| 2nd | Top MT-32-compatible computer games |
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Prince of Persia
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![]() The official logo for the Prince of Persia game franchise since 2003. |
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| Developer(s) | Brøderbund, Red Orb, Ubisoft, Pipeworks, Gameloft |
| Publisher(s) | Brøderbund, TLC, Mattel, Ubisoft, SCEJ |
| First release | Prince of Persia 1989 |
| Latest release | Prince of Persia: The Forgotten Sands 2010 |
| Official website | Ubisoft's Prince of Persia website |
Prince of Persia is an action-adventure video game franchise created by Jordan Mechner. Through the various titles, the series has been developed and published by many different companies: the first two games in the series, Prince of Persia (1989) and Prince of Persia 2: The Shadow and the Flame (1994), were developed by Brøderbund; in recent years Ubisoft has developed the games, starting with Prince of Persia: The Sands of Time (2003). Originally it was primarily a side-scrolling platform video game, the franchise has evolved to three-dimensional action-platform games, and will spawn a film to be released in May, 2010, by Disney[1][2].
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| Year | Title | Developer | Availability | |||||||
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| Sony | Microsoft | Nintendo | Apple | Other | ||||||
| 1989 | Prince of Persia | Brøderbund, NCS | None | DOS | NES, SNES, Game Boy, GBC, GCN1 | Apple II, Mac OS | Amstrad CPC, Amiga, Atari ST, ZX Spectrum, SAM Coupé, PC Engine, Sega CD, Mega Drive | |||
| 1994 | The Shadow and the Flame | Brøderbund | None | DOS | SNES | Mac OS | None | |||
| 1999 | 3D | Red Orb Entertainment, Avalanche Software |
None | Windows | None | None | Dreamcast | |||
| 2003 | The Sands of Time | Ubisoft Montreal | PS2 | Xbox, Windows | GCN, GBA | None | Mobile | |||
| 2004 | Warrior Within | Ubisoft Montreal | PS2 | Xbox, Windows | GCN | None | Mobile | |||
| 2005 | The Two Thrones | Ubisoft Montreal | PS2 | Xbox, Windows | GCN | OS X | Mobile | |||
| Revelations2 | Pipeworks Software | PSP | None | None | None | None | ||||
| Battles of Prince of Persia | Ubisoft Montreal | None | None | DS | None | None | ||||
| 2007 | Classic3 | Gameloft | PSN | XBLA | Wii4 | None | None | |||
| Rival Swords5 | Pipeworks Software | PSP | None | Wii | None | None | ||||
| 2008 | Prince of Persia | Ubisoft Montreal | PS3 | Xbox 360, Windows | None | OS X | Mobile | |||
| The Fallen King | Ubisoft Casablanca | None | None | DS | None | None | ||||
| 2010 | The Forgotten Sands | Ubisoft Montreal, Ubisoft Quebec |
PS3, PSP | Xbox 360, Windows | Wii, DS | None | None | |||
Notes
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Because of the several reboots the franchise has witnessed, many different stories are told through the games. They all share similar story elements; for example, they are all set in ancient Persia, and they all feature a man who is adept at acrobatic feats attempting to save a plot element in that particular story.
One day, the Shah of Persia went to wage war in a foreign land and his vizier, Jaffar, is left to rule in his stead. Jaffar locks the nameless protagonist up because the Princess, Jaffar's love interest, has taken an interest in him. Jaffar then locks up the Princess herself, giving her an ultimatum; marry Jaffar, or die within an hour. The nameless protagonist escapes his prison, and climbs to the top of the tower, to where the Princess is imprisoned, facing a variety of resistance along the way. The Princess' room is guarded by Jaffar, whom the Prince defeats, saving Persia and rescuing the Princess.
Prince of Persia 2: The Shadow and the Flame takes place eleven days after the events of the previous game. During this period, the Prince was hailed as the hero who defeated the evil Jaffar. He turns down all rewards, instead asking for the Princess' hand in marriage which the Shah of Persia reluctantly agrees to. He then becomes the Prince of Persia, hence the title of the series. As the Prince enters the royal courts of the palace one day, his appearance turns into that of a beggar. Nobody recognizes him, and when he attempts to speak with the Princess, a man who shares his appearance emerges from the shadows, ordering him to be thrown out. With guards pursuing him, the Prince jumps through a window and flees the city by way of a merchant ship. The ship is struck by lightning, cast by the man the Prince saw in the royal courts, just after a mysterious woman appears in the barge and asks the Prince to find her. The Prince regains consciousness, and finds himself on the shore of a foreign island. As the Prince finds his way back to Persia, he finds many useful tools in his quest against Jaffar. At one point the Prince's mother, revealed to be the mysterious woman on the ship, shows herself, and explains about her husband's death, and her plight to abandon the Prince so that he might live. In a temple, the Prince finds that he can separate from his body, transforming into the shadow that Jaffar's magic mirror created in the events of Prince of Persia. The Prince uses this motive to steal the sacred flame of the temple, and then travels back to Persia. Here he immediately encounters Jaffar, who flees. The Prince transforms into the shadow bearing the blue flame once again, and pursues Jaffar, whom he catches and casts a blue flame at, defeating him. The Princess awakens from a spell Jaffar set upon her, and the Prince orders Jaffar's ashes be scattered. As the Prince and Princess ride into the distance, however, it is revealed that a witch is watching them through a crystal ball.
Prince of Persia 3D begins with the Prince and Sultan of Persia visiting the Sultan's brother, Assan. Soon enough, the Prince's personal body guards are killed, himself locked in the dungeon, and the Sultan taken by Assan. The Prince escapes the dungeon, and it is revealed that the Sultan of Persia promised Assan many years ago that his daughter would marry his son, Rugnor, not the Prince. The Prince finds the two, but Assan kills the Sultan by mistake, while trying to kill the Prince. Assan runs, but the Prince decides to pursue Rugnor instead, who has taken the Princess of Persia captive. The Prince and Rugnor have many standoffs, but when it becomes clear to Rugnor that the Prince won't give up, and the Princess won't submit to him, he decides to kill her. He ties her to a large gear machine, attempting to crush her. The Prince, however, arrives before this happens, kills Rugnor, and deactivates the machine. The Prince then escapes with the Princess, via a flying beast, but the Prince takes the Princess in the opposite direction of Persia, rather than towards it.
Passing through India en route to Azad, King Shahraman and his son, the Prince, conquer the Maharajah of India for honor and glory. After looting the city, they continue to Azad. In Azad, the Vizier of the Maharajah tricks the Prince into releasing the Sands of Time, using the Dagger of Time. The Sands infect everyone in the kingdom, turning them into monsters. The Prince, Princess Farah (the Maharajah's daughter), and the Vizier remain unchanged due to their possessions; a dagger, a medallion, and a staff, respectively. On a journey to repair the damage he has caused, the Prince teams with Farah to return the Sands of Time to the hourglass, using the Dagger of Time. As time goes on, the Prince and Farah start to grow closer, to the point where she admits her love to the Prince while he was unconsious. After they make their way to the Hourglass of Time, the Prince hesitates, and the Vizier uses magic to throw him and Farah into a tomb. While in the tomb, the lights go out. Farah tells Prince of the word "kakolukia", a word her mother taught her when she was little. The Prince awakens, and the Dagger and his weapon have been stolen by Farah, who left him with her medallion so that he would not be affected by the Sands of Time. The Prince pursues and catches her, but she falls to her death. Driven by grief, the Prince stabs the top of the hourglass with the Dagger of Time, locking the Sands of Time back into the hourglass, reversing the events of the game. The Prince awakens prior to the invasion of the Maharaja's kingdom, and makes his way to Farah's bedroom. He tells her a story about the events of the game, as she does not remember, but the Vizier shows up, and fights the Prince. The Prince emerges victorious and gives the Dagger of Time back to Farah. As he leaves, Farah ask what his name is. He responds by saying, "kakolukia", to prove that his story was true.
Seven years after the events of Prince of Persia: The Sands of Time, the Prince finds himself hunted by the Dahaka, the guardian of the time line. Because the Prince escaped his fate, the Dahaka tries to ensure that the Prince dies as he was meant to. Seeking counsel from an old wise man, the Prince learns of the existence of the Island of Time, where the Sands of Time were created, which was ruled by an Empress of Time. The Prince sets sail for the Island of Time to attempt to prevent the Sands of Time from being created, by traveling backwards through time. He believes that if there were no Sands of Time, the Dahaka will stop hunting him. Exploring the island, the Prince saves a woman named Kaileena, from a woman named Shahdee, in the process traveling back through time using a portal. Unable to grant the Prince an audience with the Empress of Time, Kaileena reveals that activating two towers will unlock the throne room where the Empress hides. The Prince ultimately activates both towers, and returns to the throne room, only to learn that Kaileena is actually the Empress of Time. The Prince kills Kaileena, and returns to the present, believing that he has cheated fate, but soon discovers that when he killed Kaileena, the Sands of Time were created from her remains so, in essence, he created them. The Prince then discovers an artifact called the Mask of the Wraith, which is said to have the power to allow its wearer coexist in the same time line with his former self, as a Sand Wraith. The Prince wastes no time finding and donning the mask, transforming into a Sand Wraith. The Prince,after transeforming, believes that he died when the Dahaka attacked him. He also believes the Dahaka died, too. He also believes it wasn't trying to kill him,but warn him of Kaileena's betrayal and his creating of the Sands.The Prince then makes his way back to the throne room, having an encounter with his other self, who is shortly thereafter killed by the Dahaka, allowing the Prince to remove the Mask of the Wraith. The Prince decides that killing Kaileena in the present, rather than the past, will cause the Sands of Time to be created, but they will not be found by the Maharajah, and thus, he will never have released them in Azad. The Prince forces Kaileena into the present, but plans change when the Dahaka appears. The Prince and Kaileena eventually defeat the Dahaka, who was attempting to kill Kaileena since she was supposed to have died in the past by the Prince's hand. They both then set sail for Babylon together. There is an alternate ending showing the Prince killing Kaileena by forcing her to the present and killing her. The Dahaka then eliminates Kaileena from the timeline, thus, preventing the creation of the Sands of Time. Then it attacks the Prince and the Prince realizes it wants the Amulet of Time, the last artifact of the Sands of Time. As the Prince sails off, believing he has cheated fate, it shows Babylon attacked with the wise man saying "You can not cheat fate.No man can."
Prince of Persia: The Two Thrones follows Prince of Persia: Warrior Within by a few weeks. Upon returning to Babylon, he is horrified to find the city is ravaged by war. His ship is attacked and he and Kaileena are thrown overboard, with Kaileena taken prisoner after drifting ashore. After fighting his way through the city, the Prince discovers that as a result of his efforts on the Island of Time to prevent the Sands of Time from being created, the events of Prince of Persia: The Sands of Time never happened, thus, the Vizier was never killed. The Vizier now possesses the Dagger of Time, and his magical staff, as well. The Vizier is in search of the Empress of Time, Kaileena, and so has captured her. Just as the Prince finds Kaileena, the Vizier kills her and unleashes the Sands of Time. Then the Vizier transforms into an immortal(but not invincible) being by impaling himself with the Dagger of Time, which now contains the Sands of Time. The released Sands of Time also strike the Prince, infecting an open wound on his arm and embedding the daggertail. The Prince breaks free of bondage, and escapes, grabbing the Dagger of Time in the process. As the Prince travels through the city once again to kill the Vizier, he encounters Farah, who does not remember him, and the two decide to travel together. As the game progresses, the Prince finds that the Sands of Time have affected his mind. He has essentially been split into two personalities; one which, for the most part, strives to do good, although is fueled by vengeance; and the cruel Dark Prince, who is manifested by an internal voice that attempts to convince the Prince that they are the same person, and that the Prince should strive to serve only himself, using his vengeance as a catalyst for the Prince's emotions. As the game progresses, the Prince learns more about the nature of the Dark Prince, who is in fact, not a part of the Prince, just the manifestation of the Sands of Time trying to overcome him. When the Prince finally finds the Vizier, he is cast into a dried well, where the indwelling Dark Prince vies more aggressively for control. The Prince eventually finds the dead body of his father, who he had hoped to reconcile with, and faces his wrong actions. By accepting the consequences of what he has done, he silences the Dark Prince, seemingly in permanence. The Prince escapes the well, and once again confronts the Vizier, who he kills by impaling him with the Dagger of Time. Kaileena appears to the Prince and cleanses him of his infection by the Sands of Time, and all his wounds. As the Prince leans down to reach for his father's crown, he is confronted by the Dark Prince, who draws the Prince into his mind, where the two struggle for control. The Prince eventually realizes that fighting the Dark Prince will only intensify his anger, thus feeding the Dark Prince, so he decides to simply ignore the Dark Prince, who is eventually silenced, starved of anger and aggression. The Prince then awakens in Farah's embrace. In the end, Farah ask the Prince how did he really know her name. Instead of responding directly, the Prince starts off with the start of the story he told her 7 years ago, circling back to the first game.
On November 30, 2009, Ubisoft announced a new game in the series, Prince of Persia: The Forgotten Sands. The game will return to the storyline seen in Prince of Persia: The Sands of Time. The game is being developed for the PlayStation 3, Xbox 360, PC, with an alternate version being developed for the PSP, Nintendo Wii, and DS. It will be released in May 2010 alongside Disney's Sands of Time movie.[3]
In Prince of Persia (2008), the adventure begins as the Prince is caught in a fierce sandstorm while traveling, causing him to lose his donkey and to stumble into a canyon. He then unexpectedly meets Elika, who immediately runs from some armed men, urging the Prince not to follow. The Prince does, though, and defeats them when he catches up with Elika. She then requests that he follow her to a temple at the center of the kingdom. When they arrive inside the temple, Elika's father, who commanded Elika's pursuers, destroys the tree of life, which begins to free the dark god Ahriman. With the tree of life destroyed, Ahriman begins plaguing the land with his darkness, or Corruption. Elika explains that there are multiple fertile grounds found throughout the land that she has to reach and heal in order to let the tree of life regain power to stop Ahriman from escaping.
As the Prince and Elika travel to and heal each fertile ground, Elika reveals her past; first her mother died, and then Elika did as well. Her father, the Mourning King, could not handle his grief, and made a deal with Ahriman, Elika's life in return for his freedom. Ahriman first resurrected Elika, and did so as long as Elika's father could keep his part of the deal. After the lands have been cleansed of Corruption, the duo returns to the temple to cleanse it as well; a necessary and final step in stopping Ahriman. Inside the temple, the Prince and Elika are confronted by the Mourning King. After being defeated by the duo, he jumps into the Corruption below. Ahriman then rises to oppose the duo, but is unable to defeat them before Elika heals the tree of life. To seal Ahriman again, Elika transfers her own life into the tree, causing her to die again. The Prince, driven by grief, destroys the tree of life, and gives its life force to Elika to resurrect her, but in doing so also fully releases Ahriman. The Prince then carries Elika into the desert while the temple is destroyed and Ahriman escapes.
Then, in the downloadable Epilogue content, the Prince brings Elika to an Underground Palace, seeking refuge from Ahriman. The duo makes their way through the dungeon, confronting Ahriman's minions many times. Elika expresses disdain for the Prince's decision to free Ahriman many times along the way. In a final confrontation with the Mourning King, the Prince pushes him into some spikes, impaling him. The Prince and Elika then flee, as Ahriman then tries to kill them himself. They get away, but Elika leaves the Prince in search of the Ahura.
Jordan Mechner finished writing the story for a graphical novel in 2007. The novel was written by A.B. Sina, and illustrated by Alex Puvilland and LeUyen Pham. It was released by First Second Books in autumn 2008.[4][5] The story follows two Princes, jumping to and from the 9th and 13th centuries. It is not related to any of the game continuities or that of the 2010 film.[6]
Before the series reboot of Prince of Persia: The Sands of Time, screenwriter Robin Morningstar entered into correspondence with Jordan Mechner about approaching a studio with a film project of the series. His script was based on the story of the original 1989 game. Robin Morningstar was cut out of the process by Jordan Mechner's attorney shortly before the reboot and Disney acquiring the film rights.[citation needed] The film in production shares no similarity with Robin Morningstar's script.[citation needed]
The film project, Prince of Persia: The Sands of Time, is due out in May 2010[2].
In both original 2D games and The Sands of Time trilogy the Prince encounters alternate forms of himself.
The Shadow is created in Prince of Persia when the Prince leaps through a magic mirror. The Shadow mimics the appearance of the Prince, but is clad in darker coloured clothes. It hinders the player's progress several times throughout the game, but in the end the Shadow and the Prince merge, becoming a single person once again. The Shadow returns in Prince of Persia 2: The Shadow and the Flame, but this time, rather than being a separate being which hinders the Prince's progress, the Prince can become the Shadow, abandoning his body to become an invisible ghost. The Shadow allows the Prince to retrieve a sacred blue flame from a temple, as the Prince is killed by a guard. When the Shadow retrieves the blue flames, the Prince rises again, this time possessing the flames himself. During the end events of the game, the Prince takes the appearance of the Shadow again, using it to launch the sacred flame at Jaffar, killing him. The Shadow then merges again with the Prince, making no further appearances.
In Warrior Within the Prince encounters the "Sand Wraith", who is later revealed to be the Prince from the future, wearing the "Mask of the Wraith" - a powerful ancient artifact, which can be used to travel back in time to fix one's previous mistakes. The Sand Wraith has much improved time controlling abilities, but his health degrades over time. With the help of the Mask, the Prince manages to sacrifice himself from the past and change his fate.
In The Two Thrones the Prince is infected with the essence of the Sands of Time, which causes him to develop an evil alternate personality - The Dark Prince, which sporadically kicks in. The Dark Prince has some improved fighting and acrobatic skills, but his health also degrades over time, so he must regularly consume Sands of Time to remain alive. The Prince reverts back to his normal form by touching water. Sensing that his alternate personality is slowly taking him over, the Prince finally manages to overcome it and defeats his enemies on his own.
The Dagger of Time is a powerful weapon, capable of allowing its wielder to harness the power of the Sands of Time, and manipulate time itself. If the wielder steps into a large concentration of the Sands of Time, the Dagger of Time will allow them a brief look into the future. The Dagger of Time also is capable of making its wielder immortal. If the wielder uses the weapon to harness the power of the Sands of Time, then impales themselves with the blade, it will embed the Sands of Time into that wielder, making them immortal. The Dagger of Time is also the "key" which opens the lock on the Hourglass of Time.
The Dagger of Time was created on the Island of Time for the ability of controlling the sands, as indicated by the Vizier in Prince of Persia: The Two Thrones, who expressed his feelings over finding it there. It was stolen from the Island of Time before the events of Prince of Persia: The Sands of Time by the Maharajah of India, along with the Hourglass of Time, which contain the Sands of Time. The Prince uses the Dagger of Time to release the Sands of Time during the events of the game. This brings about a plague of sorts; only carriers of the artifacts of time avoid mutation, and the resulting monsters can also only be killed by the artifacts of time. At the end of Prince of Persia: The Sands of Time, the Prince uses the Dagger of Time to lock the Sands of Time back into the Hourglass of Time, reversing the events of the game. He then gives the Dagger of Time to the Maharajah's daughter, telling her to lock it in the Maharajah's treasure vaults.
It is revealed in the Prince of Persia: The Two Thrones that the Vizier is alive again, due to the Prince's manipulation of the time line. Upon searching the Island of Time, the Vizier once again finds the Dagger of Time . He kills the Maharajah of India, and uses his army to invade Babylon, the place where the Empress of Time will soon arrive. He uses it to kill Kaileena, releasing the Sands of Time, but then impales himself, which makes him immortal. During this transformation, the Prince retrieves the Dagger of Time once again. At the end of the game, the Prince uses the Dagger of Time to kill the Vizier. The freed Sands of Time form a physical manifestation of the spirit of Kaileena, who takes the Dagger of Time from the Prince, and destroys it, along with the Sands of Time.
The success of the Prince of Persia series resulted in Guinness World Records awarding the series 6 world records in the Guinness World Records: Gamer's Edition 2008. These records include, "First Motion-Capture Animation in a Video Game" and "Highest Rated Platformer on PS2 and Xbox".
Under his associated act, "The Classic" (더 클래식) in 1994, South Korean singer-songwriter Kim Gwang-Jin (김광진) released the song, the Magical Castle (마법의 성) which its lyrics is inspired from the storyline of the original Prince of Persia.[7][8]
One of the first season episodes of the TV series Life featured one of the Prince of Persia games as an important story element.
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The Prince of Persia is a video game franchise developed by Brøderbund and Ubisoft.
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Old Man: The island of time. The place when the sands were created.The place from which the MARAHAJA stole the HourGlass.
Prince: And what if I could reach this Island?
Old Man: They say the MARAHAJA found portals there.Where one could pass backwards through time.
Prince: Back through time to the birthplace of the Sands…Something terrible happened when our army traveled to the MARAHAJA’s palace.
Old Man: You found the sands of time.
Prince: Worse… I opened them.
Old Man: Whosoever shall open the sands must die…
Prince: I was forced to kill those I fought beside.Those I had loved.
Old Man: But now an unstoppable beast chases you…
Prince: For the first time in my life,I am afraid.
Old Man: And you will die.
Prince: I used the sands themselves to reverse time.Making it as if the hourglass was never opened.
Old Man: The Beast.The Dahaka is the guardian of the timeline.You were supposed to die,so it will catch you and see to it that you meet your fate.
Prince: It’s better to try than to wait here for death.
Old Man: Madness! Even if you manage to reach the island.You'll still have to face the empress of time!
Prince: I will travel back in time and prevent the sands from ever being made.If there are no sands the Dahaka will have no quarrel with me!
Old Man: Go then my prince! But know this your journey will not end well.You cannot change your fate….No man can.
[Shahdee Raises sword and scars the prince]
(Farah raises her bow, readies an arrow, and aims toward the Prince)
| Prince of Persia | |
|---|---|
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| Developer(s) | Brøderbund |
| Publisher(s) | Brøderbund |
| Release date(s) | |
| Genre(s) | Platform |
| System(s) | Apple II, MS-DOS, Commodore Amiga, Amstrad CPC, Game Boy, Game Boy Color, NES, Atari ST, ZX Spectrum, Mac OS, SNES, Sega CD, Sega Genesis |
| Mode(s) | Single-player |
| Followed by | Prince of Persia 2: The Shadow and the Flame |
| Series | Prince of Persia |
Prince of Persia is a platform game, originally developed by Jordan Mechner in 1989 for the Apple II, that was widely seen as a great leap forward in the quality of animation seen in computer games. Mechner used a process called rotoscoping, in which he studied many hours of film of his younger brother David running and jumping in white clothes, to ensure that all the movements looked just right. Also unusual was the method of combat: protagonist and enemies fought with swords, not projectile weapons, as was the case in most contemporary games. Mechner has said that when he started programming, the first ten minutes of Raiders of the Lost Ark had been one of the main inspirations for the character's acrobatic responses in a dangerous environment.
After the original release on the Apple II, Prince of Persia was ported to a wide range of platforms. The game managed to surprise and captivate the player despite being at first glance, repetitive. This was achieved by interspersing intelligent puzzles and deadly traps all along the path the Prince had to take to complete the game—all this packaged in fluid, life-like motion.
![]() Commodore Amiga cover art. |
![]() Nintendo Game Boy cover art. |
![]() Sega Genesis cover art. |
![]() Sega Game Gear cover art. |
![]() NES cover art. |
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editPrince of Persia series
Prince of Persia · The Shadow and the Flame (SNES) · 3D · The Sands of Time · Warrior Within · The Two Thrones · Prince of Persia · The Forgotten Sands
Battles of Prince of Persia · The Fallen King · Prince of Persia Classic
| Prince of Persia | |
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| Developer(s) | Brøderbund |
| Publisher(s) | Brøderbund, Virgin games |
| Release date | 1989 |
| Genre | Third-person action, Adventure |
| Mode(s) | Single player |
| Age rating(s) | ESRB: T |
| Platform(s) | Apple II, DOS, Amiga, Atari ST, Sega Master System], Sega Mega-CD, Game Boy, Game Boy Color, NES, SNES, Amstrad CPC, ZX Spectrum, Game Gear, Genesis |
| Credits | Soundtrack | Codes | Walkthrough | |
Prince of Persia is a platform game that was released by Brøderbund in 1989.
It was widely seen as a great leap forward in the quality of animation seen in video games. Jordan Mechner, the author, studied many hours of films of his brother running and jumping in white clothes to ensure that all the movements looked just right in a process called rotoscoping. The game also featured an unusual method of combat. The protagonist and his enemies fought with swords, not some sort of projectile weapons, as was the case in most contemporary games.
Prince of Persia was released on a wide range of platforms, including the Amiga, Apple II, Apple Macintosh, DOS, NES, Game Boy, SNES and Sega Genesis. The game managed to surprise and captivate the player despite being, at first glance, repetitive.
As the title suggests, the game is set in Persia. The sultan is away at war, and the evil vizier Jaffar plans to seize the throne for himself. Jaffar has imprisoned the princess and given her one hour to make her decision: marry him, or die. The player assumes the role of an adventurer, the princess's true love. He must escape from prison and rescue her before the hour is up, defeating the vizier and earning the princedom of Persia.
[Reviewers speculate that the game's plot had its origin in several sources. The most obvious is the Arabian Nights, a series of traditional Persian stories translated into English by Sir Richard Francis Burton. Puccini's opera Turandot (1926) opens as the Prince of Persia is led to the executioner's block, having failed to guess the riddles. The title could also be a reference to a passage in chapter 10 of the Book of Daniel in the Bible, which tells of the archangel Michael helping in a battle against a person referred to as the prince of Persia.]
The twist is that the game is played in real time, so the player must quickly complete the quest without breaks. On some platforms it is possible to save the game at the start of each level, however the time limit still applies. The only way to lose the game is by letting the time expire. If the player is killed, the game will restart from the beginning of the level, or in some levels, a mid-way checkpoint. The game also included a power bar. Medium falls, blue potions, sword hits and damage from falling platforms takes one notch from the power bar, while major falls, being hit unarmed, falling or running on spikes and blades kill the player instantly. The player can increase the number of notches in the power bar by drinking larger red potions, usually hidden or in dangerous places. There was also a green potion that made the player float or flip the screen, depending on the level.
Originally released for the Apple II in 1989, Prince of Persia was ported to several other platforms. One year later it was ported to other personal computers such as the Amiga, the Atari ST, and the IBM PC Compatible. In 1992, when the home console market was growing steadily, versions for the Master System, Mega CD, NES, and Game Boy were released, as well as a version with enhanced artwork for the Apple Macintosh. A version for the SNES, with enhanced artwork and music, as well as new levels and expansion of the old ones, was also released. A Mega Drive/Genesis version followed in 1993. Another port was for the Gameboy Color six years later, in 1999. Java versions for mobile devices appeared in the early 2000s. For the revival title, Prince of Persia: The Sands of Time, the Macintosh version was put in to be unlocked by beating the game once or by finding a secret area (The Gamecube version of the game also has a third method of unlocking the original game by finding 3 switches in the Gameboy Advance game, with the GBA being connected to the Gamecube).
The SAM Coupé version, released in 1992, is unique because it was programmed unofficially using graphics painstakingly copied pixel by pixel from paused frames of the Amiga version and only shown to Domark (the UK distributors of Prince of Persia) for potential release near completion. Although the computer had a very small user base and no other mainstream support, the release was allowed because of the very high quality of the conversion and the fact that it would incur almost no further development costs. Due to its independently produced status and the fact that the work was done almost entirely by one individual, Chris White, this version of Prince of Persia has several unique bugs.
| Prince of Persia series The original trilogy: |
|---|
| Prince of Persia | The Shadow and the Flame | Prince of Persia 3D |
| Sands of Time trilogy: |
| The Sands of Time | Warrior Within | The Two Thrones | Rival Swords |
| other games: |
| Battles of Prince of Persia | Prince of Persia Classic | Prince of Persia (2008) |
| Characters: |
| The Prince (Prince of Persia) | Prince of Persia | Allies | Enemies |
| films: |
| Prince of Persia: The Sands of Time (film) |
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This page uses content from Wikipedia. The original article was at Prince of Persia. The list of authors can be seen in the page history. As with Wikia Gaming, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike 3.0 (unported) license. The content might also be available under the terms of the GNU Free Documentation License. |
Prince of Persia is the title of a series of video games and a movie[1] that follow the adventures of a Persian Prince. They were created by Jordan Menchner.[2]. Prince of Persia has been developed and published by several different companies. Prince of Persia[3] and Prince of Persia 2: The Shadow and the Flame[4], were developed by Brøderbund. Later Ubisoft[5] took over creating the development starting with the series Prince of Persia: The Sands of Time[6]. The game platform has developed over the years from 2D animations to 3D worlds. The movie Prince of Persia: The Sands of Time was released by Disney[7] in 2010.
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