This Page is about the Computer Science Term. For other uses see Polling
Polling, or polled operation, in computer science, refers to actively sampling the status of an external device by a client program as a synchronous activity. Polling is most often used in terms of input/output (I/O), and is also referred to as polled I/O or software driven I/O.
Polling is sometimes used synonymously with busy-wait polling (Busy waiting). In this situation, when an I/O operation is required the computer does nothing other than check the status of the I/O device until it is ready, at which point the device is accessed. In other words the computer waits until the device is ready. Polling also refers to the situation where a device is repeatedly checked for readiness, and if it is not the computer returns to a different task. Although not as wasteful of CPU cycles as busy-wait, this is generally not as efficient as the alternative to polling, interrupt driven I/O.
In a simple single-purpose system, even busy-wait is perfectly appropriate if no action is possible until the I/O access, but more often than not this was traditionally a consequence of simple hardware or non-multitasking operating systems.
Polling is often intimately involved with very low level hardware. For example, polling a parallel printer port to check whether it is ready for another character involves examining as little as one bit of a byte. That bit represents, at the time of reading, whether a single wire in the printer cable is at low or high voltage. The I/O instruction that reads this byte directly transfers the voltage state of eight real world wires to the eight circuits (flip flops) that make up one byte of a CPU register.
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