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Official PlayStation 3 Banner used on current and upcoming PlayStation 3 game covers

The PlayStation 3 launched in North America with 14 titles, with another three released before the end of 2006.[1] After the first week of sales it was confirmed that Resistance: Fall of Man from Insomniac Games was the top-selling launch game in North America.[2][3] The game was heavily praised by numerous video game websites, including GameSpot and IGN, both of whom awarded it their PlayStation 3 Game of the Year award for 2006.[4][5] Some titles missed the launch window and were delayed until early 2007, such as The Elder Scrolls IV: Oblivion, F.E.A.R. and Sonic the Hedgehog. During the Japanese launch, Ridge Racer 7 was the top-selling game, while Mobile Suit Gundam: Crossfire also fared well in sales;[6] both of which were offerings from Namco Bandai. The PlayStation 3 launched in Europe with 24 titles, including ones that were not offered in the North American and Japanese launches, such as Formula One Championship Edition, Virtua Fighter 5. Resistance: Fall of Man and MotorStorm were the most successful titles of 2007,[7][8] and both games subsequently received sequels in the form of Resistance 2 and MotorStorm: Pacific Rift.[9][10]

Contents

First and second year games

At E3 2007, Sony was able to show a number of their upcoming video games for the PlayStation 3, including Heavenly Sword, Lair, Ratchet & Clank Future: Tools of Destruction, Warhawk and Uncharted: Drake's Fortune; all of which were released in the third and fourth quarters of 2007. They also showed off a number of titles that were set for release in 2008 and 2009; most notably Killzone 2, Infamous, Gran Turismo 5 Prologue, LittleBigPlanet and SOCOM: U.S. Navy SEALs Confrontation.[11] A number of third-party exclusives were also shown, including Haze, Unreal Tournament 3 and the highly-anticipated Metal Gear Solid 4: Guns of the Patriots,[12] alongside other high-profile third-party titles such as Grand Theft Auto IV, Call of Duty 4: Modern Warfare, Assassin's Creed, Devil May Cry 4, Prince Of Persia and Resident Evil 5. Two other important exclusive titles for the PlayStation 3, Final Fantasy Versus XIII and White Knight Chronicles, were shown at TGS 2007 in order to appease the Japanese market.[13][14]

Sony have since launched their budget range of PlayStation 3 titles, known as the Greatest Hits range in North America,[15] the Platinum range in Europe[16] and The Best range in Japan.[17] Among the titles available in the budget range include Resistance: Fall of Man, MotorStorm, Tom Clancy's Rainbow Six: Vegas, Call of Duty 3, Assassin's Creed and Ninja Gaiden Sigma.

Third year games

On February 19, 2009, Sony Computer Entertainment America announced their planned 2009/2010 line-up. They included Killzone 2, inFamous, Uncharted 2: Among Thieves, MAG, Heavy Rain, God of War III and MLB 09: The Show.[18] These games complement the list of third-party titles that are set for release in 2009/2010, notably Resident Evil 5, Prototype, Batman: Arkham Asylum, Tekken 6, BioShock 2, Assassin's Creed II and Call of Duty: Modern Warfare 2.

Fouth year games

On January 26, 2010, Sony released MAG, their first major exclusive of the year. On February 18, 2010, Quantic Dream's highly anticipated game Heavy Rain was released in Japan. Over the next few days Heavy Rain was released in other terrotories. The game was highly acclaimed by the press and was rated highly. Other games set for the PS3 are titles such as SOCOM IV: U.S. Navy SEALs , God of War 3, and etc.

Development

The PlayStation 3 is based on open and publicly available application programming interfaces. Sony has selected several technologies and arranged several sublicensing agreements to create an advanced software development kit for developers.

Open standards for OpenGL, matrix algorithms, and scene data are specified by the Khronos Group, and are intended to work with Nvidia's Cg programming language. Scene data are stored with COLLADA v1.4, an open, XML-based file format.[19] Rendering uses PSGL, a modified version of OpenGL ES 1.0 (OpenGL ES 2.0 compliant except for the use of Cg instead of GLSL), with extensions specifically aimed at the PS3.[20] Other specifications include OpenMAX, a collection of fast, cross-platform tools for general "media acceleration", such as matrix calculations, and OpenVG, for hardware-accelerated 2D vector graphics. These specifications have GPL, free for any use, and/or commercial implementations by third parties.

Sublicensed technology includes complete game engines, physics libraries, and special libraries. Engines include Epic's Unreal engine 3.0. Physics libraries include AGEIA's PhysX SDK, NovodeX,[21] and Havok's physics and animation engines.[22] Other tools include Nvidia's Cg 1.5 (a C-like shading language, which HLSL was based upon), SpeedTree RT by Interactive Data Visualization, Inc. (high-quality virtual foliage in real time), and Kynogon's Kynapse 4.0 "large scale A.I."[23]

Sony has considered using IPv6, the next generation of the Internet Protocol.[24]

Some titles, such as Unreal Tournament 3, Genji: Days of the Blade, Ridge Racer 7 and Devil May Cry 4, require users to install 4–5 GB of game data to the hard drive, which improves load times. In Genji, for example, the cached data reduces load times from 15 seconds to around 4 seconds.[25]

Recently, Sony announced a new tool set that will be free to all developers known as PhyreEngine that will offer highly optimized lightweight libraries for CELL SPUs. These libraries will provide code for animation, compression (expected to greatly improve loading times), and many more features. The package will also provide 'GCM Replay', a powerful RSX profiling tool to allow developers to gain the most out of the PlayStation 3's graphics chip.[26]

Backward compatibility

Sony stated that every PlayStation and PlayStation 2 game that observes its respective system's TRC (Technical Requirements Checklist) would be playable on PS3 at launch. SCE president Ken Kutaragi asked developers to adhere to the TRC to facilitate compatibility with future PlayStations, stating that the company was having some difficulty getting backward compatibility with games that had not followed the TRCs. Initial NTSC PS3 units include the CPU/rasterizer combination chip used in the slim PS2 (EE+GS) to achieve backward compatibility.[27] The backward compatibility function is region-locked.[28]

Initially, approximately 3% of PlayStation and PlayStation 2 titles had minor compatibility issues, including poor audio, system freezes or controller malfunctions.[29] Popular games reported to have these glitches included Tekken 5 and Gran Turismo 4.[30] Many games had also been reported to have problems with garbled or unreadable text on-screen and generally blurry image quality, but the January 24, 2007 software release, which updated the system to version 1.50, has fully resolved this issue.[31]

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Removal of hardware support

In order to reduce manufacturing costs,[32] the Emotion Engine (EE) is not included in any of the PS3 currently manufactured. (This decision caused controversies in these countries and Sony because America still had the Emotion Engine synthesizers and PS2 upscaled on their PS3 systems)[33][34] All models, including the new 160 GB model released in North America, currently lack the Emotion Engine (EE) CPU.[35] Software emulation of the Emotion Engine was used instead and as a result, backward compatibility for PlayStation 2 games is reduced.[32] Backward compatibility is improved periodically through PlayStation 3 System Software updates, however Sony has stated that its focus will eventually shift to developing content exclusively for the PS3.[32][36][37] All PS3s currently being manufactured lack both hardware and software backwards compatibility with the PS2.

In the 40 GB model, backwards compatibility with PlayStation 2 titles was omitted completely due to the removal of the PlayStation 2's "Graphics Synthesizer" GPU which omitted all PS2 based hardware from the system;[38] however, compatibility for most PlayStation titles will still be provided through software emulation on the 40GB unit.[39]

On March 20, 2007 Sony released a compatibility list; 1,782 of the 2,451 PS2 games (73%) released in Europe were playable on the European PS3, subsequent system software updates have improved software backwards compatibility and added support for upscaling of PlayStation and PlayStation 2 games up to 1080p resolution.[40] Upscaling can improve picture quality in some situations.[41]

A North American title compatibility list is available on the PlayStation website. Entering a title will check for known compatibility issues, although some gamers have reported that the website is not up-to-date, or are missing some problems.

The Japanese PlayStation and PlayStation 2 game compatibility database has been updated with system software update version 1.93 in September 2007 and is also available on the official Japanese PlayStation website.[42]

References

  1. ^ "IGN's Official PlayStation 3 FAQ". IGN PlayStation 3. 2007-03-26. pp. 3 of 4. http://ps3.ign.com/articles/636/636848p3.html. Retrieved 2007-05-02. 
  2. ^ "Gamestop Corp. Q3 2006 Earnings Conference Call Summary". Gamestop Corporation via alacrastore.com. 2006-11-21. http://www.alacrastore.com/storecontent/ccbn/B1408595. Retrieved 2009-01-08. 
  3. ^ "Saling The World: In Search of Zelda - week of November 24, 2006". Gamasutra. 2006-11-24. http://www.gamasutra.com/php-bin/column_index.php?story=8497. Retrieved 2009-01-08. 
  4. ^ GameSpot Staff (2006-12-21). "Best Games and Worst Games of 2006 at GameSpot — Best PlayStation 3 Game". GameSpot. http://www.gamespot.com/special_features/bestof2006/platform/index.html?page=9. Retrieved 2007-04-30. 
  5. ^ IGN Staff (2006-12-21). "IGN.com presents The Best of 2006 - PlayStation 3: Game of the Year". IGN.com. http://bestof.ign.com/2006/ps3/39.html. Retrieved 2007-04-30. 
  6. ^ Gantayat, Anoop (2006-11-13). "Sony Number Two in Japan". IGN. http://ps3.ign.com/articles/745/745507p1.html. Retrieved 2009-01-08. 
  7. ^ "Cathedral row over video game". BBC. 2007-06-09. http://news.bbc.co.uk/2/hi/uk_news/england/manchester/6736809.stm. Retrieved 2008-01-18. 
  8. ^ "Motorstorm completes hat-trick". Eurogamer. 2007-04-05. http://www.eurogamer.net/article.php?article_id=75009. Retrieved 2008-01-18. 
  9. ^ Evolution Studios (2007). "MotorStorm 2 sequel confirmed for PS3, in development at Evolution Studios". [1]. http://www.videogamesblogger.com/2007/05/15/motorstorm-2-sequel-confirmed-for-ps3-in-development-at-evolution-studios.htm. Retrieved 2007-09-06. 
  10. ^ Insomniac Games (2007). "Full Moon Show Podcast". [2]. http://www.insomniacgames.com/podcast/podcast.php. Retrieved 2007-11-12. 
  11. ^ "Best of E3 2007 Winners". Kotaku. July 31, 2007. http://kotaku.com/gaming/game-critics-awards/best-of-e3-2007-winners-284570.php. Retrieved 2007-08-12. 
  12. ^ Hatfield, Daemon (2007-07-11). "Haze now Fully PS3 Exclusive, 360 & PC Dropped". Gamespot. http://uk.gamespot.com/news/6177964.html?action=convert&om_clk=latestnews&tag=latestnews;title;1. Retrieved 2007-08-11. 
  13. ^ "E308:No Changes on Final Fantasy Versus XIII Being PS3 Exclusive". Kotaku. 2008-07-14. http://kotaku.com/5025156/no-changes-on-final-fantasy-versus-xiii-being-ps3-exclusive. Retrieved 2008-11-29. 
  14. ^ Gibson, Ellie (2007-07-11). "E3: Square Enix's John Yamamoto". GamesIndustry.biz. http://www.gamesindustry.biz/content_page.php?aid=26586. Retrieved 2007-08-11. 
  15. ^ PS3 Greatest Hits Launch Today
  16. ^ PS3 Platinum range in UK from August
  17. ^ PlayStation 3 the best
  18. ^ Anthony (2009-02-19). "SCEA Announces Planned 2009 Line-up". PlayStation Lifestyle. http://playstationlifestyle.net/2009/02/19/killzone-2-to-kick-off-blockbuster-ps3-line-up/. Retrieved 2009-02-23. 
  19. ^ Hirohiko Niizumi (2005-06-30). "COLLADA approved as an open standard". GameSpot. http://www.gamespot.com/news/2005/07/29/news_6130037.html. Retrieved 2006-08-22. 
  20. ^ Arnaud, Rémi. "PS3 to include parental controls" (PDF). Khronos Group. http://www.khronos.org/developers/content/GDC_2006/GLESTutorial07-PlayStation_GL.pdf. Retrieved 2006-05-24. 
  21. ^ Sony Computer Entertainment, Inc. (2005-07-21). "Sony Computer Entertainment Enters Into Strategic Licensing Agreement With AGEIA". Press release. http://www.gamesindustry.biz/content_page.php?aid=10281. Retrieved 2006-08-23. 
  22. ^ "Strategic Licensing Agreement with SCEA". havok. http://www.havok.com/content/view/87/53/. Retrieved 2006-08-01. 
  23. ^ Kynogon (2006-01-25). "Kynogon joins SCEI’s “PLAYSTATION3” Tools & Middleware program" (PDF). Press release. http://kynogon.nerim.net/images-blog/Press_Release/Kynogon_PR_PS3_060125.pdf. Retrieved 2006-05-18. 
  24. ^ "Juniper Networks on IPv6 and MPLS networking in Asia – Part I". DigiTimes Publication. http://www.digitimes.com/news/a20041215PR202.html. Retrieved 2005-06-10. 
  25. ^ "PlayStation 3 Hard Drive Usage Clarified". 2006-10-23. http://www.gamasutra.com/php-bin/news_index.php?story=11365. Retrieved 2007-01-25. 
  26. ^ "Killzone footage used to hype PlayStation Edge". 2007-03-07. http://www.gamespot.com/news/6166945.html. 
  27. ^ Gantayat, Anoop (2006-06-05). "Sony Bundles PS2 With PS3". IGN. http://ps3.ign.com/articles/711/711242p1.html. Retrieved 2006-06-06. 
  28. ^ Yu, James (2006-10-27). "PlayStation 3 Backward Compatibility Testing". GameSpot. http://www.gamespot.com/pages/profile/show_blog_entry.php?topic_id=m-100-24746743&user=James_Yu. Retrieved 2006-10-27. 
  29. ^ "PlayStation 3 Unable to Play Some of Sony’s Earlier Games". Associated Press. 2006-11-15. http://www.nytimes.com/2006/11/15/technology/15sony.html?_r=2&oref=slogin&oref=slogin. Retrieved 2006-11-15. 
  30. ^ Gantayat, Anoop (2006-11-12). "PS3 Backwards Compatibility Issues". IGN PlayStation 3. http://ps3.ign.com/articles/745/745439p1.html. 
  31. ^ Haynes, Jeff (2007-01-24). "PS3 Updated to 1.50". IGN PlayStation 3. http://ps3.ign.com/articles/758/758306p1.html. Retrieved 2007-02-22. 
  32. ^ a b c Edge Online (2007-02-23). "Sony rethinks Euro PS3 backwards compatibility". http://www.edge-online.co.uk/archives/2007/02/sony_rethinks_p.php. Retrieved 2007-04-28. 
  33. ^ Ellie Gibson (2007-05-21). "No plans to bring 80 GB PS3 to Europe, says Sony". Gamesindustry.biz. http://www.gamesindustry.biz/content_page.php?aid=25163. Retrieved 2007-07-07. 
  34. ^ Eda, Rocky; Nikkei Electronics (2006-11-08). "Along with Cell, First Generation PS3 Features EE, GS Developed for PS2". Tech-On!. http://techon.nikkeibp.co.jp/english/NEWS_EN/20061108/123308. Retrieved 2007-04-25. 
  35. ^ Mark Androvich (2007-07-09). "New 80GB PS3 eliminates "emotion engine" chip". Gamesindustry.biz. http://www.gamesindustry.biz/content_page.php?aid=26520. Retrieved 2007-07-09. 
  36. ^ Sony Computer Entertainment Europe (2007-02-23). "Sony Computer Entertainment Europe Announces Hardware Specification of PLAYSTATION3 for Europe". Press release. http://www.scee.presscentre.com/Content/Detail.asp?ReleaseID=4331&NewsAreaID=2. Retrieved 2007-04-25. 
  37. ^ "80% of PS2 Games Work on EU PS3s". http://uk.ps3.ign.com/articles/774/774133p1.html. Retrieved 2007-03-20. 
  38. ^ "New PLAYSTATION3 Model to Take Holiday Season by Storm". Sony Computer Entertainment. October 5, 2007. http://www.scei.co.jp/corporate/release/071006e.html. Retrieved 2007-10-05. 
  39. ^ Boyes, Emma (October 5, 2007). "UK PS3 drops price, 40GB finally official". GameSpot. CNET. http://www.gamespot.com/news/6180463.html. Retrieved 2007-10-06. 
  40. ^ "PLAYSTATION 3 System Software updates - Update features (ver 1.80)". Sony. 2007-05-24. http://uk.playstation.com/help-support/ps3/guides/detail/item65498/Update-features-(ver-1-80)/. Retrieved 2007-07-07. 
  41. ^ Rob Burman (2007-03-20). "PlayStation 3 Upscaling Comparison". IGN. http://uk.ps3.ign.com/articles/793/793775p1.html. Retrieved 2007-07-07. 
  42. ^ SCEJ (2007-08-06). "Japanese PlayStation 3 backward compatibility database. (update version 1.00~1.93)". Sony Computer Entertainment Japan. http://www.jp.playstation.com/ps3/status/. Retrieved 2007-09-18. 

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