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Quantum of Solace
Quantum of Solace Cover Art.PNG
Developer(s) Treyarch (PlayStation 3, Xbox 360)
Eurocom (PlayStation 2)
Beenox (Microsoft Windows, Wii)
Vicarious Visions (Nintendo DS)
Publisher(s) Activision
Sony Computer Entertainment (Playstation 3)
Square Enix (Japan)
Composer(s) Christopher Lennertz
Series James Bond
Engine Call of Duty 4 Engine (Proprietary)[1]
Version 1.1
Platform(s) Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, Wii, Xbox 360
Release date(s) EU October 31, 2008[2]
NA November 4, 2008[2]
AUS November 20, 2008[2]
Genre(s) Action
Mode(s) Single-player, Multiplayer
Rating(s) Consoles:
BBFC: 12
PEGI: 16+
Nintendo DS:
PEGI: 16+
Media Blu-ray Disc, DVD, Wii Optical Disc, Nintendo DS Game card
System requirements Operating System: Microsoft Windows Vista Processor: Pentium 4 2.4 GHz, Athlon XP 64 2800+ MHz, or any 1.8 GHz Dual Core Processor or better
Memory: 512 MB of RAM, 7.4 GB of uncompressed hard disk space
Graphics: DirectX 9.0c-compliant 128 MB video card and drivers

Quantum of Solace[3] (also known as 007 Quantum of Solace) is a first-person shooter (third-person shooter for PlayStation 2) video game based on the films Casino Royale and Quantum of Solace. The game was released for various platforms: PlayStation 2, PlayStation 3, Xbox 360, Windows, Wii and Nintendo DS. The game was released on October 31, 2008 in Europe and November 4, 2008 in North America[4] The game's release coincided with the release of Quantum of Solace.[1] The game was the first James Bond title published by Activision; the company acquired the video game license to the James Bond franchise in 2006.[5] The game was released on multiple platforms and, was developed by four different companies: Treyarch, Eurocom, Beenox, and Vicarious Visions.[3] It is powered by the Call of Duty 4 game engine.[6] This is also the first James Bond video game to be released on a seventh generation console as well as the first to feature Daniel Craig's voice and likeness, as well as those of Eva Green, Judi Dench, Mads Mikkelsen, Olga Kurylenko and Mathieu Amalric.



The game's plot revolves around both Casino Royale and Quantum of Solace, with added gunfights and action sequences for gameplay. Many of the game's events were altered for gameplay purposes, and some of the events do not coincide with those of the actual films.

The game begins with James Bond in Lake Como, Italy where Bond is sent to abduct Mr. White from his home. After fighting the resistance at the White estate, Bond successfully escapes with White. White is taken to Siena, Italy where Bond and M interrogate him for information regarding Quantum, an organization unknown to MI6 at the time. White escapes with the assistance of M's bodyguard, Mitchell, who is revealed to be a traitor. Bond chases Mitchell through the rooftops and engages him in combat, where Mitchell is pushed by Bond into a fall resulting in Mitchell's death.

The game then takes Bond to Lake Constance in Austria, where members of Quantum meet up to discuss the "Tierra Project." Amongst them is a key member, Dominic Greene, who poses as an environmentalist. Bond disrupts their meeting, takes photos of the Quantum members, and escapes the area. The plot fast forwards to Camille Montes and Bond crash landing in Greene's intended land acquisition in Bolivia. Bond endures a violent gun fight to reach Camille. He soon learns Camille is pursuing the man responsible for murdering her family: General Medrano. Learning this, Bond opens up to Camille, telling her that Quantum was responsible for the death of his former love, Vesper Lynd.

The gameplay then takes the form of flash backs from Casino Royale. Bond begins in Madagascar, having been recently promoted to Double 0 status. Bond pursues Mollaka, a bomb maker, through a construction site and embassy before killing him (which is not shown). Bond then travels to Miami Airport to stop a terrorist from destroying a Skyfleet airliner. He successfully stops the terrorist, and it is revealed the bomber was hired by Le Chiffre, a private banker to numerous terrorist organizations around the world. Le Chiffre had sold stocks of Skyfleet, using his clients' funds to bet against the market in order to receive profit after the airliner's destruction. Le Chiffre sets up a high stakes poker game at the Casino Royale in Montenegro in order to win back his client's funds.

Bond meets Vesper Lynd, an accountant from the Treasury, on his way to Montenegro. After their meeting, Bond fights off dealers from a drug organization spread throughout the train and kills the boss who was invited to the Casino Royale game of Le Chiffre and replaces him the game (a notable difference from the film). After combat, Bond arrives in Montenegro, where he comes face to face with Le Chiffre. After defeating Le Chiffre in the poker game, Vesper is kidnapped. Bond pursues the kidnappers but crashes his car and is taken hostage. He escapes and battles through Le Chiffre's barge to rescue Vesper. While he is successful, Bond and Vesper are re-captured by Le Chiffre's body guards. Near death, they are saved when Mr. White kills Le Chiffre for his recent actions, leaving Bond and Vesper alive.

Later on, Bond and Vesper begin a romantic relationship, and Bond resigns from MI6, acknowledging that his work could strip him of his humanity. Bond and Vesper travel through exotic locations, arriving in Venice. Bond receives a call from M, who informs him that the funds won from the poker game were never returned to the Treasury. He pursues Vesper, who is meeting members of Quantum. Bond fights off the Quantum members in a building collapsing into the Venice waters. Vesper allows herself to drown, feeling guilt over her betrayal.

The game returns to the storyline of Quantum of Solace, with Camille and Bond arriving at a hotel in the middle of the Bolivian desert, where Greene and General Medrano are meeting. Greene plans to fund Medrano's war against the Bolivian government in exchange for his desired land acquisition. (In the film, we learn Greene wants the land for the massive underground water supply, which is cut off from the rest of the country. With the land, Greene can become the major utility supplier in Bolivia and receive all profits). Bond battles Quantum members and helps Camille kill Medrano and kills Greene by igniting the hotel's fuel cells, causing the hotel to catch on fire. Camille eliminates Medrano and escapes with Bond just as the hotel explodes. Bond and Camille are then seen walking towards an MI6 helicopter, leaving the destroyed area.

The game ends with a scene not seen in the film. Mr. White and Guy Haines (another Quantum associate) review all of these events. Bond, who is seen outside spying on both of them, speaks with M about his findings. The final scene shows Bond going through the rain, ready to engage the Quantum members as the screen fades to black.


Most weapons in the game are named after James Bond films and are based on real weapons such as, the FRWL, which is an Assault Rifle probably based on the AKS-74U[7] and named after the film, From Russia with Love and the A3 Raker, which is an Assault Rifle probably based on the Steyr AUG[8] and is named after the film, Moonraker. Weapons in the games which are made by Walther Arms are given their real name and feature the Walther logo on them, such as the P99 and the WA2000.


The Xbox 360, Playstation 3 and Windows editions of the game support 12 players online, while the Beenox-developed Wii version supports 4 players online and offline.


Xbox 360: Playstation 3, and Windows Game modes

  • Bond Versus: A lone Bond plays against six other members of the 'Organization'. Bond will win if he defuses two of the three bombs, or else eliminates every member of the Organization. To make the game fairer Bond has two lives, can see all enemies, and can use any weapon set (whereas the members of the Organization have only 3 basic options). The Organization wins if Bond dies twice or if he cannot defuse two bombs in the time limit.
  • Team Conflict: Basic Team Deathmatch of MI6 versus the 'Organization'.
  • Golden Gun: This is a standard free-for-all conflict, which the main aim is to score 100 points. One point is scored for a kill with normal weapons, or for picking up the Golden Gun, while kills while holding the Golden Gun (or killing the person with it) scores 6. The winner is the first to score 100 points, or the highest amount of points in the allotted time limit.
  • Bond Evasion: There are two teams, MI6 and The Organization. One player from the MI6 team is randomly designated as Bond, and therefore as the VIP. MI6 wins the round if Bond can get to the escape point, or if all of the Organization are eliminated. The Organization wins if Bond is prevented from escaping within the time limit, or if he dies.
  • Territory Control: Basic match of one team having to control a point to gain points for their team.

When playing in Multiplayer, credits are earned based on the number of points accrued. These are used, in a currency format, to purchase further enhancements and upgrades. These can be spent on unlocking new weapons, explosives, gadgets (such as increased health or better accuracy) and attachments for weapons. The upgrades can be accumulated in any order, instead of in a set order, and are able to stack.

Wii Multiplayer Modes

  • Conflict: This is a death-match. Four players compete versus each other to score as many kills as possible in 15 minutes.
  • Rush: This is a mission death-match. All four players are against each other, and are assigned certain missions to complete in 15 minutes.
  • Team Conflict: The goal is to get the most kills for your team (Organization versus M-I6). The teams can be constructed in any way (3 vs 1, 2 vs 2, 4 vs 0, in a four player match). There is a time limit of 15 minutes.
  • Team Rush: This is a team play game. The goal is to do specific missions before the other team does, all while staying alive. 15 minutes is the time limit.

The Wii's ranking system is the same as Mario Kart Wii's online. Players start at 5000 points, and can gain or lose points depending how well they played. The 5000 points are separate for each game mode, for example: A player can have 5350 points in Conflict, and have 5000 points in Rush or Team Rush.


In early 2008, an official site for the game went live. Currently the site features video, pictures, weapons, story, concept art, and news regarding the movie and game. The content already featured on the site is from both the 21st and 22nd Bond films, Casino Royale and Quantum of Solace.[3] Leaked screenshots surfaced in early July.[9] The official trailer appeared online June 15.[10] A single-player demo was released exclusively for the PC on October 6, 2008, sponsored by Coke Zero, which was also featured in the game's pre-awareness online marketing campaign.[11]

The PlayStation and Xbox 360 versions have also been released as a collector's edition. Both are enclosed in a metallic case, and contain behind-the-scenes features. The PlayStation 3 version contains over 10GB of exclusive behind-the-scenes content and the game itself. The Xbox 360 Collector's Edition features a DVD in a white paper sleeve inserted into the metallic box.


The music for the game was written by composer Christopher Lennertz, who recorded the strings for his score overseas, but then recorded brass, percussion and guitar with members of the Hollywood Studio Symphony in Los Angeles at the Capitol Records Studios.[12]

For reasons unknown, the game features a different theme song from that of the film, "When Nobody Loves You" (written by Richard Fortus and Kerli; performed by Fortus, Kerli, and David Maurice; produced and arranged by David Maurice).

Specific-version features

Nintendo DS

The DS version of the game is drastically different from its console counterparts. The game is played with the DS sideways, similar to Ninja Gaiden Dragon Sword, and as such is not a first person shooter. Actions (such as firing a weapon) are done by pressing icons on the touchscreen, while the DS's buttons are relegated to primarily initiating hand-to-hand combat. Bond's movements are controlled in a similar fashion to The Legend of Zelda: Phantom Hourglass, where the player drags the stylus around the touchscreen. There are only 6 weapons in this version.


The Wii version of the game is developed by Beenox and features up to 4 players in a split screen offline multiplayer. Online mode allows for a maximum of 4 players in a choice of 4 modes: Conflict, Rush, Team Conflict and Team Rush. These have different ratings for each individual mode based on Mario Kart Wii's rating system. The Wii version also uses Friend Codes which allow players to create games just for themselves and friends. The online mode uses Miis in a manner similar to Mario Kart Wii as well.

PlayStation 2

The PlayStation 2 version of the game is an over-the-shoulder third-person shooter, much like Everything or Nothing but resembling more Resident Evil 4. There is no multiplayer. This version excludes missions such as Miami Airport and Train. But it adds missions such as "Docks."


Review scores
Publication Score
DS PC PS2 PS3 Xbox 360 Wii
Eurogamer 5.0/10[13]
Game Informer 6.5/10[14]
Game Revolution C-[15] C-[16]
GameSpot 7.0/10[17]
GameZone 7.0/10[18] 7.8/10[19] 7.5/10[20] 7.0/10[21] 7.0/10[22] 5.0/10[23]
IGN 6.8/10[24] 7.2/10[25] 7.8/10[26] 7.0/10[27] 7.0/10[28] 4.5/10[29]
Official Nintendo Magazine 52%[30]
Official Xbox Magazine 6.5/10
Aggregate scores
GameRankings 64.8%[31] 77.0%[32] 67.0%[33] 69.0%[34] 55.6%[35]
Metacritic 65/100[36] 70/100[37] 73/100[38] 64/100[39] 65/100[40] 54/100[41]

Nintendo DS

The Nintendo DS version has received mixed reviews with an aggregate score of 65/100 from Metacritic and 64.8% from Game Rankings. IGN gave the game a 6.8/10 praising the presentation and its audio, but criticized it for its camera and "odd animations".

GameZone gave the game a 7.0/10 praised the game for its voice acting but commented that "there are a few looming problems with the translation."


The PC version has received mixed to good reviews with an aggregate score of 70/100 on Metacritic. GameZone handed the game a 7.8/10 said that the game was "A mediocre attempt at replicating pieces of other great games and wrapping them in the Bond world" and praised it for its multiplayer.

IGN gave the game a 7.2/10 said that the graphics are "cleaner than on consoles. Better texture work and a cleaner look thanks to higher resolutions if your rig can handle it". They said that "The gun play is decent but forgettable and the additions that have been made to COD4’s formula don’t exactly pan out the way Treyarch was hoping".

PlayStation 2

The PlayStation 2 version received the best reviews with an aggregate score of 73/100 on Metacritic and a 77% on Game Rankings. IGN gave the game a 7.8/10 commenting that: "The single-player is very short and the absence of multiplayer is depressing. All you get are three difficulty levels to plow through." and "The game presents a much more faithful translation of Bond by incorporating some cool stealth missions into the action."

GameZone commented that "While it’s not as gorgeous as the next-generation version, Quantum of Solace for the PS2 is certainly able to handle the action just as well with enough moments to keep the game exciting."

PlayStation 3

The PlayStation 3 Version has received mixed reviews with an aggregate score of 64/100 from Metacritic and a 67% from Game Rankings. GameZone handed the game a 7.0/10 saying that: "Quantum of Solace: The Game is actually well above average where licensed material is concerned. As a shooter on its own merits, however, it’s a fairly standard experience helped a bit because it features James Bond."

Xbox 360

The Xbox 360 version has received mixed reviews with an aggregate score of 71/100 on Metacritic and a 68% on Game Rankings. Eurogamer handed the game a 5/10 saying that: "How can it possibly fail? As it turns out, by being dull, repetitive, unchallenging, ruinously linear, and one of the shortest full-priced games ever."

GameZone rather gave the game a 8/10 commenting that: "Quantum of Solace is a solid Bond title that should be worth a look from fans of the secret agent. However, the game does have some pretty glaring issues that bring it down."


The Wii version got the worst aggregate score receiving 54/100 on Metacritic and a 55.6% from Game Rankings. GameZone commented that: "It’s clear from the lack of attention placed on this version of the game that the Wii version gets the short end of the stick. There aren’t many unique moves that take advantage of the technology and the reticle makes it hard to pull off head shots."[42]

IGN gave the game a 4.5/10 saying that: "Nearly unplayable at times due to frame issues. At its best, the game is a rough 30 with drops. At its worst, about two or three frames a second. IR is slow as well, and hurts game flow."[42] and "Most of the audio from the other versions stay intact. The score and VO is all very professional, but some of the sound effects are a bit underwhelming."[42]


  1. ^ a b Ross Miller (2008-05-09). "New Bond game Quantum of Solace runs on COD4 engine, launching with movie". Joystiq. Retrieved 2008-05-10.  
  2. ^ a b c "James Bond: Quantum of Solace for PC Release Summary". GameSpot. Retrieved 2008-09-13.  
  3. ^ a b c Quantum Of Solace
  4. ^ Official 'Quantum of Solace' Game Synopsis
  5. ^ "MGM and EON Grant Activision Rights to James Bond Video Game License". Activision. 2006-05-03. Retrieved 2008-05-07.  
  6. ^ IGN: Activison Plans to Overhaul Tony Hawk
  7. ^
  8. ^
  9. ^ Quantum of Solace Video Game Screencaps
  10. ^ Quantum of Solace Video Game Trailer
  11. ^ Quantum of Solace PC demo sponsored by Coke Zero
  12. ^ Dan Goldwasser (2008-11-04). "Christopher Lennertz scores the Quantum of Solace Video Game". Retrieved 2008-11-04.  
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  42. ^ a b c citation needed

External links


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