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PlayStation Analog Joystick: Wikis


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Dual Analog
Sony's Analog Joystick (SCPH-1110)
Manufacturer Sony Computer Entertainment
Type Video game controller
Generation Fifth generation era
Retail availability April 1996
Discontinued March 23, 2006
Connectivity Joystick port

The PlayStation Analog Joystick (SCPH-1110) is Sony's first analog controller for the PlayStation, and is the precursor to the PlayStation Dual Analog Controller. It is often incorrectly[1] referred to as the "Sony Flightstick" (not to be confused with the Flightstick line of joysticks for PlayStation consoles by third-party peripheral manufacturer Hori).



Announced to the public in April 1995,[2] the Analog Joystick was released to the public in Japan in early April 1996.[3]

Production Run

Lasting over 10 years, the PlayStation Analog Joystick had one of the longest production runs in the video game industry. On March 23, 2006, Sony announced the end of production.


The Analog Joystick used potentiometer technology previously introduced on consoles such as the Vectrex; instead of relying on binary eight-way switches, the controller can detect minute angular changes through the entire range of motion. The stick also features a thumb-operated digital hat switch on the right joystick, corresponding to the traditional D-pad, and used for instances when simple digital movements were necessary.

A compatibility mode for the Analog Joystick was included in the Dual Analog Controller, Sony's first analog revision of its original gamepad design.

List of games with Analog Joystick support


The Analog Joystick can be connected to the PC via an USB adapter and also via a DirectPad Pro style parallel port interface[7] which can be accessed under Windows using the DirectPad [8] or other drivers. The Allegro library provides the same functionality for developers.

PlayStation 3 compability

The Analog Joystick can be connected to the PlayStation 3 via an USB adapter, but requires firmware 1.54 or higher.


  1. ^ [1] Sony Document
  2. ^ [2]
  3. ^ [3]
  4. ^ a b c d e f g h i j k l m n o p q r s t Videogame peripheral list (last updated 1998)
  5. ^ [4] Playstation Perfect Guide glossary
  6. ^ [5]
  7. ^ [6] Allegro library source (psxpad.c)
  8. ^ [7] Aldo's Tools


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