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If not for all the Pokémon trainers waiting around to
duel, Routes #14 and #15 might almost be relaxing. Oh well, a
trainer's work is never done! Like Route #13, these routes have
their fair share of trainers, so be prepared. Every battle you
enter makes your team stronger and brings you one step closer to
becoming a Master Trainer.
Route #14 & #15 encounters
Pidgey |
15% |
15% |
N/A |
Pidgeotto
|
5% |
5% |
10% |
Venonat |
20% |
20% |
20% |
Venomoth
|
N/A |
N/A |
2% |
Bellsprout |
N/A |
35% |
30% |
Weepinbell
|
N/A |
5% |
4% |
Oddish |
35% |
N/A |
30% |
Gloom |
5% |
N/A |
4% |
Ditto |
20% |
20% |
N/A |
| 1 |
Biker |
580 |
|
Koffing |
LV29 |
|
Muk |
LV29 |
| 2 |
Birdkeeper |
825 |
|
Farfetch'd |
LV33 |
| 3 |
Biker |
560 |
|
Grimer |
LV28 |
|
Grimer |
LV28 |
|
Koffing |
LV28 |
| 4 |
Biker |
580 |
|
Koffing |
LV29 |
|
Grimer |
LV29 |
| 5 |
Biker |
520 |
|
Koffing |
LV26 |
|
Koffing |
LV26 |
|
Grimer |
LV26 |
|
Koffing |
LV26 |
| 6 |
Birdkeeper |
725 |
|
Spearow |
LV29 |
|
Fearow |
LV29 |
| 1 |
Jr. Trainer♀ |
580 |
|
Pikachu |
LV29 |
|
Raichu |
LV29 |
|
Pidgey |
LV29 |
|
Pidgeotto |
LV29 |
| 2 |
Beauty |
2030 |
|
Pidgeotto |
LV29 |
|
Wigglytuff |
LV29 |
| 3 |
Biker |
500 |
|
Koffing |
LV25 |
|
Koffing |
LV25 |
|
Weezing |
LV25 |
|
Koffing |
LV25 |
|
Grimer |
LV25 |
| 4 |
Biker |
560 |
|
Koffing |
LV28 |
|
Grimer |
LV28 |
|
Weezing |
LV28 |
| 5 |
Beauty |
2030 |
|
Bulbasaur |
LV29 |
|
Ivysaur |
LV29 |
| 6 |
Jr. Trainer♀ |
560 |
|
Gloom |
LV28 |
|
Oddish |
LV28 |
|
Oddish |
LV28 |
| 7 |
Jr. Trainer♀ |
660 |
|
Clefairy |
LV33 |
| 8 |
Birdkeeper |
725 |
|
Dodrio |
LV28 |
|
Doduo |
LV28 |
|
Doduo |
LV28 |
| 9 |
Birdkeeper |
650 |
|
Pidgeotto |
LV26 |
|
Farfetch'd |
LV26 |
|
Doduo |
LV26 |
|
Pidgey |
LV26 |
| A |
Jr. Trainer♀ |
580 |
|
Bellsprout |
LV29 |
|
Oddish |
LV29 |
|
Tangela |
LV29 |
| A |
TM 20 |
Valuable and valueless
The TM 20 near the end of Route #15 just contains not-so-useful
Rage skill. But if you speak to Professor Oak's assistant at the
lookout station between Route #15 and Fuchsia City, he will give
you the EXP.ALL if you've collected 50 different
Pokémon. This rare item allows you to share experience points with
Pokémon that don't fight in battle.
Fishing for the Best
Once you've managed to snag the Super Rod in Route #12 and
HM 02 (Fly) in Route #16, you'll be
able to fish up pretty much any Water-type Pokémon you want... Even
a Gyarados
(appearing occasionally in Fuchsia City) in the
Yellow version.
Note that you can get a Psyduck in
Yellow... Just not by fishing. Use Surf to walk around in the pool
at Route #6, and one will
appear. Shellder is one water Pokémon that you won't want to miss,
but he's also hard to track down in Yellow. Try Route #18, just
outside of Fuchsia.
| #132 Ditto |
#60
Poliwag |
|
Ditto is fun as a novelty, but worthless in combat. He only knows
one skill, Transform, which he can use to make himself a mirror
image of his opponents. The only problem is that he keeps his own
low stats, so the original will trounce him nine times out of ten
unless you're extremely skilled. |
Water-type Poliwags evolve two times: Into Poliwhirl at
level 25 and into Poliwrath with
the aid of a Water Stone. At that third stage of
evolution, they gain Fighting-type characteristics, but once again
their inability to learn any Fighting-type techniques makes this
more of a liability than an asset. Certainly not one of the better
Water-types. |
| #90
Shellder |
#120
Staryu |
|
Like Poliwags, Shellders evolve into their higher form, Cloyster with the
aid of a Water Stone. And like Poliwags, they gain
a new type in the process: Ice. But very much unlike Poliwags,
Shellders are worth using. They're incredibly strong on defense and
have a high enough Special to make use of their powerful Water and
Ice attacks. Just don't use that Water Stone until at least Level
30. |
Staryus also evolve with a Water Stone and also
gain a second type, Psychic. The evolved form, Starmie, has a
really high Special, so it could make good use of its Psychic
abilities... If it had any (besides Light Screen, that is). A good
Pokémon, but only if you're willing to use a lot of TM's to teach
it Psychic skills. Blue/Red players can catch their own in Routes
#19 through #21. |