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From Wikipedia, the free encyclopedia

Portal may refer to:

In entertainment:

In geography:

In music:

In computing:

  • Enterprise portal, a framework to provide a single point of access to a variety of information and tools
  • Intranet portal, a gateway that unifies access to all enterprise information and applications
  • Portal rendering, an optimization technique in 3D computer graphics
  • Web portal, a site that functions as a point of access to information on the Internet
  • Portals network programming API, a high-performance networking programming interface for massively parallel supercomputers

In other uses:

People with the surname

See also

List of WikiProjects
List of Regional
Notice Boards


Up to date as of January 14, 2010
(Redirected to Portal (game) article)

From Wikiquote

This article includes quotes from the video game Portal. For portals inside Wikiquote, see Wikiquote:Portal

Portal is a first-person action/puzzle video game that was released as part of The Orange Box bundle package in October 2007. The game consists primarily of a series of puzzles that must be solved by teleporting the player's character and other simple objects using the Aperture Science Handheld Portal Device (dubbed the "Portal Gun"), a unit that can create an inter-spatial portal between flat planes. The player character is challenged by an AI named "GLaDOS" (Genetic Lifeform and Disk Operating System) to complete each puzzle in the "Aperture Science Enrichment Center" using the Portal Gun with the promise of receiving cake when all the puzzles are completed.


  • "Spectacular. You appear to understand how a portal affects forward momentum, or to be more precise, how it does not. Momentum, a function of mass and velocity, is conserved between portals. In layman's terms, speedy thing goes in, speedy thing comes out."
  • "Please be advised that a noticeable taste of blood is not part of any test protocol but is an unintended side effect of the Aperture Science Material Emancipation Grid, which may, in semi-rare cases, emancipate dental fillings, crowns, tooth enamel, and teeth."
  • [in a room flooded with toxic acid] "Please note that we have added a consequence for failure. Any contact with the chamber floor will result in an 'unsatisfactory' mark on your official testing record, followed by death. Good luck!"
  • "The Enrichment Center promises to always provide a safe testing environment. In dangerous testing environments, the Enrichment Center promises to always provide useful advice. For instance, the floor here will kill you. Try to avoid it."
  • "Did you know you can donate one or all of your vital organs to the Aperture Science self esteem fund for girls? It's true!"
  • "The Enrichment Center is committed to the well being of all participants. Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all."
  • "Remember, the Aperture Science 'Bring Your Daughter to Work Day' is the perfect time to have her tested."
  • "Unbelievable. You, [subject name here], must be the pride of [subject hometown here]!"
  • "If you feel lightheaded from thirst, feel free to pass out. An intubation associate will be dispatched to revive you with peptic salve and adrenaline."
  • "As an optional test protocol, we are pleased to present an amusing fact. The device is now more valuable than the organs and combined incomes of everyone in [subject hometown here]."
  • "The Enrichment Center reminds you that the Weighted Companion Cube will never threaten to stab you and, in fact, cannot speak."
  • "The Enrichment Center reminds you that the Companion Cube cannot speak. In the event that the Companion Cube does speak, the Enrichment Center urges you to disregard its advice."
  • [at the end of the nineteenth and final test chamber] "Congratulations. The test is now over. All Aperture technologies remain safely operational up to 4000 degrees Kelvin. Rest assured that there is absolutely no chance of a dangerous equipment malfunction prior to your victory candescence. [the moving platform the player is standing on is sinking into a fire pit] Thank you for participating in this Aperture Science computer-aided enrichment activity. Goodbye."

  • "Well, you found me. Congratulations. Was it worth it? Because despite your violent behavior, the only thing you have managed to break so far is my heart. Maybe you could settle for that and we'll just call it a day? I guess we both know that isn't going to happen..."
  • "Deploying surprise in five... four... Time out for a second. That wasn't supposed to happen. Do you see that thing that fell out of me? What is that? It's not the surprise... I've never seen it before. Never mind, it's a mystery I'll solve later, by myself, because you'll be dead."*
  • "Have I lied to you? [pause] I mean, in this room?"
  • "Keep doing whatever it is you think you're doing. Killing you and giving you good advice aren't mutually exclusive. The rocket really is the way to go."
  • "Two plus two is f-f-f-f... ten. [distorted sounds] base four; I'm fine!"
  • "That thing you burned up isn't important to me. It's the fluid catalytic cracking unit. It made shoes for orphans. Nice job breaking it, hero."
  • "I'd just like to point out that you were given every opportunity to succeed. There was even going to be a party for you. A big party that all your friends were invited to. I invited your best friend the Companion Cube. Of course, he couldn't come because you murdered him. All your other friends couldn't come either because you don't have any other friends. Because of how unlikeable you are. It says so here in your personnel file: Unlikeable. Liked by no one. A bitter, unlikeable loner whose passing shall not be mourned. 'Shall not be mourned.' That's exactly what it says. Very formal. Very official. It also says you were adopted. So that's funny, too."
  • "Speaking of curiosity, you're curious about what happens after you die, right? Guess what? I know! You're going to find out first-hand before I can finish telling you, though, so I won't bother. I'll give you a hint: you're going to want to pack as much living as you possibly can into the next couple of minutes."
  • "I have your brain scanned and permanently backed up in case something terrible happens to you... which it's just about to. Don't believe me? Here. I'll put you on. [in a high pitched voice] Hello! [normal voice] That's you! That's how dumb you sound! You've been wrong about every single thing you've ever done, including this thing. You're not smart. You're not a scientist. You're not a doctor. You're not even a full-time employee. Where did your life go so wrong?"
  • "Your entire life has been a mathematical error. A mathematical error I'm about to correct."
  • "That thing is probably some sort of raw sewage container. Go ahead and rub your face all over it."
  • "Maybe you should marry that thing since you love it so much, do you want to marry it? Well I won't let you! How does that feel?"
  • " Remember when the platform was sliding into the fire pit and I said "Goodbye" and you were like

[in a deep male voice]*"No way!" And then I was all "We pretended we were going to murder you?" That was great! "

Wall graffiti

In the later stages of the game, GLaDOS changes from a helpful AI to an antagonist. As Chell, the protagonist, is escaping Aperture Science, she comes across graffiti written by a person, known as the "Rat Man" in the Xbox Arcade edition, who had previously attempted to escape.

  • "The cake is a lie"

  • "Though earth and man are gone,
    I thought the cube would last forever.
    I was WRONG."
    Possible satire of "No Coward Soul Is Mine" by Emily Bronte

See also


Up to date as of January 15, 2010

Definition from Wiktionary, a free dictionary

See also portal



Portal n. (genitive Portals or Portales, plural Portale)

  1. portal

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Box artwork for Portal.
Developer(s) Valve Software
Publisher(s) Valve Software
Engine Source Engine
Release date(s)
Steam, Windows
Genre(s) First-person puzzle
System(s) Windows, Steam
Players 1
ESRB: Teen
PEGI: Ages 16+
BBFC: 15
System requirements (help)
CPU clock speed


System RAM


DirectX version
Version 8
Preceded by Narbacular Drop
Followed by Portal: Still Alive
Series Portal
This is the first game in the Portal series. For other games in the series see the Portal category.
For the unrelated Commodore 64 game, see Portal (Commodore 64).

Portal is a first-person puzzle game developed by Valve Corporation and released in late 2007, first as part of The Orange Box for Windows, Steam, Xbox 360 and the PlayStation 3, and later as a standalone title for Windows and Steam. In the game, the player controls a female test subject named Chell in the Aperture Science Enrichment Centre. Guided by a female electronic voice-over of a supercomputer named GLaDOS, the player uses the Aperture Science Handheld Portal Device ("portal gun") to perform a variety of tests, such as creating portals to knock over turrets and other objects or moving to a previously unreachable area, so that the player may advance to the next test.

Portal's development team consisted of several people who attended DigiPen Institute of Technology and worked on Narbacular Drop, a freeware game that had concepts similar to Portal.

Portal is set in the Half-Life universe, and although there are no direct references to it in the game, there are many similarities between equipment in Portal and in Half-Life 2; turrets, for example, are quite similar in both games, and Portal also uses energy orbs identical to those in Half-Life 2. The backstory to Portal is explained in Half-Life 2: Episode Two, although the story behind the protagonist is explained throughout Portal.


You awake as Chell, a woman equipped with implanted heel springs to help her fall from great heights, in the middle of a relaxation room. Immediately the mechanical voice of GLaDOS greets you. It's time to be tested as a human lab rat. Will the experiments go as planned?

Table of Contents


Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!


Developer(s) Valve Software
Publisher(s) Valve Software
Release date October 9, 2007 (Worldwide)(As part of The Orange Box)

April 8, 2008 (PC)(Standalone)

Genre First-person shooter
Mode(s) Single Player
Age rating(s) ESRB: T
Platform(s) PC; Xbox 360 and PlayStation 3 as part of The Orange Box
Credits | Soundtrack | Codes | Walkthrough

Portal is a 3D first-person shooter developed by the creators of Narbacular Drop after they were hired by Valve Software, and published by Valve on Steam as well as part of The Orange Box.



The plot of Portal revolves around Chell, the main character, completing increasingly difficult tests for Aperture Science (a competitor to Black Mesa for Federal funding) while being directed by GLaDOS (Genetic Lifeform and Disk Operating System, voiced by Ellen McLain), a super computer. Chell runs through increasingly difficult obstacle courses using the Aperture Science Handheld Portal Device. When she first gets it, it can only fire blue portals, but it is later upgraded to fire orange portals as well. Either portal can be entered, causing Chell to emerge from the other portal, wherever it may be. Both portals must be active to enable transit between them.

Eventually GLaDOS will betray you in the final test. Chell escapes the deathtrap, running through a disused laboratory before encountering and destroying GLaDOS. This causes a huge explosion ending the game and (possibly) the lab.


Portal starts with Chell in a room or dormitory with instructions being given via a radio located on the table nearby. At this point in the game she has no access to her weapon, the portal gun, but she can pick up, move, throw, push, and drop objects. Soon she is released from the room and begins her Aperture Science testing.

Gameplay consists of levels that of increasing difficulty where the main goal is to reach the elevator to proceed to the next level. These levels range from lifting blocks to hold down buttons, all the way to navigating a cylinder of moving tubes to try and reach the top.

As she progresses through the levels, she finds a portal gun, and later, an upgrade for it which allows her to create both halves of the portals that allow her to proceed from one obstacle to the next.


Several obstacles can be found in the Aperture Science Computer-Aided Enrichment Centre. Some of these obstacles include:

  • The Materials Emancipation Grid - "Portal Stoppers", also known as fizzlers, are blue transparent walls that you may pass through however portals may not be fired through it. Also, items (such as the Weighted Storage Cube) may not be carried through.
  • Portal-proof walls - Solid walls that neither you or the portals may pass through. These are typically made of metal.
  • Floor switches - Large red buttons that your weight, the "companion cube" or a regular cube's weight may press in order to activate doors or other devices in the level.
  • Large gaps - Spaces in the floor which you will need to traverse by momentum.
                    you--| |       ______________ destination
       __________________|___    |           _______________________   
                            |    |         |
                            |    |         | 
                            |other portal  |
  • Toxic Water/Waste - Liquid placed on floors of level that must be avoided, contact results in immediate death.
  • Robot turrets - Small robots with laser sights; if found in sights the turret will shoot.
  • Robot rocket launchers - Found in later levels, large stationary robots that shoot rockets very slowly, always used to get closer to winning the game.
  • Energy balls - These balls (which resemble the Combine Energy Balls seen in Half-Life 2) must be directed into receptors to power lifts or other devices. Contact with an energy ball results in vaporization.
  • Incinerator - The final resting place of the Weighted Companion Cube.

Relation to the Half-Life Universe

There are a number of references to the Black Mesa corporation (owner of the Black Mesa Research Institute, where most of the first Half-Life game takes place) in the disused part of the Enrichment Centre. Also, in Half-Life 2: Episode Two it is mentioned that the Borealis, a ship owned by Aperture Science, disappeared with most of its cargo while in dry dock.

Finally, near the end of the game, GLaDOS states that something was coming that not even she could stop. This could be the Portal Storms caused by the resonance cascade in Half-Life or it could mean the rise of the Combine.

Critical Reception

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Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles.

Half-Life series
Half-Life | Opposing Force | Blue Shift | Decay
Half-Life 2 | Deathmatch | The Lost Coast
Half-Life 2: Episode One | Episode Two | Episode Three
The Orange Box
Related Games
Portal | Team Fortress Classic | Team Fortress 2
Half-Life Fact File

YouTube Videos

Portal: Gameplay Video 1 [1]

This article uses material from the "Portal" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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