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Portal 2
Developer(s) Valve Corporation
Publisher(s) Valve Corporation
Distributor(s) Valve Corporation (online)
EA (Retail)
Engine Source
Platform(s) Microsoft Windows, Mac OS X, Xbox 360
Release date(s) Q4 2010
.Portal 2 is an upcoming first-person action/puzzle video game, developed by Valve Corporation.^ Game Info Portal 2 Genre: Puzzle Release date: June 2009 Developer: Valve Rate Tags Portal Valve's Portal won numerous awards, winning favour with critics and fans alike, with its blend of intriguing story, brain-twisting puzzles and first-person platforming.
  • Portal 2, PC Games - GamerZines : Free Digital Games Magazines 18 September 2009 13:38 UTC www.gamerzines.com [Source type: General]

^ As someone who hated Portal the first time around and then went back and found a whole new appreciation for it, this is great gaming news.
  • Portal 2 - Give Us More Details! - GayGamer.net 18 September 2009 13:38 UTC gaygamer.net [Source type: FILTERED WITH BAYES]

^ He speaks proudly about the "seven kids" that made the game and how Valve are happy to support future developments in the franchise.
  • Portal 2 - Give Us More Details! - GayGamer.net 18 September 2009 13:38 UTC gaygamer.net [Source type: FILTERED WITH BAYES]

.It is the sequel to the critically acclaimed 2007 video game Portal and was announced on March 5, 2010.[1] It is expected to be released 10/26/10 for the Microsoft Windows and Xbox 360 platforms.^ Portal 2.0 Release May 10, 2007 .

^ Game Info Portal 2 Genre: Puzzle Release date: June 2009 Developer: Valve Rate Tags Portal Valve's Portal won numerous awards, winning favour with critics and fans alike, with its blend of intriguing story, brain-twisting puzzles and first-person platforming.
  • Portal 2, PC Games - GamerZines : Free Digital Games Magazines 18 September 2009 13:38 UTC www.gamerzines.com [Source type: General]

^ NOTE: This game has been spoken of by the development studios involved as a title being considered for release, but it has not yet been announced for any specific platform.
  • IGN: Portal 2 18 September 2009 13:38 UTC cheats.ign.com [Source type: FILTERED WITH BAYES]

[2][3]

Contents

Gameplay

.Portal 2 will continue to challenge the player by solving puzzles in test chambers within the Aperture Science Enrichment Center using the "portal gun" (the Aperture Science Handheld Portal Device), a device that can create two portals connecting two surfaces across space.^ The test were more so about testing the portal gun...
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

^ Remember, the portal concept as it was used in Portal is fairly new, so Valve deliberately kept the gameplay focused around it so as not to overwhelm or confuse the player.
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

^ The thing to note is - Aperture Science isn't running the test, its Just GLaDOS - who appears to be malfunctioning.
  • Portal 2 Confirmed? [Archive] - Steam Users' Forums 18 September 2009 13:38 UTC forums.steampowered.com [Source type: Original source]

.Players solve puzzles by using these portals to move unconventionally between rooms or to use the ability to "fling" objects or themselves across a distance.^ Remember, the portal concept as it was used in Portal is fairly new, so Valve deliberately kept the gameplay focused around it so as not to overwhelm or confuse the player.
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

^ The initial puzzles are to train the player since the whole portal thing really is a fairly new concept that most people weren't familiar with.
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

^ The mechanics used to complete the level is two portals and gravity with some limited machinery/moving objects while there could have been more, an example might be the grappling gun of Opposing Force used to sling from areas.
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

.The functionality of the gun has not changed between the games, but within Portal 2, players can take advantage of the "bleeding" of other physical effects through the portals.^ On 4 September 2009 @ 12:20 Games news through the day with the best from our site and other gaming sites we keep track of.
  • Portal 2, PC Games - GamerZines : Free Digital Games Magazines 18 September 2009 13:38 UTC www.gamerzines.com [Source type: General]

^ Seeing just how far they can take the Portal type game is going to be excellent and is definitely something that Orange Box fans will welcome.
  • Portal 2 - Give Us More Details! - GayGamer.net 18 September 2009 13:38 UTC gaygamer.net [Source type: FILTERED WITH BAYES]

^ When the navigation frame is hidden, you have to provide the navigation for your portal in your content pages through an adequate integration of links to the other pages.
  • Portals, Options and Configuration 18 September 2009 13:38 UTC www.viacontext.com [Source type: FILTERED WITH BAYES]

[3] .Game Informer identified two examples of this: one was the ability to use air currents created by a series of transport pneumatic tubes through a set of portal openings to push a turret over or to draw objects into the suction.^ Fjallraven 02-24-2008, 06:11 PM Imagina going through a portal and just before you do that someone else shoots one under your feet causing you to fall into .
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

^ Using old themes from JBoss Portal 2.4 may make JBoss Portal 2.6 unusable, for example, not being able to log in.
  • Chapter 4. Upgrading JBoss Portal 2.4 to 2.6 18 September 2009 13:38 UTC docs.jboss.com [Source type: Reference]

^ It's also worth noting that I doubt the combine would really invest that kind of energy into keeping a sustained portal open.
  • Portal 2 Confirmed? [Archive] - Steam Users' Forums 18 September 2009 13:38 UTC forums.steampowered.com [Source type: Original source]

[3] .The second example was to use the power of tractor beams through portals to bring Chell or other objects to otherwise inaccessible areas.^ Using old themes from JBoss Portal 2.4 may make JBoss Portal 2.6 unusable, for example, not being able to log in.
  • Chapter 4. Upgrading JBoss Portal 2.4 to 2.6 18 September 2009 13:38 UTC docs.jboss.com [Source type: Reference]

^ When the navigation frame is hidden, you have to provide the navigation for your portal in your content pages through an adequate integration of links to the other pages.
  • Portals, Options and Configuration 18 September 2009 13:38 UTC www.viacontext.com [Source type: FILTERED WITH BAYES]

^ Don't see what's your problem with the game :confused: - Are you complaining there are obstacles to get through using the Portal mechanics?
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

[3] The game also introduces special "paint" that can be used to impact certain physical effects to a surface (for example, one identified by Game Informer is an orange paint that when stepped on will impart high speed to the player). .The player will be required to determine how to transport that paint to appropriate surfaces using portals in order to progress.^ Remember, the portal concept as it was used in Portal is fairly new, so Valve deliberately kept the gameplay focused around it so as not to overwhelm or confuse the player.
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

[3] This paint can also be applied to objects, such as the Weighted Storage Cube crates that affect their own physical nature.[3] .In addition to the Storage Cube, there are new types of objects that assist the player, including Redirection Cubes with mirrored surfaces, Aerial Faith Plates, and Weighted Storage Balls, which made a brief appearance in the original game, in one of the advanced chambers.^ Although there are many different types available I needed one that would continue to function at any orientation.
  • Microft Framing and Photographic 18 September 2009 13:38 UTC www.microft.co.uk [Source type: FILTERED WITH BAYES]

[3]
.While most of the single-player game will take place in the test chambers created by GLaDOS or her personality cores, there will be times where the player will need to move "behind the scenes" in areas beyond the test chambers as they are reconfigured, leaving the player free of GLaDOS's observation and control.^ While I was creating the project I decided to provide it to the rest of the gaming community and anyone else who feels it suites there needs.
  • Free portal 2 Download - script software 18 September 2009 13:38 UTC script.wareseeker.com [Source type: FILTERED WITH BAYES]

^ Seeing just how far they can take the Portal type game is going to be excellent and is definitely something that Orange Box fans will welcome.
  • Portal 2 - Give Us More Details! - GayGamer.net 18 September 2009 13:38 UTC gaygamer.net [Source type: FILTERED WITH BAYES]

^ And even if she should have killed them all, they would have had the time needed to shut down some of her systems, like installing that morality core!
  • Portal 2 Confirmed? [Archive] - Steam Users' Forums 18 September 2009 13:38 UTC forums.steampowered.com [Source type: Original source]

[3]
The game will include a two-player co-operative mode in addition to the single player mode.[4] .Both players control separate portal guns and can use the other player's portals as necessary.^ Remember, the portal concept as it was used in Portal is fairly new, so Valve deliberately kept the gameplay focused around it so as not to overwhelm or confuse the player.
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

^ The portal gun on the other hand, you need it and without it you can't get passed the first level.
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

^ If you use a default theme that exists in JBoss Portal 2.6, such as renaissance, no configuration should be necessary.
  • Chapter 4. Upgrading JBoss Portal 2.4 to 2.6 18 September 2009 13:38 UTC docs.jboss.com [Source type: Reference]

[3] .Because of the number of possible portal combinations, the test chambers that the players proceed through are much more difficult than the single-player campaign, encouraging the two players to work together.^ The test were more so about testing the portal gun...
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

^ On that note I am excited for the next Portal, but there is no way it can be more than $20 and I bet it will be included in the next episode 3 bundle .
  • 'Portal 2' Confirmed on X-Play! - G4tv.com 18 September 2009 13:38 UTC www.g4tv.com [Source type: FILTERED WITH BAYES]

^ This is pretty much a given as Doug Lombardi, Valve's Director of Marketing, had previously stated that "more Portal is definitely on the way."
  • 'Portal 2' Confirmed on X-Play! - G4tv.com 18 September 2009 13:38 UTC www.g4tv.com [Source type: FILTERED WITH BAYES]

.This includes complicated laser redirections using both series of portals, or working in two separate chambers, performing actions in their side of the chamber to allow the other player to progress in theirs.^ The platforms I have clients working on include, WAS Portal 6.1 and Liferay 5.
  • Ken's Thoughts: Portal 2 JSR-268 18 September 2009 13:38 UTC kensipe.blogspot.com [Source type: General]

^ Remember, the portal concept as it was used in Portal is fairly new, so Valve deliberately kept the gameplay focused around it so as not to overwhelm or confuse the player.
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

The game includes voice communication between players for this mode as well as split-screen for players playing locally. .Players have the ability to place icons on the game's levels as a means of informing the other player what they need to do.^ The portal gun on the other hand, you need it and without it you can't get passed the first level.
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

[3]

Plot

An example test chamber in Portal 2, showing the effect of flora overgrowth and deterioration on the Aperture Science facilities.
.Portal 2 takes place hundreds of years after the first game.^ With Portal there ain't anything deep to look at in the first place :( I do not like the cult-following either.
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

^ Nihilanth 02-24-2008, 06:43 AM For a record, as much as I enjoy Portal very much, I too don't think it deserves to be called the best game of the year and so on.
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

^ With Portal there ain't anything deep to look at in the first place :( .
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

.GLaDOS remains alive, as well as Portal's protagonist, Chell; retroactively patched, the ending for the first game shows Chell being dragged away by an unseen figure with a robotic voice, where she is put in stasis over the years.^ AM It would be neat if it picked up right after the end of the first game and you had to survive with only the portal gun in a large, desert area on the surface around the test labs, infested with headcrabs, bullsquids houndeyes and zombies.
  • Portal 2 Confirmed? [Archive] - Steam Users' Forums 18 September 2009 13:38 UTC forums.steampowered.com [Source type: Original source]

^ And the whole cake thing was way better as a marketing device than it ended up being in the game.
  • 'Portal 2' Confirmed on X-Play! - G4tv.com 18 September 2009 13:38 UTC www.g4tv.com [Source type: FILTERED WITH BAYES]

^ Part of the publicly accessible content is the start page, but since the start page gets displayed at first anyway, when the portal is accessed, it does not necessarily have to appear in the navigator as well.
  • Portals, Options and Configuration 18 September 2009 13:38 UTC www.viacontext.com [Source type: FILTERED WITH BAYES]

[3] The game will take place in the Aperture Science Labs, untouched by human hands but overrun by decay and nature.[3] .The player will interact with many of the numerous personality cores (which were seen activating in the post-credits scene from Portal), which have become active in the intervening years, using the automated systems of Aperture Science to create their own microcosms within the facility.^ To assign your portal a fully custom domain, use the system administration console.
  • Portals, Options and Configuration 18 September 2009 13:38 UTC www.viacontext.com [Source type: FILTERED WITH BAYES]

^ Create your own online community in just a few License: GPL Download 1132 downloads Added: 2006-09-18 DCP-Portal 7.0 .
  • Free portal 2 Download - script software 18 September 2009 13:38 UTC script.wareseeker.com [Source type: FILTERED WITH BAYES]

^ For you as a company is operating community portal generally advantageous because you can create an active group of people around your product, service or project.
  • Free portal 2 Download - script software 18 September 2009 13:38 UTC script.wareseeker.com [Source type: FILTERED WITH BAYES]

[3] The cores themselves are unable to move save through overhead rail systems. Chell is awoken by one of these, Wheatley, who has become concerned for the state of decay and seeks to correct it. Wheatley acts as the player's guide during the tutorial and initial stages. Soon, the two are introduced to GLaDOS, who is quick to accuse Chell of murdering her years ago.[3]
Two new characters will be introduced for the two player cooperative mode, which will have its own unique plot and setting.[4] .These two yet-to-be-named characters include a modified turret gun and a personality core; both units are bipedal and equipped with their own portal guns.^ The Vulcan Portal is a free desktop application, which allows you to define yourself as a 3d talking person (with your own skin) and join a community on the Vulcan Orbiter.
  • The Vulcan Portal 2.3 .Offline browser :extract data from HTML 18 September 2009 13:38 UTC www.fxstyle.net [Source type: News]

[3] .Though once part of the networked facility, they have become separate entities, and are treated to similar abuse by GLaDOS as Chell is, being put through a series of complicated test chambers.^ It's mostly the same test chamber, escape hall way and GLaDOS room.
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

[3]

Development

.Valve's Doug Lombardi commented that Portal was originally included as an add-on product to The Orange Box as, to Valve, it was a piece of "trial" software, and had considered The Orange Box as a safety net if it failed; Lombardi stated there was "no way we could have planned" for the success of Portal.^ PM Lombardi said: There is more Portal to comenuff said 10char .
  • Portal 2 Confirmed? [Archive] - Steam Users' Forums 18 September 2009 13:38 UTC forums.steampowered.com [Source type: Original source]

^ A complete portal system that is so easy to set up you could have people joining and posting online in no time at all.
  • Free portal 2 Download - script software 18 September 2009 13:38 UTC script.wareseeker.com [Source type: FILTERED WITH BAYES]

^ Lombardi said: There is more Portal to come Swift said: There will be a Portal 2 Both are on Xplay.
  • Portal 2 Confirmed? [Archive] - Steam Users' Forums 18 September 2009 13:38 UTC forums.steampowered.com [Source type: Original source]

[3] .After receiving high praise and proving its gameplay, Valve determined that Portal 2 should be its own product, and are committing more resources than they did for the first game to its release.^ AM I thought they said it was just more Portal but if this guy says it's Portal 2 that's cool...
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

^ With Portal there ain't anything deep to look at in the first place :( There's also the phenomenon of people rejecting something popular and then proclaiming themselves more enlightened than the masses.
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

^ Remember, the portal concept as it was used in Portal is fairly new, so Valve deliberately kept the gameplay focused around it so as not to overwhelm or confuse the player.
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

[3] Valve President Gabe Newell has stated that they know what players are looking for in the full sequel, and expect that Portal 2 will be "the best game we’ve ever done".[5]
.Portal 2 was designed to give the player incremental steps in understanding portals and their use within the game.^ Remember, the portal concept as it was used in Portal is fairly new, so Valve deliberately kept the gameplay focused around it so as not to overwhelm or confuse the player.
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

^ I don't know what Valves goals are for Portal 2, but it's probably a stepping stone to getting it into a fully fledged game ala HL, which is what Valve wants to do iirc.
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

^ Don't see what's your problem with the game :confused: - Are you complaining there are obstacles to get through using the Portal mechanics?
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

[6] This approach led to two basic types of chambers. .The first type, which Valve calls "checklisting", provides a relatively safe environment for the player to experiment with a fundamental aspect of a new gameplay concept.^ Remember, the portal concept as it was used in Portal is fairly new, so Valve deliberately kept the gameplay focused around it so as not to overwhelm or confuse the player.
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

^ The initial puzzles are to train the player since the whole portal thing really is a fairly new concept that most people weren't familiar with.
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

The second type of chamber is one that combines these elements in new ways to make the player think laterally, giving the player a rewarding experience for completing the chamber.[6] Chambers were first developed through whiteboard via isometric drawings, with the developers performing a sanity check on the chamber, before being created into simple levels through the Hammer level editor. .Extensive playtesting was used to make sure the solutions to each chamber were neither overtly obvious or difficult to see, and to observe alternative solutions discovered by playtesters; based on their input, the design team would keep these alternate solutions viable within the level, or would work around and block the alternate solutions if they were too easy.^ Uses MySQL as database, have a nice and easy installation wizard that makes it possible to have your site up and running in less than 10 minutes.
  • Free portal 2 Download - script software 18 September 2009 13:38 UTC script.wareseeker.com [Source type: FILTERED WITH BAYES]

^ Level design was great, it was obvious that the chambers were designed with wanting to get the test subject to the last test chamber to simply kill her.
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

[6] Once a chamber was considered ready to proceed, the Valve artists then would add elements such as detailed texturing, dynamic lighting, and vegetation. These versions would then be sent back for further playtesting to verify the new elements did not prevent players from finding proper solutions, with further iterations between artists and playtesters until such issues were resolved.[6]
Portal 2's gameplay includes a paint mechanic that can alter the physics of surfaces coated with that paint. .Valve found that this addition gave players more control over the game world, but as a result, required the chamber designer to be more devious with their solutions to account for the various possibilities of the paint mechanics.^ Various content more> > Eazy portal is the best solution allowing you to maintain your online community.
  • Free portal 2 Download - script software 18 September 2009 13:38 UTC script.wareseeker.com [Source type: FILTERED WITH BAYES]

^ Dynamic a requirements, from and and optimized to Web reports Publication to The results The product various and edit Fully multi-dimensional access.
  • The Vulcan Portal 2.3 .Offline browser :extract data from HTML 18 September 2009 13:38 UTC www.fxstyle.net [Source type: News]

[6] The paint mechanic has been cited by gaming press as similar to the core mechanics Tag: The Power of Paint, a DigiPen student-developed game that won the 2009 Independent Games Festival Student Competition prize. Tag Team, the group of students that worked on Tag, have been confirmed to have been hired by Valve, but Valve has not confirmed if their work will be a part of Portal 2. Many journalists compare this situation to the evolution of Nabacular Drop, another DigiPen student project, into the basis of Portal.[7][8]
Erik Wolpaw will return to write out the game's script in addition to Chet Faliszek, main writer for the Left 4 Dead games, and National Lampoon veteran Jay Pinkerton.[3] .The writing team noted that the use of the personality modules allowed them more freedom than in other games for developing these as characters; they would not require facial or body animations, and they could envision the use of more recognizable voice actors for each module.^ PM I don't think they're using a portal, that seems too fast But I'm quite certain they are stripping the planet, why else would they be there?
  • Portal 2 Confirmed? [Archive] - Steam Users' Forums 18 September 2009 13:38 UTC forums.steampowered.com [Source type: Original source]

^ Now with over 300 dialogs from the Postal Dude and other characters from the game.
  • Postal 2 Soundboard V 2.1 18 September 2009 13:38 UTC www.newgrounds.com [Source type: General]

^ Ever wondered what a Windows application would be like, if it was created by game developers?
  • The Vulcan Portal 2.3 .Offline browser :extract data from HTML 18 September 2009 13:38 UTC www.fxstyle.net [Source type: News]

[9] .GLaDOS will return, introducing each chamber and congratulating the player on completing it; though they could have included intermediate dialog from GLaDOS while the player attempts to solve each chamber, they found this would be distracting to players, and limited her presence in the game to only these points.^ PM GLADOS is dead though so what are they gonna have in her place?
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

^ Sang 02-22-2008, 11:46 AM GLADOS is dead though so what are they gonna have in her place?
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

^ Hudson 02-22-2008, 11:56 AM GLADOS is dead though so what are they gonna have in her place?
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

[6] .After finding that Jonathan Coulton's song "Still Alive", was a large part of Portal's success, Valve will include more music in Portal 2, including further involvement from Coulton.^ And then there's the credit song titled "Still Alive".
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

[3]
.Portal 2 will be the first Valve product that will simultaneously be released for Windows and Mac OS X computers through the Steam platform.^ Published by: Valve Developed by: Nuclear Monkey Software / Valve Genre: First-Person Shooter Release Date: US: TBA .
  • IGN: Casting Call Contains Potential Portal 2 Details 18 September 2009 13:38 UTC uk.pc.ign.com [Source type: FILTERED WITH BAYES]

[10]

Announcement

Part of the alternate reality game leading up to Portal 2's announcement was the decoding of SSTV images embedded in an update of the original game.
.After Portal's release and critical success, Valve employees Doug Lombardi and Kim Swift, indicated that "more Portal" will be coming.^ Lombardi said: There is more Portal to come Swift said: There will be a Portal 2 Both are on Xplay.
  • Portal 2 Confirmed? [Archive] - Steam Users' Forums 18 September 2009 13:38 UTC forums.steampowered.com [Source type: Original source]

^ VeLeRoN* 05-22-2008, 01:31 AM To be precise: Lombardi said: There is more Portal to come Swift said: There will be a Portal 2 ("I believe Lombardi confirmed that") Then Lombardi said: NO "Valve's Doug Lombardi has told Eurogamer that you won't see a new Portal this year".
  • Portal 2 Confirmed? [Archive] - Steam Users' Forums 18 September 2009 13:38 UTC forums.steampowered.com [Source type: Original source]

^ This is pretty much a given as Doug Lombardi, Valve's Director of Marketing, had previously stated that "more Portal is definitely on the way."
  • 'Portal 2' Confirmed on X-Play! - G4tv.com 18 September 2009 13:38 UTC www.g4tv.com [Source type: FILTERED WITH BAYES]

[11][12][13] Swift suggested the sequel may contain a multiplayer element, but only if this "from a technology standpoint is possible".[14] Previous comments from Swift had previously suggested that a multiplayer Portal was "less fun than you'd think."[15] On June 10, 2008, Kotaku reported that Valve was seeking voice actors for the character role of Aperture Science CEO Cave Johnson and suggested that the second game may be a prequel to the events in Portal.[16] However, a later update suggests it could be a sequel, with Johnson as another AI.[17]
Four days prior to the game's official announcement on March 5, 2010, a patch was released for Portal. The patch included an additional achievement, "Transmission Received", requiring the player to manipulate the in-game radios in an appropriate manner. This revealed new sound effects that became part of an alternate reality game-style analysis by fans of the game; the effects included Morse code strings that implied the restarting of a computer system, and SSTV images from a grainy Aperture Science video. .These images embedded further hints of a BBS phone number that when accessed, provided a large number of ASCII-based images relating to Portal and segments of fictional documents for Aperture Science; many of these ASCII pictures were published art assets for the game as shown in the Game Informer reveal of the title.^ I just wonder what sort of setting it's going to be this time since Aperture Science was blown to bits at the end of Portal.
  • Portal 2 [Archive] - 3D Realms Forums 18 September 2009 13:38 UTC forums.3drealms.com [Source type: General]

^ Create,edit, delete title and content of more> > AjaxPortal is a portal script based on Sajax technology for browsing the site without reloading pages.
  • Free portal 2 Download - script software 18 September 2009 13:38 UTC script.wareseeker.com [Source type: FILTERED WITH BAYES]

^ Flash Portal Audio Portal Art Portal Games Movies Collections Series Forums Store .
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[3] .A second patch two days later altered the game's original ending to suggest Chell's current fate, with additional digital files and resources to further the alternative reality game.^ Games currently featured in the Portal are: The Valhalla Classics, the episodic 'speech adventure' requiring logical and lateral thinking and Timekeepers, the 'simplistically complex' platoon management game.
  • The Vulcan Portal 2.3 .Offline browser :extract data from HTML 18 September 2009 13:38 UTC www.fxstyle.net [Source type: News]

[18] .These events were seen by gaming journalists to be leading to a forthcoming Portal 2 or other Half-Life game announcement.^ PM I'd say its obvious we're in a different section of the world then what we saw in Half Life 2, but not to say that its events couldn't have happened.
  • Portal 2 Confirmed? [Archive] - Steam Users' Forums 18 September 2009 13:38 UTC forums.steampowered.com [Source type: Original source]

^ I'd say its obvious we're in a different section of the world then what we saw in Half Life 2, but not to say that its events couldn't have happened.
  • Portal 2 Confirmed? [Archive] - Steam Users' Forums 18 September 2009 13:38 UTC forums.steampowered.com [Source type: Original source]

^ Now will portal 2 be packed in with Half Life 2 Episode 3 and Team Fortress 3?
  • 'Portal 2' Confirmed on X-Play! - G4tv.com 18 September 2009 13:38 UTC www.g4tv.com [Source type: FILTERED WITH BAYES]

[19][20][21] Following these events, in time with a countdown timer on the BBS, Portal 2 was officially announced.[22]
Gabe Newell continues the alternative reality game surrounding Portal 2's announcement during the 2010 Game Developers Conference.
The alternative-reality game continued after the game's announcement. .New ASCII images continued to appear on the BBS. At his acceptance speech for the Pioneer Award at the 2010 Game Developers Conference, occurring the week following Portal 2's announcement, Gabe Newell ended his speech presentation with a fake blue screen of death, purporting to be from GLaDOS and hinting at further Portal 2 news at the Electronic Entertainment Expo.^ Portal will download and install Microsofts speech engine (if not present on your system).
  • The Vulcan Portal 2.3 .Offline browser :extract data from HTML 18 September 2009 13:38 UTC www.fxstyle.net [Source type: News]

[23]

Notes

  1. ^ "Portal 2 Announced". Valve Corporation. 2010-03-05. http://store.steampowered.com/news/3559/. Retrieved 5 March 2010. 
  2. ^ Informer, Game (2010-03-05). "Portal 2 due 10/26/10". Gameinformer. http://gameinformer.com/games/portal_2/b/xbox360/default.aspx. Retrieved 201 0-03-05. 
  3. ^ a b c d e f g h i j k l m n o p q r s t u VanBurkleo, Meagan (April 2010). "Portal 2". Game Informer: pp. 50–62. 
  4. ^ a b Gonzalez, Annette (2010-03-05). "Portal 2 For Two". Game Informer. http://gameinformer.com/b/news/archive/2010/03/05/Portal-2-For-Two.aspx. Retrieved 2010-03-05. 
  5. ^ Leone, Matt (2010-03-11). "Gabe Newell: Portal 2 is "The Best Game We've Ever Done"". 1UP.com. http://www.1up.com/do/newsStory?cId=3178323. Retrieved 2010-03-12. 
  6. ^ a b c d e f Reeves, Ben (2010-03-17). "Thinking With Portals: Making A Portal 2 Test Chamber". Game Informer. http://gameinformer.com/b/features/archive/2010/03/17/thinking-with-portals-making-a-test-chamber.aspx. Retrieved 2010-03-17. 
  7. ^ Leahy, Brian (2010-03-08). "Valve Hires DigiPen Team; Seemingly for Portal 2". Shacknews. http://www.shacknews.com/onearticle.x/62689. Retrieved 2010-03-08. 
  8. ^ Ryckert, Dan (2010-03-08). "From Narbacular Drop To Portal". Game Informer. http://gameinformer.com/b/features/archive/2010/03/08/narbacular-drop.aspx. Retrieved 2010-03-08. 
  9. ^ Reeves, Ben (2010-03-12). "Writer's Block: Portal 2 Writers Roundtable". Game Informer. http://gameinformer.com/b/features/archive/2010/03/12/feature-writers-block-valve-writers-talk-portal-2.aspx. Retrieved 2010-03-13. 
  10. ^ Faylor, Chris (2010-03-08). "Steam Coming to Mac in April, Portal 2 This Fall". Shacknews. http://www.shacknews.com/onearticle.x/62687. Retrieved 2010-03-08. 
  11. ^ Bramwell, Tom (2007-05-15). "Portal: First Impressions". Eurogamer. http://www.eurogamer.net/article.php?article_id=76374&page=2. Retrieved 2007-10-05. 
  12. ^ Purchese, Rob (2008-01-31). ""More Portal for sure"". Eurogamer. http://www.eurogamer.net/article.php?article_id=91768. Retrieved 2008-01-30. 
  13. ^ Brandon, Nick (2008-02-21). "Portal 2 Confirmed by Valve". Shacknews. http://www.shacknews.com/onearticle.x/51456. Retrieved 2008-02-21. 
  14. ^ "multiplayer Portal possible". Gametrailers TV. http://www.gametrailers.com/gametrailerstv_player.php?ep=10&ch=2&sd=1. Retrieved 2008-03-02. 
  15. ^ Faylor, Chris (2008-02-23). "GDC 08: Portal Creators on Writing, Multiplayer, Government Interrogation Techniques". Shacknews. http://www.shacknews.com/featuredarticle.x?id=784. Retrieved 2008-02-23. 
  16. ^ Plunkett, Luke (2008-06-10). "Casting call reveals Portal 2 details". Kotaku. http://kotaku.com/5014851/rumor-casting-call-reveals-portal-2-details. Retrieved 2008-07-18. 
  17. ^ Plunkett, Luke (2008-06-10). "More details on Portal 2's bad guy". Kotaku. http://kotaku.com/5015122/more-details-on-portal-2s-bad-guy. Retrieved 2008-07-18. 
  18. ^ Faylor, Chris (2010-03-03). "Portal Mystery Deepens with Second Update". Shacknews. http://www.shacknews.com/onearticle.x/62622. Retrieved 2010-03-03. 
  19. ^ Leahy, Brian (2010-03-01). "Portal Patch Adds Morse Code, Achievement - Portal 2 Speculation Begins". Shacknews. http://www.shacknews.com/onearticle.x/62575. Retrieved 2010-03-02. 
  20. ^ Mastrapa, Gus (2010-03-02). "Geeky Clues Suggest Portal Sequel Is Coming". Wired. http://www.wired.com/gamelife/2010/03/portal-viral/. Retrieved 2010-03-02. 
  21. ^ Gaskill, Jake (2010-03-03). "Rumor: Valve To Make Portal 2 Announcement During GDC 2010". X-Play. http://g4tv.com/thefeed/blog/post/702963/Rumor-Valve-To-Make-Portal-2-Announcement-During-GDC-2010.html. Retrieved 2010-03-03. 
  22. ^ Webster, Andrew (2010-03-05). "Portal 2 is official, first image inside". http://arstechnica.com/gaming/news/2010/03/portal-2-is-official-first-image-inside.ars. Retrieved 2010-03-05. 
  23. ^ Plunkett, Luke (2010-03-11). "Portal 2 Hijacks Blue Screen of Death At GDC Awards". Kotaku. http://kotaku.com/5491651/portal-2-hijacks-blue-screen-of-death-at-gdc-awards. Retrieved 2010-03-12. 

External links


Citable sentences

Up to date as of December 11, 2010

Here are sentences from other pages on Portal 2, which are similar to those in the above article.








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