PlayStation Move: Wikis



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PlayStation Move
PlayStation Move Logo.png
PlayStation Move Final Design.png
PlayStation Move sub-controller (left) and motion controller (right)
Manufacturer Sony Computer Entertainment Sony
Type Video game controller
Generation Seventh generation era
Retail availability Q3/Q4 2010
Power Li-ion battery
Input Controller:


Connectivity Bluetooth, USB

PlayStation Move is an upcoming motion-sensing game controller platform for the PlayStation 3 (PS3) video game console by Sony Computer Entertainment (SCE). It was previously named PlayStation Motion Controller. Based on handheld motion controller wand, PlayStation Move uses the PlayStation Eye webcam to track the wand's position, and inertial sensors in the wand to detect its motion. First revealed on June 2, 2009, PlayStation Move is slated for worldwide launch in Q3/Q4 2010. Hardware available at launch includes the main PlayStation Move motion controller, and an optional PlayStation Move sub-controller.[1] Its main competitors will be Microsoft's Project Natal and Nintendo's Wii motion controllers.

Although PlayStation Move is implemented on the existing PlayStation 3 console, Sony states that it is treating Move's debut as its own major "platform launch," planning an aggressive marketing campaign to support it. In addition to selling the controllers individually,[2] Sony also plans to provide several different bundle options for PlayStation Move hardware; including a starter kit with a PS Eye, a Move motion controller, and a Motion Control enabled game, priced under US$100;[3] a full console pack with a PS3 console, DualShock 3 gamepad, PS Eye, and Move motion controller; and bundles of a Move motion controller with select games.[2] Specific pricing has not been decided.[1]



As with other PlayStation Wireless Controllers (Sixaxis, DualShock 3), both the main PlayStation Move motion controller and the PlayStation Move sub-controller will use Bluetooth 2.0 wireless radio communication, and an internal lithium-ion battery[1] which is charged via a USB Mini-B port on the controller.[4]

Motion controller

A prototype of the PlayStation Move shown September 2009 at the Tokyo Game Show

The PlayStation Move motion controller features an orb at the head which can glow in any of a full range of colors using RGB light-emitting diodes (LEDs).[5] The colored light serves as an active marker, the position of which can be tracked along the image plane by the PlayStation Eye.[6][7] The uniform spherical shape and known size of the light also allows the system to simply determine the controller's distance from the PlayStation Eye through the light's image size, thus enabling the controller's position to be tracked in three dimensions[7][8] with high precision and accuracy.[fn 1] The sphere-based distance calculation allows the controller to operate with minimal processing lag,[10] as opposed to other camera-based control techniques on the PlayStation 3.[11]

A pair of inertial sensors inside the controller, a three-axis linear accelerometer and a three-axis angular rate sensor, are used to track rotation as well as overall motion.[9][6] An internal magnetometer is also used for calibrating the controller's orientation against the Earth's magnetic field to help correct against cumulative error (drift) in the inertial sensors.[1] The inertial sensors can be used for dead reckoning in cases which the camera tracking is insufficient, such as when the controller is obscured behind the player's back.[5]

The controller face features a large ovoid primary button (Move),[12] small action buttons (Triangle, Circle, Cross, Square), and a regular-sized PS button, arranged in a similar configuration as on the Blu-Ray Disc Remote Control. On the left and right side of the controller is a Select and Start button, respectively. On the underside is an analog trigger (T).[5] On the tail end of the controller is the wrist strap, USB port, and extension port.[13]

The motion controller features vibration-based haptic technology.[5] In addition to providing a tracking reference, the controller's orb light can be used to provide visual feedback,[5] simulating aesthetic effects such as the muzzle flash of a gun, or the paint on a brush.[14]

Using different orb colors for each controller,[5] up to four motion controllers can be tracked at once with the PlayStation Eye.[14] Demonstrations for the controller have featured activities using a single motion controller, as well as those in which the user wields two motion controllers, with one in each hand.[15][6] To minimize the cost of entry, Sony has stated that all launch titles for PlayStation Move will be playable with one motion controller, with enhanced options available for multiple motion controllers.[16]

All image processing for PlayStation Move is peformed in the Cell processor.[10] According to Sony, use of the motion-tracking library entails some Synergistic Processing Unit (SPU) overhead as well an impact on memory, though the company states that the effects will be minimized.[17] According to Move motion controller designer Anton Mikhailov, the library uses 1-2 megabytes of system memory.[10]


The PlayStation Move sub-controller is one-handed supplementary controller designed for use in conjunction with the PlayStation Move motion controller for certain types of gameplay. Replicating the major functionality of the left side of a standard PlayStation Wireless Controller, the PlayStation Move sub-controller features a left analog stick (with L3 button function), a D-pad, and L1 and L2 analog triggers.[4] The sub-controller also features Cross and Circle action buttons, as well as a PS button. Since all controls correspond to those of a standard Wireless Controller, a Sixaxis or DualShock 3 controller can be used in place of the sub-controller in PlayStation Move applications.[1]


PlayStation Move stems from early work on the EyeToy in which developers experimented with color-based 3D controller tracking,[18] including prototypes using spheres.[fn 2] In 2008 Sony began work on developing a commercial product, integrating inertial sensors into the motion controller, and refining the device from an engineering and a design perspective.[9]

The motion controller was revealed at Sony's E3 2009 press conference on June 2, 2009, with a live demonstration using an engineering prototype.[20] Tentatively referred to as the PlayStation Motion Controller, the device was originally stated to be available in Q1/Q2 2010. As of August 2009, the controller features and design had not been finalized.[16]

Soon after revealing the motion controller to developers, Sony indicated that it was exploring the possibility of using the motion controller in combination with a standard PlayStation Wireless Controller, such as having the player use "the motion controller as a sword and use DualShock 3 as a shield."[17][fn 3] A combination control scheme was demonstrated in September 2009 at the Tokyo Game Show for Biohazard 5: Alternative Edition, making particular use of the DualShock 3's analog stick. Although users found the setup to work well, some found holding a DualShock in one hand to be somewhat awkward.[22][23] At the time Sony was already rumored to be in the design phase of a supplementary controller akin to that of the Nunchuk controller for the Wii Remote.[24]

In January 2010, Sony announced a revised release target, stating instead that the motion controller would launch in Q3/Q4 of 2010.[25] On March 10, Sony revealed the official name and logo at the Game Developers Conference, showcasing the final motion controller design, and unveiling the PlayStation Move sub-controller, to be launched concurrently with the motion controller.[1] The logo is a colored squiggle-like shape, representing a light trail from the sphere of a PlayStation Move motion controller being waved.[26] Newly revealed in the final motion controller was the inclusion of an internal magnetometer.


Prior to the Game Developers Conference 2010, the PlayStation Move motion controller was known by several names. Initially given little guidance on what to call the device when it was unveiled in June 2009, many in the video game press informally referred to the controller as the "magic wand" or simply "Wand" due to the controller's wand design and glowing orb.[27][28][29][30][31][32] In September, statements in two unconnected interviews at the Tokyo Game Show led to speculation that the controller may be referred to by developers as the "Sphere".[33][34] In December, a brief reference to the motion controller as "Gem" by Electronic Arts CEO John Riccitiello during a media industry conference presentation[35] prompted an admission by Sony that "Gem" was an early code name for the controller.[36]

In January 2010, video game blog VG247 reported that Sony had named its PS3 motion control platform "Arc".[37] The name was observed to liken the controller's glowing orb to the charged sphere of a Tesla coil or a plasma globe electrode.[38] The report was supported by evidence emerging in the following weeks, including a registration of the domain name dated October 2009 (shortly after the Tokyo Game Show)[39] and numerous references to "Arc" by president Brian Farrell of video game publisher THQ during the company's February earnings conference call.[40] Responding to speculation that Farrell's statements effectively confirmed the name,[41] SCEA senior director of corporate communications Patrick Seybold stated that they did not, and that Farrell was referring to "Arc" as a "rumored code name."[42]

On March 1, it was reported that Sony submitted Japanese trademark application filing for "PlayStation Arc".[43] A week later on March 8, Sony was reportedly considering a hasty renaming due to a trademark held by competitor Microsoft for its Arc-brand PC accessories, which could present trademark conflicts.[44] On March 9, Sony submitted a European trademark filing for "PlayStation Move",[45] which was announced as the official name the next day at Sony's press conference at the Game Developers Conference.[1] Video gaming blog Joystiq reports several anonymous Sony sources claiming that the PlayStation Move logo presented at the conference resembles a letter "A" because it is the same design for when the name was "PlayStation Arc", in which the "A" would stand for "Arc".[46]




Alongside Sony Computer Entertainment Worldwide Studios and its second-party partners, a total of 36 third-party game development companies will support the PlayStation Move and develop games compatible with it.[1]

See also


  1. ^ According to the Move motion controller's designers, the sphere's position along the camera's image plane can be resolved at a "really sub-pixel level,"[9] translating to a spatial XY-axis precision of millimeters. The motion controller's distance from the camera (Z-axis) can be resolved with a precision of a few centimeters.[5]
  2. ^ The colored-sphere based 3D wand tracking technology was publicly demonstrated as early as 2000[19] and 2001.[8]
  3. ^ The PlayStation Wireless Controller has some inertial sensing capabilities through the standard Sixaxis feature. Sony had also submitted several patent applications describing techniques in which the port indicator lights of a Wireless Controller could be used as markers for tracking the controller's position and orientation with the PlayStation Eye.[21]


  1. ^ a b c d e f g h "PlayStation Move motion controller delivers a whole new entertainment experience to PlayStation 3". Sony Computer Entertainment. 10 March 2010. Retrieved 11 March 2010. "Sony Computer Entertainment (SCE) today announced that PlayStation Move motion controller for PlayStation 3 (PS3) computer entertainment system, launches worldwide this fall […] In fiscal year 2010 [ending March 31, 2011], SCE Worldwide Studios will also release more than 20 games that are either dedicated to or supported with the PlayStation Move platform." 
  2. ^ a b Hardy, Mark (10 March 2010). "Introducing PlayStation Move". PlayStation.Blog.EU. Sony Computer Entertainment Europe. Retrieved 2010-03-11. 
  3. ^ Bramwell, Tom (11 March 2010). "PlayStation Move unveiled". Eurogamer. Eurogamer Network. Retrieved 2010-03-11. "Exact pricing and bundling information will follow soon, but in the meantime we've been told that the Move controller, PlayStation Eye camera and a starter disc with game demos will be bundled for under $100 this autumn." 
  4. ^ a b Morgenstern, Alexis (10 March 2010). "PlayStation Move Motion Controller and PlayStation Move Sub-controller announced by Sony [photos"]. Retrieved 2010-03-12. 
  5. ^ a b c d e f g Sinclair, Brendan (12 March 2010). "Sony reveals what makes PlayStation Move tick". GameSpot. CBS Interactive. Retrieved 12 March 2010. 
  6. ^ a b c Anton Mikhailov. (2009-08-31) (Flash Video). PlayStation Motion Controller Interview Part 2. [podcast]. Foster City, California: Sony Computer Entertainment America. Retrieved 2009-09-09. 
  7. ^ a b Kumar, Mathew (16 July 2009). "Develop 2009: SCEE’s Hirani Reveals PS Eye Facial Recognition, Motion Controller Details". Gamasutra. Think Services. Retrieved 17 July 2009. "The sphere is what the camera is tracking, in full RGB — it tracks X and Y, and Z is deduced from the area of the sphere" 
  8. ^ a b Marks, Richard (August 2001). "Enhanced Reality: A new frontier in computer entertainment" (Portable Document Format). Sony Computer Entertainment. pp. 8–10. Retrieved 2009-06-09. 
  9. ^ a b c Richard Marks. (2009-08-27) (Flash Video). PS3 Motion Controller. [podcast]. Foster City, California: Sony Computer Entertainment America. Retrieved 2009-08-29. 
  10. ^ a b c Yoon, Andrew (11 March 2010). "PlayStation Move requires 1-2 MB of system memory". Joystiq. Weblogs, Inc.. Retrieved 2010-03-12. "The raw data can be processed incredibly quickly by the PS3, taking "under a frame" to translate to a game experience." 
  11. ^ French, Michael (16 July 2009). "Sony motion controller is 'true interaction'". Develop. Intent Media. Retrieved 17 July 2009. "It tracks the controller based on acceleromoter [sic]" 
  12. ^ Yoshida, Shuhei (11 March 2010). "Get physical with PlayStation Move". Sony Computer Entertainment Europe. Retrieved 2010-03-11. "The second unique feature is the Move button on the front of the controller. With the movement of the arms being such an integral part of using the controller, we feel that it is better to have one big button, making it easier for anyone to understand and press." 
  13. ^ "PlayStation Move (Joystiq's photos)". Joystiq. Retrieved 11 March 2010. 
  14. ^ a b Gibson, Ellie (21 July 2009). "Sony's new motion controller". Eurogamer. Eurogamer Network. Retrieved 21 July 2009. "You can programmatically set the colour as well. It's RGB, so there's the full spectrum of colour." 
  15. ^ Richard Marks, Anton Mikhailov, Jack Tretton. (2009-06-02) (Flash Video). Sony Press Conference. Event occurs at 78:09. Retrieved 2009-06-03. 
  16. ^ a b Bramwell, Tom (25 August 2009). "Sony's Shuhei Yoshida". Eurogamer. Eurogamer Network. Retrieved 26 August 2009. 
  17. ^ a b McWhertor, Michael (2009-06-19). "Sony Spills More PS3 Motion Controller Details To Devs". Kotaku. Gawker Media. Retrieved 2009-06-20. 
  18. ^ Ransom-Wiley, James (October 3, 2005). "Sony has its own magic wand in the works". Joystiq. Retrieved June 26, 2009. 
  19. ^ Richard Marks. (2004-01-21) (Windows Media v7). EyeToy: A New Interface for Interactive Entertainment. Stanford University. Event occurs at 23:36. Retrieved 2009-06-20. 
  20. ^ "Sony Computer Entertainment America announces an unparalleled software line up, launch of the PSP go system, and new services for PSP (PlayStation Portable) and PlayStation Network at E3 2009". Sony Computer Entertainment. 2009-06-02. Retrieved 2009-06-03. 
  21. ^ US patent application 2006282873, Gary Zalewski, Richard Marks, Xiadong Mao, "Hand-held controlller having detectable elements for tracking purposes", published 2006-12-14 , assigned to Sony Computer Entertainment 
  22. ^ Aziz, Hamza (26 September 2009). "TGS 09: Resident Evil 5's PS3 waggle controls in action". Destructoid. Retrieved 2010-03-11. "It’s great that you don’t have to buy an extra controller, but using the Dual Shock 3 with the Motion Controller looks so unpleasant. Hopefully Sony has something planned for an alternative controller to go with the Motion Controller." 
  23. ^ McElroy, Griffin (25 September 2009). "TGS 2009: Motion-controlled Resident Evil 5 caught on video". Joystiq. Weblogs, Inc.. Retrieved 2010-03-11. "due to the fact that Sony's controller has no nunchuck (which forces the player to hold a SIXAXIS in one hand and the wand in another) the controls look a bit more awkward this time around." 
  24. ^ Ashcraft, Brian (26 September 2009). "Sony Still Pondering Names, Options For Motion Controller". Kotaku. Gawker Media. Retrieved 2010-03-11. "There have been rumblings that Sony is currently working on a proper Nunchuk peripheral — that it is already in the design phase." 
  25. ^ "Motion Controller for PlayStation 3 to become available worldwide in fall 2010". Sony Computer Entertainment. 20 January 2010. Retrieved 24 September 2009. "Sony Computer Entertainment (SCE) today announced that it will release its new Motion Controller (tentative name) for PlayStation 3 (PS3) computer entertainment system in fall 2010 in Japan, Asian regions and countries, North America and Europe/PAL territories together with an extensive line-up of exciting software titles." 
  26. ^ Yoon, Andrew (11 March 2010). "Interview: Sony's Scott Rohde on PlayStation Move". Joystiq. Weblogs, Inc.. Retrieved 2010-03-12. "It's representing movement! […] It's supposed to represent the swipe of the controller." 
  27. ^ "Sony shows off PS3 motion-control magic wand". The Register. 2009-06-02. Retrieved 2009-07-22. 
  28. ^ "E3 '09: Can Sony's Magic Wand Abort Natal?". Retrieved 2009-07-22. 
  29. ^ "Top 5 Surprises of E3 2009". Retrieved 2009-07-22. "Cue Sony's new magic wand demonstration." 
  30. ^ "Top 5 WTF Moments of E3". Retrieved 2009-08-01. "It was a damn blinking wand! The thing looked like it was looted out of a discounted, knockoff "Harry The Wizard" Halloween costume from a dollar store." 
  31. ^ McWhertor, Michael (2009-06-17). "Sony's Magic EyeToy Wand, When It Was For The PS2 - Richard Marks". Kotaku. Retrieved 2009-07-22. "Sony's "magic wand" tech isn't exactly new." 
  32. ^ Nelson, Randy (2009-06-17). "Then and now: Sony's motion-sensing, 'magic wand' controller tech". Retrieved 2009-07-22. 
  33. ^ Yoon, Andrew (5 October 2009). "Rumor: PlayStation Motion Controller codenamed 'Sphere'". Joystiq. Weblogs, Inc.. Retrieved 10 December 2009. 
  34. ^ Yoon, Andrew (2009-10-05). "Interview: Super Monkey Ball's Yasuhito Baba". Joystiq. Weblogs, Inc.. Retrieved 2009-12-29. "We don't know what's going to happen with both the Sphere [PlayStation Motion Controller] and Natal, really." 
  35. ^ John Riccitiello. (2009-12-09) (Windows Media Audio 9.2). UBS 37th Annual Global Media and Communications Conference. [podcast]. Grand Hyatt New York: UBS AG. Event occurs at 10:31. Retrieved 2009-12-29. "In the coming year, both Sony and Microsoft have announced new controllers. Motion sensor controls, Natal and Gem—these are likely to bring new consumers into the marketplace, and add growth to the sector." 
  36. ^ Totilo, Stephen (10 December 2009). "Sony: "Gem" Was A Prototype Name For PS3 Motion Controller". Kotaku. Gawker Media. Retrieved 10 December 2009. 
  37. ^ Garratt, Patrick (2010-01-19). "Rumour – PS3 Motion Controller is called Arc". VG247. videogaming247. Retrieved 2010-03-12. "The information comes from a concrete source speaking under conditions of strict anonymity." 
  38. ^ Peckham, Matt (19 January 2010). "PlayStation 3 'Arc' Motion Controller Shipping Fall 2010". Game On. PC World. Retrieved 2010-03-12. "…Arc. Like the plasma bolts spit from a Tesla Coil." 
  39. ^ Peckham, Matt (26 January 2010). "Sony Grabbed 'PlayStation Arc' Domain Last Year". Game On. PC World. Retrieved 2010-03-12. "Registration Date: 2009-10-06" 
  40. ^ "Q3 2010 THQ Inc Earnings Conference Call". THQ. 3 February 2010. pp. 5, 7, 8. Retrieved 2010-03-12. 
  41. ^ Takahashi, Dean (3 February 2010). "RT @VentureBeat". Twitter. Retrieved 2010-03-12. "RT @VentureBeat Did THQ CEO spill the beans on Sony’s PlayStation Arc name?" 
  42. ^ Seybold, Patrick (3 February 2010). "@deantak". Twitter. Retrieved 2010-03-12. "@deantak No. We haven't announced the name of our Motion Controller. He referred to it as a rumored code name." 
  43. ^ Yip, Spencer (1 March 2010). "A PlayStation Arc Trademark, Wonder What That’s For…". Siliconera. Retrieved 2010-03-12. "Sony filed a trademark for PlayStation Arc in Japan, which also happens to be the rumored name for Sony’s motion controller." 
  44. ^ Robinson, Andy (8 March 2010). "MS forces Sony to scrap 'Arc'?". Computer and Video Games. Future Publishing. Retrieved 2010-03-12. "It's emerged this morning, however, that a range of Microsoft-trademarked PC accessories of the same name could have forced Sony to change its plans." 
  45. ^ DM (10 March 2010). "Sony Files Trademark Application In Europe For “Playstation Move”". The Netwerk. Retrieved 2010-03-12. "Filing Date: 09/03/2010" 
  46. ^ Nelson, Randy (11 March 2010). "'Arc' lives on in PlayStation Move's logo". Joystiq. Weblogs, Inc.. Retrieved 2010-03-12. "the PlayStation Move's logo […] it's a letter "A," as in "Arc," the name which, according to multiple Sony sources who wished to remain anonymous, is what the peripheral was to be called at retail until the company was refused a trademark on the Arc name." 

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