into flowers, giving them nectar or just allowing them to mature.

Challenge mode

Apart from the main gameplay, Pikmin also contains a Challenge mode that is unlocked once Olimar gets all three types of Pikmin. Each of the five levels in the main game is available for play. The object of Challenge mode is to grow the greatest number of Pikmin in one day as is possible. The number of creatures in Challenge mode is significantly greater than in the main game, and their distribution is changed as well. Although discovering new areas in the main game opens them for Challenge mode play, Challenge mode does not affect gameplay in the main story mode. There is still a 999 Pikmin limit.

Plot

In Pikmin, the main character is Captain Olimar, an astronaut from the planet Hocotate. The story starts when Olimar is taking an intergalactic vacation in outer space. However, during his flight, a comet hits his spaceship, the S.S. Dolphin (a reference to the Nintendo GameCube's codename, "Project Dolphin"), which is then pulled into the gravity field of an uncharted planet. Parts of the spaceship fall off as it plummets to the ground and crashes.

Olimar's damaged spaceship taking off.

When he regains consciousness, Olimar finds out that the planet's atmosphere contains high levels of oxygen- an element deadly to his people- and he can stay on the planet for only 30 days before his life support system stops functioning. Olimar must retrieve many of the spaceship parts so he can rebuild his spaceship and return to Hocotate. Although Olimar initially states in his journal entries that he needs all 30 parts, as the game moves on it is hinted at that some parts might not be actually necessary to lift off, and, indeed, one can win the game without said parts.

To help Olimar are indigenous creatures called Pikmin, which are nearly extinct and unable to survive in the environment without his leadership when he arrives. As this element of symbiosis develops, Olimar discovers parts of his ship and travels across the Pikmin Planet, which is assumed to be Earth. The game has three endings depending upon how successful the player is. It is assumed that the true ending is where Olimar collects all the parts for his spaceship and successfully leaves the planet as he says good-bye to his new friends.

Development

According to an interview with Shigeru Miyamoto in the June/July 2002 issue of Nickelodeon Magazine, the tiny creatures featured in the game, called 'Pikmin', are named after Shigeru Miyamoto's Shetland sheepdog, Pikku.

Reception

IGN gave Pikmin a 9.1 out of 10, impressed by the use of textures and orchestration. The gameplay was noted for being fun for players of many different experience levels.[5] The game was heavily faulted for the requirement to complete the game in 30 game days, although some praised this element for enforcing use of time-management and strategy, thus increasing the game's difficulty. However, this was changed in Pikmin 2, one of the reasons Pikmin 2 was more critically acclaimed.[6]

IGN Later gave the New Play Control! Pikmin an 8.0 out of 10.

Cubed3 gave The New Play Control version of Pikmin 8 out of 10, praising the original title's charm and gameplay as enhanced by use of Wii Remote, but still notes the 30-day window as a limitation.[7]

Nintendo Life awarded The New Play Control Pikmin 8 out of 10, calling the game "quirky, innovative, colourful, charming, and addictive", claiming that it epitomises "exactly what Nintendo are all about". However, they were disappointed at the lack of extra content, especially with the New Play Control sequel, Pikmin 2, on the horizon.[8]

Awards

Sequels

Pikmin 2 was widely considered an improvement on the original. Pikmin 2 came out in 2004 and features the same basic idea with some new multiplayer modes, three new Pikmin colors (white, purple and Bulbmin), caves, many more beasts and Bosses, and no limit to the amount of days allowed in single-player mode.[10] When asked about Pikmin appearing on the Wii at E3 2008, Shigeru Miyamoto simply replied, "We're making Pikmin." There were originally suspicions that he may have been referring to the re-releases of the two games, but it was confirmed in an interview that he was talking about a completely new game.

New Play Control

Both Pikmin and Pikmin 2, are part of the New Play Control! series, a selection of Nintendo GameCube video game remakes adding support for features of the Wii. It was released on December 25, 2008 in Japan[1], February 6, 2009 in Europe and March 9, 2009 in North America.[11] New Play Control! Pikmin uses the Wii Remote, and requires the player to point and click on the screen to do various tasks instead of manually moving a cursor with a control stick.[12] It was also announced that the game saves day-by-day records of the player's playthrough, allowing the player to restart from any recorded day of his or her choice.[13] Although the game was visually enhanced to play in 16:9, the audio was not updated to Dolby Pro Logic II.

References

  1. ^ a b "First Look: Wii de Asobu Pikmin". IGN. 2008-12-10. http://wii.ign.com/articles/915/915529p1.html. Retrieved 2008-12-10. 
  2. ^ "New Play Control! Pikmin Release Information for Wii". http://www.gamefaqs.com/console/wii/data/954380.html. 
  3. ^ MYER catalogue 17 February - March 9 2009 page 24
  4. ^ "Nintendo 2002 Annual Report". Nintendo. 2002-06-27. p. 20. http://www.nintendo.com/corp/report/financialstatements_5-30-02.pdf#page=23. Retrieved 2008-05-29. "PIKMIN, which provided a uniquely different game idea, gained popularity. SUPER SMASH BROS. MELEE and LUIGI'S MANSION were extremely popular and provided new gaming elements as well. Each of these titles sold more than one million units." 
  5. ^ Mirabella III, Fran (December 3, 2001). "Pikmin Review". IGN. http://cube.ign.com/articles/166/166510p1.html. Retrieved 2006-05-28. 
  6. ^ "Pikmin 2 Review". IGN. http://cube.ign.com/articles/540/540864p1.html. Retrieved 2008-04-27. 
  7. ^ Riley, Adam (February 9, 2009). "New Play Control! Pikmin". Cubed3. http://www.cubed3.com/review/674. Retrieved 2009-02-10. 
  8. ^ Bowskill, Thomas (February 26, 2009). "New Play Control! Pikmin (Wii) Review". Nintendo Life. http://www.nintendolife.com/reviews/2009/02/new_play_control_pikmin_wii. 
  9. ^ "2001 Game Critics Awards". Game Critics Awards. http://www.gamecriticsawards.com/past.html#2001. 
  10. ^ "GameRankings.com listing of major Reviews". http://www.gamerankings.com/htmlpages2/589374.asp. Retrieved 2008-06-06. 
  11. ^ "GameStop.com - Buy Pikmin - Nintendo Wii". http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=73028#. 
  12. ^ "Presenting the "Play it on Wii Selection"". IGN. 2008-12-10. http://wii.ign.com/articles/915/915548p1.html. Retrieved 2008-12-10. 
  13. ^ "New Features for Wii Pikmin and Mario Tennis". 2008-12-10. http://wii.ign.com/articles/937/937178p1.html. Retrieved 2008-12-10. 

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Pikmin
Box artwork for Pikmin.
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Release date(s)
Nintendo GameCube
Wii
Genre(s) RTS
System(s) Nintendo GameCube, Wii
Rating(s)
ESRB: Everyone
Series Pikmin
This is the first game in the Pikmin series. For other games in the series see the Pikmin category.

Stranded on an unknown planet, Captain Olimar must enlist the help of these native Pikmin. Together, they must rebuild Olimar's spaceship and defend themselves from attackers. Time is tight. Cooperation is key. This innovative action-strategy game is unlike any other game you've ever played!

Features
  • Command masses of multi-colored Pikmin to accomplish tasks like defeating enemies, carrying valuable items, building bridges, bombing walls and more.
  • Each type of Pikmin has a different ability. Red Pikmin can withstand fire, blue Pikmin can survive in water, while yellow Pikmin can fly higher and destroy obstacles by using bomb-rocks.
  • Control the Pikmin sprouts individually, in groups, or in one large Pikmin posse of 100 creatures.
  • The surreal world of Pikmin is brought to life by amazing graphics and incredibly detailed, often hilarious animation.

Gameplay challenges include defeating enemies, solving puzzles and ultimately collecting all of the spaceship parts before Olimar's life-support system runs out. Captain Olimar has a limited number of days to explore the planet's wide range of environments. Each day is monitored by a constantly moving sun meter at the top of the screen. You have to make sure to complete your tasks and gather your stray Pikmin before the sun goes down, or they'll fall prey to the planet's nocturnal natural predators.

To produce new Pikmin, you have to defeat enemies and carry them back to the Pikmin nests, called onions. If you want to make more blue Pikmin, command your blue Pikmin to carry defeated enemies and food back to blue onions. If you need red Pikmin, then make sure to assign red Pikmin to carry fallen prey back to home base. Once you get the hang of it, it's not difficult to keep a healthy stock of all types of Pikmin in reserve. You can have up to 100 Pikmin out at the same time, but you can store as many as you'd like in the onions.

In addition to the different colors of Pikmin, each Pikmin can be grown into three different forms: leaves, buds and flowers. Pikmin begin their lives as leaves, but they mature into buds and flowers if you leave them in the ground after sprouting. Flower Pikmin are stronger and faster than bud and leaf Pikmin.

Table of Contents

Getting Started
Walkthrough
  1. Impact Site
  2. Forest of Hope
  3. The Forest Navel
  4. The Distant Spring
  5. The Final Trial
  • Speed walkthrough
Appendices

Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Pikmin
Pikmin Box art
Developer(s) Nintendo
Publisher(s) Nintendo
Release date October 26, 2001 (JP)
December 2, 2001 (NA)
June 14, 2002 (EU)
Genre Real-time strategy
Mode(s) Single player
Age rating(s) ESRB: E
ELSPA: 3+
Platform(s) Gamecube
Media GameCube Optical Disk
Input Controller
Credits | Soundtrack | Codes | Walkthrough


Pikmin is a real-time strategy game from Nintendo. It was one of the first titles available for the Nintendo GameCube, and one of Shigeru Miyamoto's new intellectual properties, based on his hobby of gardening. The game stars Captain Olimar and his army of tiny little Pikmin, which are multicolored, plant-headed animals. The game has a series of levels/maps where it is your objective to recruit/grow Pikmin to accomplish tasks such as gathering objects, navigating terrain, or defeating monsters & enemies.

It has a sequel called Pikmin 2.

Contents

Storyline

Pikmin stars a space explorer from the planet Hocotate, Captain Olimar, the playable character. His ship (known as the S.S. Dolphin, a possible reference to the GameCube's codename) crash lands on Earth, where as it turns out, he's only a few inches tall. His ship is in pieces and scattered around the foreign land. He had a time limit of 30 days to rebuild his spaceship and leave, before he died of the "poisonous atmosphere".

Luckily, he finds Pikmin. By planting their seeds into the ground, he they grow into various types of Pikmin, which he can then command to move objects (such as those pikmin seeds), fight enemies, or destroy obstacles. Olimar names them "pikmin" based on how much they look like "Pikpik" brand carrots on his homeworld.

Gameplay

Unlike other RTS games where you control each individual unit, here you control Olimar and control the Pikmin as a crowd. Olimar can do a slight headbutt attack, but if he dies, then it is game over. This is why it's best to use your Pikmin to fight, since they're expendable.

Pikmin are made by dragging any colored pellets into the "Onion", a weird watering can/pikmin structure. From it, Pikmin are planted into the ground below, which will soon bloom into Full Pikmin. Olimar can pick them out at any time, but the longer he lets them bloom (as indicated by the flower on their head), the better they will be. There can only be 100 maximum Pikmin on the field. There are also 3 types of Pikmin based on their color:

  • Red Pikmin, which are immune to fire and strong attackers. They have noses.
  • Yellow Pikmin, which can be thrown farther and can pick up bomb-rocks. They have ears.
  • Blue Pikmin, which can traverse water. They have mouths.

Using these abilities, Olimar is to pick up parts of his ship scattered around different maps. You'll also be picking up various items you would find on the ground, such as pieces of trash. He has until nightfall before he either has to leave, or get eaten by the monsters that come out at night. Players also have the option of saving all their Pikmin into their onion. Any that are left behind on the surface (planted Pikmin won't die) are shown being eaten by the predators as The Dolphin flies off to a safe place.

Development

According to an interview with Shigeru Miyamoto in the June/July 2002 issue of Nickelodeon Magazine, the tiny creatures featured in the game, called 'Pikmin', are named after Miyamoto's shetland sheepdog, Pikku.

During the Game Developers Conference 2007, Miyamoto mentioned that most of the elements of Mario 128 were incorporated into the Pikmin game.

Areas

The Impact Site
The Impact Site is the first area visited in the game. Players arrive here when they start the game, where Olimar has crashed his ship, the Dolphin. Players learn basic gameplay here, discover the Red Pikmin, and how to use them. Later on, rare enemies like the mamuta and goolix show up here.
The Forest of Hope
The Forest of Hope is the second area of the game, unlocked after the Main Engine is retrieved from The Impact Site on Day 1. It is also the first place where there is actual combat. In this area, Yellow Pikmin, bomb rocks, and enemies are discovered.
The Forest Navel
The Forest Navel is the third area of the game, unlocked after five parts have been retrieved. In this region, there are Blue Pikmin, water, and new enemies. Unlike the other gardenlike areas, it appears to be in a dark cave. A boss if fought in this area.
The Distant Spring
The Distant Spring is the fourth area in the game. Largely a water area, players find that blue Pikmin will be invaluable here. Ten of the thirty parts are found here. It is also the home of the hidden boss called Smoky Progg until after Day 15.
The Final Trial
The Final Trial is the last stage in Pikmin, obtainable once Olimar has 29 spaceship parts. The only treasure has been consumed by an Emperor Bulblax and is completely optional, since it is not a required part to finish the game.

Gallery

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Simple English

Pikmin
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Designer(s) Shigefumi Hino
Masamichi Abe
Shigeru Miyamoto
Platform(s) Nintendo GameCube
Release date(s) JPN October 26, 2001
NA December 3, 2001
EU June 14, 2002
Genre(s) Real-time strategy
Mode(s) Single player
Rating(s) ESRB: Everyone (E)
PEGI: 3+
OFLC: G8+
Media 1 × GameCube Optical Disc
System requirements 19 Memory Card blocks

Pikmin is a real-time strategy video game made by Nintendo for the GameCube game console. It was one of the first games made for the GameCube, and is one of the only games Shigeru Miyamoto designed in its generation. It's about a person called Captain Olimar who crash-lands on a planet and meets creatures called Pikmin, who he uses to protect himself and find his ship parts before he runs out of air.

Contents

Plot

Setting

The Planet Hocotate has many locations types of locations, including a and resembles Earth, but from the perspective of an insect, because Olimar and Louie are actually smaller than a quarter. A level in Super Smash Bros. Brawl is based on this planet.

Summary

Captain Olimar is traveling in his spaceship called the Dolphin, when it suddenly gets smashed up and crashes on an unknown planet. He travels for a bit before he finds a creature called a Pikmin. He meets up with other Pikmin, and has to use them to gather up the pieces he lost from his ship before 30 days runs out, or the game will be over.

Gameplay

Captain Olimar control the Pikmin, and they can use them to pick up objects, reach other areas, and fight enemies. Pikmin are plucked out of the ground, and they live in a space ship called an onion when they are not being used. There can be up to 100 different Pikmin out of the onion, and there are three kinds of Pikmin - the Red Pikmin, Yellow Pikmin, and Blue Pikmin. The Red Pikmin are stronger and can not be burnt, the Yellow Pikmin are lighter and can pick up bombs, and the Blue Pikmin can swim.

Development

Music

Music from Pikmin was used in Super Smash Bros. Brawl, including "Ai no Uta" (in Japanese and French).

Reception

Pikmin got good reviews and is considered one of the best GameCube launch games. Reviewers liked its strategic gameplay, but a lot complained about the time limit, saying it made it harder to play the game outside of the main task.

Legacy

Because of Pikmin's popularity, Captain Olimar and his Pikmin appeared in Super Smash Bros. Brawl, along with other creatures and characters as trophies.

Sequels

Pikmin had a sequel called Pikmin 2 in 2004 for the GameCube as well. It's going to have a sequel for the Wii too.








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