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PvPGN
Pvpgn0oz.jpg
PvPGN running on Linux, Fedora Core 4
Developer(s) PvPGN Team
Stable release 1.8.5
Preview release 1.99 r521
Operating system Cross-platform
Type Open Source Software
License GNU GPL
Website pvpgn.berlios.de

PvPGN (Player vs Player Gaming Network) is a free and open source software project offering emulation of various gaming network servers. It is published under the GPL and based upon bnetd. PvPGN was a recommended project of the month in the August 2005 issue of Linux+ magazine.

It currently supports most features of all Battle.net clients (Diablo, Diablo II, Diablo II: Lord of Destruction, StarCraft, StarCraft: Brood War, Warcraft II: Battle.net Edition, Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne). It also offers basic support for Westwood Online clients (Command & Conquer: Tiberian Sun, Command & Conquer: Red Alert 2, Command & Conquer: Yuri's Revenge). Westwood Online support is still very experimental.

A PvPGN Server can be used:

  • When wanting to host a local tournament with local users and ladders.
  • When wanting to maintain a local community of friends rather than playing on Battle.net.
  • For people who want to play on a LAN but with Battle.net-like statistics. Various cyber cafes use a PvPGN server for this purpose.
  • For people who want to play on a server within their country or local area, so as to reduce lag.

Contents

Supported Protocols

The list of supported clients and their minimum version required is:

  • Battle.net
    • Diablo I 1.09
    • Starcraft 1.15.2
    • Starcraft: Brood War 1.15.2
    • Warcraft II Battle.Net Edition 2.02
    • Diablo II 1.09 and 1.10 (and unofficially 1.11b, 1.12a)
    • Diablo II: Lord of Destruction 1.09 and 1.10 (and unofficially 1.11b, 1.12a)
    • Warcraft III: Reign of Chaos 1.21
    • Warcraft III: The Frozen Throne 1.21 (and 1.22.0.6328)
  • Westwood Online
    • Command & Conquer Win95 edition v1.04a (not supported in PvPGN 1.8.2, Beta in PvPGN 1.99)
    • Command & Conquer: Red Alert Win95 edition v2.00 and v3.03 (not supported in PvPGN 1.8.2, Beta in PvPGN 1.99)
    • Command & Conquer: Tiberian Sun v2.03 ST-10 (Alpha in PvPGN 1.8.2, Beta in PvPGN 1.99)
    • Command & Conquer: Tiberian Sun Firestorm (not supported in PvPGN 1.8.2, Beta in PvPGN 1.99)
    • Command & Conquer: Red Alert 2 1.006 (Alpha in PvPGN 1.8.2, Beta in PvPGN 1.99)
    • Command & Conquer: Yuri's Revenge v1.001 (Alpha in PvPGN 1.8.2, Beta in PvPGN 1.99)
    • Command & Conquer: Renegade (not supported in PvPGN 1.8.2, Beta in PvPGN 1.99)
    • Nox v1.02b (not supported in PvPGN 1.8.2, Beta in PvPGN 1.99)
    • Nox Quest v1.02b (not supported in PvPGN 1.8.2, Beta in PvPGN 1.99)
    • Dune 2000 v1.06 (not supported in PvPGN 1.8.2, Beta in PvPGN 1.99)
    • Emperor: Battle for Dune v1.09 (not supported in PvPGN 1.8.2, Beta in PvPGN 1.99)

Supported Platforms

Code style and development

PvPGN is written in C, and it currently is a highly scalable, mature piece of software, with records broken of over 21,000 real-time connections on the Ender server.

C++ Branch

Starting with PvPGN 1.99, PvPGN has been recoded in C++. This is an evolutionary not revolutionary process, thus the C code base is being converted to C++ one section at a time. This is not a fresh re-write. Also the new C++ branch is stored in an SVN repository as opposed to CVS.

External links

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